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- local number_1 = 2;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 3;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 4;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 5;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 6;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 7;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 8;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 9;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 10;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 11;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 12;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 13;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 14;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 15;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 16;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 17;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 18;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 19;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 20;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 21;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
- local number_1 = 22;
- local Target = game:GetService("ReplicatedStorage").Events.BuyClass;
- Target:FireServer(number_1);
- wait()
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