Mellnik

Untitled

May 18th, 2014
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  1. function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
  2. {
  3. local KFHumanPawn KFHP;
  4.  
  5. if(Other != None)
  6. {
  7. if(Other.IsA('KFHumanPawn'))
  8. {
  9. KFHP = KFHumanPawn(Other);
  10. KFHP.RequiredEquipment[0] = "KnifeShadowBladeMut.KnifeShadowBlade";
  11. KFHP.RequiredEquipment[1] = "Pistol9mmNinemmMut.SingleNinemmSingle";
  12. KFHP.RequiredEquipment[2] = "KFMod.Frag";
  13. KFHP.RequiredEquipment[3] = "KFMod.Syringe";
  14. KFHP.RequiredEquipment[4] = "KFMod.Welder";
  15. Level.Game.Broadcast(None, "Now updating the defaults");
  16. }
  17. }
  18. return true;
  19. }
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