Aetheral

Daemon Slayers

Feb 18th, 2017
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  1.  
  2. Daemon Slayers.
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  4. Originally, a group of people who happened upon certain rings. These rings, contained a specific form of Gems, that were used to... Predictably, kill daemons. They have been around for roughly 200 years, even if their origins are a bit... Disputable. But of course, history isn't what most of the many clans of the Daemon Slayer Order gather with.
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  6. Their headquarters are located in the middle of the eastern forests. The vast expanse serves pretty well for cover, and there is also the rumored fact their bases seem to actually be mobile. The daemon slayers have several clans, within then, that specialize in different ways of handling the daemon slaying, and each of these clans come together, and "form" a city, whenever a gathering is in order.
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  8. Sometimes less than the entire gathering actually shows up, which is oft to coordinate raids, and make smaller assaults. All the clans rarely ever gather, although recent news have shown indeed, that all of the mobile slayer bases are approaching the gathering point.
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  10. Of course, being in an agreement with H.A.T, the Seal Keepers AND the daemon tribes, daemon slayers rarely are attacked, or actually make attempts at assaulting the allied factions. Accidents, from radical groups within each of these gatherings have occurred, but they have been far and few between and haven't reflected the will of the organizations they originated from, as a whole. Supposedly.
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  12. But what ARE the daemon slayers and their clans. Well, they are, as said, separated into groups of what they can or how they can deal with daemons.
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  14. The most ubiquitous of these, are the Wrath clan. The Wrath clan is known for bearing weapons in battle, the larger, the better, and using their rings to fuel their bodies with large amounts of dream force. This gets to their brains, and their muscles, or even their blood circulation system. The aim of a Wrath Slayer is to achieve a physical level and killing instinct similar to that of the wild daemons they hunt.
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  16. A Wrath Slayer is actually one of the few crazy enough souls to go out of their way and actively combat a daemon, in equal footing. Regeneration is a rare ability, and so is the power to exhibit auras, but powerful slayers have been heard of possessing one, or both of these.
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  20. The Venom Clan is a close second. Venom Slayers use their dream force as a poison. They lace it with all sorts of negative energies, and transform it into something harmful. Venom clan slayers are quick, and very reflexive. They know how the enemy daemons think, and how to fight them, but they never WOULD win a direct, head on, one on one fight. Instead they rely on steady, slow contact to gently spread their poison.
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  22. After a while, and through careful combating, the Venom Slayer could secure a small group, or even a medium group of daemons with his or her potent toxins. Some of them can even release these toxins directly out of their bodies, not needing equipment or weapons, simply their ring. These are, on terms of combat power, on par with the Wrath Clan.
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  26. Trapper Clan, the more prepared members. They possess the longest ranged weapons, as well as a lot of equipment that enables directing daemons to special locations, through specific beacons, and then once trapped, deliver the killing shot. Trappers are known to study and analyze their opponent carefully, pick apart the specific weaknesses, and punish them severely.
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  28. Their other form of expertise, is of course, getting whatever foes they are facing into making such weaknesses obvious, showing them, exposing the soft spots, and making sure they can capitalize. The highest tier trappers, often can produce illusions and other, very elaborate tricks. Some others have lowered the need for a trap at all, enhancing their weapons, to such a level that they no longer NEED to expose anything. Their piercing power is just that high.
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  32. The ones who stand in a firm middle, are the Tech Clan. Known less for lethal weaponry, but rather, their armors, and carapaces, the Tech Clan often provides the sturdiest defenses out of all. They can withstand the punishment of most daemons, through their energy shields, or even if those are broken, their very heavy armor. They possess a set of utilities, that makes capturing daemons a facile job as well.
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  34. Mostly their improved visual recognition, through their helmets visors, their boosted on-air maneuvers, as well as their mobility options, provided once again, by their tech. This, as well as their many disabling tools, which are meant for stunning, paralyzing, or even putting daemons to sleep, are what make the Tech Clan a primary candidate for a joint raid. They just make it that much easier.
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  38. The Beast Clan, rely on taming daemons. By capturing one, and then binding them to their rings, somehow. It does appear these rings that the Beast Clan uses, are akin to gems, that somehow bind themselves to a daemon. But they cannot dismiss their daemons, or even, if they somehow end up sealing said daemon, release them once more. In this situation, they add to their gem, certain bits of dream force, that actually control, or in the least influence the "pets".
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  40. Beast Clan Slayers rarely fight on their own. They might have some long range weapons or the like, but these aren't their focus, nor does the clan produce them at greater qualities. Mostly, they charge their ring with different modifiers, that can alter the size, abilities, or even attributes of their hunting pet. Their mightiest members are said to give their beasts truly massive transformations, or are occasionally given different, more potent weapons.
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  44. Reign Clan. One of the most ancient clans, together with the Force Clan. The original daemon slayers possessed powers called Daemon Reign and Daemon Force. One allowing control over a specific territory, coating it in dream force and being able to cast a variety of... Powers, inside it. Daemon Reign is basically what they can do, or rather, their actual power!
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  46. Reign Slayers are known as long distance fighters, who can take over certain areas. Some of their mightier members can actually plant an area with large precision and move it around very swiftly. Some others, are rumored to even have more than a single zone, or at least the ability to make them!
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  50. Force Slayers are the other ancient slayer clan, which relies on the use of daemon force. Basically, it involves turning the absorbed dream force unto...the very user. This has a simple effect, by "coating" the user briefly into a mess of the absorbed dream force. Releasing their own, internal dream force the user can connect it to the coating and keep it in place for a while, allowing them to attain the characteristics of a daemon briefly.
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  52. These people usually have abilities involving long ranged projectiles, or sudden explosive bursts of powers, and entering it gives a short window to being able to go toe to toe with daemons that have certain abilities, or attack from longer range themselves. The Wrath Slayers often cannot match that. The mightier types of Force slayers are said to either always passively have their power "turned on" or possess a very streamlined, and thus very...unique, sort of Force.
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  56. The Ghost Slayers, are the last and often most misunderstood type of slayers. People "assume" they hunt just ghost daemons, but that is untrue. They can, practically demolish any daemon, deconstruct their form, and then steal the essence. This gives them a wispy aura, that tends to have... Different effects. Usually making them quicker, stealthier, and... Scarier, yes. Or even give them the power to make their body immaterial, sort of mist /ghost-like!
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  58. They are quick, and very capable in close physical combat, by virtue of their ability to dodge or escape most things. They can drain and empower themselves with the life of their enemies, or summon images of their taken daemons, using their ring. They have a harder time killing larger numbers, but each daemon gives them a more significant power boost. Their stronger members are said to be able to teleport, or steal the very essence they add to their rings, with every strike.
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