Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ////////////////////////////////////////////////////////////////////
- //ExtractSkeleton: Produced from mikero's Dos Tools Dll version 6.13
- //'now' is Thu Apr 20 11:01:29 2017 : 'file' last modified on Wed Oct 26 16:35:53 2016
- //http://dev-heaven.net/projects/list_files/mikero-pbodll
- ////////////////////////////////////////////////////////////////////
- class cfgSkeletons
- {
- class dc17
- {
- skeletonInherit = "";
- isDiscrete = 0;
- SkeletonBones[]=
- {
- "trigger" ,"",
- "bolt" ,"",
- "bolt_catch" ,"",
- "magazine" ,"",
- "safety" ,"",
- "muzzleflash" ,"",
- "op" ,"",
- "foresight" ,"",
- "backsight" ,""
- };
- };
- };
- class CfgModels
- {
- class Default
- {
- sections[] = {};
- sectionsInherit="";
- skeletonName = "";
- };
- class dc17:Default
- {
- skeletonName="dc17";
- sections[]=
- {
- "muzzleflash"
- };
- /*<potential axis>
- usti hlavne
- konec hlavne
- nabojnicestart
- nabojniceend
- trigger_axis
- eye
- pilot
- zamek2
- os_ramie2
- os_ramie1
- os_ramie3
- slide_axis_begin
- slide_axis_end
- zamek
- zamek1
- ak12
- magazine
- muzzleflash
- mp28
- para
- </potential axis>*/
- class Animations
- {
- class trigger
- {
- type="rotation";
- source="reload";
- selection="trigger";
- axis="trigger_axis";//*probably*
- // sourceAddress = clamp;// (default)
- minValue = 0.0;//rad 0.0
- maxValue = 1.0;//rad 57.29578
- angle0 = 0.0;//rad 0.0;
- angle1 = -0.5235988;//rad -30.0;
- animPeriod = 0.0;
- initPhase = 0.0;
- // memory = true;//(default assumed)
- };
- class magazine_hide
- {
- type="hide";
- source="reloadMagazine";
- selection="magazine";
- // sourceAddress = clamp;// (default)
- minValue = 0.0;//rad 0.0
- maxValue = 1.0;//rad 57.29578
- hideValue = 0.188;
- unHideValue = 0.55;
- animPeriod = 0.0;
- initPhase = 0.0;
- };
- class no_magazine
- {
- type="hide";
- source="hasMagazine";
- selection="magazine";
- // sourceAddress = clamp;// (default)
- minValue = 0.0;//rad 0.0
- maxValue = 1.0;//rad 57.29578
- hideValue = 0.5;
- // unHideValue = -1.0;//(default)
- animPeriod = 0.0;
- initPhase = 0.0;
- };
- class magazine_reload_move_1
- {
- type="translation";
- source="reloadMagazine";
- selection="magazine";
- axis="magazine_axis";//*probably*
- // sourceAddress = clamp;// (default)
- minValue = 0.145;//rad 8.307888
- maxValue = 0.17;//rad 9.740283
- offset0 = 0.0;
- offset1 = 0.5;
- animPeriod = 0.0;
- initPhase = 0.0;
- // memory = true;//(default assumed)
- };
- class magazine_reload_move_2
- {
- type="translation";
- source="reloadMagazine";
- selection="magazine";
- axis="magazine_axis";//*probably*
- // sourceAddress = clamp;// (default)
- minValue = 0.573;//rad 32.830482
- maxValue = 0.602;//rad 34.492058
- offset0 = 0.0;
- offset1 = -0.5;
- animPeriod = 0.0;
- initPhase = 0.0;
- // memory = true;//(default assumed)
- };
- class muzzleFlashROT
- {
- type="rotationX";
- source="ammoRandom"; //use ammo count as phase for animation
- sourceAddress="loop"; //loop when phase out of bounds
- selection="muzzleFlash"; //selection we want to rotate
- axis=""; //no own axis - center of rotation is computed from selection
- centerFirstVertex=true; //use first vertex of selection as center of rotation
- minValue=0;
- maxValue=4; //rotation angle will be 360/4 = 90 degrees
- angle0="rad 0";
- angle1="rad 360";
- };
- };//Animations
- };//modelclass
- };//CfgModels
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement