Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- The following is a somewhat lengthy review of MOTHER, a Famicom
- (Nintendo) game which probably won't be available in the US until next
- year. Some personal "history" relating to the game will be posted
- separately. I should note that the Japanese title of the game is
- MOTHER in roman capital letters, which is why I use them as well. I
- have a feeling the name will be changed for the US release, which will
- be a real shame. Kyoko Watanabe is often implied here by the use of
- "we"; she has pretty much the same opinion about the game, and if
- anything feels even more strongly toward it.
- *** MOTHER (Nintendo/Shigesato Itoi) Released 7/27/89. 6500 yen.
- 3M ROM + 64K RAM
- SUMMARY
- A modern day role-playing game set in a mythical USA. Scenario writer
- Shigesato Itoi, together with Shigeru Miyamoto's design team (of Super
- Mario Bros. and Zelda fame) and music by Keiichi Suzuki and Hirokazu
- Tanaka, create a beautiful fantasy world to get lost in. The
- advertisement for this game boldly says "Guaranteed Masterpiece."
- They are not exaggerating. Along with SMB3 this is the best video
- game we've ever played. Rating: 10+
- BACKGROUND STORY (loosely translated from the rulebook)
- "The Strange Story of Great-grandfather and Me"
- In the early 1900's, in a rural area of America, a shadow like black
- clouds fell, and a married couple disappeared. The husband's name
- was George; his wife was Maria.
- People grieved at their loss, but nothing could be done except to
- pray. Perhaps this prayer was answered, because two years later
- George unexpectedly returned to his home. However he said nothing
- about where he had gone or what he had done. As they watched George
- devote himself to some mysterious research, people spread rumors about
- him.
- But as time went on the rumors decreased. The one thing people didn't
- forget was that Maria had never returned....
- It is now 1988.
- "It's terrible! It's terrible!"
- What is terrible? In Mini's room a table lamp is rattling and
- moving around, and in Mimi's room a Kewpie doll is flying around, so
- is something even more terrible happening?
- Is it still my duty to protect my younger sisters? I'm only 12
- years old, but the only man in the house. I have to protect the
- three women here. Come to think of it, where's my mom?
- Whew. Somehow the house has become quiet again. Mom, who had been
- nervous, has also settled down. Ah! Let's call Dad.
- "That was a poltergeist. I think your great-grandfather had been doing
- research in psychic powers (PSI). If you look in the basement perhaps
- you'll understand."
- Dad is reliable after all. But he did forget one thing, the
- location of the key to the basement. However I figured it out
- quickly.
- In the basement I found Great-grandfather's diary, and some
- seemingly useful things. What could I use them for?
- I've made up my mind. With my strength I will discover the origin
- of these strange occurences, and protect Mom, Mini, and Mimi.
- THE GAME
- MOTHER begins with a rather cinematic opening, which ends with the
- single line "1988. On the outskirts of the town of Mother's Day."
- You begin as the boy in your room when the poltergeist strikes. And
- from there you embark on your journey....
- MOTHER is a role-playing game, and essentially follows the mechanics
- of other games in this genre, but differs from them in many ways. One
- strong point is the scenario by Shigesato Itoi, a rather famous writer
- in Japan. Although a somewhat strange and disjointed story, it is
- extremely imaginative and enjoyable. The game design is by Itoi and
- the production by Shigeru Miyamoto, who also did the Super Mario and
- Zelda series. As one would expect, the sense of fantasy and childhood
- wonder is extremely high. You really feel a part of this world.
- Your journey first takes you to the town of Mother's Day, where you
- find other strange things have been happening: a girl living near your
- house has gotten lost in the graveyard, and animals in a nearby zoo
- have gone crazy and escaped. You continue onward to other towns with
- whimsical names like Thanksgiving, Easter, and Snowman as the mystery
- increases. Along the way you solve puzzles, build up your strength,
- and meet some friends that follow along to help, including a nerdy
- coward who loves to play with rockets and other toys, a girl with
- psionic powers, and bully from a gang. There are mini-stories, plenty
- of good humor, and many many beautiful surprises. One great thing
- about the game is the numerous subtle touches that really make it a
- work of art. And eventually you may even understand what the title
- means....
- GRAPHICS AND MUSIC
- The graphics and music of MOTHER are the best I have seen in any game
- on any system. Of course the Famicom cannot provide as good
- resolution or as good sound quality as other systems; nonetheless
- these aspects are unsurpassed. What makes them so good is not only
- their artistic quality, but also that they combine with each other and
- the other aspects of the game perfectly, creating an overall mood
- which is incredible.
- The graphics are extremely colorful and cheerful for the most part,
- and the outdoor scenes especially are striking. But they can also be
- very dark and mysterious; check out for example the staircase in the
- graveyard. I should note that unlike other games one does not enter a
- town and have it expand in size; everything is on the same scale in
- the game, which makes the world seem particularly huge. The graphics
- are usually 3/4 perspective, rather abstract and somewhat "cute".
- It's impossible to describe them; they really must be seen.
- The music too is beautiful. There is different music for each major
- area, and it sets the mood perfectly. The music itself is excellent,
- and we would often return to areas just to hear the music. It was
- composed by Keiichi Suzuki (of the group Moonriders) and Hirokazu
- Tanaka (perhaps an in-house composer) and every piece is excellent. A
- lot of work must have gone into the music, as most of it was also
- written as pop songs which appear on the soundtrack album (which also
- contains over 16 minutes of background music from the game). The
- album is well worth getting on its own, and I listened to it more than
- anything else over this past summer.
- DETAILS
- As far as mechanics go MOTHER is a fairly typical RPG. The basic
- action of the game involves solving puzzles, fighting monsters to gain
- experience and money, and exploring new areas. I wouldn't say any of
- the puzzles were really hard; we did get stuck in one place near the
- end but it turned out we had missed something fairly obvious (although
- some people who helped us said it wasn't obvious to them either at
- first). Usually there are several different paths to explore at any
- time, and the game is fairly non-linear. But it is carefully planned
- out and there are tasks that must be performed in order to continue.
- Mostly the joy of playing the game comes from exploring the world and
- discovering more of the story, as well as small but truly wonderful
- events that occur along the way. We want to play again just to
- experience these events.
- Instead of spells, the hero, as well as a girl he meets later and many
- of the monsters, can use PSI powers. You start with telepathy, useful
- in several places, and get others that help attack, defend, heal, and
- so forth. By far our favorite was teleportation which is really fun
- to use, and very funny when it doesn't work! Another great way to get
- around quickly is to take the train, which turns corners with amazing
- agility, and has some excellent music. And what's this people are
- saying you can do with the bread...?
- My least favorite part of any RPG is combat, and MOTHER is no
- exception. However they do try to make combat as painless as
- possible. You have a wide variety of options, can attempt to run away
- at any time (which sometimes doesn't work, although there is a PSI power
- "dimension slip" which almost always works), attack, use items or PSI
- powers, and even check the enemies' strength. If you make a mistake
- you can backtrack. One really nice feature is "auto"; if you are
- feeling lazy just select this and the computer will do the entire
- battle for you! This isn't always recommended as it sometimes makes
- some poor choices.
- There is a wide variety of monsters, many of them somewhat silly (such
- as the "mad truck" which attacks with its exhaust fumes and tries to
- run you over) and many with special abilities (some even laugh at you
- or chide you, and one annoying one steals your things) including PSI
- powers of their own. Up to four can attack you at once, and you can
- have several people in your party. There are only about three pieces
- of background music for combat and only one is particularly good (the
- one for "oniisan" (young man), who would probably be "hippie" in the
- US version); this was the only music we got tired of. The main
- complaint about combat is that it happens too often when you are
- trying to explore sometimes, and it can be annoying. When you defeat
- the monsters you get experience, sometimes find an item, and instead
- of receiving money your father deposits the money into your bank
- account, so you have to go to an ATM to get it.
- You also rely on your dad to save the game, which you can do by
- calling him; he'll also say how much money you have in the bank and
- how much experience you need for the next level. The cartridge allows
- up to three games to be saved (and you can make copies of a single
- game) but our cartridge was defective and sometimes erased the second
- or third game. Apparently this is not a general defect, though. If
- you play too long Dad will even call up (no matter where you are!) and
- suggest it is time for a rest.
- One of the nicest things about the game is when you die. (Actually
- you and everyone else never "die" in the game; rather you "become
- unconcious" or "stop moving" or whatever.) Along with going to a
- somewhat striking scene, you lose almost nothing and simply return to
- the last point at which you called your father. To be precise the
- only thing you lose is half the money carried with you as well as all
- your PSI points; the money in your account as well as any experience
- gained is all intact. So "dying" is not such a traumatic experience,
- and can even be used as a means of transportation.
- At towns you will usually find multi-story department stores with an
- ATM and phone as well as several shops, a hospital, perhaps a
- fast-food restaurant, and of course many people to give you clues or
- just say amusing things. You can use a map which points out your
- location as well as the major towns and most (but not all) of the
- interesting spots you will need to visit. The rulebook (which folds
- out to one big sheet) also has a map on the back. The rulebook itself
- is quite short by US standards; it gives the a reasonable amount of
- useful information but there are still many things you need to figure
- out on your own.
- There is just too much to say about this game; I've left out a lot but
- the joy is discovering it for yourself. I will warn though that the
- ending was quite disappointing, probably because we were expecting
- something really amazing. I don't think it gives away too much to say
- that it is essentially "to be continued." This would be fine--we
- would be ecstatic to play the the sequel--but I have heard nothing
- about this coming out and it is over a year after MOTHER has been
- released. I will be really upset if they decide never to bring it
- out. In any case, except for the tedium of combat, we are looking
- forward to playing again. It is more than good enough to play several
- times, and it was quite sentimental to watch a friend play through the
- beginning again.
- As for when the game is due in the US, I can't say for sure but
- Nintendo Power implied it would be sometime in 1991, let's hope in the
- early part (perhaps in Spring, a year after SMB3?). I have a feeling
- several things will be changed, because although the game is set in
- America it is really quite Japanese, but it will be interesting to see
- what happens. For people like me who can't wait, certainly the
- Japanese version is well worth buying (you need a Famicom also though
- as it won't play on the NES) but you should know a fair amount of
- Japanese. I had two years of courses and lived in Japan for the
- summer and still found it tough going, but enormous fun.
- CONCLUSION
- Certainly not everyone will be as thrilled with this game as we were.
- But if you enjoyed Miyamoto's earlier creations such as Super Mario
- Bros. 3 and The Legend of Zelda, you should love this game. Not a
- perfect game, but it is so good in so many ways that it deserves a 10+
- on the 1 to 10 scale.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement