Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.vmf
- Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/zu_test/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/zu_test/nature/blendrockdirt007d_wvt_patch
- Patching WVT material: maps/zu_test/nature/blendrocksand004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 480 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1375591 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 283 texinfos to 127
- Reduced 30 texdatas to 24 (803 bytes to 573)
- Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
- reading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.prt
- 178 portalclusters
- 482 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 24 visible clusters (0.08%)
- Total clusters visible: 30376
- Average clusters visible: 170
- Building PAS...
- Average clusters audible: 178
- visdatasize:9615 compressed from 8544
- writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
- Setting up ray-trace acceleration structure... Done (0.59 seconds)
- 830 faces
- 777142 square feet [111908560.00 square inches]
- 23 Displacements
- 49276 Square Feet [7095802.00 Square Inches]
- 830 patches before subdivision
- 7022 patches after subdivision
- sun extent from map=0.000000
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 162463, max 228
- transfer lists: 1.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(5861, 5075, 2928)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(193, 159, 83)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(16, 13, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 97/8192 1164/98304 ( 1.2%)
- brushsides 1655/65536 13240/524288 ( 2.5%)
- planes 2594/65536 51880/1310720 ( 4.0%)
- vertexes 1642/65536 19704/786432 ( 2.5%)
- nodes 395/65536 12640/2097152 ( 0.6%)
- texinfos 127/12288 9144/884736 ( 1.0%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 23/0 4048/0 ( 0.0%)
- disp_verts 6647/0 132940/0 ( 0.0%)
- disp_tris 11776/0 23552/0 ( 0.0%)
- disp_lmsamples 140799/0 140799/0 ( 0.0%)
- faces 830/65536 46480/3670016 ( 1.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 464/65536 25984/3670016 ( 0.7%)
- leaves 402/65536 12864/2097152 ( 0.6%)
- leaffaces 919/65536 1838/131072 ( 1.4%)
- leafbrushes 475/65536 950/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5869/512000 23476/2048000 ( 1.1%)
- edges 3576/256000 14304/1024000 ( 1.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 30/32768 300/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 561/65536 1122/131072 ( 0.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 353956/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 9615/16777216 ( 0.1%)
- entdata [variable] 15710/393216 ( 4.0%)
- LDR ambient table 402/65536 1608/262144 ( 0.6%)
- HDR ambient table 402/65536 1608/262144 ( 0.6%)
- LDR leaf ambient 2343/65536 65604/1835008 ( 3.6%)
- HDR leaf ambient 402/65536 11256/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11442 ( 0.0%)
- pakfile [variable] 107599/0 ( 0.0%)
- physics [variable] 1375591/4194304 (32.8%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2259
- Writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
- 3 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
- Setting up ray-trace acceleration structure... Done (0.59 seconds)
- 830 faces
- 777142 square feet [111908560.00 square inches]
- 23 Displacements
- 49276 Square Feet [7095802.00 Square Inches]
- 830 patches before subdivision
- 7022 patches after subdivision
- sun extent from map=0.000000
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 162463, max 228
- transfer lists: 1.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(5861, 5075, 2928)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(193, 159, 83)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(16, 13, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 97/8192 1164/98304 ( 1.2%)
- brushsides 1655/65536 13240/524288 ( 2.5%)
- planes 2594/65536 51880/1310720 ( 4.0%)
- vertexes 1642/65536 19704/786432 ( 2.5%)
- nodes 395/65536 12640/2097152 ( 0.6%)
- texinfos 127/12288 9144/884736 ( 1.0%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 23/0 4048/0 ( 0.0%)
- disp_verts 6647/0 132940/0 ( 0.0%)
- disp_tris 11776/0 23552/0 ( 0.0%)
- disp_lmsamples 140799/0 140799/0 ( 0.0%)
- faces 830/65536 46480/3670016 ( 1.3%)
- hdr faces 830/65536 46480/3670016 ( 1.3%)
- origfaces 464/65536 25984/3670016 ( 0.7%)
- leaves 402/65536 12864/2097152 ( 0.6%)
- leaffaces 919/65536 1838/131072 ( 1.4%)
- leafbrushes 475/65536 950/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5869/512000 23476/2048000 ( 1.1%)
- edges 3576/256000 14304/1024000 ( 1.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 30/32768 300/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 561/65536 1122/131072 ( 0.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 353956/0 ( 0.0%)
- HDR lightdata [variable] 353956/0 ( 0.0%)
- visdata [variable] 9615/16777216 ( 0.1%)
- entdata [variable] 15710/393216 ( 4.0%)
- LDR ambient table 402/65536 1608/262144 ( 0.6%)
- HDR ambient table 402/65536 1608/262144 ( 0.6%)
- LDR leaf ambient 2343/65536 65604/1835008 ( 3.6%)
- HDR leaf ambient 2343/65536 65604/1835008 ( 3.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11442 ( 0.0%)
- pakfile [variable] 107599/0 ( 0.0%)
- physics [variable] 1375591/4194304 (32.8%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2259
- Writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp" "D:\Steam\steamapps\common\HalfLife 2\hl2\maps\zu_test.bsp"
- The command failed. Windows reported the error:
- "The system cannot find the path specified."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement