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- 2017-12-12 10:57:33.924> Log Started
- 2017-12-12 10:57:33.940> Timezone (local - UTC): 1h
- 2017-12-12 10:57:33.940> App Version: 0.6.1.3E13BF
- 2017-12-12 10:57:33.940> Steam build: Always true
- 2017-12-12 10:57:33.940> Is official: True [NO][IS][NAMP]
- 2017-12-12 10:57:33.940> Environment.ProcessorCount: 8
- 2017-12-12 10:57:33.940> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2017-12-12 10:57:33.940> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2017-12-12 10:57:33.940> Environment.Version: 4.6.1 or later (394271)
- 2017-12-12 10:57:33.940> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2017-12-12 10:57:33.940> Default Culture: en-US
- 2017-12-12 10:57:33.940> Default UI Culture: en-US
- 2017-12-12 10:57:33.940> IsAdmin: False
- 2017-12-12 10:57:33.955|Main thread> MyConfig.Load() - START
- 2017-12-12 10:57:33.955|Main thread> Path: C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2017-12-12 10:57:33.986|Main thread> RotationHints: False
- 2017-12-12 10:57:33.986|Main thread> GraphicsRenderer: DirectX 11
- 2017-12-12 10:57:33.986|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-12-12 10:57:33.986|Main thread> Language: 0
- 2017-12-12 10:57:33.986|Main thread> ControlsJoystickName: Disabled
- 2017-12-12 10:57:33.986|Main thread> GameVersion: 0.6.1.8742611
- 2017-12-12 10:57:33.986|Main thread> FirstTimeRun: False
- 2017-12-12 10:57:33.986|Main thread> ControlsMouseInvertX: False
- 2017-12-12 10:57:33.986|Main thread> ControlsMouseInvertY: False
- 2017-12-12 10:57:33.986|Main thread> ControlsMouseSensitivity: 1.655
- 2017-12-12 10:57:33.986|Main thread> ControlsJoystickSensitivity: 0.2
- 2017-12-12 10:57:33.986|Main thread> VideoAdapter: 0
- 2017-12-12 10:57:33.986|Main thread> ScreenWidth: 1920
- 2017-12-12 10:57:33.986|Main thread> ScreenHeight: 1080
- 2017-12-12 10:57:33.986|Main thread> RefreshRate: 59999
- 2017-12-12 10:57:33.986|Main thread> WindowMode: 1
- 2017-12-12 10:57:33.986|Main thread> VerticalSync: False
- 2017-12-12 10:57:33.986|Main thread> FieldOfView: 70
- 2017-12-12 10:57:33.986|Main thread> VegetationViewDistance: 200
- 2017-12-12 10:57:33.986|Main thread> GrassDensity: 0.3
- 2017-12-12 10:57:33.986|Main thread> GrassDistance: 45
- 2017-12-12 10:57:33.986|Main thread> ShadowMapResolution: 3
- 2017-12-12 10:57:33.986|Main thread> AmbientOcclusion: 0
- 2017-12-12 10:57:33.986|Main thread> TerrainLodQuality: 1
- 2017-12-12 10:57:33.986|Main thread> ShadingQuality: 0
- 2017-12-12 10:57:33.986|Main thread> ModelQuality: 1
- 2017-12-12 10:57:33.986|Main thread> LowMemSwitchToLow: 0
- 2017-12-12 10:57:33.986|Main thread> Tutorial: 2
- 2017-12-12 10:57:33.986|Main thread> MinimalHud: False
- 2017-12-12 10:57:33.986|Main thread> MutedPlayers:
- 2017-12-12 10:57:33.986|Main thread> Skin: Default
- 2017-12-12 10:57:33.986|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2017-12-12 10:57:33.986|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2017-12-12 10:57:33.986|Main thread> MyConfig.Load() - END
- 2017-12-12 10:57:34.064|Main thread> Initializing SteamService
- 2017-12-12 10:57:34.064|Main thread> [SAPI] Initializing as client
- 2017-12-12 10:57:34.548|Main thread> AdapterInfo = {
- 2017-12-12 10:57:34.548|Main thread> Name = NVIDIA GeForce GTX 660M + DISPLAY1
- 2017-12-12 10:57:34.548|Main thread> Description = dev id: 4052, mem: 2087387136, shared mem: 4002060288, Luid: 35518, rev: 161, subsys id: 555159619, vendor id: 4318
- 2017-12-12 10:57:34.548|Main thread> Driver version = 23.21.13.8831
- 2017-12-12 10:57:34.548|Main thread> Driver date = 20171114000000.000000-000
- 2017-12-12 10:57:34.548|Main thread> DriverUpdateNecessary = False
- 2017-12-12 10:57:34.548|Main thread> Adapter id = 0
- 2017-12-12 10:57:34.548|Main thread> Supported = True
- 2017-12-12 10:57:34.548|Main thread> RAM = 2087387136
- 2017-12-12 10:57:34.548|Main thread> Priority = 2
- 2017-12-12 10:57:34.548|Main thread> Multithreaded rendering supported = True
- 2017-12-12 10:57:34.548|Main thread> Output is attached = True
- 2017-12-12 10:57:34.548|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2017-12-12 10:57:34.548|Main thread> Display modes = {
- 2017-12-12 10:57:34.548|Main thread> DXGIOutput id = 0
- 2017-12-12 10:57:34.548|Main thread> 640x480@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 640x480@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 800x600@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 800x600@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1024x768@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1024x768@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1152x864@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1152x864@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1280x720@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1280x720@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1280x960@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1280x960@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1280x1024@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1280x1024@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1366x768@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1366x768@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1400x1050@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1400x1050@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1600x900@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1600x900@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1600x1024@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1600x1024@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> 1920x1080@59.999Hz
- 2017-12-12 10:57:34.548|Main thread> }
- 2017-12-12 10:57:34.548|Main thread> }
- 2017-12-12 10:57:34.595|Main thread> Steam.IsActive: True
- 2017-12-12 10:57:34.595|Main thread> Steam.IsOnline: True
- 2017-12-12 10:57:34.595|Main thread> Steam.OwnsGame: True
- 2017-12-12 10:57:34.595|Main thread> Steam.UserId: 76561198076868063
- 2017-12-12 10:57:34.595|Main thread> Steam.UserName: kosmyn
- 2017-12-12 10:57:34.595|Main thread> Steam.Branch:
- 2017-12-12 10:57:34.595|Main thread> Build date: 2017-12-12 02:41
- 2017-12-12 10:57:34.595|Main thread> Build version: 0.1.6555.26455
- 2017-12-12 10:57:34.673|Main thread> MySandboxGame.Constructor() - START
- 2017-12-12 10:57:35.531|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2017-12-12 10:57:35.531|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
- 2017-12-12 10:57:35.531|Main thread> Found processor count: 8
- 2017-12-12 10:57:35.531|Main thread> Using processor count: 8
- 2017-12-12 10:57:40.694|Main thread> Info: Type metadata loaded in 5.0378353s.
- 2017-12-12 10:57:40.694|Main thread> Preallocate - START
- 2017-12-12 10:57:40.694|Main thread> MyEntities - START
- 2017-12-12 10:57:40.710|Main thread> MyEntities - END
- 2017-12-12 10:57:40.710|Main thread> MyObjectBuilder_Base - START
- 2017-12-12 10:57:40.710|Main thread> MyObjectBuilder_Base - END
- 2017-12-12 10:57:40.710|Main thread> MyTransparentGeometry - START
- 2017-12-12 10:57:40.741|Main thread> MyTransparentGeometry - END
- 2017-12-12 10:57:40.741|Main thread> MyCubeGridDeformationTables - START
- 2017-12-12 10:57:40.757|Main thread> MyCubeGridDeformationTables - END
- 2017-12-12 10:57:40.757|Main thread> MyMath - START
- 2017-12-12 10:57:40.757|Main thread> MyMath - END
- 2017-12-12 10:57:40.757|Main thread> MySimpleObjectDraw - START
- 2017-12-12 10:57:40.757|Main thread> MySimpleObjectDraw - END
- 2017-12-12 10:57:40.757|Main thread> Preallocate - END
- 2017-12-12 10:57:40.804|Main thread> MySandboxGame.Constructor() - END
- 2017-12-12 10:57:41.022|Main thread> Performing start-up memory test...
- 2017-12-12 10:57:41.038|Main thread> Physical memory is 8,540,991,488 bytes.
- 2017-12-12 10:57:41.038|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2017-12-12 10:57:41.038|Main thread> System meets minimum memory requirements.
- 2017-12-12 10:57:41.038|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2017-12-12 10:57:41.038|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
- 2017-12-12 10:57:41.038|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
- 2017-12-12 10:57:41.038|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2017-12-12 10:57:41.038|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-12-12 10:57:41.038|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2017-12-12 10:57:41.038|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-12-12 10:57:41.194|Main thread> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC.
- 2017-12-12 10:57:41.194|Main thread> Win32_ComputerSystem.Model: G55VW
- 2017-12-12 10:57:41.194|Main thread> Virtualized: False
- 2017-12-12 10:57:41.225|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
- 2017-12-12 10:57:41.225|Main thread> ComputerInfo.TotalPhysicalMemory: 8,540,991,488 bytes
- 2017-12-12 10:57:41.225|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2017-12-12 10:57:41.225|Main thread> ComputerInfo.AvailablePhysicalMemory: 6,736,273,408 bytes
- 2017-12-12 10:57:41.225|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,100,012,544 bytes
- 2017-12-12 10:57:41.225|Main thread> Drive C: | Capacity: 60,024,680,448 bytes | Free space: 22,117,543,936 bytes
- 2017-12-12 10:57:41.225|Main thread> Drive D: | Capacity: 680,588,734,464 bytes | Free space: 143,336,050,688 bytes
- 2017-12-12 10:57:41.225|Main thread> Drive E: | Capacity: 9,424,519,168 bytes | Free space: 7,223,394,304 bytes
- 2017-12-12 10:57:41.225|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-12-12 10:57:41.225|Main thread> MySandboxGame.Initialize() - START
- 2017-12-12 10:57:41.474|Main thread> Havok: Physics.Init
- 2017-12-12 10:57:41.474|Main thread> Havok: Version: Release(0), 1800, [S]
- 2017-12-12 10:57:41.490|Main thread> HkGameName: MedievalEngineers Release
- 2017-12-12 10:57:41.490|Main thread> MySandboxGame.LoadData() - START
- 2017-12-12 10:57:41.506|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2017-12-12 10:57:41.506|Parallel Highest_3> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-12-12 10:57:42.738|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-12 10:57:46.488|Parallel Highest_3> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-12-12 10:57:46.579|Main thread> Loading scenarios
- 2017-12-12 10:57:46.579|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-12 10:57:46.579|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2017-12-12 10:57:46.579|Main thread> MyAudio.LoadData - START
- 2017-12-12 10:57:46.819|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (VIA High Definition Audio) - Channel #: 6
- 2017-12-12 10:57:46.879|Main thread> MyAudio.LoadData - END
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudUse'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'None'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2017-12-12 10:57:46.892|Main thread> MyGuiManager()
- 2017-12-12 10:57:46.969|Main thread> MyScreenManager()
- 2017-12-12 10:57:47.074|Main thread> MyGuiManager.LoadContent() - START
- 2017-12-12 10:57:47.088|Main thread> MyGuiManager.LoadContent() - START
- 2017-12-12 10:57:47.089|Main thread> MyGuiManager.LoadContent() - END
- 2017-12-12 10:57:47.089|Main thread> MyGuiManager.LoadContent() - END
- 2017-12-12 10:57:47.196|Main thread> MySandboxGame.LoadData() - END
- 2017-12-12 10:57:48.265|Main thread> Analytics helper process start reported
- 2017-12-12 10:57:48.269|Main thread> MySandboxGame.Initialize() - END
- 2017-12-12 10:57:48.271|Main thread> Timer Frequency: 2338525
- 2017-12-12 10:57:48.271|Main thread> Ticks per frame: 39138
- 2017-12-12 10:57:48.325|Parallel Highest_5> Loading available saves - START
- 2017-12-12 10:57:48.327|Parallel Highest_5> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063'
- 2017-12-12 10:57:48.341|Parallel Highest_5> Loading available saves - END
- 2017-12-12 10:57:48.387|Parallel Highest_3> Loading available saves - START
- 2017-12-12 10:57:48.388|Parallel Highest_3> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063'
- 2017-12-12 10:57:48.391|Parallel Highest_3> Loading available saves - END
- 2017-12-12 10:57:57.719|Main thread>
- 2017-12-12 10:57:57.719|Main thread> LoadSession() - Start
- 2017-12-12 10:57:57.719|Main thread> C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3
- 2017-12-12 10:57:57.793|Main thread> LoadSession() - End
- 2017-12-12 10:57:58.041|Main thread> Loading session: C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3
- 2017-12-12 10:57:58.176|Main thread> Process information Session Start:
- 2017-12-12 10:57:58.177|Main thread> Managed Memory: 306,703,984 B
- 2017-12-12 10:57:58.180|Main thread> Private Memory: 1,186,177,024 B
- 2017-12-12 10:57:58.180|Main thread> Nr of Threads: 54
- 2017-12-12 10:57:58.180|Main thread> Simulation Speed: 0.01
- 2017-12-12 10:57:58.180|Main thread> Current:
- 2017-12-12 10:57:58.181|Main thread> Paged Memory: 1,186,177,024 B
- 2017-12-12 10:57:58.181|Main thread> Working Set: 770,367,488 B
- 2017-12-12 10:57:58.181|Main thread> Virtual Memory: 2,013,511,680 B
- 2017-12-12 10:57:58.181|Main thread> Peak:
- 2017-12-12 10:57:58.182|Main thread> Paged Memory: 1,233,473,536 B
- 2017-12-12 10:57:58.182|Main thread> Working Set: 816,345,088 B
- 2017-12-12 10:57:58.182|Main thread> Virtual Memory: 2,229,641,216 B
- 2017-12-12 10:57:58.186|Main thread> MyModManager.LoadData() - START
- 2017-12-12 10:57:58.200|Main thread> MyModManager.LoadData() - END
- 2017-12-12 10:57:58.202|Main thread> Finished loading stage Initializing session, elapsed time: 0.0150009 seconds
- 2017-12-12 10:58:00.575|Main thread> MyDefinitionManager.LoadData() - START
- 2017-12-12 10:58:00.584|Main thread> List of used mods (0) - START
- 2017-12-12 10:58:00.585|Main thread> List of used mods - END
- 2017-12-12 10:58:01.707|Main thread> Warning: Cannot find sound cue named
- 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
- 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
- 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
- 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
- 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
- 2017-12-12 10:58:01.709|Main thread> Warning: Cannot find sound cue named
- 2017-12-12 10:58:02.004|Main thread> MyAudio.UnloadData - START
- 2017-12-12 10:58:02.050|Main thread> MyAudio.UnloadData - END
- 2017-12-12 10:58:02.050|Main thread> MyAudio.LoadData - START
- 2017-12-12 10:58:02.091|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (VIA High Definition Audio)ition Audio) - Channel #: 6
- 2017-12-12 10:58:02.209|Main thread> MyAudio.LoadData - END
- 2017-12-12 10:58:02.209|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-12 10:58:02.240|Main thread> Loading scenarios
- 2017-12-12 10:58:02.241|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-12 10:58:02.241|Main thread> MyDefinitionManager.LoadData() - END
- 2017-12-12 10:58:02.244|Main thread> Finished loading stage Loading definitions, elapsed time: 1.6730957 seconds
- 2017-12-12 10:58:02.246|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2017-12-12 10:58:02.412|Main thread> MyTransparentGeometry.LoadData - START
- 2017-12-12 10:58:02.428|External Debugging Listener> External debugger: listening...
- 2017-12-12 10:58:03.431|Main thread> MyLights.LoadData() - START
- 2017-12-12 10:58:03.436|Main thread> MyLights.LoadData() - END
- 2017-12-12 10:58:03.540|Main thread> Finished loading stage Loading session components, elapsed time: 1.2950741 seconds
- 2017-12-12 10:58:03.540|Main thread> Finished loading stage Loading data, elapsed time: 5.3373053 seconds
- 2017-12-12 10:58:03.567|Main thread> Finished loading stage Loading character data, elapsed time: 0.0210012 seconds
- 2017-12-12 10:58:03.645|Main thread> Loading voxel storage from file 'C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3\EarthSecond-1251102759r5000.vx2'
- 2017-12-12 10:58:05.585|Parallel Normal_0> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2017-12-12 10:58:05.768|Parallel Normal_5> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2017-12-12 10:58:06.589|Parallel Normal_4> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2017-12-12 10:58:07.853|Parallel Normal_4> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\Mechanical\TransmissionTForwardWithFrame.mwm does not have destruction data
- 2017-12-12 10:58:10.420|Parallel Normal_5> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
- 2017-12-12 10:58:14.221|Main thread> Model D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-12 10:58:14.353|Main thread> Model D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-12 10:58:14.549|Main thread> Model D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-12 10:58:15.159|Main thread> Finished loading stage Loading 125 objects, elapsed time: 9.7825595 seconds
- 2017-12-12 10:58:16.042|Main thread> Checkpoint.CameraAttach success: entity id114602950957243426, camera subtype DefaultThirdPerson
- 2017-12-12 10:58:16.043|Main thread> Finished loading stage Loading final details, elapsed time: 0.8840506 seconds
- 2017-12-12 10:58:16.045|Main thread> MySession.Static.LogSettings - START
- 2017-12-12 10:58:16.046|Main thread> Name = cosmin 2.3
- 2017-12-12 10:58:16.046|Main thread> Description =
- 2017-12-12 10:58:16.046|Main thread> InGameTime = 07/01/1081 07:00:00
- 2017-12-12 10:58:16.046|Main thread> Password =
- 2017-12-12 10:58:16.046|Main thread> CurrentPath = C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3
- 2017-12-12 10:58:16.046|Main thread> WorkshopId =
- 2017-12-12 10:58:16.047|Main thread> CameraController = 19726C6D6049C22:Camera 3rd - DefaultThirdPerson
- 2017-12-12 10:58:16.047|Main thread> ThumbPath = C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3\thumb.jpg
- 2017-12-12 10:58:16.048|Main thread> Settings:
- 2017-12-12 10:58:16.049|Main thread> Auto-Save Time (Minutes) = 0
- 2017-12-12 10:58:16.049|Main thread> Cut, Copy and Paste = True
- 2017-12-12 10:58:16.049|Main thread> Days per season = 4
- 2017-12-12 10:58:16.049|Main thread> Game Mode = Survival
- 2017-12-12 10:58:16.049|Main thread> Inventory size multiplier = 10
- 2017-12-12 10:58:16.049|Main thread> Maximum Backup Saves = 5
- 2017-12-12 10:58:16.049|Main thread> Maximum Floating Objects = 32
- 2017-12-12 10:58:16.049|Main thread> Maximum Fracture Pieces = 50
- 2017-12-12 10:58:16.049|Main thread> Maximum Players = 4
- 2017-12-12 10:58:16.049|Main thread> Maximum Solar Altitude = 0.4101524
- 2017-12-12 10:58:16.049|Main thread> Online Mode = OFFLINE
- 2017-12-12 10:58:16.049|Main thread> Show player names on HUD = True
- 2017-12-12 10:58:16.049|Main thread> Spectator = True
- 2017-12-12 10:58:16.049|Main thread> Structural Integrity = True
- 2017-12-12 10:58:16.049|Main thread> Sun rotation interval = 120
- 2017-12-12 10:58:16.049|Main thread> View distance = 2600
- 2017-12-12 10:58:16.049|Main thread> MySession.Static.LogSettings - END
- 2017-12-12 10:58:16.049|Main thread> Finished loading stage Loading planet, elapsed time: 12.5097155 seconds
- 2017-12-12 10:58:16.052|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2017-12-12 10:58:16.053|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2017-12-12 10:58:16.053|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2017-12-12 10:58:16.053|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2017-12-12 10:58:16.318|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2017-12-12 10:58:16.319|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2017-12-12 10:58:16.319|Main thread> Setting update order on MyVoxelOperationsSessionComponent to AfterSimulation
- 2017-12-12 10:58:16.319|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2017-12-12 10:58:16.319|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2017-12-12 10:58:16.319|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2017-12-12 10:58:16.321|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2017-12-12 10:58:16.321|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2017-12-12 10:58:16.321|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2017-12-12 10:58:16.321|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2017-12-12 10:58:19.547|Main thread> Setting update order on MyPlanets to NoUpdate
- 2017-12-12 10:58:19.547|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2017-12-12 10:58:19.547|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2017-12-12 10:58:19.547|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2017-12-12 10:58:19.547|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2017-12-12 10:58:19.547|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2017-12-12 10:58:19.547|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2017-12-12 10:58:19.548|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2017-12-12 10:58:19.548|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2017-12-12 10:58:19.549|Main thread> Setting update order on MySoundSystem to Simulation
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2017-12-12 10:58:19.550|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyHud to BeforeSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyLights to NoUpdate
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyPhysics to Simulation
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2017-12-12 10:58:19.551|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2017-12-12 10:58:19.552|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2017-12-12 10:58:19.552|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2017-12-12 10:58:19.552|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2017-12-12 10:58:19.552|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2017-12-12 10:58:19.552|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2017-12-12 10:58:19.554|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2017-12-12 10:58:19.555|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2017-12-12 10:58:19.555|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2017-12-12 10:58:19.555|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2017-12-12 10:58:19.555|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2017-12-12 10:58:19.555|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2017-12-12 10:58:19.559|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2017-12-12 10:58:19.560|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2017-12-12 10:58:19.560|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2017-12-12 10:58:19.563|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2017-12-12 10:58:19.563|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2017-12-12 10:58:19.563|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2017-12-12 10:58:19.563|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2017-12-12 10:58:19.563|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2017-12-12 10:58:19.563|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2017-12-12 10:58:19.563|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2017-12-12 10:58:19.563|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2017-12-12 10:58:19.567|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2017-12-12 10:58:19.567|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2017-12-12 10:58:19.567|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2017-12-12 10:58:19.567|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2017-12-12 10:58:19.567|Main thread> Finished loading stage Starting Components, elapsed time: 3.5152011 seconds
- 2017-12-12 10:58:19.573|Main thread>
- 2017-12-12 10:58:19.573|Main thread> Session loaded
- 2017-12-12 10:58:19.573|Main thread> Finished loading stage Finished loading, elapsed time: 21.3892234 seconds
- 2017-12-12 10:58:19.623|Main thread> Process information Periodic Check:
- 2017-12-12 10:58:19.624|Main thread> Managed Memory: 1,627,717,176 B
- 2017-12-12 10:58:19.627|Main thread> Private Memory: 3,000,631,296 B
- 2017-12-12 10:58:19.627|Main thread> Nr of Threads: 56
- 2017-12-12 10:58:19.627|Main thread> Simulation Speed: 0.01
- 2017-12-12 10:58:19.627|Main thread> Current:
- 2017-12-12 10:58:19.628|Main thread> Paged Memory: 3,000,631,296 B
- 2017-12-12 10:58:19.628|Main thread> Working Set: 2,364,624,896 B
- 2017-12-12 10:58:19.628|Main thread> Virtual Memory: 3,628,290,048 B
- 2017-12-12 10:58:19.628|Main thread> Peak:
- 2017-12-12 10:58:19.629|Main thread> Paged Memory: 3,583,315,968 B
- 2017-12-12 10:58:19.629|Main thread> Working Set: 2,979,135,488 B
- 2017-12-12 10:58:19.629|Main thread> Virtual Memory: 4,684,357,632 B
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