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- // My Quake autoexec
- // For this file to do anything, make sure it's inside your Quake/id1 directory.
- // All these settings could also be typed in manually from the in-game console if you wanted.
- // This is a comment line. I'll use them to describe what everything does
- // Some settings will be commented out, this is intentional. If you want them, just uncomment them by deleting the slashes in front of the line.
- // These are your movement keys (WASD) and your default weapon binds (1234567890). ENTER will refresh the autoexec settings
- // We also add mouse look and make MOUSE2 jump, although the default space bar jump is still available
- // Finally, you can scroll through weapons with the mouse wheel if you want (I recommend custom binds for them though)
- +mlook
- bind "w" +forward
- bind "a" +moveleft
- bind "s" +back
- bind "d" +moveright
- bind "MOUSE2" +jump
- bind "MWHEELUP" "impulse 12"
- bind "MWHEELDOWN" "impulse 10"
- bind "1" "impulse 1"
- bind "2" "impulse 2"
- bind "3" "impulse 3"
- bind "4" "impulse 4"
- bind "5" "impulse 5"
- bind "6" "impulse 6"
- bind "7" "impulse 7"
- bind "8" "impulse 8"
- bind "9" "impulse 225"
- bind "0" "impulse 226"
- bind "ENTER" "exec autoexec.cfg"
- // Enable background music if the audio files are inside Quake/id1/music
- bgm_extmusic 1
- // Run by default, press Shift to walk
- cl_alwaysrun 1
- // Nice and crispy textures
- gl_texturemode 3
- r_particles 2
- r_sky_quality 32
- r_slimealpha 0.6
- r_telealpha 1
- r_waterquality 32
- // Nicer gamma and contrast than default
- gamma 1.2
- contrast 1.5
- // Nicer camera
- r_viewmodel_quake 1
- // Make camera bobbing way softer
- cl_bob 0.004
- // Disable wonky camera sway when strafing
- cl_rollangle 0
- // Enable crosshair
- crosshair 1
- // Set player name to character's
- name "Ranger"
- // Easier to read scaling on HUD
- scr_conalpha 0.6
- scr_conscale 4
- scr_conspeed 9999
- scr_crosshairscale 2
- scr_menuscale 4
- scr_sbaralpha 0.99
- scr_sbarscale 2
- // Custom weapon binds
- //bind "MOUSE3" "impulse 1"
- //bind "MOUSE4" "impulse 2"
- //bind "MOUSE5" "impulse 3"
- //bind "e" "impulse 4"
- //bind "r" "impulse 5"
- //bind "z" "impulse 6"
- //bind "q" "impulse 7"
- //bind "x" "impulse 8"
- //bind "c" "impulse 225"
- //bind "v" "impulse 226"
- // Extra (fov is by default 90. sensitivity can also be changed from the menu. Ofsy offsets weapons to the side)
- //fov 90
- //sensitivity 2
- //scr_ofsy -4
- // Fancy aliases
- //alias "fps_on" "scr_showfps 1; echo fps counter on; bind ] fps_off"
- //alias "fps_off" "scr_showfps 0; echo fps counter off; bind ] fps_on"
- //alias "weap_center" "scr_ofsy 0; echo centered weapons; bind CTRL weap_right"
- //alias "weap_right" "scr_ofsy -4; echo offset weapons; bind CTRL weap_center"
- //alias "orig_visual" "gamma 1; contrast 1; echo default gamma & contrast values; bind ALT mod_visual"
- //alias "mod_visual" "gamma 1.2; contrast 1.5; echo modified gamma & contrast values; bind ALT orig_visual"
- // Binds for the fancy aliases
- //bind "PGDN" "echo Quicksaving...; wait; save quick"
- //bind "PGUP" "echo Quickloading...; wait; load quick"
- //bind "]" "fps_on"
- //bind "CTRL" "weap_center"
- //bind "ALT" "orig_visual"
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