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- local P = "Position"
- local S = "Size"
- local O = "Orientation"
- local M = "Material"
- local C = "Color"
- local V3 = Vector3
- local C3 = Color3
- local T = "Transparency"
- local R = "Reflectance"
- local CN = "ClassName"
- local SH = "Shape"
- local Ins = Instance
- local w = workspace
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(92.565979003906, 0.60000133514404, -8.6906728744507)
- Pt[S] = V3.new(6, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(90.565979003906, 1.2026233673096, -8.6906728744507)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(87.565979003906, 2.4000017642975, -8.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 4)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000016212463, -22.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000025749207, -13.190673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000025749207, -16.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(85.565979003906, 4.2000017166138, -8.690673828125)
- Pt[S] = V3.new(6, 1.2000000476837, 4)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000025749207, -3.1906733512878)
- Pt[S] = V3.new(3, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.2000026702881, -15.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.2000026702881, -21.190673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(80.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000022888184, 1.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000003814697, -2.690673828125)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.2000026702881, 7.3093266487122)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.2000026702881, 2.8093266487122)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.8000020980835, -5.1906733512878)
- Pt[S] = V3.new(1, 8.4000005722046, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.2000026702881, -2.1906733512878)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.8000040054321, -12.190673828125)
- Pt[S] = V3.new(1, 8.4000005722046, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000022888184, -15.190673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000025749207, 7.3093266487122)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000025749207, 1.3093266487122)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 12.000001907349, -15.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000022888184, -20.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 12, -21.190673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(82.065979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(82.565979003906, 7.2000026702881, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 12, 7.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000022888184, 6.8093266487122)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 12, -2.190673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 12, 2.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 13.200002670288, -5.1906733512878)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 13.200002670288, -6.1906733512878)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 13.200004577637, -11.190673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 13.200004577637, -12.190673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.400000572205, -15.190673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.400000572205, -20.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.065979003906, 7.2000026702881, -24.690673828125)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(82.565979003906, 12.000001907349, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.400000572205, -2.690673828125)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.400000572205, 1.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 15.000001907349, -5.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 15.000000953674, -11.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 15.000000953674, -8.690673828125)
- Pt[S] = V3.new(4, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.999998092651, 16.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 13.200000762939, 16.809326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 13.200000762939, 15.809326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 15, 13.309326171875)
- Pt[S] = V3.new(4, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000022888184, 16.809326171875)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 13.199998855591, 10.809326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 13.199998855591, 9.809326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.999998092651, 10.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000003814697, 9.809326171875)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(85.065979003906, 6.6000022888184, 13.309326171875)
- Pt[S] = V3.new(8, 1.2000000476837, 3)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.799997329712, -16.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000025749207, 13.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(71.565979003906, 14.999999046326, -24.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.065979003906, 13.200002670288, -24.690673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(71.065979003906, 13.200002670288, -24.690673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(68.565979003906, 14.999997138977, -24.690673828125)
- Pt[S] = V3.new(4, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.065979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(66.065979003906, 13.200001716614, -24.690673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(65.065979003906, 13.200001716614, -24.690673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(65.565979003906, 14.999999046326, -24.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(65.065979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(68.565979003906, 6.6000022888184, -25.190673828125)
- Pt[S] = V3.new(8, 1.2000000476837, 3)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(68.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.799999237061, -22.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.065979003906, 12.000001907349, -24.690673828125)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(82.065979003906, 14.400000572205, -24.690673828125)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.799997329712, 7.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.799999237061, 1.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(85.065979003906, 19.199998855591, -8.690673828125)
- Pt[S] = V3.new(2, 2.4000000953674, 1)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.800001144409, -4.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199998855591, -10.690673828125)
- Pt[S] = V3.new(2, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.799999237061, -10.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.399998664856, 6.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199998855591, -14.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199996948242, -20.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 14.400000572205, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(80.565979003906, 16.799999237061, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(82.565979003906, 19.199996948242, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000025749207, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199998855591, -3.690673828125)
- Pt[S] = V3.new(8, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199998855591, 3.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199996948242, 9.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.799997329712, 13.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 0.60000133514404, 2.3093266487122)
- Pt[S] = V3.new(64, 1.2000000476837, 64)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.156863, 0.498039, 0.278431)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 21.599998474121, -15.690673828125)
- Pt[S] = V3.new(8, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 20.999996185303, -20.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.565979003906, 7.2000026702881, -24.690673828125)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 22.199995040894, -22.690673828125)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 20.999996185303, -24.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 21.599998474121, -2.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199996948242, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000022888184, 20.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 2.4000017642975, 2.3093266487122)
- Pt[S] = V3.new(56, 2.4000000953674, 56)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 21.600002288818, -8.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(64.565979003906, 4.8000025749207, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.2000026702881, 20.809326171875)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 23.399997711182, -16.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(56.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.065979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(58.065979003906, 7.2000026702881, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 16.799997329712, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 19.199996948242, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(65.565979003906, 14.999996185303, 29.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(65.065979003906, 13.200000762939, 29.309326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(66.065979003906, 13.200000762939, 29.309326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(68.565979003906, 14.999996185303, 29.309326171875)
- Pt[S] = V3.new(4, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(65.065979003906, 9.6000022888184, 29.309326171875)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(71.065979003906, 13.200002670288, 29.309326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.065979003906, 13.200000762939, 29.309326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(71.565979003906, 14.999996185303, 29.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.065979003906, 9.6000022888184, 29.309326171875)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(68.565979003906, 6.6000022888184, 29.809326171875)
- Pt[S] = V3.new(8, 1.2000000476837, 3)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.799997329712, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 21.599998474121, 3.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 21.599996566772, 9.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 4.2000012397766, 2.3093266487122)
- Pt[S] = V3.new(52, 1.2000000476837, 52)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.431373, 0.6, 0.792157)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 24, -12.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(70.565979003906, 4.8000025749207, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 24.599998474121, -18.690673828125)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 23.999996185303, 5.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 23.999998092651, -0.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 21.599996566772, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(58.565979003906, 4.8000016212463, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.065979003906, 7.2000026702881, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 24, -6.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 12, 20.809326171875)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.399998664856, 20.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 25.799999237061, -12.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 23.399997711182, -20.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(50.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.565979003906, 12, -24.690673828125)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.065979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(53.065979003906, 7.2000026702881, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(68.565979003906, 16.799997329712, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 23.999996185303, 11.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199995040894, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.065979003906, 9.5999994277954, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 26.39999961853, -8.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 7.2000026702881, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 4.8000025749207, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 27, -14.690673828125)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 4.8000025749207, 25.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(58.065979003906, 12, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.065979003906, 14.399998664856, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(70.565979003906, 19.199996948242, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 22.199996948242, -22.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 26.39999961853, 3.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 23.999996185303, 17.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 23.399993896484, 21.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 26.400003433228, -2.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.565979003906, 9.600001335144, 29.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.065979003906, 7.2000026702881, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(52.565979003906, 4.8000025749207, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 21.599994659424, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.065979003906, 14.399997711182, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 11.999999046326, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.065979003906, 7.2000026702881, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 7.2000026702881, 27.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 25.799999237061, -16.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(44.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(49.565979003906, 14.999998092651, -24.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(50.065979003906, 13.200001716614, -24.690673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(49.065979003906, 13.200001716614, -24.690673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(46.565979003906, 14.999999046326, -24.690673828125)
- Pt[S] = V3.new(4, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(50.065979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(44.065979003906, 13.200001716614, -24.690673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.065979003906, 13.200001716614, -24.690673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.565979003906, 14.999999046326, -24.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.065979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(46.565979003906, 6.6000022888184, -25.190673828125)
- Pt[S] = V3.new(8, 1.2000000476837, 3)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(52.565979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 25.799995422363, 17.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 22.199993133545, 27.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 28.800004959106, 1.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 28.199996948242, 13.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 28.800001144409, 8.309326171875)
- Pt[S] = V3.new(8, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 26.999996185303, 19.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 26.399997711182, 14.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 25.799995422363, 21.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 26.39999961853, 9.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.565979003906, 14.399996757507, 29.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(53.065979003906, 9.600004196167, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.065979003906, 12.000003814697, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 24.599994659424, 23.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 23.399993896484, 25.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(70.565979003906, 16.799995422363, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 19.199991226196, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.065979003906, 12.000001907349, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(52.565979003906, 7.2000026702881, 29.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(46.565979003906, 4.8000025749207, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 20.999990463257, 29.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(80.565979003906, 19.199991226196, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(58.065979003906, 9.6000032424927, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 20.999990463257, 25.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 22.199993133545, 27.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 16.799997329712, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 19.199991226196, 27.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 28.800004959106, -4.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(82.565979003906, 16.799997329712, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(80.565979003906, 9.6000022888184, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.065979003906, 12.000001907349, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 16.799997329712, 25.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 28.199998855591, -8.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 29.400001525879, -10.690673828125)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 28.199998855591, -12.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 9.6000022888184, 26.809326171875)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(80.565979003906, 14.399998664856, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 12, 27.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 14.399998664856, 26.809326171875)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(82.565979003906, 4.8000016212463, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 24.599998474121, -18.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 23.399997711182, -20.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(38.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(39.565979003906, 7.2000026702881, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(53.065979003906, 12, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(64.565979003906, 19.199996948242, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(56.565979003906, 16.799997329712, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.565979003906, 16.799997329712, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(52.565979003906, 14.399998664856, -24.690673828125)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.065979003906, 14.399998664856, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 20.999996185303, -24.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(68.565979003906, 19.199991226196, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(64.565979003906, 16.799995422363, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.565979003906, 15, 29.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.065979003906, 13.200000762939, 29.309326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(44.065979003906, 13.200000762939, 29.309326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(46.565979003906, 14.999998092651, 29.309326171875)
- Pt[S] = V3.new(4, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.065979003906, 9.6000022888184, 29.309326171875)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(49.065979003906, 13.200002670288, 29.309326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(50.065979003906, 13.200000762939, 29.309326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(49.565979003906, 14.999998092651, 29.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(50.065979003906, 9.6000022888184, 29.309326171875)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(46.565979003906, 6.6000032424927, 29.809326171875)
- Pt[S] = V3.new(8, 1.2000000476837, 3)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 30.600004196167, -4.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 27, -14.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(32.565979003906, 4.8000025749207, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(58.065979003906, 14.399998664856, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(52.565979003906, 12.000001907349, 29.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 24.599994659424, 23.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 30.600002288818, 9.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 31.200006484985, 5.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 29.39999961853, 15.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 28.199996948242, 17.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 20.999990463257, 29.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(40.565979003906, 4.8000025749207, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 31.200006484985, -0.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 31.800006866455, -6.690673828125)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 30.600004196167, -8.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000025749207, -14.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000025749207, -20.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(34.065979003906, 7.2000026702881, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(40.065979003906, 9.6000032424927, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 22.199996948242, -22.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(58.565979003906, 19.199996948242, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 31.800004959106, 11.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(62.565979003906, 19.199993133545, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(53.065979003906, 14.399998664856, 29.309326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(58.565979003906, 16.799997329712, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(39.065979003906, 7.2000026702881, 29.309326171875)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(34.565979003906, 4.8000025749207, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000020980835, 9.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000025749207, 3.3093266487122)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 26.999996185303, 19.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 23.399993896484, 25.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 30.600002288818, 13.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 33.000007629395, -0.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000025749207, -2.6906733512878)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000025749207, -8.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 29.400001525879, -10.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 7.2000026702881, -16.190673828125)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 25.799997329712, -16.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 7.2000026702881, -22.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(34.565979003906, 9.6000022888184, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(39.565979003906, 12.000001907349, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(50.565979003906, 16.799997329712, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(52.565979003906, 19.199996948242, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 20.999996185303, -24.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 33.000007629395, 5.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000025749207, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 15, -11.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 13.200002670288, -12.190673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 13.200002670288, -11.190673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 15, -8.690673828125)
- Pt[S] = V3.new(4, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000022888184, -12.190673828125)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 13.200000762939, -6.190673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 13.200000762939, -5.190673828125)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 15, -5.690673828125)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000022888184, -5.190673828125)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.065979003906, 6.600001335144, -8.690673828125)
- Pt[S] = V3.new(8, 1.2000000476837, 3)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 33.600009918213, 2.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000025749207, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 24.599998474121, -18.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 28.199996948242, 17.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(52.565979003906, 16.799997329712, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 31.800004959106, 11.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(46.565979003906, 16.799999237061, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(33.065979003906, 9.6000022888184, 29.309326171875)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 4.8000025749207, 27.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(32.565979003906, 7.2000026702881, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(56.565979003906, 19.199993133545, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 20.999992370605, 29.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 22.199993133545, 27.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 24.599994659424, 23.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 25.799995422363, 21.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 34.200008392334, 7.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 36.600009918213, 2.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 8)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(50.565979003906, 19.199993133545, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000032424927, 25.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 7.2000026702881, 25.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 7.2000036239624, 20.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(39.065979003906, 12.000001907349, 29.309326171875)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(39.565979003906, 9.6000022888184, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 15.000002861023, 10.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 13.200002670288, 9.809326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 13.200002670288, 10.809326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 15.000002861023, 13.309326171875)
- Pt[S] = V3.new(4, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.600004196167, 9.809326171875)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 13.200000762939, 15.809326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 13.200000762939, 16.809326171875)
- Pt[S] = V3.new(1, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 15.000000953674, 16.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000022888184, 16.809326171875)
- Pt[S] = V3.new(1, 4.8000001907349, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.065979003906, 6.6000027656555, 13.309326171875)
- Pt[S] = V3.new(8, 1.2000000476837, 3)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 45.000007629395, 21.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.584314, 0.47451, 0.466667)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 43.200008392334, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 45.000007629395, 19.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.584314, 0.47451, 0.466667)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(78.565979003906, 43.200008392334, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(78.565979003906, 45.000007629395, 17.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.584314, 0.47451, 0.466667)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 40.800006866455, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(78.565979003906, 40.800006866455, 17.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 40.800006866455, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 38.400005340576, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(78.565979003906, 38.400005340576, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 43.200008392334, 17.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 38.400005340576, 17.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 36.000003814697, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 36.000003814697, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(78.565979003906, 36.000007629395, 17.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 33.600002288818, 17.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 33.600002288818, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(78.565979003906, 33.600006103516, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 31.199998855591, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 31.200000762939, 21.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 33.600006103516, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 43.200008392334, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 38.400005340576, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 40.800006866455, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 36.000003814697, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 31.800004959106, 15.309326171875)
- Pt[S] = V3.new(8, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(74.565979003906, 45.000007629395, 15.309326171875)
- Pt[S] = V3.new(6, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.584314, 0.47451, 0.466667)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 28.799995422363, 21.309326171875)
- Pt[S] = V3.new(2, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(72.565979003906, 29.39999961853, 19.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(76.565979003906, 28.799995422363, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(78.565979003906, 29.39999961853, 19.309326171875)
- Pt[S] = V3.new(2, 1.2000000476837, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(78.565979003906, 31.199998855591, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 35.400009155273, 5.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000022888184, 19.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.600004196167, 7.3093266487122)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 7.2000045776367, 6.8093266487122)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 12.000001907349, 1.8093266487122)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000022888184, 2.8093266487122)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 7.2000026702881, 1.8093266487122)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 33.000007629395, 9.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 29.39999961853, 15.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 35.400009155273, -0.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(84.565979003906, 34.200008392334, -2.690673828125)
- Pt[S] = V3.new(6, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 12.000001907349, -2.6906733512878)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000022888184, -2.1906733512878)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 7.2000026702881, -2.6906733512878)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 33.000007629395, -4.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 31.800006866455, -6.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 30.600004196167, -8.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 12.000001907349, -16.190673828125)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000022888184, -15.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 28.199998855591, -12.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 26.999998092651, -14.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 25.799999237061, -16.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 12.000001907349, -22.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 9.6000022888184, -22.190673828125)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 23.399997711182, -20.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(51.565979003906, 22.199996948242, -22.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(34.065979003906, 12, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(34.565979003906, 14.399998664856, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(44.565979003906, 16.799997329712, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(40.065979003906, 14.399998664856, -24.690673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(38.565979003906, 16.799997329712, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(46.565979003906, 19.199995040894, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(45.565979003906, 20.999996185303, -24.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(39.565979003906, 14.400000572205, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 12.000003814697, 6.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 14.400000572205, -22.190673828125)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(40.565979003906, 19.199996948242, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 23.399993896484, 25.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(32.565979003906, 12.000001907349, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 26.999996185303, 19.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 12.000001907349, 20.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 34.200008392334, -2.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 29.400001525879, -10.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 14.400000572205, -15.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(51.565979003906, 24.599998474121, -18.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(40.565979003906, 16.799999237061, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(33.065979003906, 14.400000572205, 29.309326171875)
- Pt[S] = V3.new(7, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(51.565979003906, 22.199993133545, 27.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 34.200008392334, 7.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 25.799995422363, 21.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(44.565979003906, 19.199993133545, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 12.000001907349, 25.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 14.400002479553, 19.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 14.400002479553, 7.309326171875)
- Pt[S] = V3.new(4, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 14.400002479553, 2.809326171875)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 30.600002288818, 13.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(81.565979003906, 37.800010681152, 2.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 4)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 14.400000572205, -2.190673828125)
- Pt[S] = V3.new(5, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 33.000007629395, -4.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 28.199998855591, -12.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.799999237061, -14.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.799999237061, -20.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(45.565979003906, 23.399997711182, -20.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(32.565979003906, 16.799999237061, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(34.565979003906, 19.199996948242, -24.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 29.39999961853, 15.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(34.565979003906, 16.799999237061, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(45.565979003906, 20.999992370605, 29.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 14.400002479553, 25.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.800001144409, 3.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 33.000007629395, 9.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.799999237061, -2.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 31.800006866455, -6.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.799999237061, -8.690673828125)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(51.565979003906, 27, -14.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(39.565979003906, 22.199996948242, -22.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 19.200000762939, 15.309326171875)
- Pt[S] = V3.new(2, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 28.199996948242, 17.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.065979003906, 19.199998855591, 13.309326171875)
- Pt[S] = V3.new(2, 2.4000000953674, 1)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.800001144409, 21.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 19.200000762939, 19.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.800001144409, 15.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 34.200008392334, 7.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 35.400009155273, 5.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(51.565979003906, 24.599994659424, 23.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(75.565979003906, 36.600009918213, 2.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 8)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(57.565979003906, 30.600002288818, 13.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(51.565979003906, 26.999996185303, 19.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(45.565979003906, 23.399993896484, 25.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(45.565979003906, 25.799995422363, 21.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(63.565979003906, 31.800004959106, 11.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(39.565979003906, 22.199993133545, 27.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(33.565979003906, 20.999992370605, 29.309326171875)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(32.565979003906, 19.199993133545, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 19.199993133545, 25.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.799999237061, 27.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(38.565979003906, 19.199993133545, 29.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 0, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 21.60000038147, 3.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 16.800001144409, 9.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 19.200000762939, 8.309326171875)
- Pt[S] = V3.new(8, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(30.565979003906, 19.199996948242, 1.309326171875)
- Pt[S] = V3.new(6, 2.4000000953674, 2)
- Pt.Anchored = true
- Pt[O] = V3.new(0, -90, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.843137, 0.772549, 0.603922)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(69.565979003906, 35.400009155273, -0.690673828125)
- Pt[S] = V3.new(12, 1.2000000476837, 6)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 180, 0)
- Pt[M] = Enum.Material.Plastic
- Pt[C] = C3.new(0.768627, 0.156863, 0.109804)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
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