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- Log file open, 02/11/15 12:08:51
- LogInit:Display: Running engine for game: DomeProjection
- LogInit: Version: 4.7.0-2437476+++depot+UE4-Releases+4.7
- LogInit: API Version: 2437476
- LogInit: Compiled (64-bit): Feb 8 2015 23:34:56
- LogInit: Compiled with Visual C++: 18.00.21005.01
- LogInit: Build Configuration: DebugGame
- LogInit: Branch Name: ++depot+UE4-Releases+4.7
- LogInit: Command line: /Temp/Autosaves/Game/StarterContent/UEDPCMinimal_Default -game -PIEVIACONSOLE -ResX=7680 -ResY=1080 -Multiprocess -debug -fullscreen
- LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- [2015.02.11-11.08.51:263][ 0]LogTaskGraph: Started task graph with 3 named threads and 7 total threads.
- [2015.02.11-11.08.51:340][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- [2015.02.11-11.08.51:357][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2015.02.11-11.08.51:366][ 0]LogInit: Object subsystem initialized
- [2015.02.11-11.08.51:368][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'r.SceneCaptureResizeMethod = 1'
- [2015.02.11-11.08.51:368][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/DomeProjection 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.02.11-11.08.51:368][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
- [2015.02.11-11.08.51:368][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/DomeProjection 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.02.11-11.08.51:368][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
- [2015.02.11-11.08.51:368][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/DomeProjection 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.02.11-11.08.51:368][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
- [2015.02.11-11.08.51:368][ 0]LogInit: Selected Device Profile: [Windows]
- [2015.02.11-11.08.51:368][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2015.02.11-11.08.51:372][ 0]LogInit: Computer: MECHAMANIAGAME
- [2015.02.11-11.08.51:372][ 0]LogInit: User: Bart
- [2015.02.11-11.08.51:372][ 0]LogInit: CPU Page size=4096, Cores=6
- [2015.02.11-11.08.51:372][ 0]LogInit: High frequency timer resolution =3.222724 MHz
- [2015.02.11-11.08.51:372][ 0]LogMemory: Memory total: Physical=15.8GB (16GB approx) Virtual=8192.0GB
- [2015.02.11-11.08.51:373][ 0]LogMemory: Platform Memory Stats for Windows
- [2015.02.11-11.08.51:373][ 0]LogMemory: Process Physical Memory: 48.37 MB used, 48.37 MB peak
- [2015.02.11-11.08.51:373][ 0]LogMemory: Process Virtual Memory: 27.37 MB used, 27.37 MB peak
- [2015.02.11-11.08.51:373][ 0]LogMemory: Physical Memory: 5216.66 MB used, 16211.84 MB total
- [2015.02.11-11.08.51:373][ 0]LogMemory: Virtual Memory: 280.20 MB used, 8388608.00 MB total
- [2015.02.11-11.08.51:407][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 (Feature Level 11_0)
- [2015.02.11-11.08.51:407][ 0]LogD3D11RHI: Adapter has 3972MB of dedicated video memory, 0MB of dedicated system memory, and 7849MB of shared system memory, 1 output[s]
- [2015.02.11-11.08.51:407][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2015.02.11-11.08.51:415][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2015.02.11-11.08.51:423][ 0]LogD3D11RHI: Async texture creation enabled
- [2015.02.11-11.08.51:482][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
- [2015.02.11-11.08.51:647][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
- [2015.02.11-11.08.53:930][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.02.11-11.08.54:445][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.02.11-11.08.54:501][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2015.02.11-11.08.54:612][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 39MB C:/Users/Bart/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
- [2015.02.11-11.08.54:613][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bart/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
- [2015.02.11-11.08.54:613][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/DomeProjection 4.7/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.02.11-11.08.54:613][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2015.02.11-11.08.54:727][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
- [2015.02.11-11.08.54:738][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Bart/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2015.02.11-11.08.54:877][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
- [2015.02.11-11.08.55:049][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2015.02.11-11.08.55:049][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2015.02.11-11.08.55:427][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2015.02.11-11.08.55:770][ 0]LogWindowsMoviePlayer: Unable to load movie: E:/Unreal Projects/DomeProjection 4.7/Content/Movies/Default_Startup.mp4
- [2015.02.11-11.08.55:912][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
- [2015.02.11-11.08.55:912][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
- [2015.02.11-11.08.55:952][ 0]SourceControl: Info Source control is disabled
- [2015.02.11-11.08.55:952][ 0]SourceControl: Info Source control is disabled
- [2015.02.11-11.08.55:952][ 0]SourceControl: Info Source control is disabled
- [2015.02.11-11.08.55:969][ 0]SourceControl: Info Source control is disabled
- [2015.02.11-11.08.56:051][ 0]LogObj: 24089 objects as part of root set at end of initial load.
- [2015.02.11-11.08.56:051][ 0]LogUObjectAllocator: 5017224 out of 0 bytes used by permanent object pool.
- [2015.02.11-11.08.56:117][ 0]LogAutomationTest:Warning: ERR: Transient text cannot be serialized "Testing Transient serialization detection".
- [2015.02.11-11.08.56:117][ 0]LogEngine: Initializing Engine...
- [2015.02.11-11.08.58:241][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [2015.02.11-11.08.58:261][ 0]LogInit: FAudioDevice initialized.
- [2015.02.11-11.08.58:269][ 0]LogInit: Texture streaming: Enabled
- [2015.02.11-11.08.58:342][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2015.02.11-11.08.58:342][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.0-2437476+++depot+UE4-Releases+4.7
- [2015.02.11-11.08.58:342][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.0-2437476+++depot+UE4-Releases+4.7
- [2015.02.11-11.08.58:343][ 0]LogAnalytics: SetUserId ed4ed95d4a4f75431cee7e99fae39df9|b6bb47ca04754f60b08da5e8b32c4034|4610f77b-a82c-44b7-a941-c4d7e150749a
- [2015.02.11-11.08.58:343][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
- [2015.02.11-11.08.58:384][ 0]LogNet: Browse: /Temp/Autosaves/Game/StarterContent/UEDPCMinimal_Default?Name=Player
- [2015.02.11-11.08.58:384][ 0]LogLoad: LoadMap: /Temp/Autosaves/Game/StarterContent/UEDPCMinimal_Default?Name=Player
- [2015.02.11-11.08.58:399][ 0]LogMemory: Platform Memory Stats for Windows
- [2015.02.11-11.08.58:399][ 0]LogMemory: Process Physical Memory: 286.00 MB used, 295.23 MB peak
- [2015.02.11-11.08.58:399][ 0]LogMemory: Process Virtual Memory: 246.30 MB used, 256.68 MB peak
- [2015.02.11-11.08.58:399][ 0]LogMemory: Physical Memory: 5406.46 MB used, 16211.84 MB total
- [2015.02.11-11.08.58:399][ 0]LogMemory: Virtual Memory: 700.68 MB used, 8388608.00 MB total
- [2015.02.11-11.08.58:399][ 0]LogMemory:
- [2015.02.11-11.08.58:399][ 0]Allocator Stats for TBB: (not implemented)
- [2015.02.11-11.08.58:956][ 0]LogWorld: Game class is 'MainGameModeBP_C'
- [2015.02.11-11.08.59:000][ 0]LogAIModule: Creating AISystem for world Minimal_Default
- [2015.02.11-11.08.59:001][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- [2015.02.11-11.08.59:001][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- [2015.02.11-11.08.59:001][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- [2015.02.11-11.08.59:001][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- [2015.02.11-11.08.59:001][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- [2015.02.11-11.08.59:001][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- [2015.02.11-11.08.59:001][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- [2015.02.11-11.08.59:001][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- [2015.02.11-11.08.59:008][ 0]LogWorld: Bringing World /Temp/Autosaves/Game/StarterContent/UEDPCMinimal_Default.Minimal_Default up for play (max tick rate 0) at 2015.02.11-12.08.59
- [2015.02.11-11.08.59:009][ 0]LogWorld: Bringing up level for play took: 0.008744
- [2015.02.11-11.08.59:010][ 0]General:Warning: Failed to find first child actor on parent: DomeBp_C_1, with class type: Camera
- [2015.02.11-11.09.06:879][ 0]LogInit:Display: Game Engine Initialized.
- [2015.02.11-11.09.07:218][ 0]LogLoad: Full Startup: 16.67 seconds (BP compile: 0.05 seconds)
- [2015.02.11-11.09.07:319][ 0]LogRenderer:Warning: Reallocating scene render targets to support 2048x2048 (Frame:1).
- [2015.02.11-11.09.07:371][ 0]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 471/400 MB (ok in editor, bad on fixed memory platform)
- [2015.02.11-11.09.07:414][ 1]LogRenderer:Warning: Reallocating scene render targets to support 7680x2048 (Frame:2).
- [2015.02.11-11.09.07:471][ 3]LogRenderer:Warning: Reallocating scene render targets to support 7680x4096 (Frame:2).
- [2015.02.11-11.09.07:917][ 3]LogRenderer:Warning: Reallocating scene render targets to support 7680x7680 (Frame:2).
- [2015.02.11-11.09.34:845][ 5]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
- [2015.02.11-11.09.40:900][ 6]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
- at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:151
- with error DXGI_ERROR_DEVICE_REMOVED
- [2015.02.11-11.09.50:649][ 6]LogWindows: FPlatformMisc::RequestExit(1)
- [2015.02.11-11.09.50:649][ 6]Log file closed, 02/11/15 12:09:50
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