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Jan 29th, 2019
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  1. Fighter
  2. Move
  3. Change
  4.  
  5. Mario
  6. DashAttack
  7. Adjusted launch angle.
  8.  
  9. Mario
  10. FS Meter
  11. Extended launch distance.
  12.  
  13. Donkey Kong
  14. Forward Air Attack
  15. Shortened the landing time after using the move.
  16.  
  17. Link
  18. Up Air Attack
  19. Shortened the landing time after using the move.
  20.  
  21. Link
  22. Neutral Special
  23. Extended the time from when the arrow is loosed to when it disappears.
  24.  
  25. Samus
  26. Side Special
  27. Extended the range of the missile and reduced the vulnerability when using the move in the air.
  28.  
  29. Samus
  30. Down Special
  31. Reduced vulnerability.
  32.  
  33. Dark Samus
  34. Down Special
  35. Reduced vulnerability.
  36.  
  37. Yoshi
  38. Forward Air Attack
  39. Shortened the amount of time you cannot grab edges after using the move.
  40.  
  41. Kirby
  42. Dash Attack
  43. Increased power range and attack power while maintaining launch distance.
  44.  
  45. Kirby
  46. Side Tilt Attack
  47. Slightly reduced vulnerability and extended undamaged launch distance.
  48.  
  49. Kirby
  50. Down Special
  51. Adjusted the super armor frames after using the move.
  52.  
  53. Pikachu
  54. Grab Attack
  55. Shortened hitstun time.
  56.  
  57. Luigi
  58. Up Smash Attack
  59. Extended launch distance.
  60.  
  61. Luigi
  62. Down Air Attack
  63. Opponents on the ground will no longer suffer a meteor effect.
  64.  
  65. Luigi
  66. Side Special
  67. Reduced vulnerability.
  68.  
  69. Luigi
  70. Down Special
  71. Extended launch distance.
  72.  
  73. Ness
  74. Up Air Attack
  75. Shortened the landing time after using the move.
  76.  
  77. Ness
  78. Down Air Attack
  79. Increased attack power and maintained launch distance.
  80.  
  81. Jigglypuff
  82. Side Tilt Attack
  83. Reduced vulnerability.
  84.  
  85. Jigglypuff
  86. Down Tilt Attack
  87. Extended launch distance.
  88.  
  89. Jigglypuff
  90. Up Smash Attack
  91. Increased attack power of low-power zone.
  92.  
  93. Jigglypuff
  94. Back Air Attack
  95. Increased attack speed.
  96.  
  97. Jigglypuff
  98. Forward Throw
  99. Adjusted launch angle.
  100.  
  101. Jigglypuff
  102. FS Meter
  103. Extended launch distance.
  104.  
  105. Peach
  106. Up Special
  107. Shortened launch distance of repeated attacks.
  108.  
  109. Daisy
  110. Up Special
  111. Shortened launch distance of repeated attacks.
  112.  
  113. Bowser
  114. Neutral Attack
  115. Increased power.
  116.  
  117. Bowser
  118. Side Tilt Attack
  119. Increased power.
  120.  
  121. Bowser
  122. Down Smash Attack
  123. Extended launch distance.
  124.  
  125. Bowser
  126. Up Special
  127. Made it easier to hit multiple times.
  128.  
  129. Bowser
  130. Final Smash & FS Meter
  131. Crouching opponents will now be launched the same as standing opponents.
  132.  
  133. Ice Climbers
  134. Basic Movements
  135. Nana and Popo will follow each other more when separated.
  136.  
  137. Ice Climbers
  138. Up Special
  139. Made it easier to grab edges.
  140.  
  141. Sheik
  142. Up Smash Attack
  143. Increased the first attack’s range.
  144.  
  145. Sheik
  146. Down Smash Attack
  147. Made it easier to hit multiple times.
  148.  
  149. Sheik
  150. Forward Air Attack
  151. Shortened the amount of time you cannot grab edges after using the move.
  152.  
  153. Sheik
  154. Up Air Attack
  155. Shortened the landing time after using the move.
  156.  
  157. Sheik
  158. Side Special
  159. Reduced vulnerability.
  160.  
  161. Pichu
  162. Grab Attack
  163. Shortened hitstun time.
  164.  
  165. Ganondorf
  166. Forward Air Attack
  167. Shortened the landing time after using the move.
  168.  
  169. Ganondorf
  170. Up Air Attack
  171. Shortened the amount of time you cannot grab edges after using the move.
  172.  
  173. Mewtwo
  174. Dash Attack
  175. Shortened the downtime from shielding.
  176.  
  177. Mewtwo
  178. Side Tilt Attack
  179. This move will now always launch forward.
  180.  
  181. Mewtwo
  182. Up Special
  183. Made it easier to grab edges.
  184.  
  185. Roy
  186. Down Air Attack
  187. Shortened the landing time after using the move.
  188.  
  189. Chrom
  190. Down Air Attack
  191. Shortened the landing time after using the move.
  192.  
  193. Chrom
  194. Up Special
  195. Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
  196.  
  197. Mr. Game & Watch
  198. Forward Air Attack
  199. Increased attack range.
  200.  
  201. Mr. Game & Watch
  202. Down Air Attack
  203. Shortened the landing time after using the move.
  204.  
  205. Pit
  206. Final Smash & FS Meter
  207. Crouching opponents will now be launched the same as standing opponents.
  208.  
  209. Zero Suit Samus
  210. Side Smash Attack
  211. Shortened the launch distance when the attack hits the middle of an opponent's body.
  212.  
  213. Zero Suit Samus
  214. Forward Air Attack
  215. Shortened the amount of time you cannot grab edges after using the move.
  216.  
  217. Zero Suit Samus
  218. Up Air Attack
  219. Shortened the amount of time you cannot grab edges after using the move.
  220.  
  221. Zero Suit Samus
  222. Down Special
  223. Shortened the amount of time undamaged opponents are buried.
  224.  
  225. Wario
  226. Down Air Attack
  227. Shortened the amount of time you cannot grab edges after using the move.
  228.  
  229. Snake
  230. Up Tilt Attack
  231. Extended the high-damage window.
  232.  
  233. Ike
  234. Up Special
  235. Shortened the meteor distance.
  236.  
  237. Charizard
  238. Dash Attack
  239. Increased attack power and extended launch distance.
  240.  
  241. Diddy Kong
  242. Neutral Air Attack
  243. Shortened the landing time after using the move.
  244.  
  245. Lucas
  246. Up Tilt Attack
  247. Added electrical damage.
  248.  
  249. Lucas
  250. Neutral Air Attack
  251. Shortened the amount of time you cannot grab edges after using the move.
  252.  
  253. Lucas
  254. Down Air Attack
  255. Added electrical damage.
  256.  
  257. Lucas
  258. Grab Attack
  259. Added electrical damage.
  260.  
  261. Sonic
  262. Side Tilt Attack
  263. Made it easier to hit multiple times.
  264.  
  265. Sonic
  266. Forward Air Attack
  267. Shortened hitstun time.
  268.  
  269. Sonic
  270. Back Air Attack
  271. Reduced vulnerability when landing.
  272.  
  273. Sonic
  274. FS Meter
  275. Extended launch distance.
  276.  
  277. King Dedede
  278. Side Special
  279. Reduced the attack range of the moving Gordo.
  280.  
  281. Lucario
  282. Forward Air Attack
  283. Shortened the amount of time you cannot grab edges after using the move.
  284.  
  285. Lucario
  286. Neutral Special
  287. Shortened hitstun time.
  288.  
  289. Lucario
  290. FS Meter
  291. Increased power.
  292.  
  293. R.O.B.
  294. Side Special
  295. Made it easier to hit multiple times.
  296.  
  297. Toon Link
  298. Forward Air Attack
  299. Shortened the landing time after using the move.
  300.  
  301. Toon Link
  302. Back Air Attack
  303. Shortened the amount of time you cannot grab edges after using the move.
  304.  
  305. Mega Man
  306. Side Tilt Attack
  307. Special moves will not be activated when jumping and using Mega Buster.
  308.  
  309. Rosalina & Luma
  310. Dash Attack
  311. Made it easier to hit multiple times.
  312.  
  313. Rosalina & Luma
  314. Up Tilt Attack
  315. Extended launch distance for Luma's Up Tilt Attack.
  316.  
  317. Rosalina & Luma
  318. Down Tilt Attack
  319. Extended the distance Luma moves forward.
  320.  
  321. Rosalina & Luma
  322. Neutral Air Attack
  323. Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
  324.  
  325. Rosalina & Luma
  326. Forward Air Attack
  327. Shortened the amount of time you cannot grab edges after using the move.
  328.  
  329. Rosalina & Luma
  330. Down Air Attack
  331. Shortened the amount of time between the start of the move and the meteor effect.
  332.  
  333. Rosalina & Luma
  334. Neutral Special
  335. Reduced vulnerability when sending out and calling back Luma.
  336.  
  337. Rosalina & Luma
  338. Up Special
  339. Made it easier to grab edges.
  340.  
  341. Rosalina & Luma
  342. Final Smash & FS Meter
  343. Shortened the distance you can shift when the attack is making contact.
  344.  
  345. Little Mac
  346. Neutral Air Attack
  347. Shortened the landing time and the amount of time you cannot grab edges after using the move.
  348.  
  349. Little Mac
  350. Up Air Attack
  351. Shortened the amount of time you cannot grab edges after using the move.
  352.  
  353. Greninja
  354. Down Smash Attack
  355. Increased the range of the inner attacks.
  356.  
  357. Greninja
  358. Up Special
  359. Can no longer move immediately when landing on a moving platform or slanted ground.
  360.  
  361. Mii Brawler
  362. Flurry Attack
  363. Increased attack range and shortened the opponent's hitstun shuffle distance.
  364.  
  365. Mii Brawler
  366. Up Smash Attack
  367. Extended the high-damage window and reduced the low-damage window.
  368.  
  369. Mii Brawler
  370. Neutral Air Attack
  371. Reduced vulnerability when landing after using the move.
  372.  
  373. Mii Brawler
  374. Back Air Attack
  375. Reduced vulnerability when landing after using the move.
  376.  
  377. Mii Brawler
  378. Up Air Attack
  379. Increased power.
  380.  
  381. Mii Brawler
  382. Neutral Special
  383. Increased power.
  384.  
  385. Mii Brawler
  386. Neutral Special
  387. Reduced vulnerability.
  388.  
  389. Mii Brawler
  390. Side Special
  391. Extended distance and increased speed.
  392.  
  393. Mii Brawler
  394. Up Special
  395. Made it easier to grab edges.
  396.  
  397. Mii Brawler
  398. Down Special
  399. Greatly increased damage to opponents' shields.
  400.  
  401. Mii Brawler
  402. Down Special
  403. Extended launch distance of kick performed with extra input.
  404.  
  405. Mii Gunner
  406. Forward Air Attack
  407. Shortened the landing time after using the move.
  408.  
  409. Palutena
  410. Neutral Air Attack
  411. Shortened hitstun time.
  412.  
  413. Palutena
  414. Up Special
  415. Made it easier to grab edges.
  416.  
  417. PAC-MAN
  418. Forward Air Attack
  419. Shortened the landing time and the amount of time you cannot grab edges after using the move.
  420.  
  421. PAC-MAN
  422. Down Air Attack
  423. Shortened the landing time after using the move.
  424.  
  425. PAC-MAN
  426. Neutral Special
  427. Extended the time until you disappear after landing the attack.
  428.  
  429. Robin
  430. Up Special
  431. Increased the speed of the backwards edge-grab range detection.
  432.  
  433. Shulk
  434. Forward Air Attack
  435. Shortened the landing time and the amount of time you cannot grab edges after using the move.
  436.  
  437. Shulk
  438. Up Air Attack
  439. Shortened the amount of time you cannot grab edges after using the move.
  440.  
  441. Duck Hunt
  442. Neutral Special
  443. Reduced vulnerability.
  444.  
  445. DuckHunt
  446. Side Special
  447. Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
  448.  
  449. Ryu
  450. Neutral Attack
  451. Opponents hit in the air will be launched, making it easier to hit them with the next hit.
  452.  
  453. Ryu
  454. Forward Air Attack
  455. Shortened the landing time after using the move.
  456.  
  457. Ryu
  458. Down Tilt Attack
  459. Can no longer jump immediately after using the move.
  460.  
  461. Ken
  462. Neutral Attack
  463. Opponents hit in the air will be launched, making it easier to hit them with the next hit.
  464.  
  465. Ken
  466. Neutral Air Attack
  467. Shortened the landing time after using the move.
  468.  
  469. Ken
  470. Forward Air Attack
  471. Shortened the landing time after using the move.
  472.  
  473. Ken
  474. Down Tilt Attack
  475. Can no longer jump immediately after using the move.
  476.  
  477. Cloud
  478. Forward Air Attack
  479. Shortened the amount of time you cannot grab edges after using the move.
  480.  
  481. Cloud
  482. Down Special
  483. Increased the range of Finishing Touch at the beginning of the move.
  484.  
  485. Corrin
  486. Neutral Air Attack
  487. Shortened the landing time after using the move.
  488.  
  489. Corrin
  490. Forward Air Attack
  491. Shortened the amount of time you cannot grab edges after using the move.
  492.  
  493. Corrin
  494. Up Air Attack
  495. Shortened the landing time after using the move.
  496.  
  497. Bayonetta
  498. Neutral Air Attack
  499. Shortened the amount of time you cannot grab edges after using the move.
  500.  
  501. Inkling
  502. Neutral Air Attack
  503. Shortened the amount of time you cannot grab edges after using the move.
  504.  
  505. Inkling
  506. Side Special
  507. Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
  508.  
  509. Ridley
  510. Neutral Air Attack
  511. Shortened the amount of time you cannot grab edges after using the move.
  512.  
  513. Ridley
  514. Forward Air Attack
  515. Shortened the amount of time you cannot grab edges after using the move.
  516.  
  517. Ridley
  518. Down Air Attack
  519. Shortened the amount of time you cannot grab edges after using the move.
  520.  
  521. Ridley
  522. FS Meter
  523. Increased power.
  524.  
  525. King K. Rool
  526. Neutral Special
  527. Shortened the length of the vacuum effect.
  528.  
  529. King K. Rool
  530. Up Special
  531. Reduced the range of the attack.
  532.  
  533. King K. Rool
  534. Downward Throw
  535. Shortened the amount of time undamaged opponents are buried.
  536.  
  537. Isabelle
  538. Neutral Air Attack
  539. Shortened the landing time and the amount of time you cannot grab edges after using the move.
  540.  
  541. Incineroar
  542. Up Smash Attack
  543. Extended launch distance.
  544.  
  545. Incineroar
  546. Up Air Attack
  547. Shortened the amount of time you cannot grab edges after using the move.
  548.  
  549. Incineroar
  550. Down Air Attack
  551. Shortened the landing time after using the move.
  552.  
  553. Incineroar
  554. Up Throw
  555. Extended launch distance.
  556.  
  557. Incineroar
  558. Up Special
  559. Extended vertical and horizontal distance.
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