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- local Flag = game:GetService("ServerStorage"):WaitForChild("PrideFlag")
- game.Players.PlayerAdded:Connect(function(player)
- local StarterGear = player.StarterGear
- local Backpack = player.Backpack
- player.Chatted:Connect(function(message)
- if message == "!Flag" then
- local flagClone = Flag:Clone()
- flagClone.Name = "Flag"
- flagClone.Parent = Backpack
- local flagClone2 = Flag:Clone()
- flagClone2.Name = "Flag"
- flagClone2.Parent = StarterGear
- end
- end)
- end)
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