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Dec 12th, 2017
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  1. 2017-12-12 10:57:33.924> Log Started
  2. 2017-12-12 10:57:33.940> Timezone (local - UTC): 1h
  3. 2017-12-12 10:57:33.940> App Version: 0.6.1.3E13BF
  4. 2017-12-12 10:57:33.940> Steam build: Always true
  5. 2017-12-12 10:57:33.940> Is official: True [NO][IS][NAMP]
  6. 2017-12-12 10:57:33.940> Environment.ProcessorCount: 8
  7. 2017-12-12 10:57:33.940> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2017-12-12 10:57:33.940> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2017-12-12 10:57:33.940> Environment.Version: 4.6.1 or later (394271)
  10. 2017-12-12 10:57:33.940> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2017-12-12 10:57:33.940> Default Culture: en-US
  12. 2017-12-12 10:57:33.940> Default UI Culture: en-US
  13. 2017-12-12 10:57:33.940> IsAdmin: False
  14. 2017-12-12 10:57:33.955|Main thread> MyConfig.Load() - START
  15. 2017-12-12 10:57:33.955|Main thread> Path: C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2017-12-12 10:57:33.986|Main thread> RotationHints: False
  17. 2017-12-12 10:57:33.986|Main thread> GraphicsRenderer: DirectX 11
  18. 2017-12-12 10:57:33.986|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2017-12-12 10:57:33.986|Main thread> Language: 0
  20. 2017-12-12 10:57:33.986|Main thread> ControlsJoystickName: Disabled
  21. 2017-12-12 10:57:33.986|Main thread> GameVersion: 0.6.1.8742611
  22. 2017-12-12 10:57:33.986|Main thread> FirstTimeRun: False
  23. 2017-12-12 10:57:33.986|Main thread> ControlsMouseInvertX: False
  24. 2017-12-12 10:57:33.986|Main thread> ControlsMouseInvertY: False
  25. 2017-12-12 10:57:33.986|Main thread> ControlsMouseSensitivity: 1.655
  26. 2017-12-12 10:57:33.986|Main thread> ControlsJoystickSensitivity: 0.2
  27. 2017-12-12 10:57:33.986|Main thread> VideoAdapter: 0
  28. 2017-12-12 10:57:33.986|Main thread> ScreenWidth: 1920
  29. 2017-12-12 10:57:33.986|Main thread> ScreenHeight: 1080
  30. 2017-12-12 10:57:33.986|Main thread> RefreshRate: 59999
  31. 2017-12-12 10:57:33.986|Main thread> WindowMode: 1
  32. 2017-12-12 10:57:33.986|Main thread> VerticalSync: False
  33. 2017-12-12 10:57:33.986|Main thread> FieldOfView: 70
  34. 2017-12-12 10:57:33.986|Main thread> VegetationViewDistance: 200
  35. 2017-12-12 10:57:33.986|Main thread> GrassDensity: 0.3
  36. 2017-12-12 10:57:33.986|Main thread> GrassDistance: 45
  37. 2017-12-12 10:57:33.986|Main thread> ShadowMapResolution: 3
  38. 2017-12-12 10:57:33.986|Main thread> AmbientOcclusion: 0
  39. 2017-12-12 10:57:33.986|Main thread> TerrainLodQuality: 1
  40. 2017-12-12 10:57:33.986|Main thread> ShadingQuality: 0
  41. 2017-12-12 10:57:33.986|Main thread> ModelQuality: 1
  42. 2017-12-12 10:57:33.986|Main thread> LowMemSwitchToLow: 0
  43. 2017-12-12 10:57:33.986|Main thread> Tutorial: 2
  44. 2017-12-12 10:57:33.986|Main thread> MinimalHud: False
  45. 2017-12-12 10:57:33.986|Main thread> MutedPlayers:
  46. 2017-12-12 10:57:33.986|Main thread> Skin: Default
  47. 2017-12-12 10:57:33.986|Main thread> ControlsGeneral: System.Xml.XmlNode[]
  48. 2017-12-12 10:57:33.986|Main thread> ControlsButtons: System.Xml.XmlNode[]
  49. 2017-12-12 10:57:33.986|Main thread> MyConfig.Load() - END
  50. 2017-12-12 10:57:34.064|Main thread> Initializing SteamService
  51. 2017-12-12 10:57:34.064|Main thread> [SAPI] Initializing as client
  52. 2017-12-12 10:57:34.548|Main thread> AdapterInfo = {
  53. 2017-12-12 10:57:34.548|Main thread> Name = NVIDIA GeForce GTX 660M + DISPLAY1
  54. 2017-12-12 10:57:34.548|Main thread> Description = dev id: 4052, mem: 2087387136, shared mem: 4002060288, Luid: 35518, rev: 161, subsys id: 555159619, vendor id: 4318
  55. 2017-12-12 10:57:34.548|Main thread> Driver version = 23.21.13.8831
  56. 2017-12-12 10:57:34.548|Main thread> Driver date = 20171114000000.000000-000
  57. 2017-12-12 10:57:34.548|Main thread> DriverUpdateNecessary = False
  58. 2017-12-12 10:57:34.548|Main thread> Adapter id = 0
  59. 2017-12-12 10:57:34.548|Main thread> Supported = True
  60. 2017-12-12 10:57:34.548|Main thread> RAM = 2087387136
  61. 2017-12-12 10:57:34.548|Main thread> Priority = 2
  62. 2017-12-12 10:57:34.548|Main thread> Multithreaded rendering supported = True
  63. 2017-12-12 10:57:34.548|Main thread> Output is attached = True
  64. 2017-12-12 10:57:34.548|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  65. 2017-12-12 10:57:34.548|Main thread> Display modes = {
  66. 2017-12-12 10:57:34.548|Main thread> DXGIOutput id = 0
  67. 2017-12-12 10:57:34.548|Main thread> 640x480@59.999Hz
  68. 2017-12-12 10:57:34.548|Main thread> 640x480@59.999Hz
  69. 2017-12-12 10:57:34.548|Main thread> 800x600@59.999Hz
  70. 2017-12-12 10:57:34.548|Main thread> 800x600@59.999Hz
  71. 2017-12-12 10:57:34.548|Main thread> 1024x768@59.999Hz
  72. 2017-12-12 10:57:34.548|Main thread> 1024x768@59.999Hz
  73. 2017-12-12 10:57:34.548|Main thread> 1152x864@59.999Hz
  74. 2017-12-12 10:57:34.548|Main thread> 1152x864@59.999Hz
  75. 2017-12-12 10:57:34.548|Main thread> 1280x720@59.999Hz
  76. 2017-12-12 10:57:34.548|Main thread> 1280x720@59.999Hz
  77. 2017-12-12 10:57:34.548|Main thread> 1280x960@59.999Hz
  78. 2017-12-12 10:57:34.548|Main thread> 1280x960@59.999Hz
  79. 2017-12-12 10:57:34.548|Main thread> 1280x1024@59.999Hz
  80. 2017-12-12 10:57:34.548|Main thread> 1280x1024@59.999Hz
  81. 2017-12-12 10:57:34.548|Main thread> 1366x768@59.999Hz
  82. 2017-12-12 10:57:34.548|Main thread> 1366x768@59.999Hz
  83. 2017-12-12 10:57:34.548|Main thread> 1400x1050@59.999Hz
  84. 2017-12-12 10:57:34.548|Main thread> 1400x1050@59.999Hz
  85. 2017-12-12 10:57:34.548|Main thread> 1600x900@59.999Hz
  86. 2017-12-12 10:57:34.548|Main thread> 1600x900@59.999Hz
  87. 2017-12-12 10:57:34.548|Main thread> 1600x1024@59.999Hz
  88. 2017-12-12 10:57:34.548|Main thread> 1600x1024@59.999Hz
  89. 2017-12-12 10:57:34.548|Main thread> 1920x1080@59.999Hz
  90. 2017-12-12 10:57:34.548|Main thread> }
  91. 2017-12-12 10:57:34.548|Main thread> }
  92. 2017-12-12 10:57:34.595|Main thread> Steam.IsActive: True
  93. 2017-12-12 10:57:34.595|Main thread> Steam.IsOnline: True
  94. 2017-12-12 10:57:34.595|Main thread> Steam.OwnsGame: True
  95. 2017-12-12 10:57:34.595|Main thread> Steam.UserId: 76561198076868063
  96. 2017-12-12 10:57:34.595|Main thread> Steam.UserName: kosmyn
  97. 2017-12-12 10:57:34.595|Main thread> Steam.Branch:
  98. 2017-12-12 10:57:34.595|Main thread> Build date: 2017-12-12 02:41
  99. 2017-12-12 10:57:34.595|Main thread> Build version: 0.1.6555.26455
  100. 2017-12-12 10:57:34.673|Main thread> MySandboxGame.Constructor() - START
  101. 2017-12-12 10:57:35.531|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  102. 2017-12-12 10:57:35.531|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
  103. 2017-12-12 10:57:35.531|Main thread> Found processor count: 8
  104. 2017-12-12 10:57:35.531|Main thread> Using processor count: 8
  105. 2017-12-12 10:57:40.694|Main thread> Info: Type metadata loaded in 5.0378353s.
  106. 2017-12-12 10:57:40.694|Main thread> Preallocate - START
  107. 2017-12-12 10:57:40.694|Main thread> MyEntities - START
  108. 2017-12-12 10:57:40.710|Main thread> MyEntities - END
  109. 2017-12-12 10:57:40.710|Main thread> MyObjectBuilder_Base - START
  110. 2017-12-12 10:57:40.710|Main thread> MyObjectBuilder_Base - END
  111. 2017-12-12 10:57:40.710|Main thread> MyTransparentGeometry - START
  112. 2017-12-12 10:57:40.741|Main thread> MyTransparentGeometry - END
  113. 2017-12-12 10:57:40.741|Main thread> MyCubeGridDeformationTables - START
  114. 2017-12-12 10:57:40.757|Main thread> MyCubeGridDeformationTables - END
  115. 2017-12-12 10:57:40.757|Main thread> MyMath - START
  116. 2017-12-12 10:57:40.757|Main thread> MyMath - END
  117. 2017-12-12 10:57:40.757|Main thread> MySimpleObjectDraw - START
  118. 2017-12-12 10:57:40.757|Main thread> MySimpleObjectDraw - END
  119. 2017-12-12 10:57:40.757|Main thread> Preallocate - END
  120. 2017-12-12 10:57:40.804|Main thread> MySandboxGame.Constructor() - END
  121. 2017-12-12 10:57:41.022|Main thread> Performing start-up memory test...
  122. 2017-12-12 10:57:41.038|Main thread> Physical memory is 8,540,991,488 bytes.
  123. 2017-12-12 10:57:41.038|Main thread> Minimum requirement is 8,000,000,000 bytes.
  124. 2017-12-12 10:57:41.038|Main thread> System meets minimum memory requirements.
  125. 2017-12-12 10:57:41.038|Main thread> MyVideoModeManager.LogApplicationInformation - START
  126. 2017-12-12 10:57:41.038|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
  127. 2017-12-12 10:57:41.038|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
  128. 2017-12-12 10:57:41.038|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  129. 2017-12-12 10:57:41.038|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  130. 2017-12-12 10:57:41.038|Main thread> MyVideoModeManager.LogApplicationInformation - END
  131. 2017-12-12 10:57:41.038|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  132. 2017-12-12 10:57:41.194|Main thread> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC.
  133. 2017-12-12 10:57:41.194|Main thread> Win32_ComputerSystem.Model: G55VW
  134. 2017-12-12 10:57:41.194|Main thread> Virtualized: False
  135. 2017-12-12 10:57:41.225|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
  136. 2017-12-12 10:57:41.225|Main thread> ComputerInfo.TotalPhysicalMemory: 8,540,991,488 bytes
  137. 2017-12-12 10:57:41.225|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  138. 2017-12-12 10:57:41.225|Main thread> ComputerInfo.AvailablePhysicalMemory: 6,736,273,408 bytes
  139. 2017-12-12 10:57:41.225|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,100,012,544 bytes
  140. 2017-12-12 10:57:41.225|Main thread> Drive C: | Capacity: 60,024,680,448 bytes | Free space: 22,117,543,936 bytes
  141. 2017-12-12 10:57:41.225|Main thread> Drive D: | Capacity: 680,588,734,464 bytes | Free space: 143,336,050,688 bytes
  142. 2017-12-12 10:57:41.225|Main thread> Drive E: | Capacity: 9,424,519,168 bytes | Free space: 7,223,394,304 bytes
  143. 2017-12-12 10:57:41.225|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  144. 2017-12-12 10:57:41.225|Main thread> MySandboxGame.Initialize() - START
  145. 2017-12-12 10:57:41.474|Main thread> Havok: Physics.Init
  146. 2017-12-12 10:57:41.474|Main thread> Havok: Version: Release(0), 1800, [S]
  147. 2017-12-12 10:57:41.490|Main thread> HkGameName: MedievalEngineers Release
  148. 2017-12-12 10:57:41.490|Main thread> MySandboxGame.LoadData() - START
  149. 2017-12-12 10:57:41.506|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  150. 2017-12-12 10:57:41.506|Parallel Highest_3> MyDefinitionManager.PrepareBaseDefinitions() - START
  151. 2017-12-12 10:57:42.738|Main thread> MyDefinitionManager.LoadScenarios() - START
  152. 2017-12-12 10:57:46.488|Parallel Highest_3> MyDefinitionManager.PrepareBaseDefinitions() - END
  153. 2017-12-12 10:57:46.579|Main thread> Loading scenarios
  154. 2017-12-12 10:57:46.579|Main thread> MyDefinitionManager.LoadScenarios() - END
  155. 2017-12-12 10:57:46.579|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  156. 2017-12-12 10:57:46.579|Main thread> MyAudio.LoadData - START
  157. 2017-12-12 10:57:46.819|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (VIA High Definition Audio) - Channel #: 6
  158. 2017-12-12 10:57:46.879|Main thread> MyAudio.LoadData - END
  159. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudUse'
  160. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  161. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  162. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  163. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  164. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  165. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  166. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  167. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  168. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  169. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'None'
  170. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  171. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  172. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  173. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  174. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  175. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  176. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  177. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  178. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  179. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  180. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  181. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  182. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  183. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  184. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  185. 2017-12-12 10:57:46.889|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  186. 2017-12-12 10:57:46.892|Main thread> MyGuiManager()
  187. 2017-12-12 10:57:46.969|Main thread> MyScreenManager()
  188. 2017-12-12 10:57:47.074|Main thread> MyGuiManager.LoadContent() - START
  189. 2017-12-12 10:57:47.088|Main thread> MyGuiManager.LoadContent() - START
  190. 2017-12-12 10:57:47.089|Main thread> MyGuiManager.LoadContent() - END
  191. 2017-12-12 10:57:47.089|Main thread> MyGuiManager.LoadContent() - END
  192. 2017-12-12 10:57:47.196|Main thread> MySandboxGame.LoadData() - END
  193. 2017-12-12 10:57:48.265|Main thread> Analytics helper process start reported
  194. 2017-12-12 10:57:48.269|Main thread> MySandboxGame.Initialize() - END
  195. 2017-12-12 10:57:48.271|Main thread> Timer Frequency: 2338525
  196. 2017-12-12 10:57:48.271|Main thread> Ticks per frame: 39138
  197. 2017-12-12 10:57:48.325|Parallel Highest_5> Loading available saves - START
  198. 2017-12-12 10:57:48.327|Parallel Highest_5> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063'
  199. 2017-12-12 10:57:48.341|Parallel Highest_5> Loading available saves - END
  200. 2017-12-12 10:57:48.387|Parallel Highest_3> Loading available saves - START
  201. 2017-12-12 10:57:48.388|Parallel Highest_3> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063'
  202. 2017-12-12 10:57:48.391|Parallel Highest_3> Loading available saves - END
  203. 2017-12-12 10:57:57.719|Main thread>
  204. 2017-12-12 10:57:57.719|Main thread> LoadSession() - Start
  205. 2017-12-12 10:57:57.719|Main thread> C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3
  206. 2017-12-12 10:57:57.793|Main thread> LoadSession() - End
  207. 2017-12-12 10:57:58.041|Main thread> Loading session: C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3
  208. 2017-12-12 10:57:58.176|Main thread> Process information Session Start:
  209. 2017-12-12 10:57:58.177|Main thread> Managed Memory: 306,703,984 B
  210. 2017-12-12 10:57:58.180|Main thread> Private Memory: 1,186,177,024 B
  211. 2017-12-12 10:57:58.180|Main thread> Nr of Threads: 54
  212. 2017-12-12 10:57:58.180|Main thread> Simulation Speed: 0.01
  213. 2017-12-12 10:57:58.180|Main thread> Current:
  214. 2017-12-12 10:57:58.181|Main thread> Paged Memory: 1,186,177,024 B
  215. 2017-12-12 10:57:58.181|Main thread> Working Set: 770,367,488 B
  216. 2017-12-12 10:57:58.181|Main thread> Virtual Memory: 2,013,511,680 B
  217. 2017-12-12 10:57:58.181|Main thread> Peak:
  218. 2017-12-12 10:57:58.182|Main thread> Paged Memory: 1,233,473,536 B
  219. 2017-12-12 10:57:58.182|Main thread> Working Set: 816,345,088 B
  220. 2017-12-12 10:57:58.182|Main thread> Virtual Memory: 2,229,641,216 B
  221. 2017-12-12 10:57:58.186|Main thread> MyModManager.LoadData() - START
  222. 2017-12-12 10:57:58.200|Main thread> MyModManager.LoadData() - END
  223. 2017-12-12 10:57:58.202|Main thread> Finished loading stage Initializing session, elapsed time: 0.0150009 seconds
  224. 2017-12-12 10:58:00.575|Main thread> MyDefinitionManager.LoadData() - START
  225. 2017-12-12 10:58:00.584|Main thread> List of used mods (0) - START
  226. 2017-12-12 10:58:00.585|Main thread> List of used mods - END
  227. 2017-12-12 10:58:01.707|Main thread> Warning: Cannot find sound cue named
  228. 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
  229. 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
  230. 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
  231. 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
  232. 2017-12-12 10:58:01.708|Main thread> Warning: Cannot find sound cue named
  233. 2017-12-12 10:58:01.709|Main thread> Warning: Cannot find sound cue named
  234. 2017-12-12 10:58:02.004|Main thread> MyAudio.UnloadData - START
  235. 2017-12-12 10:58:02.050|Main thread> MyAudio.UnloadData - END
  236. 2017-12-12 10:58:02.050|Main thread> MyAudio.LoadData - START
  237. 2017-12-12 10:58:02.091|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (VIA High Definition Audio)ition Audio) - Channel #: 6
  238. 2017-12-12 10:58:02.209|Main thread> MyAudio.LoadData - END
  239. 2017-12-12 10:58:02.209|Main thread> MyDefinitionManager.LoadScenarios() - START
  240. 2017-12-12 10:58:02.240|Main thread> Loading scenarios
  241. 2017-12-12 10:58:02.241|Main thread> MyDefinitionManager.LoadScenarios() - END
  242. 2017-12-12 10:58:02.241|Main thread> MyDefinitionManager.LoadData() - END
  243. 2017-12-12 10:58:02.244|Main thread> Finished loading stage Loading definitions, elapsed time: 1.6730957 seconds
  244. 2017-12-12 10:58:02.246|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  245. 2017-12-12 10:58:02.412|Main thread> MyTransparentGeometry.LoadData - START
  246. 2017-12-12 10:58:02.428|External Debugging Listener> External debugger: listening...
  247. 2017-12-12 10:58:03.431|Main thread> MyLights.LoadData() - START
  248. 2017-12-12 10:58:03.436|Main thread> MyLights.LoadData() - END
  249. 2017-12-12 10:58:03.540|Main thread> Finished loading stage Loading session components, elapsed time: 1.2950741 seconds
  250. 2017-12-12 10:58:03.540|Main thread> Finished loading stage Loading data, elapsed time: 5.3373053 seconds
  251. 2017-12-12 10:58:03.567|Main thread> Finished loading stage Loading character data, elapsed time: 0.0210012 seconds
  252. 2017-12-12 10:58:03.645|Main thread> Loading voxel storage from file 'C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3\EarthSecond-1251102759r5000.vx2'
  253. 2017-12-12 10:58:05.585|Parallel Normal_0> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\Small\TorchWall.mwm does not have destruction data
  254. 2017-12-12 10:58:05.768|Parallel Normal_5> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  255. 2017-12-12 10:58:06.589|Parallel Normal_4> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\SpinningWheel.mwm does not have destruction data
  256. 2017-12-12 10:58:07.853|Parallel Normal_4> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\Mechanical\TransmissionTForwardWithFrame.mwm does not have destruction data
  257. 2017-12-12 10:58:10.420|Parallel Normal_5> D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
  258. 2017-12-12 10:58:14.221|Main thread> Model D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  259. 2017-12-12 10:58:14.353|Main thread> Model D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  260. 2017-12-12 10:58:14.549|Main thread> Model D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  261. 2017-12-12 10:58:15.159|Main thread> Finished loading stage Loading 125 objects, elapsed time: 9.7825595 seconds
  262. 2017-12-12 10:58:16.042|Main thread> Checkpoint.CameraAttach success: entity id114602950957243426, camera subtype DefaultThirdPerson
  263. 2017-12-12 10:58:16.043|Main thread> Finished loading stage Loading final details, elapsed time: 0.8840506 seconds
  264. 2017-12-12 10:58:16.045|Main thread> MySession.Static.LogSettings - START
  265. 2017-12-12 10:58:16.046|Main thread> Name = cosmin 2.3
  266. 2017-12-12 10:58:16.046|Main thread> Description =
  267. 2017-12-12 10:58:16.046|Main thread> InGameTime = 07/01/1081 07:00:00
  268. 2017-12-12 10:58:16.046|Main thread> Password =
  269. 2017-12-12 10:58:16.046|Main thread> CurrentPath = C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3
  270. 2017-12-12 10:58:16.046|Main thread> WorkshopId =
  271. 2017-12-12 10:58:16.047|Main thread> CameraController = 19726C6D6049C22:Camera 3rd - DefaultThirdPerson
  272. 2017-12-12 10:58:16.047|Main thread> ThumbPath = C:\Users\Kosmyn\AppData\Roaming\MedievalEngineers\Saves\76561198076868063\cosmin 2.3\thumb.jpg
  273. 2017-12-12 10:58:16.048|Main thread> Settings:
  274. 2017-12-12 10:58:16.049|Main thread> Auto-Save Time (Minutes) = 0
  275. 2017-12-12 10:58:16.049|Main thread> Cut, Copy and Paste = True
  276. 2017-12-12 10:58:16.049|Main thread> Days per season = 4
  277. 2017-12-12 10:58:16.049|Main thread> Game Mode = Survival
  278. 2017-12-12 10:58:16.049|Main thread> Inventory size multiplier = 10
  279. 2017-12-12 10:58:16.049|Main thread> Maximum Backup Saves = 5
  280. 2017-12-12 10:58:16.049|Main thread> Maximum Floating Objects = 32
  281. 2017-12-12 10:58:16.049|Main thread> Maximum Fracture Pieces = 50
  282. 2017-12-12 10:58:16.049|Main thread> Maximum Players = 4
  283. 2017-12-12 10:58:16.049|Main thread> Maximum Solar Altitude = 0.4101524
  284. 2017-12-12 10:58:16.049|Main thread> Online Mode = OFFLINE
  285. 2017-12-12 10:58:16.049|Main thread> Show player names on HUD = True
  286. 2017-12-12 10:58:16.049|Main thread> Spectator = True
  287. 2017-12-12 10:58:16.049|Main thread> Structural Integrity = True
  288. 2017-12-12 10:58:16.049|Main thread> Sun rotation interval = 120
  289. 2017-12-12 10:58:16.049|Main thread> View distance = 2600
  290. 2017-12-12 10:58:16.049|Main thread> MySession.Static.LogSettings - END
  291. 2017-12-12 10:58:16.049|Main thread> Finished loading stage Loading planet, elapsed time: 12.5097155 seconds
  292. 2017-12-12 10:58:16.052|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  293. 2017-12-12 10:58:16.053|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  294. 2017-12-12 10:58:16.053|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  295. 2017-12-12 10:58:16.053|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  296. 2017-12-12 10:58:16.318|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  297. 2017-12-12 10:58:16.319|Main thread> Setting update order on MyDestructionData to AfterSimulation
  298. 2017-12-12 10:58:16.319|Main thread> Setting update order on MyVoxelOperationsSessionComponent to AfterSimulation
  299. 2017-12-12 10:58:16.319|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  300. 2017-12-12 10:58:16.319|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  301. 2017-12-12 10:58:16.319|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  302. 2017-12-12 10:58:16.321|Main thread> Setting update order on MyCubeGrids to NoUpdate
  303. 2017-12-12 10:58:16.321|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  304. 2017-12-12 10:58:16.321|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  305. 2017-12-12 10:58:16.321|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  306. 2017-12-12 10:58:19.547|Main thread> Setting update order on MyPlanets to NoUpdate
  307. 2017-12-12 10:58:19.547|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  308. 2017-12-12 10:58:19.547|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  309. 2017-12-12 10:58:19.547|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  310. 2017-12-12 10:58:19.547|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  311. 2017-12-12 10:58:19.547|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  312. 2017-12-12 10:58:19.547|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  313. 2017-12-12 10:58:19.548|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  314. 2017-12-12 10:58:19.548|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  315. 2017-12-12 10:58:19.549|Main thread> Setting update order on MySoundSystem to Simulation
  316. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  317. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyDamageSystem to NoUpdate
  318. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  319. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyChatSystem to AfterSimulation
  320. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  321. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  322. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  323. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  324. 2017-12-12 10:58:19.550|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  325. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  326. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  327. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  328. 2017-12-12 10:58:19.551|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  329. 2017-12-12 10:58:19.551|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  330. 2017-12-12 10:58:19.551|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  331. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  332. 2017-12-12 10:58:19.551|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  333. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  334. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  335. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyHud to BeforeSimulation
  336. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  337. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  338. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyGamePruningStructure to Simulation
  339. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyLights to NoUpdate
  340. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyPhysics to Simulation
  341. 2017-12-12 10:58:19.551|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  342. 2017-12-12 10:58:19.551|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  343. 2017-12-12 10:58:19.552|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  344. 2017-12-12 10:58:19.552|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  345. 2017-12-12 10:58:19.552|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  346. 2017-12-12 10:58:19.552|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  347. 2017-12-12 10:58:19.552|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  348. 2017-12-12 10:58:19.554|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  349. 2017-12-12 10:58:19.555|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  350. 2017-12-12 10:58:19.555|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  351. 2017-12-12 10:58:19.555|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  352. 2017-12-12 10:58:19.555|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  353. 2017-12-12 10:58:19.555|Main thread> Setting update order on MyFactionManager to NoUpdate
  354. 2017-12-12 10:58:19.559|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  355. 2017-12-12 10:58:19.560|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  356. 2017-12-12 10:58:19.560|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  357. 2017-12-12 10:58:19.563|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  358. 2017-12-12 10:58:19.563|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  359. 2017-12-12 10:58:19.563|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  360. 2017-12-12 10:58:19.563|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  361. 2017-12-12 10:58:19.563|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  362. 2017-12-12 10:58:19.563|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  363. 2017-12-12 10:58:19.563|Main thread> Setting update order on MySearchSystem to NoUpdate
  364. 2017-12-12 10:58:19.563|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  365. 2017-12-12 10:58:19.567|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  366. 2017-12-12 10:58:19.567|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  367. 2017-12-12 10:58:19.567|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  368. 2017-12-12 10:58:19.567|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  369. 2017-12-12 10:58:19.567|Main thread> Finished loading stage Starting Components, elapsed time: 3.5152011 seconds
  370. 2017-12-12 10:58:19.573|Main thread>
  371. 2017-12-12 10:58:19.573|Main thread> Session loaded
  372. 2017-12-12 10:58:19.573|Main thread> Finished loading stage Finished loading, elapsed time: 21.3892234 seconds
  373. 2017-12-12 10:58:19.623|Main thread> Process information Periodic Check:
  374. 2017-12-12 10:58:19.624|Main thread> Managed Memory: 1,627,717,176 B
  375. 2017-12-12 10:58:19.627|Main thread> Private Memory: 3,000,631,296 B
  376. 2017-12-12 10:58:19.627|Main thread> Nr of Threads: 56
  377. 2017-12-12 10:58:19.627|Main thread> Simulation Speed: 0.01
  378. 2017-12-12 10:58:19.627|Main thread> Current:
  379. 2017-12-12 10:58:19.628|Main thread> Paged Memory: 3,000,631,296 B
  380. 2017-12-12 10:58:19.628|Main thread> Working Set: 2,364,624,896 B
  381. 2017-12-12 10:58:19.628|Main thread> Virtual Memory: 3,628,290,048 B
  382. 2017-12-12 10:58:19.628|Main thread> Peak:
  383. 2017-12-12 10:58:19.629|Main thread> Paged Memory: 3,583,315,968 B
  384. 2017-12-12 10:58:19.629|Main thread> Working Set: 2,979,135,488 B
  385. 2017-12-12 10:58:19.629|Main thread> Virtual Memory: 4,684,357,632 B
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