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  1. # _ _ _ _ __ __ _
  2. # | | _____ _____| | | ___ __| | \/ | ___ | |__ ___
  3. # | | / _ \ \ / / _ \ | |/ _ \/ _` | |\/| |/ _ \| '_ \/ __|
  4. # | |__| __/\ V / __/ | | __/ (_| | | | | (_) | |_) \__ \
  5. # |_____\___| \_/ \___|_|_|\___|\__,_|_| |_|\___/|_.__/|___/
  6. # The Ultimate RPG Levelled Mobs Solution
  7. #
  8. # --------------------------------------------------------------------------------------------LM3
  9. # + ++ +LM3
  10. # + Main Developers ++ Need support documentation? +LM3
  11. # + lokka30 ++ https://github.com/lokka30/LevelledMobs/wiki +LM3
  12. # + Author and developer ++ +LM3
  13. # + https://ko-fi.com/lokka30 ++ ArcanePlugins Support Discord +LM3
  14. # + ++ https://discord.gg/RQ8M4A5 +LM3
  15. # + ++ +LM3
  16. # + stumper66 ++ Special thanks: +LM3
  17. # + Developer since v2 ++ ArcanePlugins developers and testers! +LM3
  18. # + https://ko-fi.com/penalbuffalo ++ Donators, patrons, and other supporters! +LM3
  19. # + ++ SpigotMC, PaperMC, ProtocolLib, NBT-API, +LM3
  20. # + ++ PlaceholderAPI, and bStats! +LM3
  21. # + UltimaOath ++ +LM3
  22. # + Docs and configs since v2 ++ Other Contributors: +LM3
  23. # + ++ Eyrian, iCodinqs, deiphiz, CoolBoy, Esophose, +LM3
  24. # + ++ 7smile7, Hugo5551, konsolas, Shevchik, +LM3
  25. # + ++ limzikiki, and Zombie_Striker +LM3
  26. # + ++ +LM3
  27. # --------------------------------------------------------------------------------------------LM3
  28. # _____ _
  29. # | __ |_ _| |___ ___
  30. # | -| | | | -_|_ -|
  31. # |__|__|___|_|___|___|
  32. #
  33. # +-------------------------------------------------------------------------------------------LM3
  34. # + +LM3
  35. # + Section 01 - Custom Entity and Biome Groups +LM3
  36. # + +LM3
  37. # +-------------------------------------------------------------------------------------------LM3
  38. mob-groups:
  39. commons:
  40. - ZOMBIE
  41. - SKELETON
  42. - CREEPER
  43. farm:
  44. - CHICKEN
  45. - COW
  46. - SHEEP
  47. - PIG
  48.  
  49.  
  50. biome-groups:
  51. taigas:
  52. - TAIGA
  53. - TAIGA_MOUNTAINS
  54. - SNOWY_TUNDRA
  55. - SNOWY_TAIGA
  56. - SNOWY_TAIGA_HILLS
  57. - GIANT_TREE_TAIGA
  58. - GIANT_SPRUCE_TAIGA
  59. - GIANT_SPRUCE_TAIGA_HILLS
  60. - GIANT_TREE_TAIGA_HILLS
  61. - SNOWY_TAIGA_MOUNTAINS
  62. flowers:
  63. - FLOWER_FOREST
  64. - SUNFLOWER_PLAINS
  65.  
  66. # +-------------------------------------------------------------------------------------------LM3
  67. # + +LM3
  68. # + Section 02 - Presets +LM3
  69. # + +LM3
  70. # + This section comes prebuilt with several sets of PRESETS to use with LevelledMobs! +LM3
  71. # + Out-of-the-box most of these PRESETS are not enabled, and are only here to both +LM3
  72. # + demonstrate the system and allow you to quickly change or use many of the most +LM3
  73. # + popular features LevelledMobs has to offer! If you need help understanding PRESETS, +LM3
  74. # + read the official LevelledMobs Wiki! +LM3
  75. # + https://github.com/lokka30/LevelledMobs/wiki/Documentation---rules.yml#presets +LM3
  76. # + +LM3
  77. # +-------------------------------------------------------------------------------------------LM3
  78. presets:
  79. spawn_Levelling:
  80. # This Strategy Preset controls the Spawn-Distance-Levelling system.
  81. name: 'LVLling Strategy - Distance-From-Spawn'
  82. strategies:
  83. distance-from-spawn:
  84. increase-level-distance: 150
  85. start-distance: 250
  86. spawn-location:
  87. x: default
  88. z: default
  89.  
  90. blended_Levelling:
  91. # This Strategy Preset controls the Blended-Levelling sub-system to Spawn-Distance-Levelling.
  92. name: 'LVLling Strategy - Blended-Levelling'
  93. strategies:
  94. distance-from-spawn:
  95. blended-levelling:
  96. enabled: true
  97. transition-y-height: 62
  98. lvl-multiplier: 0.05
  99. multiplier-period: 10
  100. scale-downward: true
  101.  
  102. random_Levelling:
  103. # This Strategy Preset controls the Random-Levelling system.
  104. name: 'LVLling Strategy - Random'
  105. strategies:
  106. random: true
  107. lower-mob-level-bias-factor: 5
  108.  
  109. weighted_random_hard:
  110. # This Strategy Preset controls Weighted Random Bias.
  111. name: 'LVLling Strategy - Weighted Random Bias HARD DIFFICULTY'
  112. strategies:
  113. weighted-random:
  114. 1-10: 5
  115. 11-20: 4
  116. 21-30: 3
  117. 31-40: 2
  118. 41-50: 1
  119.  
  120. weighted_random_normal:
  121. # This Strategy Preset controls Weighted Random Bias.
  122. name: 'LVLling Strategy - Weighted Random Bias NORMAL DIFFICULTY'
  123. strategies:
  124. weighted-random:
  125. 1-5: 5
  126. 6-10: 4
  127. 11-15: 3
  128. 16-20: 2
  129. 21-25: 1
  130.  
  131. weighted_random_easy:
  132. # This Strategy Preset controls Weighted Random Bias.
  133. name: 'LVLling Strategy - Weighted Random Bias EASY DIFFICULTY'
  134. strategies:
  135. weighted-random:
  136. 1-2: 5
  137. 3-4: 4
  138. 5-6: 3
  139. 7-8: 2
  140. 9-10: 1
  141.  
  142. player_Levelling:
  143. # This Strategy Preset controls the player-stat based levelling system.
  144. name: 'LVLling Strategy - Player Based NORMAL DIFFIULTY'
  145. strategies:
  146. player-levelling:
  147. match-level: false
  148. use-player-max-level: false
  149. decrease-level: true
  150. player-level-scale: 1.0
  151. level-cap: 250
  152. tiers:
  153. 1-25: 25-49
  154. 26-50: 50-99
  155. 51-75: 100-149
  156. 76-100: 150-199
  157. 101-150: 200-250
  158. variable: '%ecoskills_total_skill_level%'
  159.  
  160. apply_LevellingVariance:
  161. # This Strategy Preset controls the random level variance applied.
  162. name: 'LVLling Strategy - Apply Variance'
  163. strategies:
  164. max-random-variance: 2
  165.  
  166. ycoord_Levelling:
  167. # This Strategy Preset controls Y-Coordinate-Levelling.
  168. name: 'LVLling Strategy - Y-LVLling'
  169. strategies:
  170. y-coordinate:
  171. start: 100
  172. end: 20
  173. period: 0
  174.  
  175. allowed_worlds:
  176. # This controls the allowed worlds to apply levels too.
  177. name: 'Excluded Worldlist'
  178. conditions:
  179. worlds:
  180. allowed-list: ['*']
  181. # excluded-list: ['world_the_end']
  182.  
  183. the_end_hard_difficulty:
  184. name: 'The End HARD Difficulty Multipliers'
  185. apply-settings:
  186. minLevel: 1
  187. maxLevel: 250
  188. multipliers:
  189. max-health: 8.0
  190. movement-speed: 0.25
  191. attack-damage: 3.5
  192. ranged-attack-damage: 2.75
  193. creeper-blast-damage: 1.25
  194. follow-range: 0.25
  195. item-drop: 3
  196. xp-drop: 5
  197. armor-bonus: 0.3
  198. armor-toughness: 0.3
  199. attack-knockback: 0.5
  200. knockback-resistance: 0.5
  201. zombie-spawn-reinforcements: 0.45
  202.  
  203. creeper-max-damage-radius: 5
  204. tiered-coloring:
  205. 1-49: '&#22E76B' #Green
  206. 50-99: '&#528CFF' #Blue
  207. 100-149: '&#FFCD56' #Yellow
  208. 150-199: '&#F2003D' #Red
  209. 200-250: '&#B447FF' #Purple
  210. default: '&#FFFFFF' #White
  211. health-indicator:
  212. scale: 8
  213. max: 5
  214. merge: true
  215.  
  216. nether_hard_difficulty:
  217. name: 'Nether HARD Difficulty Multipliers'
  218. apply-settings:
  219. minLevel: 1
  220. maxLevel: 250
  221. multipliers:
  222. max-health: 8.0
  223. movement-speed: 0.25
  224. attack-damage: 3.5
  225. ranged-attack-damage: 2.75
  226. creeper-blast-damage: 1.25
  227. follow-range: 0.25
  228. item-drop: 3
  229. xp-drop: 5
  230. armor-bonus: 0.3
  231. armor-toughness: 0.3
  232. attack-knockback: 0.5
  233. knockback-resistance: 0.5
  234. zombie-spawn-reinforcements: 0.45
  235.  
  236. creeper-max-damage-radius: 5
  237. tiered-coloring:
  238. 1-49: '&#22E76B' #Green
  239. 50-99: '&#528CFF' #Blue
  240. 100-149: '&#FFCD56' #Yellow
  241. 150-199: '&#F2003D' #Red
  242. 200-250: '&#B447FF' #Purple
  243. default: '&#FFFFFF' #White
  244. health-indicator:
  245. scale: 8
  246. max: 5
  247. merge: true
  248.  
  249. hard_difficulty:
  250. name: 'HARD Difficulty Multipliers'
  251. apply-settings:
  252. minLevel: 1
  253. maxLevel: 250
  254. multipliers:
  255. max-health: 8.0
  256. movement-speed: 0.25
  257. attack-damage: 3.5
  258. ranged-attack-damage: 2.75
  259. creeper-blast-damage: 1.25
  260. follow-range: 0.25
  261. item-drop: 3
  262. xp-drop: 5
  263. armor-bonus: 0.3
  264. armor-toughness: 0.3
  265. attack-knockback: 0.5
  266. knockback-resistance: 0.5
  267. zombie-spawn-reinforcements: 0.45
  268.  
  269. creeper-max-damage-radius: 5
  270. tiered-coloring:
  271. 1-49: '&#22E76B' #Green
  272. 50-99: '&#528CFF' #Blue
  273. 100-149: '&#FFCD56' #Yellow
  274. 150-199: '&#F2003D' #Red
  275. 200-250: '&#B447FF' #Purple
  276. default: '&#FFFFFF' #White
  277. health-indicator:
  278. scale: 8
  279. max: 5
  280. merge: true
  281.  
  282. nametag_using_indicator:
  283. # This controls the nametag, where the health is displayed using %health-indicator%
  284. name: 'Nametag - Health Indicator'
  285. apply-settings:
  286. nametag: '&8&l༺ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded% %tiered%%heart_symbol% &r%health-indicator% &8&l༻'
  287. health-indicator:
  288. indicator: '█'
  289. indicator-half: '▌'
  290. colored-tiers:
  291. tier-1: '&#22E76B' #Green
  292. tier-2: '&#528CFF' #Blue
  293. tier-3: '&#FFCD56' #Yellow
  294. tier-4: '&#FE803C' #Orange
  295. tier-5: '&#F2003D' #Red
  296. tier-6: '&#B447FF' #Purple
  297. default: '&#FFFFFF' #White
  298. merge: true
  299.  
  300. nametag_using_numbers:
  301. # This controls the nametag, where the health is displayed using %entity-health-rounded%
  302. name: 'Nametag - Health Numerical'
  303. apply-settings:
  304. nametag: '&8&l༺ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded%&8/&f%entity-max-health-rounded% %tiered%%heart_symbol% &8&l༻'
  305.  
  306.  
  307. # +-------------------------------------------------------------------------------------------LM3
  308. # + +LM3
  309. # + L O W E S T P R I O R I T Y +LM3
  310. # + Section 03 - Default Rules +LM3
  311. # + +LM3
  312. # + This section sets the minimum required information for LevelledMobs to function! +LM3
  313. # + Much of this is managed by the PRESETS system, however a few configuration lines are +LM3
  314. # + listed individually as well. If you need help understanding the DEFAULT RULES, +LM3
  315. # + read the official LevelledMobs Wiki! +LM3
  316. # + https://github.com/lokka30/LevelledMobs/wiki/Documentation---rules.yml#default-rule +LM3
  317. # + +LM3
  318. # +-------------------------------------------------------------------------------------------LM3
  319. default-rule:
  320. use-preset:
  321. - allowed_worlds
  322. - nametag_using_numbers
  323. # - nametag_using_indicator
  324. - hard_difficulty
  325. # - normal_difficulty
  326. # - easy_difficulty
  327. # - apply_LevellingVariance
  328. # - weighted_random_hard
  329. # - weighted_random_normal
  330. # - weighted_random_easy
  331. # - spawn_Levelling
  332. # - blended_Levelling
  333. # - ycoord_Levelling
  334. # - random_Levelling
  335. - player_Levelling
  336.  
  337. conditions:
  338. allowed-spawn-reasons:
  339. excluded-list: ['SPAWNER']
  340.  
  341. level-plugins:
  342. DANGEROUS_CAVES: false
  343. ECO_BOSSES: false
  344. MYTHIC_MOBS: false
  345. ELITE_MOBS: false
  346. ELITE_MOBS_NPCS: false
  347. ELITE_MOBS_SUPER_MOBS: false
  348. INFERNAL_MOBS: false
  349. CITIZENS: false
  350. SHOPKEEPERS: false
  351. SIMPLE_PETS: false
  352.  
  353. # apply-above-y: 64
  354. # apply-below-y: 59
  355. # min-distance-from-spawn: 1000
  356. # max-distance-from-spawn: 5000
  357.  
  358. mob-customname-status: EITHER
  359. mob-tamed-status: EITHER
  360.  
  361. apply-settings:
  362. sunlight-intensity: 5
  363.  
  364. entity-name-override:
  365. # HUSK: ['Husk', 'Desert Zombie', 'Lost Soul', 'Dessicated Corpse']
  366. # SKELETON: ['Bones', 'Billy Bones', 'Verta Brae']
  367. # PILLAGER: ['Raider', 'Barbarian']
  368.  
  369. creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%displayname%'
  370. nametag-placeholder-levelled: ''
  371. nametag-placeholder-unlevelled: ''
  372. nametag-visible-time: 1000
  373. nametag-visibility-method: ['TARGETED', 'ATTACKED', 'TRACKING']
  374.  
  375. baby-mobs-inherit-adult-setting: true
  376. level-inheritance: true
  377. passenger-match-level: false
  378.  
  379. use-custom-item-drops-for-mobs: false
  380.  
  381.  
  382. # +-------------------------------------------------------------------------------------------LM3
  383. # + +LM3
  384. # + H I G H E S T P R I O R I T Y +LM3
  385. # + Section 04 - Custom Rules +LM3
  386. # + +LM3
  387. # + This section applies CUSTOM RULES, or exceptions, to the DEFAULT RULE. These rules +LM3
  388. # + modify the DEFAULT RULE to achieve your desired effect. Establish a CONDITION to +LM3
  389. # + check for, then set either a STRATEGY or APPLY-SETTINGS when the CONDITION is met. +LM3
  390. # + If you need help understanding CUSTOM RULES, read the official LevelledMobs Wiki! +LM3
  391. # + https://github.com/lokka30/LevelledMobs/wiki/Documentation---rules.yml#custom-rules +LM3
  392. # + +LM3
  393. # +-------------------------------------------------------------------------------------------LM3
  394. custom-rules:
  395. - enabled: true
  396. priority: 1
  397. name: 'CR - NoLevel All Passive + EntityTypes'
  398. use-preset: allowed_worlds
  399. conditions:
  400. entities:
  401. allowed-groups: ['all_passive_mobs']
  402. allowed-list: ['BABY_', 'ENDER_DRAGON', 'WITHER', 'VILLAGER', 'ZOMBIE_VILLAGER', 'WANDERING_TRADER', 'PHANTOM', 'BAT', 'RAVAGER']
  403. apply-settings:
  404. maxLevel: 0
  405.  
  406. - enabled: true
  407. name: 'CR - Custom Nether Levelling'
  408. use-preset: nether_hard_difficulty
  409. conditions:
  410. worlds:
  411. allowed-list: ['NormalSpawn_nether']
  412.  
  413. - enabled: true
  414. name: 'CR - Custom End Levelling'
  415. use-preset: the_end_hard_difficulty
  416. conditions:
  417. worlds:
  418. allowed-list: ['world_the_end']
  419.  
  420. - enabled: false
  421. name: 'CR - Custom Entity Attributes'
  422. use-preset: allowed_worlds
  423. apply-settings:
  424. multipliers:
  425. custom-mob-level:
  426. ENDERMAN:
  427. max-health: 4.0
  428. # movement-speed: 0.0
  429. # SILVERFISH:
  430. # max-health: 0.0
  431. # movement-speed: 0.0
  432. # CREEPER:
  433. # movement-speed: 0.025
  434. # WITHER_SKELETON:
  435. # max-health: 1.0
  436.  
  437. - enabled: true
  438. name: 'CR - Custom Zombie Piglin Levelling'
  439. conditions:
  440. worlds:
  441. allowed-list: ['world_nether']
  442. entities:
  443. allowed-list: ['ZOMBIFIED_PIGLIN']
  444. strategies:
  445. random: true
  446. apply-settings:
  447. minLevel: 1
  448. maxLevel: 5
  449. multipliers:
  450. custom-mob-level:
  451. ZOMBIFIED_PIGLIN:
  452. # max-health: 1.0
  453. # movement-speed: 0.25
  454. # attack-damage: 0.5
  455. # ranged-attack-damage: 0.0
  456. item-drop: 0.5
  457. xp-drop: 1.0
  458. tiered-coloring:
  459. 1-5: '&#22E76B' #Green
  460.  
  461.  
  462. # +-------------------------------------------------------------------------------------------LM3
  463. # + +LM3
  464. # + Section 05 - Advanced Message Settings +LM3
  465. # + DO NOT EDIT BEYOND HERE WITHOUT DEVELOPER APPROVAL +LM3
  466. # + +LM3
  467. # +-------------------------------------------------------------------------------------------LM3
  468. file-version: 2
  469.  
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