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Ocelot5836

Packet Base

Sep 21st, 2017
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  1. package com.ocelot.game.net.packet;
  2.  
  3. import com.ocelot.game.net.GameClient;
  4. import com.ocelot.game.net.GameServer;
  5.  
  6. public class Packet00Login extends Packet {
  7.  
  8. private String username;
  9.  
  10. public Packet00Login(byte[] data) {
  11. super(00);
  12. this.username = readData(data);
  13. }
  14.  
  15. public Packet00Login(String username) {
  16. super(00);
  17. this.username = username;
  18. }
  19.  
  20. @Override
  21. public void writeData(GameClient client) {
  22. client.sendData(getData());
  23. }
  24.  
  25. @Override
  26. public void writeData(GameServer server) {
  27. server.sendDataToAllClients(getData());
  28. }
  29.  
  30. @Override
  31. public byte[] getData() {
  32. return ("00" + this.username).getBytes();
  33. }
  34.  
  35. public String getUsername() {
  36. return username;
  37. }
  38. }
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