pokeblazer

Nerfed Hackmons OM

May 25th, 2017
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  1. Nerfed Hackmons: in this OM, a lot of OP moves/items/abilities are weakened to make them less OP and make other moves/items/abilities viable. to that end, you can run any moves and Ability you want on any mon.
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  3. Ubers banlist
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  6. the following items, abilities, and moves have these additional effects in addition to their normal effects
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  8. Item Nerfs:
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  10. Choice Scarf: the Pokemon's chosen attack has its BP halved
  11. Choice Specs: the Pokemon's Spec. Def is halved
  12. Choice Band: the Pokemon's Defense is halved
  13. Leftovers: the holder cannot use any moves that restore its HP
  14. Z-crystals: the Pokemon MUST use its Z-move first before it can use any other attacks
  15. Mega Stones: Pokemon cannot mega the turn they are sent out into battle (does not include Primals)
  16. Toxic Orb/Flame Orb: will not try to poison/burn until the turn AFTER the mon is sent into battle
  17. Eviolite: has no effect if the holder is a stage 2 mon
  18. Rocky Helmet: any physical damage dealt to the holder is doubled
  19. Focus Sash: fails if the holder attacked first
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  21. Ability Nerfs:
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  23. Aerilate/Refrigerate/Pixilate/Galvanize: affected moves have -1 priority
  24. Sturdy: fails if the mon with this ability attacked first
  25. Magic Bounce: no longer bounces back moves that don't specifically target the mon (Stealth Rock, Spikes, etc)
  26. Huge/Pure Power: the mon's speed is halved
  27. Fur Coat: the mon's Spec Def is halved
  28. Parental Bond: the Pokemon takes 50% recoil from the first hit and 25% recoil from the second hit
  29. Wonder Guard: any supereffective attack will OHKO the mon
  30. Triage: the Pokemon's HP-draining attacks have 75% accuracy
  31. Protean: the Pokemon's type only changes when it attacks, and then changes back to normal after the attack is finished
  32. Imposter: the Impostered moves have -1 priority
  33. Solid Rock/Filter: their effects only work at full HP
  34. Multiscale/Shadow Shield: if the mon is NOT at full HP, damage from attacks is doubled
  35. Illusion: fails if more than one mon on your team has this Ability
  36. Contrary: attacking moves that normally "harshly lower" one or more of the mon's stats have -1 priority
  37. Innards Out: only activates if the mon is OHKO'd
  38. Speed Boost: when the speed increase happens, one of the other 4 stats (atk, def, spa, spd) is randomly lowered by 1 stage
  39. Adaptability: the pokemon's non-STAB moves have 0.75x power
  40. Technician: the Pokemon can only use attacks that are affected by this Ability
  41. Serene Grace: moves with secondary effects have 0.75x power
  42. Water Bubble: the Ability is negated after the mon is hit by a contact move
  43. Weather/Terrain Abilities: the weather/terrain disappears if the setter leaves the battle
  44. Unaware: the mon ignores its own stat boosts
  45. Scrappy: a normal-type mon with this Ability is hit by ghost-type moves
  46. Regenerator: fails if the mon knows any moves that restore HP
  47. Poison Heal: fails if the mon poisoned itself
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  49. Move Nerfs:
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  51. Stealth Rock/Spikes/Toxic Spikes/Sticky Web: disappear if the mon that set them leaves the battle
  52. Boomburst: unaffected by the user's Ability and stat boosts
  53. Close Combat/Overheat/V-create/Dragon Ascent/Leaf Storm/Fleur Cannon/Ice Hammer/Hammer Arm/Psycho Boost: Deal 50% recoil to the user
  54. Quiver Dance: lowers Attack and Defense by 1 stage
  55. Geomancy: lowers Attack and Defense by 2 stages
  56. Dragon Dance: user's dragon-type moves have -1 priority after it has used this move
  57. Haze/Clear Smog: resets both mons' stats
  58. moves that deal recoil damage normally: lower the user's speed by 1 stage each time the move is used
  59. High Jump Kick: deals 25% recoil damage to the user if it hits
  60. Skill Swap/Entrainment: fails if the user's Ability is Normalize or Truant
  61. Trick/Switcheroo: fails if the user is holding a "Choice" item
  62. status moves that inflict Sleep, Paralysis, Burns, Confusion, or Poisoning: fail if a mon on foe's team already has a status condition
  63. Belly Drum: always takes the user down to 1HP
  64. Knock Off: does not remove the foe's item if this move goes first
  65. Petal Dance/Outrage: Confusion is inflicted on the user after the move's first hit
  66. Fake Out and Espeed: if the mon knows both of these moves, both will always fail
  67. Espeed: fails if the foe's speed stat is higher than the user's
  68. Sunny Day/Rain Dance/Hail/Sandstorm: weather disappears if the setter leaves the battle
  69. Trick Room/Wonder Room/Magic Room: disappears if the setter leaves the battle
  70. Electric/Psychic/Misty/Grassy Terrain: disappears if the setter leaves the battle
  71. Perish Song: prevents the user from switching out while the move is in effect
  72. Softboiled/Roost/Slack Off/Recover/Shore Up: can only be used once while the mon is in battle
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