DrakeyC

Selene Valley archetype

Jul 27th, 2020
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  1. Werewolf of the Selene Valley
  2. Level 4 EARTH Warrior
  3. ATK 1600 DEF 1000
  4. During your opponent's turn, this card's type becomes Beast-type. If this card that is treated as a Warrior-type monster battles, it gains 300 ATK. If this card that is treated as a Beast-type monster is destroyed as a result of battle, you can Special Summon it from the Graveyard during your next Standby Phase, but banish it if it leaves the field.
  5.  
  6. Werecat of the Selene Valley
  7. Level 3 EARTH Warrior
  8. ATK 1200 DEF 900
  9. During your opponent's turn, this card's type becomes Beast-type. If this card that is treated as a Warrior-type monster destroys a monster as a result of battle, one monster on the field loses 600 ATK. If this card that is treated as a Beast-type monster is destroyed as a result of battle, you can Special Summon it from the Graveyard during your next Standby Phase, but banish it if it leaves the field.
  10.  
  11. Wererat of the Selene Valley
  12. Level 2 EARTH Warrior
  13. ATK 600 DEF 500
  14. During your opponent's turn, this card's type becomes Beast-type. If this card that is treated as a Warrior-type monster damages your opponent's Life Points, you may destroy one card on the field. If this card that is treated as a Beast-type monster is destroyed as a result of battle, you can Special Summon it from the Graveyard during your next Standby Phase, but banish it if it leaves the field.
  15.  
  16. Werebear of the Selene Valley
  17. Level 4 EARTH Warrior
  18. ATK 2000 DEF 800
  19. During your opponent's turn, this card's type becomes Beast-type. If this card that is treated as a Warrior-type monster attacks, your opponent cannot activate Spell or Trap cards until the end of the damage step. If this card that is treated as a Beast-type monster is destroyed as a result of battle, you can Special Summon it from the Graveyard during your next Standby Phase, but banish it if it leaves the field.
  20.  
  21. Wereviper of the Selene Valley
  22. Level 3 EARTH Warrior
  23. ATK 1400 DEF 1100
  24. During your opponent's turn, this card's type becomes Beast-type. If this card that is treated as a Warrior-type monster attacks, banish the monster it battled after damage calculation. If this card that is treated as a Beast-type monster is destroyed as a result of battle, you can Special Summon it from the Graveyard during your next Standby Phase, but banish it if it leaves the field.
  25.  
  26. Werecroc of the Selene Valley
  27. Level 4 EARTH Warrior
  28. ATK 1700 DEF 1400
  29. During your opponent's turn, this card's type becomes Beast-type. If this card that is treated as a Warrior-type monster destroys a monster as a result of battle, you can shuffle that monster into the deck. If this card that is treated as a Beast-type monster is destroyed as a result of battle, you can Special Summon it from the Graveyard during your next Standby Phase, but banish it if it leaves the field.
  30.  
  31. Werefox of the Selene Valley
  32. Level 3 EARTH Warrior
  33. ATK 1100 DEF 700
  34. During your opponent's turn, this card's type becomes Beast-type. If this card that is treated as a Warrior-type monster inflicts damage to your opponent's Life Points, banish one random card in your opponent's hand face-down until your next Standby Phase. If this card that is treated as a Beast-type monster is destroyed as a result of battle, you can Special Summon it from the Graveyard during your next Standby Phase, but banish it if it leaves the field.
  35.  
  36. Wereboar of the Selene Valley
  37. Level 4 EARTH Warrior
  38. ATK 1500 DEF 1200
  39. During your opponent's turn, this card's type becomes Beast-type. If this card that is treated as a Warrior-type monster destroys an opponent's monster as a result of battle, Special Summon one "Selene Valley" monster from your hand or Deck, but it cannot attack this turn. If this card that is treated as a Beast-type monster is destroyed as a result of battle, you can Special Summon it from the Graveyard during your next Standby Phase, but banish it if it leaves the field.
  40.  
  41. Selene Valley Ruins
  42. Field Spell
  43. Warrior and Beast-type monsters you control gain 500 ATK. When you summon a Warrior-type monster, your opponent cannot activate cards or effects. When a Beast-type monster you control battles, your opponent cannot activate cards or effects. You can target one "Selene Valley" monster in your banished zone - shuffle it into the deck and draw one card, and if it is a "Selene Valley" monster, you can Special Summon it. You can only use this effect of "Selene Valley Ruins" once per turn.
  44.  
  45. Guardians of the Selene Valley
  46. Continuous Spell
  47. You may reveal one "Selene Valley" monster in your hand: shuffle it into the Deck and Special Summon one "Selene Valley" monster with a different name from your Deck. When you summon a "Selene Valley" monster, you may activate this effect: if your opponent conducts their Battle Phase during their next turn, the first monster they attack with must attack the monster you summoned, and your monster is not destroyed as a result of that battle. You can only activate each effect of "Guardians of the Selene Valley" once per turn.
  48.  
  49. Spirits of the Selene Valley
  50. Quickplay Spell
  51. Target one monster on your side of the field and apply the following effect based on its type:
  52. * Warrior: that monster cannot be destroyed by your opponent's card effects this turn.
  53. * Beast: that monster gains 1000 ATK until your next End Phase.
  54.  
  55. Fog of the Selene Valley
  56. Quickplay Spell
  57. Target one monster on your side of the field and apply the following effect based on its type:
  58. * Warrior: that monster can attack your opponent's Life Points directly this turn.
  59. * Beast: return that monster to your hand and Special Summon a "Selene Valley" monster with a different name from your hand or Graveyard.
  60.  
  61. Waters of the Selene Valley
  62. Quickplay Spell
  63. Special Summon one "Selene Valley" monster from your Graveyard or banished zone. If that monster's type changes, return it to the hand during the next End Phase.
  64.  
  65. Offerings of the Selene Valley
  66. Quickplay Spell
  67. Banish one "Selene Valley" monster from your hand: draw two cards. You may only activate one "Offerings of the Selene Valley" once per turn.
  68.  
  69. Rebirth of the Selene Valley
  70. Quickplay Spell
  71. Target three of your banished "Selene Valley" monsters with different names: your opponent selects one of them; that monster is Special Summoned to your side of the field, and shuffle the other two into your deck. You may only activate one "Rebirth of the Selene Valley" once per turn.
  72.  
  73. Blood Moon of the Selene Valley
  74. Quickplay Spell
  75. Activate only if you control no monsters. Special Summon as many of your banished "Selene Valley" monsters as possible. During this turn, they are considered both Warrior-type and Beast-type. During the End Phase, select one monster summoned by this effect: shuffle all others monsters you control into the Deck. You cannot summon monsters the turn you activate this card, except "Selene Valley" monsters. You may only activate one "Rebirth of the Selene Valley" once per turn.
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