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PhysixCat

autoexec.cfg for Quakespasm

Feb 14th, 2019
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  1. // My Quake autoexec
  2.  
  3. // For this file to do anything, make sure it's inside your Quake/id1 directory.
  4. // All these settings could also be typed in manually from the in-game console if you wanted.
  5.  
  6. // This is a comment line. I'll use them to describe what everything does
  7. // Some settings will be commented out, this is intentional. If you want them, just uncomment them by deleting the slashes in front of the line.
  8.  
  9. // These are your movement keys (WASD) and your default weapon binds (1234567890). ENTER will refresh the autoexec settings
  10. // We also add mouse look and make MOUSE2 jump, although the default space bar jump is still available
  11. // Finally, you can scroll through weapons with the mouse wheel if you want (I recommend custom binds for them though)
  12.  
  13. +mlook
  14. bind "w" +forward
  15. bind "a" +moveleft
  16. bind "s" +back
  17. bind "d" +moveright
  18. bind "MOUSE2" +jump
  19. bind "MWHEELUP" "impulse 12"
  20. bind "MWHEELDOWN" "impulse 10"
  21. bind "1" "impulse 1"
  22. bind "2" "impulse 2"
  23. bind "3" "impulse 3"
  24. bind "4" "impulse 4"
  25. bind "5" "impulse 5"
  26. bind "6" "impulse 6"
  27. bind "7" "impulse 7"
  28. bind "8" "impulse 8"
  29. bind "9" "impulse 225"
  30. bind "0" "impulse 226"
  31. bind "ENTER" "exec autoexec.cfg"
  32.  
  33. // Enable background music if the audio files are inside Quake/id1/music
  34. bgm_extmusic 1
  35.  
  36. // Run by default, press Shift to walk
  37. cl_alwaysrun 1
  38.  
  39. // Nice and crispy textures
  40. gl_texturemode 3
  41. r_particles 2
  42. r_sky_quality 32
  43. r_slimealpha 0.6
  44. r_telealpha 1
  45. r_waterquality 32
  46.  
  47. // Nicer gamma and contrast than default
  48. gamma 1.2
  49. contrast 1.5
  50.  
  51. // Nicer camera
  52. r_viewmodel_quake 1
  53.  
  54. // Make camera bobbing way softer
  55. cl_bob 0.004
  56.  
  57. // Disable wonky camera sway when strafing
  58. cl_rollangle 0
  59.  
  60. // Enable crosshair
  61. crosshair 1
  62.  
  63. // Set player name to character's
  64. name "Ranger"
  65.  
  66. // Easier to read scaling on HUD
  67. scr_conalpha 0.6
  68. scr_conscale 4
  69. scr_conspeed 9999
  70. scr_crosshairscale 2
  71. scr_menuscale 4
  72. scr_sbaralpha 0.99
  73. scr_sbarscale 2
  74.  
  75. // Custom weapon binds
  76.  
  77. //bind "MOUSE3" "impulse 1"
  78. //bind "MOUSE4" "impulse 2"
  79. //bind "MOUSE5" "impulse 3"
  80. //bind "e" "impulse 4"
  81. //bind "r" "impulse 5"
  82. //bind "z" "impulse 6"
  83. //bind "q" "impulse 7"
  84. //bind "x" "impulse 8"
  85. //bind "c" "impulse 225"
  86. //bind "v" "impulse 226"
  87.  
  88. // Extra (fov is by default 90. sensitivity can also be changed from the menu. Ofsy offsets weapons to the side)
  89.  
  90. //fov 90
  91. //sensitivity 2
  92. //scr_ofsy -4
  93.  
  94. // Fancy aliases
  95.  
  96. //alias "fps_on" "scr_showfps 1; echo fps counter on; bind ] fps_off"
  97. //alias "fps_off" "scr_showfps 0; echo fps counter off; bind ] fps_on"
  98. //alias "weap_center" "scr_ofsy 0; echo centered weapons; bind CTRL weap_right"
  99. //alias "weap_right" "scr_ofsy -4; echo offset weapons; bind CTRL weap_center"
  100. //alias "orig_visual" "gamma 1; contrast 1; echo default gamma & contrast values; bind ALT mod_visual"
  101. //alias "mod_visual" "gamma 1.2; contrast 1.5; echo modified gamma & contrast values; bind ALT orig_visual"
  102.  
  103. // Binds for the fancy aliases
  104.  
  105. //bind "PGDN" "echo Quicksaving...; wait; save quick"
  106. //bind "PGUP" "echo Quickloading...; wait; load quick"
  107. //bind "]" "fps_on"
  108. //bind "CTRL" "weap_center"
  109. //bind "ALT" "orig_visual"
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