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- local bhop = { }
- bhop.MetaPlayer = FindMetaTable( "Player")
- bhop.oldKeyDown = bhop.MetaPlayer['KeyDown']
- bhop.On = true
- bhop.SOn = true
- bhop.Hooks = { hook = { }, name = { } }
- bhop.jump = false
- function bhop.AddHook(hookname, name, func)
- table.insert( bhop.Hooks.hook, hookname )
- table.insert( bhop.Hooks.name, name )
- hook.Add( hookname, name, func ) --Hopefully you have something better
- end
- bhop.MetaPlayer['KeyDown'] = function( self, key )
- if self ~= LocalPlayer() then return end
- if (key == IN_MOVELEFT) and bhop.left then
- return true
- elseif (key == IN_MOVERIGHT) and bhop.right then
- return true
- elseif (key == IN_JUMP) and bhop.jump then
- return true
- else
- return bhop.oldKeyDown( self, key )
- end
- end
- local oldEyePos = LocalPlayer():EyeAngles()--This is to see where player is looking
- function bhop.CreateMove( cmd )
- bhop.jump = false
- if (cmd:KeyDown( IN_JUMP )) then
- if (not bhop.jump) then
- if (bhop.On and not LocalPlayer():OnGround()) then --Bhop here
- cmd:RemoveKey( IN_JUMP )
- end
- else
- bhop.jump = false
- end
- if(bhop.SOn ) then--auto strafer
- local traceRes = LocalPlayer():EyeAngles()
- if( traceRes.y > oldEyePos.y ) then --If you move your mouse left, walk left, if you're jumping
- oldEyePos = traceRes
- cmd:SetSideMove( -1000000 )
- bhop.left = true
- bhop.right = false
- elseif( oldEyePos.y > traceRes.y ) then --If you move your mouse right, move right, while jumping
- oldEyePos = traceRes
- cmd:SetSideMove( 1000000 )
- bhop.right = true
- bhop.left = false
- end
- end
- elseif (not bhop.jump) then
- bhop.jump = true
- end
- end
- bhop.AddHook( "CreateMove", tostring(math.random(0, 133712837)), bhop.CreateMove )--add the hook
- concommand.Add( "bhop", function () --Toggler
- bhop.On = not bhop.On
- local state = "off"
- if bhop.On then state = "on" end
- print("Bhop ".. state)
- end)
- concommand.Add( "bhop_strafe", function ()
- bhop.SOn = not bhop.SOn
- local state = "off"
- if bhop.SOn then state = "on" end
- print("Strafe ".. state)
- end)
- concommand.Add("bhop_unload", function()
- for i = 1, #bhop.Hooks.hook do
- hook.Remove( bhop.Hooks.hook[i], bhop.Hooks.name[i] )
- print( "Unhooked "..bhop.Hooks.hook[i].." using name "..bhop.Hooks.name[i] )
- end
- concommand.Remove("bhop_strafe")
- concommand.Remove("bhop")
- concommand.Remove( "bhop_unload" )
- bhop = nil
- print("Bhop unloaded")
- end)
- print("Bhop loaded\nMade by LordOfGears2, enjoy. \nLeave feedback, please\n\n\n")
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