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- Nerfed Hackmons: in this OM, a lot of OP moves/items/abilities are weakened to make them less OP and make other moves/items/abilities viable. to that end, you can run any moves and Ability you want on any mon.
- Ubers banlist
- the following items, abilities, and moves have these additional effects in addition to their normal effects
- Item Nerfs:
- Choice Scarf: the Pokemon's chosen attack has its BP halved
- Choice Specs: the Pokemon's Spec. Def is halved
- Choice Band: the Pokemon's Defense is halved
- Leftovers: the holder cannot use any moves that restore its HP
- Z-crystals: the Pokemon MUST use its Z-move first before it can use any other attacks
- Mega Stones: Pokemon cannot mega the turn they are sent out into battle (does not include Primals)
- Toxic Orb/Flame Orb: will not try to poison/burn until the turn AFTER the mon is sent into battle
- Eviolite: has no effect if the holder is a stage 2 mon
- Rocky Helmet: any physical damage dealt to the holder is doubled
- Focus Sash: fails if the holder attacked first
- Ability Nerfs:
- Aerilate/Refrigerate/Pixilate/Galvanize: affected moves have -1 priority
- Sturdy: fails if the mon with this ability attacked first
- Magic Bounce: no longer bounces back moves that don't specifically target the mon (Stealth Rock, Spikes, etc)
- Huge/Pure Power: the mon's speed is halved
- Fur Coat: the mon's Spec Def is halved
- Parental Bond: the Pokemon takes 50% recoil from the first hit and 25% recoil from the second hit
- Wonder Guard: any supereffective attack will OHKO the mon
- Triage: the Pokemon's HP-draining attacks have 75% accuracy
- Protean: the Pokemon's type only changes when it attacks, and then changes back to normal after the attack is finished
- Imposter: the Impostered moves have -1 priority
- Solid Rock/Filter: their effects only work at full HP
- Multiscale/Shadow Shield: if the mon is NOT at full HP, damage from attacks is doubled
- Illusion: fails if more than one mon on your team has this Ability
- Contrary: attacking moves that normally "harshly lower" one or more of the mon's stats have -1 priority
- Innards Out: only activates if the mon is OHKO'd
- Speed Boost: when the speed increase happens, one of the other 4 stats (atk, def, spa, spd) is randomly lowered by 1 stage
- Adaptability: the pokemon's non-STAB moves have 0.75x power
- Technician: the Pokemon can only use attacks that are affected by this Ability
- Serene Grace: moves with secondary effects have 0.75x power
- Water Bubble: the Ability is negated after the mon is hit by a contact move
- Weather/Terrain Abilities: the weather/terrain disappears if the setter leaves the battle
- Unaware: the mon ignores its own stat boosts
- Scrappy: a normal-type mon with this Ability is hit by ghost-type moves
- Regenerator: fails if the mon knows any moves that restore HP
- Poison Heal: fails if the mon poisoned itself
- Move Nerfs:
- Stealth Rock/Spikes/Toxic Spikes/Sticky Web: disappear if the mon that set them leaves the battle
- Boomburst: unaffected by the user's Ability and stat boosts
- Close Combat/Overheat/V-create/Dragon Ascent/Leaf Storm/Fleur Cannon/Ice Hammer/Hammer Arm/Psycho Boost: Deal 50% recoil to the user
- Quiver Dance: lowers Attack and Defense by 1 stage
- Geomancy: lowers Attack and Defense by 2 stages
- Dragon Dance: user's dragon-type moves have -1 priority after it has used this move
- Haze/Clear Smog: resets both mons' stats
- moves that deal recoil damage normally: lower the user's speed by 1 stage each time the move is used
- High Jump Kick: deals 25% recoil damage to the user if it hits
- Skill Swap/Entrainment: fails if the user's Ability is Normalize or Truant
- Trick/Switcheroo: fails if the user is holding a "Choice" item
- status moves that inflict Sleep, Paralysis, Burns, Confusion, or Poisoning: fail if a mon on foe's team already has a status condition
- Belly Drum: always takes the user down to 1HP
- Knock Off: does not remove the foe's item if this move goes first
- Petal Dance/Outrage: Confusion is inflicted on the user after the move's first hit
- Fake Out and Espeed: if the mon knows both of these moves, both will always fail
- Espeed: fails if the foe's speed stat is higher than the user's
- Sunny Day/Rain Dance/Hail/Sandstorm: weather disappears if the setter leaves the battle
- Trick Room/Wonder Room/Magic Room: disappears if the setter leaves the battle
- Electric/Psychic/Misty/Grassy Terrain: disappears if the setter leaves the battle
- Perish Song: prevents the user from switching out while the move is in effect
- Softboiled/Roost/Slack Off/Recover/Shore Up: can only be used once while the mon is in battle
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