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Dakar.18.Update.v.08-CODEX patchnotes

Oct 20th, 2018
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  1. Update v.08:
  2. New Features:
  3. New: In-game devices wizard
  4. New: In-game device manager
  5. New: Generic steering wheel, pedals, shifter and handbrake support
  6. New: Gear shifter inputs support
  7. New: Steering linearity in controls options
  8. New: Gearbox type "Manual H Pattern"
  9. New: Gearbox type "Manual H Pattern + Clutch"
  10. New: It is now not possible to engage a gear without pressing clutch when using ManualHPattern + Clutch type of gearbox
  11.  
  12. Features improved:
  13. Improved: Fanatec steering wheel force feedback support
  14. Improved: Updated Road Book of Stage 14
  15. Improved: Updated Road Book of Stage 6B and subtitles
  16. Improved: Updated Road Book of Stage 12
  17. Improved: Sensibility and inverted camera options for vehicles and characters
  18. Improved: Rebind tweaked to allow user to begin input action rebind with one input device and then press a key with another input device
  19. Improved: General vehicle steering behavior (less understeer throughout)
  20. Improved: Cockpit / Hood camera inertia
  21. Improved: Real Time ranking during race now show the number of validated waypoints by each team
  22. Improved: Front camera on trucks now at windshield height, not bumper height
  23. Improved: Vehicles decreased steering with speed was too high (this is ignored for wheel devices)
  24. Improved: Rain effect improvements and other particles
  25.  
  26. General Bugs fixed:
  27. Fixed: Engine audio could stop playing during gameplay
  28. Fixed: Steering limited by speed when using a steering wheel device
  29. Fixed: Handbrake input issues
  30. Fixed: SteamVR and OculusVR starting up on game startup
  31. Fixed: Blown tires sometimes cause vehicle to become non drive-able
  32. Fixed: AI have trouble at a CP when tires have too much damage
  33. Fixed: In Multiplayer when leaving a CP, clients may end up with wrong gear
  34. Fixed: Sometimes state of game become corrupted after finishing a stage
  35. Fixed: Sometimes game freezes when crossing the finish line
  36. Fixed: When on a treasure hunt, driven kilometers were not counted
  37. Fixed: Steering lerp are disabled when using keyboard / mouse / gamepad while a steering wheel was connected
  38. Fixed: Having a disqualify right after a checkpoint save game, sometimes enter an endless loop when loading last waypoint
  39. Fixed: Characters can damage vehicles by hitting them
  40. Fixed: In splitscreen when changing game settings, only the first player is notified
  41. Fixed: Overall career rankings could become wrong when progressing through the career stages
  42. Fixed: Inconsistent career overall rankings
  43. Fixed: Force feedback was not stopped when alt-tabbing
  44. Fixed: At the Bivouac, the Road Book part "B" wasn't visible
  45. Fixed: Mirror render targets were not affected by day time
  46. Fixed: The total number of waypoints on the progression bar is now correct
  47. Fixed: Cyril Despres Peugeot 3008 texture error
  48. Fixed: After leaving control points in auto pilot mode, the vehicle current gear is now properly maintained even if it changes from automatic to manual gear box
  49. Fixed: Profile bar not showing the correct amount of DPs on main menu
  50. Fixed: Issues with multiple hooks in MP
  51. Fixed: Road Book on Stage12A Note 52 wrong CAP
  52. Fixed: Road Book on Stage13B Note 82 wrong Kilometers
  53.  
  54. Update v.07:
  55. Features improved:
  56. Improved: AI driving is now more realistic
  57. Improved: AI behavior changes according to the difficulty mode more noticeable
  58. Improved: Truck tires' damage adjusted
  59. Improved: Better UI display when picking up a treasure in Treasure Hunt mode
  60. Improved: Peugeot 205 T16 engine and gear box improved (it now reaches a top speed of 170km/h)
  61. Improved: Wheel particle system management on a world shift
  62. Improved: Server list now shows server state ('Lobby' or 'In Progress')
  63.  
  64. General Bugs Fixed:
  65. Fixed: NPC vehicles disappeared during world shift
  66. Fixed: Some assets had glitches and could end up with different visuals during world shift
  67. Fixed: Issue with landscape lowest LOD showing for a few frames after a world shift
  68. Fixed: Problem where binding an input, player could end up stuck
  69. Fixed: Some bushes were seen inside the cockpit
  70. Fixed: Painted green the path on Stage 11 note 30
  71.  
  72. Update v.06:
  73. Fixed: Multiplayer - Incorrect player count in the server list
  74. Fixed: Characters in "T-Pose" when skipping the intro
  75. Fixed: Unknown devices no longer interfere with wheel default bindings
  76. Fixed: When starting the game for the first time the devices configuration files were not created properly
  77.  
  78. Update v.05:
  79. Bugs Fixed:
  80. - Fixed: Vehicle steering input was not linear
  81. - Fixed: Issues with manual gear setting in multiplayer for remote vehicles
  82. - Fixed: In multiplayer, spectating a player using manual gearbox would cause the vehicle to look like being stuck in neutral gear
  83. - Fixed: If a driverless player vehicle would enter a CP (pushed by another player), the owner of the vehicle would be stuck in character without input
  84. - Fixed: Clients in multiplayer could not change truck high / low gear (or even see the state in the UI)
  85. - Fixed: When changes are made to the lobby settings, the session metadata is now updated (no visible effect yet, but part of further improvements to server list that are incoming!)
  86.  
  87. Improvements:
  88. - Improved: Vehicle replication is now smoother in multiplayer
  89. - Improved: Optimized vehicle network traffic
  90.  
  91. Update v.04:
  92. Steering wheel improvements:
  93. Fanatec generic steering wheels are now supported
  94. Logitech G920 steering wheel is now supported
  95. Action and axis mapping for Steering Wheels implemented in the Control Options
  96. Added external configuration file for unknown Steering Wheels (check technical documentation)
  97.  
  98. General improvements:
  99. Several art fixes and improvements in the game world
  100. Race ground flags have collision disabled for vehicles (temporarily while implementing flag dynamics)
  101. Metal street sign on Tutorial level is now destructible
  102. Improved storm Visual Fx: lightning bolt, rain and sparks particle effects
  103. Tweaked moonlight color values to be more accurate
  104. Adjusted clouds and horizon color intensity
  105. Improved overall vehicle damage model
  106. Improvements to the replication of vehicles in multiplayer
  107. Added keyboard input to the shovel excavation action
  108.  
  109. General bug fixes:
  110. Fixed: General adjustments on some Road Books
  111. Fixed: Gear box won't break and staying in neutro when exiting an Passage Control waypoint
  112. Fixed: Transmission option don't change when exiting a Passage Control waypoint
  113. Fixed: Vehicle damage adjustments according to difficulty (including suspension)
  114. Fixed: Force feedback / vibration is now only sent to the device in-use (gamepad or steering wheel)
  115. Fixed: Gear box settings now keep the previous settings (career vs not career)
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