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- script.Parent = game.Players.PrinceOfHeaven.Backpack
- player = game.Players.LocalPlayer
- mouse = player:GetMouse()
- function onKeyDown(key)
- Key = key:lower()
- if Key == "z" then
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Bright red")
- x.Size = Vector3.new(10, 10, 10)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Ball"
- x.Transparency = 0.5
- x.Touched:connect(function(hit)
- hit.Parent.Humanoid.Health = 0
- end)
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = player.Character.Torso.CFrame.lookVector*80
- x.Parent = Workspace
- y.Parent = x
- f = Instance.new("Fire", x)
- f.Size = 12
- f.Heat = 0
- spawn(function()
- for i = 1,100 do
- wait()
- torsoc = CFrame game.Players.PrinceOfHeaven.Character.Torso.CFrame
- x.torsoc * CFrame.new(i,0,0)
- end
- end)
- wait(6)
- x:remove()
- y:remove()
- end
- end
- mouse.KeyDown:connect(onKeyDown)
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