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Primalcyndaquil

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Nov 24th, 2019
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  1. Murmurs
  2.  
  3. requiredquestpoints=500
  4. rewardquestpoints=2
  5. canpreview=false
  6. previewtext=
  7. ignoresquestlimit=False
  8. repeatdays=-1
  9. objectives
  10. {
  11. stage=0
  12. {
  13. {
  14. description=Quest Start
  15. hint=
  16. timestocomplete=1
  17. hidden=True
  18. infinite=False
  19. triggers
  20. {
  21. send_chat(delay=0;message=&bYou hear the sound of bitter sobbing coming from inside one of the house. Maybe someone needs your help?)
  22. show_title(delay=5;titletext=Murmurs;titlecolour=dark_green;subtitletext=Quest Started)
  23. }
  24. type=enter_zone(minx=132;maxx=166;miny=67;maxy=74;minz=-335;maxz=-297;world=Vanha)
  25. }
  26. }
  27. stage=1
  28. {
  29. {
  30. description=Talk to the sobbing woman.
  31. hint=Sounds like the sobbing is coming from the South-Western house within the Hamlet at 153 71 -317
  32. timestocomplete=1
  33. hidden=False
  34. infinite=False
  35. type=chat_npc(uuid=05d12112-c9ad-48ef-a24f-c2df7c06ae7f;chatline1=Is, is someone there? I’m sorry, let me—let me compose myself.;chatline2=I’m sorry you had to see me like that, trainer. Please, what brings you here?;chatline3=Why was I crying? Well, I suppose you might as well know.;chatline4=I came here to visit my daughter, but when I arrived, I was told she’d gone missing the night before!;chatline5=Everyone went out looking for her, but no one found any sign of her. They said—;chatline6=They said it’s likely some creature that survived the morning after the Torn Veil got her.;chatline7=I can’t accept that, though. She has to still be alive, I know it!)
  36. }
  37. }
  38. stage=2
  39. {
  40. {
  41. description=Talk to Margaret again.
  42. hint=She is still in the South-Western house within the Hamlet at 153 71 -317
  43. timestocomplete=1
  44. hidden=False
  45. infinite=False
  46. type=chat_npc(uuid=05d12112-c9ad-48ef-a24f-c2df7c06ae7f;chatline1=Please, you must help me find my daughter. Maybe a fresh set of eyes can find something the others missed.;chatline2=At least, we can find something more concrete than this mystery.)
  47. }
  48. }
  49. stage=3
  50. {
  51. {
  52. description=After speaking to all 3 townsfolk
  53. hint=
  54. timestocomplete=1
  55. hidden=True
  56. infinite=False
  57. triggers
  58. {
  59. send_chat(delay=0;message=&bIt seems the likeliest place she could be is the cabin. Even if you can see it from here, they might have missed something since they didn’t take a close look.)
  60. }
  61. conditions
  62. {
  63. has_completed(flipped=False;completedquestname=Murmurs;completedstageid=3;completedobjectiveid=2)
  64. has_completed(flipped=False;completedquestname=Murmurs;completedstageid=3;completedobjectiveid=3)
  65. has_completed(flipped=False;completedquestname=Murmurs;completedstageid=3;completedobjectiveid=4)
  66. }
  67. type=enter_zone(minx=-1000;maxx=1000;minz=-1000;maxz=1000;world=Vanha)
  68. }
  69. {
  70. description=Talk to Francis
  71. hint=He is in the South-Eastern house within the Hamlet at 153 71 -317
  72. timestocomplete=1
  73. hidden=False
  74. infinite=False
  75. type=chat_npc(uuid=dd255e26-3982-4565-9cd2-e1ae4757d5b9;chatline1=Howdy, trainer. I heard from Margaret you’d be coming by to ask about her daughter, right?;chatline2=I don’t know if what I can tell you will help. I do morning patrols everyday to make sure everyone’s safe, and that’s how we found out she was missing.;chatline3=When we were looking for her, there wasn’t any sign of tracks by either the beach or the forest. It’s like she disappeared into thin air.;chatline4=Trainer, I hope you succeed where we failed.)
  76. }
  77. {
  78. description=Talk to Tobias
  79. hint=He is in the North-Eastern house within the Hamlet at 153 71 -317
  80. timestocomplete=1
  81. hidden=False
  82. infinite=False
  83. type=chat_npc(uuid=0c0d8777-65a1-436a-820e-783742353d15;chatline1=You wanting to know about Melanie? Shame about that. I joined in the search party, didn’t see any sign of her outside.;chatline2=Even in here, I saw no sign of any intrusion. No supplies taken, no rowboats missing, so I doubt she went out on the water, since she didn’t have any Pokemon of her own.;chatline3=I hope you find her, trainer. Always was a resourceful one, tried to take care of everyone else before herself.)
  84. }
  85. {
  86. description=Talk to Emmanuel.
  87. hint=He is in the North-Western house within the Hamlet at 153 71 -317
  88. timestocomplete=1
  89. hidden=False
  90. infinite=False
  91. type=chat_npc(uuid=52310b11-c58c-4385-9ef0-c2de8caa4f63;chatline1=Ah hello Trainer, what’s up?;chatline2=Ah, Melanie’s disappearance. I lead the search party looking for the poor girl. Looked all over the place, no sign of her.;chatline3=The only place we didn’t look was the old cabin by the waterfront. I mean look at it, you can see it’s abandoned from here.;chatline4=I wish you the best of luck, trainer. For Melanie and Margaret’s sakes.)
  92. }
  93. }
  94. stage=4
  95. {
  96. {
  97. description=Search the abandoned Fishing House.
  98. hint=It's on the beach just outside of the Hamlet at 153 71 -317
  99. timestocomplete=1
  100. hidden=False
  101. infinite=False
  102. triggers
  103. {
  104. send_chat(delay=0;message=&bYou look around the interior of the ruined shack. There’s nothing here except for some hungry-looking Carvanha in the water. It seems the last thing left to do is tell Margaret the bad news.)
  105. }
  106. type=enter_zone(minx=79;maxx=86;miny=62;maxy=66;minz=-371;maxz=-364;world=Vanha)
  107. }
  108. }
  109. stage=5
  110. {
  111. {
  112. description=Return to Margaret.
  113. hint=She is still in the South-Western house within the Hamlet at 153 71 -317
  114. timestocomplete=1
  115. hidden=False
  116. infinite=False
  117. type=chat_npc(uuid=05d12112-c9ad-48ef-a24f-c2df7c06ae7f;chatline1=Did you find her? Where is she?;chatline2=You...you didn’t? No, that can’t be right. You must have! You must have found her!;chatline3=I...I suppose she really is gone, isn’t she.;chatline4=I shouldn’t be surprised. What chance could some newcomer have where a whole village failed?;chatline5=*sniff* Just...please just go. I have nothing I can give you.)
  118. }
  119. }
  120. stage=6
  121. {
  122. {
  123. description=Leave the house.
  124. hint=Walk out the door
  125. timestocomplete=1
  126. hidden=False
  127. infinite=False
  128. triggers
  129. {
  130. send_chat(delay=0;message=&bAs you exit the house, the bereaved sobbing resumes anew. It seems Margaret has finally given up hope.)
  131. show_title(delay=5;titletext=Murmurs;titlecolour=dark_green;subtitletext=Quest Completed?)
  132. }
  133. type=exit_zone(minx=144;maxx=152;miny=70;maxy=75;minz=-307;maxz=-303;world=Vanha)
  134. }
  135. }
  136. stage=7
  137. {
  138. {
  139. description=Quest Start
  140. hint=
  141. timestocomplete=1
  142. hidden=True
  143. infinite=False
  144. triggers
  145. {
  146. send_chat(delay=0;message=&bYou feel something like a faint vibration in the middle of your skull.)
  147. show_chat_gui(delay=2;name=Quest Book;chatline1=Hello, can you hear me?;chatline2=Please, come back to the village! I can barely reach you where you are right now.)
  148. }
  149. type=exit_zone(minx=132;maxx=166;miny=67;maxy=74;minz=-335;maxz=-297;world=Vanha)
  150. }
  151. }
  152. stage=8
  153. {
  154. {
  155. description=Head back into the Hamlet.
  156. hint=Coords are 153 71 -317 incase you lost the Hamlet.
  157. timestocomplete=1
  158. hidden=True
  159. infinite=False
  160. triggers
  161. {
  162. send_chat(delay=0;message=&bThe vibrating sensation returns, much stronger than before.)
  163. show_chat_gui(delay=0;name=Quest Book;chatline1=Yes, there you are! You need to hurry, it’s very cold down here and I don’t know how much time we have. I’ll do the best I can to help you.;chatline2=The thing that dragged me down here came up from the well in the middle of town. You need to get there, hurry!)
  164. }
  165. type=enter_zone(minx=132;maxx=166;miny=67;maxy=74;minz=-335;maxz=-297;world=Vanha)
  166. }
  167. }
  168. stage=9
  169. {
  170. {
  171. description=Head over to the well and stand on top of it.
  172. hint=It's in the centre of the Hamlet at 153 71 -317
  173. timestocomplete=1
  174. hidden=False
  175. infinite=False
  176. triggers
  177. {
  178. send_chat(delay=0;message=&bYou struggle with the hatch on top of the well, before suddenly yanking it open. There is no time for caution. You plunge into the icy waters of the well.)
  179. warp(delay=2;world=Vanha;x=147;y=23;z=-320)
  180. send_chat(delay=4;message=&bA foul scent fills the air of this dank cavern. Rushing water, probably from the same spring that fills the well, pours down in a constant waterfall from above. You can see numerous devices and objects scattered around the banks of the stagnant pool at the middle, and you’re nearly deafened by the constant rush of water pouring down from above. You have the distinct sensation of being watched.)
  181. show_chat_gui(delay=9;name=Quest Book;chatline1=It's hidden me somewhere in the room, I can't tell where though.;chatline2=Something’s been done to my eyes and ears, you’re the only thing I can see and hear.;chatline3=I can still feel though. There’s something large and plastic that I’m leaning against, and some stuff that feels like wet paper and damp wood around me.;chatline4=You need to hurry, I don’t know how much longer I can take this chill.)
  182. skip_to_stage(delay=2;stage=10)
  183. }
  184. type=enter_zone(minx=147;maxx=150;minz=-317;maxz=-314;world=Vanha)
  185. }
  186. }
  187. stage=10
  188. {
  189. {
  190. description=For if you leave the cave
  191. hint=Exit Zone Loop
  192. timestocomplete=1
  193. hidden=True
  194. infinite=False
  195. triggers
  196. {
  197. send_chat(delay=0;message=&bA feeling like a mental fog clouds your mind, and everything fades as you somehow leave the cavern.)
  198. skip_to_stage(delay=0;stage=9)
  199. }
  200. type=exit_zone(minx=124;maxx=180;miny=14;maxy=42;minz=-349;maxz=-282;world=Vanha)
  201. }
  202. {
  203. description=Find Melanie in the cave.
  204. hint=Looking for someone near something plastic and near wood and paper.
  205. timestocomplete=1
  206. hidden=False
  207. infinite=False
  208. triggers
  209. {
  210. send_chat(delay=10;message=&bSuddenly Melanie goes still.)
  211. skip_to_stage(delay=10;stage=11)
  212. }
  213. type=chat_npc(uuid=9c819a41-5b1c-4e71-bd75-66b7abe80008;chatline1=Oh, oh thank goodness. *cough* I thought I’d die down here, but I was able to contact you via this purple tablet.;chatline2=I have no idea what this is. I found it at the end of a long day of fishing, and decided to take it home with me.;chatline3=But that night, something came out of the well and snuck into my house. It was covered in flickering lights, and forced me to look at them.;chatline4=The next thing I knew, I was down here, blind and deaf until I focused on the tablet, the only thing I could recognize.;chatline5=That’s how I contacted you. Somehow, this thing’s let me speak with you through...I don’t know how, exactly. But it worked. Now quickly, let’s find a way out before-)
  214. }
  215. }
  216. stage=11
  217. {
  218. {
  219. description=For if you leave the cave
  220. hint=Exit Zone Loop
  221. timestocomplete=1
  222. hidden=True
  223. infinite=False
  224. triggers
  225. {
  226. send_chat(delay=0;message=&bA feeling like a mental fog clouds your mind, and everything fades as you somehow leave the cavern.)
  227. skip_to_stage(delay=0;stage=9)
  228. }
  229. type=exit_zone(minx=124;maxx=180;miny=14;maxy=42;minz=-349;maxz=-282;world=Vanha)
  230. }
  231. {
  232. description=Talk to Melanie again.
  233. hint=She is still hiding in the same spot.
  234. timestocomplete=1
  235. hidden=False
  236. infinite=False
  237. triggers
  238. {
  239. spawn_and_battle(delay=2;name=Malamar;level=100;shiny=true;bossLevel=2)
  240. skip_to_stage(delay=4;stage=12)
  241. }
  242. type=chat_npc(uuid=9c819a41-5b1c-4e71-bd75-66b7abe80008;chatline1=It's here!)
  243. }
  244. }
  245. stage=12
  246. {
  247. {
  248. description=Defeat Malamar
  249. hint=An optional hint
  250. timestocomplete=1
  251. hidden=False
  252. infinite=False
  253. triggers
  254. {
  255. send_chat(delay=2;message=&bThe Malamar tries to stand up, only to collapse from its injuries, sinking into the depths of the pooling waters.)
  256. skip_to_stage(delay=4;stage=13)
  257. }
  258. type=kill_pokemon(spec=Malamar)
  259. }
  260. {
  261. description=Lose to Malamar
  262. hint=An optional hint
  263. timestocomplete=1
  264. hidden=True
  265. infinite=False
  266. triggers
  267. {
  268. send_chat(delay=2;message=&bThe Malamar screeches in victory, and its bioluminescent patterns gleam in stark malevolence. As the light clears, you find yourself in the cavern once more, and Melanie is calling in your mind again. Is this a dream, or…?)
  269. skip_to_stage(delay=4;stage=10)
  270. }
  271. type=flee_from_pokemon(spec=Malamar)
  272. }
  273. {
  274. description=Lose to Malamar
  275. hint=An optional hint
  276. timestocomplete=1
  277. hidden=True
  278. infinite=False
  279. triggers
  280. {
  281. send_chat(delay=2;message=&bThe Malamar screeches in victory, and its bioluminescent patterns gleam in stark malevolence. As the light clears, you find yourself in the cavern once more, and Melanie is calling in your mind again. Is this a dream, or…?)
  282. skip_to_stage(delay=4;stage=10)
  283. }
  284. type=run_out_of_pokemon()
  285. }
  286. {
  287. description=Lose to Malamar
  288. hint=An optional hint
  289. timestocomplete=1
  290. hidden=True
  291. infinite=False
  292. triggers
  293. {
  294. send_chat(delay=2;message=&bThe Malamar screeches in victory, and its bioluminescent patterns gleam in stark malevolence. As the light clears, you find yourself in the cavern once more, and Melanie is calling in your mind again. Is this a dream, or…?)
  295. skip_to_stage(delay=4;stage=10)
  296. }
  297. type=battle_end_abnormal()
  298. }
  299. }
  300. stage=13
  301. {
  302. {
  303. description=For if you leave the cave
  304. hint=Exit Zone Loop
  305. timestocomplete=1
  306. hidden=True
  307. infinite=False
  308. triggers
  309. {
  310. send_chat(delay=0;message=&bA feeling like a mental fog clouds your mind, and everything fades as you somehow leave the cavern.)
  311. skip_to_stage(delay=0;stage=9)
  312. }
  313. type=exit_zone(minx=124;maxx=180;miny=14;maxy=42;minz=-349;maxz=-282;world=Vanha)
  314. }
  315. {
  316. description=Talk to Melanie one last time.
  317. hint=She is still hiding in the same spot.
  318. timestocomplete=1
  319. hidden=False
  320. infinite=False
  321. triggers
  322. {
  323. skip_to_stage(delay=0;stage=14)
  324. }
  325. type=chat_npc(uuid=9c819a41-5b1c-4e71-bd75-66b7abe80008;chatline1=I think you took care of that, now let’s get out of here quickly.)
  326. }
  327. }
  328. stage=14
  329. {
  330. {
  331. description=Head over to the waterfall.
  332. hint=Makes sense to come out the way you came in.
  333. timestocomplete=1
  334. hidden=False
  335. infinite=False
  336. triggers
  337. {
  338. send_chat(delay=1;message=&bSuddenly, the Malamar lurches up from the pool and shines its hypnotic patterns again. Melanie holds up the tablet defensively, and it seems to absorb the lights into itself. There’s a pause, and then a brilliant flash of light erupts from the tablet. The Malamar gives one final shriek, and then you fall unconscious.)
  339. warp(delay=5;world=Vanha;x=158;y=71;z=-310)
  340. fire_command(delay=5;command=effect PLAYER 15 4 1)
  341. }
  342. type=enter_zone(minx=154;maxx=143;minz=-322;maxz=-309;world=Vanha)
  343. }
  344. }
  345. stage=15
  346. {
  347. {
  348. description=Talk to Francis
  349. hint=He is in the South-Eastern house within the Hamlet at 153 71 -317
  350. timestocomplete=1
  351. hidden=False
  352. infinite=False
  353. type=chat_npc(uuid=dd255e26-3982-4565-9cd2-e1ae4757d5b9;chatline1=Finally, you’re awake!;chatline2=At first, we were worried you’d gone missing too, but then there was a big roaring sound from under the well, and you and Melanie came flying up and out from the water!;chatline3=Both of you were knocked out, but you were in a lot better shape than Melanie, so we figured you’d be fine if you rested up here.;chatline4=Don’t worry about Melanie, we were able to contact authorities and get her to a hospital lickety-split.;chatline5=Speaking of which, Margaret said she wanted to talk to you.)
  354. }
  355. }
  356. stage=16
  357. {
  358. {
  359. description=Talk to Margaret again.
  360. hint=She is still in the South-Western house within the Hamlet at 153 71 -317
  361. timestocomplete=1
  362. hidden=False
  363. infinite=False
  364. triggers
  365. {
  366. give_money(delay=4;amount=1500)
  367. give_item(delay=6;itemid=Mind Plate;count=1)
  368. send_chat(delay=7;message=&bAs the Mind Plate touches your fingers, you feel one last murmur in your head "Thank You".)
  369. show_title(delay=10;titletext=Murmurs;titlecolour=dark_green;subtitletext=Quest Completed)
  370. }
  371. type=chat_npc(uuid=05d12112-c9ad-48ef-a24f-c2df7c06ae7f;chatline1=Trainer, I acted abominably to you, and I can’t thank you enough for saving my daughter.;chatline2=But who could imagine that a monster like that was living under the village well? Oh, how did I know?;chatline3=Melanie told me all about what happened when I visited her in the hospital. She’s making a fine recovery, should be out of the hospital in no time.;chatline4=I can never repay you for everything you’ve done, but hopefully this can be a good start.;chatline5=And here, take this too. Melanie said she didn’t want anything to do with it after all this.)
  372. }
  373. }
  374. }
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