Guest User

Untitled

a guest
Jul 22nd, 2018
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 1.47 KB | None | 0 0
  1. local combat = createCombatObject()
  2. setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
  3. setCombatParam(combat, COMBAT_PARAM_EFFECT, 10)
  4. setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
  5. setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -100, 0, -150)
  6.  
  7. local combat2 = createCombatObject()
  8. setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
  9. setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10)
  10. setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
  11. setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 0, -150, 0, -200)
  12.  
  13. local combat3 = createCombatObject()
  14. setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
  15. setCombatParam(combat3, COMBAT_PARAM_EFFECT, 10)
  16. setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
  17. setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, 0, -150, 0, -200)
  18.  
  19. local combat4 = createCombatObject()
  20. setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
  21. setCombatParam(combat4, COMBAT_PARAM_EFFECT, 10)
  22. setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
  23. setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, 0, -150, 0, -200)
  24.  
  25. function onUseWeapon(cid, var)
  26.          local rand = math.random(1,4)
  27.          local combats = {combat1, combat2, combat3, combat4}
  28.          for x = 1,#combats do
  29.              if rand == x then
  30.                 doCombat(cid, combats[x], var)
  31.                 return true
  32.              end
  33.          end
  34. end
Add Comment
Please, Sign In to add comment