Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ERROR: DMA memory 0x%x is not aligned to a quad word\n
- Associated anim %s with model %s\n
- ASSERT File:%s Line:%d\n
- Block outside of memory
- MemoryHeap corrupt
- Block outside of memory
- Trying to damage component %d of %s\n
- m_bSirenOrAlarm toggled to %d\n
- CarNode missing: %d %d\n
- Done Initing waterlevels\n
- THIS SHOULDN@T HAPPEN TOO OFTEN\n
- CREATED EMERGENCY VEHICLE\n
- fout\n
- ^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n
- Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
- Modelindex of cullprit: %d\n
- Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
- Link from object %d to %d (MIs)\n
- NumNodes:%d Accounted for:%d\n
- GraphType:%d. FloodFill groups:%d\n
- Single ped node: %f %f %f\n
- Single car node: %f %f %f (%d)\n
- PreparePathData\n
- ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n
- ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d MI:%d)\n
- ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d MI:%d)\n
- Done with PreparePathData\n
- FileSize:%d\n
- Playback out of sync\n
- &&&&&&&&&&&&&Creating player: %d\n
- Plane Model Id is %d\n
- error: sceSifBindRpc Sampman\n
- sampman_RPCinit failed\n
- SAMPMAN INIT failed (rpc)\n
- error: sceSifBindRpc \n
- music_RPCinit failed\n
- MUSIC INIT failed (rpc)\n
- Arraymarker %i \n
- Path zero %i \n
- %d:%s txd has been set to generic\n
- REMOVE frontend\n
- LOAD frontend\n
- Largest free block before tidy %d\n
- Largest free block after tidy %d\n
- ERROR: DMA memory 0x%x is not aligned to a quad word\n
- Into TheGame!!!\n
- Couldn't load the plugins for some reason\n
- Couldn't attach world plugin\n
- Couldn't attach RpSkin plugin\n
- Couldn't attach node name plugin\n
- Couldn't attach visibility plugins\n
- Couldn't attach RpAnimBlend plugin\n
- Couldn't attach RpMatFX plugin\n
- Loading %s\n
- Can't Load Module %s\n
- pools have beem cleared \n
- Shutdown pool started\n
- Shutdown pool done\n
- CopPursuit total messed up: re-setting\n
- CopPursuit pointer list messed up: re-sorting\n
- THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n
- STUCK: Final Step: Player Entity %d Is Stuck\n
- Size of this thing:%d needs increasing\n
- %s:Collision volume too big\n
- Finish loading %s\n
- Start loading %s\n
- CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n
- Couldn't find a police restart zone near the player\n
- Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n
- Start load scene\n
- End load scene\n
- FUCKFUCKFUCK\n
- Failed to load %s\n
- failed to load %s because TXD %s is not in memory\n
- Failed to load %s.txd\n
- Failed to load %s.dff\n
- model %s took %d ms\n
- txd %s took %d ms\n
- Didn't delete island because it was being rendered\n
- %s appears more than once in GTA3.DIR\n
- Txd %s appears more than once in GTA3.DIR\n
- PreloadCutSceneMusic: Waiting on track stopping\n
- PreloadCutSceneMusic: Track stopped\n
- *** UNKNOWN CAR COLOUR %d *** \n
- *** UNKNOWN CAR MODEL INDEX %d *** \n
- %f, %f, %f,\n
- All collectables have been picked up\n
- sceSifBindRpc to Cdvd Stream module failed
- bad ASCII code 0x%x\n
- Game directory present
- Game Default directory present
- Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n
- Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. MemoryCard not Formatted \n
- Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. Path does not exist \n
- Memory card %i not Present\n
- Script Save Size %d, \n
- PedPool Save Size %d, \n
- Garage Save Size %d, \n
- Vehicle Save Size %d, \n
- Object Save Size %d, \n
- The Paths Save Size %d, \n
- Cranes Save Size %d, \n
- Pick Ups Save Size %d, \n
- Phones Save Size %d, \n
- RestartPoints Save Size %d, \n
- Radar Save Size %d, \n
- Save Size %d, \n
- Gangs Save Size %d, \n
- Car Gens Save Size %d, \n
- Particles Save Size %d, \n
- Audio Script Save Size %d, \n
- Player Info Save Size %d, \n
- Stats Save Size %d, \n
- Streaming Save Size %d, \n
- PedType Save Size %d, \n
- No Bytes written for Filehandle %i \n
- %i Bytes written for Filehandle %i \n
- Filehandle %i was flushed\n
- Memory Card %i, %s NO_ERR_SUCCESSfully deleted
- Memory Card %i, %s not deleted as memory Card is unformatted
- Memory Card %i, %s attempt made to delete non existing file
- Memory Card %i, %s not deleted as file is in use or write protected
- Memory Card %i, %s not deleted. Entries remain in subdirectory
- %i Bytes Read for Filehandle %i \n
- No Bytes Read for Filehandle %i \n
- %s File Created for MemoryCard. Its File handle is %i. \n
- File %s not created on memory card.\n
- File %i closed\n
- Memory Card is Unformatted
- Memory Card File Handle %i has not been opened
- All Icon files Created and loaded. \n
- Could not load all the icon files \n
- Memory Card %i. Changed to the directory %s \n
- Memory card %i. Couldn't change to the directory %s. MemoryCard not Formatted \n
- Memory card %i Couldn't change to the directory %s. Path does not exist \n
- Memory card %i not Present. So could not change to directory %s.\n
- Memory card %i present. RootDirectory Created\n
- Memory card %i RootDirectory not created card unformatted\n
- Memory card %i RootDirectory not created due to insufficient memory card capacity\n
- Memory card %i RootDirectory not created due to problem with pathname\n
- Memory card %i not present so RootDirectory not created \n
- Memory card %i present PopulateFileTables function successfull \n
- Memory card %i PopulateFileTables function successfull. MemoryCard not Formatted \n
- Memory card %i PopulateFileTables function unsuccessfull. Path does not exist \n
- Memory card %i could not be formatted\n
- Memory card %i present and formatted\n
- Memory card %i present\n
- Memory card %i not present\n
- Loading Scripts \n
- Loading PedPool \n
- Loading Garages \n
- Loading Vehicles \n
- Loading Objects \n
- Loading Paths \n
- Loading Cranes \n
- Loading Pickups \n
- Loading Phoneinfo \n
- Loading Restart \n
- Loading Radar Blips \n
- Loading Zones \n
- Loading Gang Data \n
- Loading Car Generators \n
- Loading Particles \n
- Loading AudioScript Objects \n
- Loading Player Info \n
- Loading Stats \n
- Loading Streaming Stuff \n
- Loading PedType Stuff \n
- Game sucessfully loaded \n
- Memory Card not being initialised\n
- Memory card initialsed\n
- Failed to load TXD\n
- Error: No particle objects available!\n
- Start preload audio %s\n
- End preload audio %s\n
- Trying to remove ped component
- Will try to delete a vehicle where a mission entity should be\n
- Deleted a ped where a mission entity should be\n
- HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n
- HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n
- RESTART_CRITICAL_MISSION - Player state is not PLAYING\n
- Start preload end of game audio\n
- End preload end of game audio\n
- Failed to find building\n
- CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n
- Couldn't find zone - %s\n
- REMOVE_SOUND - Sound doesn't exist\n
- CPlane::CreateDropOffCesna(void)\n
- CPlane::CreateIncomingCesna(void)\n
- Error subrastering\n
- Error creating raster\n
- -------- audio information --------------------\n
- [%c%c%c%c]\n
- header size: %d\n
- type(0:PCM big, 1:PCM little, 2:ADPCM): %d\n
- sampling rate: %dHz\n
- channels: %d\n
- interleave size: %d\n
- interleave start block address: %d\n
- interleave end block address: %d\n
- Cannot allocate IOP memory\n
- IOP memory 0x%08x(size:%d) is allocated\n
- Can't Open file %s\n
- ========================== decode MPEG2 ============= %d ===========\n
- file: %s\n
- Cannot open '%s'(sceCdSearchFile)\n
- Cannot open '%s'(sceOpen)\n
- sceLseek() fails (%s): %d\n
- sceLseek() fails (%s)\n
- decode thread: aborted\n
Advertisement
Add Comment
Please, Sign In to add comment