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- Send("score")
- Execute("SETUP")
- -- [ Variable List ]
- -- [ Afflictions ] - List from AFFLICT LIST
- ablaze = false --ablaze.
- addiction = false --horribly addicted.
- aeon = false --afflicted with the curse of th ...
- agoraphobia = false --agoraphobic.
- anorexia = false --anorexic.
- asleep = false --sleeping.
- asthma = false --afflicted by horrible asthma.
- attuned = false --$GIVER$ has attuned to you.
- baldness = false --unnaturally bald.
- belonephobia = false --Afflicted with belonephobia.
- berserking = false --frothing at the mouth.
- blackout = false --devoid of senses.
- blood_curse = false --affected by a circulatory curse.
- blood_poison = false --affected by a circulatory poison.
- blurry_vision = false --confounded with blurry vision.
- body_odor = false --rank.
- burnt_eyes = false --fire-damaged eyes.
- claustrophobia = false --claustrophobic.
- clumsiness = false --afflicted with clumsiness.
- commitment_fear = false --fearful of commitment.
- confusion = false --confused.
- conviction = false --suffering the conviction of $G ...
- cracked_ribs = false --suffering from a few cracked ribs.
- crippled = false --suffering from crippled legs.
- crippled_body = false --crippled.
- crippled_throat = false --afflicted by a crippled throat.
- crushed_chest = false --finding it hard to breathe due ...
- crushed_elbows = false --suffering from crushed elbow j ...
- crushed_kneecaps = false --suffering from crushed kneecaps.
- deadening = false --of a deadened mind.
- dementia = false --demented.
- destroyed_throat = false --suffering from a crushed throat.
- disfigurement = false --inspiring disloyalty in those ...
- disrupted = false --disrupted.
- dissonance = false --has a dissonant nature.
- disturb_confidence = false --disturbed of confidence.
- disturb_impulse = false --disturbed of impulse.
- disturb_inhibition = false --disturbed of inhibition.
- disturb_sanity = false --disturbed of sanity.
- dizziness = false --overcome by dizziness.
- edict_absorption = false --Afflicted with edict_absorption.
- edict_commandment = false --Afflicted with edict_commandment.
- edict_condemned = false --Afflicted with edict_condemned.
- edict_heretic = false --Afflicted with edict_heretic.
- edict_imprisonment = false --Afflicted with edict_imprisonment.
- edict_reckoning = false --Afflicted with edict_reckoning.
- edict_shadowburn = false --Afflicted with edict_shadowburn.
- edict_stasis = false --Afflicted with edict_stasis.
- edict_weakening = false --Afflicted with edict_weakening.
- effused_blackbile = false --being effused of black bile.
- effused_blood = false --being effused of blood.
- effused_phlegm = false --being effused of phlegm.
- effused_yellowbile = false --being effused of yellow bile.
- emberbrand = false --marked with the Brand of the E ...
- epilepsy = false --suffering from epilepsy.
- fear = false --afflicted by fear.
- forestbrand = false --an enemy of the forests.
- frozen = false --frozen stiff.
- generosity = false --extremely generous.
- gorged = false --gorged.
- grappled = false --grappling with $GIVER$.
- haemophilia = false --afflicted by haemophilia.
- hallucinations = false --hallucinating.
- hatred = false --feeling intense hatred toward ...
- head_bruised = false --affected by a bruised head.
- head_damaged = false --has a partially damaged head.
- head_mangled = false --has a serious concussion.
- heartflutter = false --suffering an irregular heartbeat.
- hellsight = false --catching glimpses of Hell.
- hubris = false --full of overwhelming pride.
- hypersomnia = false --hypersomnic.
- hypochondria = false --a certified hypochondriac.
- idiocy = false --afflicted with the mind power ...
- impatience = false --impatient.
- indifference = false --indifferent.
- justice = false --surrounded by the aura of justice.
- left_arm_amputated = false --missing a left arm.
- left_arm_broken = false --afflicted by a crippled left arm.
- left_arm_bruised = false --affected by a bruised left arm.
- left_arm_damaged = false --has a partially damaged left arm.
- left_arm_mangled = false --has a mangled left arm.
- left_arm_numbed = false --Your left arm is numb.
- left_leg_amputated = false --missing a left leg.
- left_leg_broken = false --afflicted by a crippled left leg.
- left_leg_bruised = false --affected by a bruised left leg.
- left_leg_damaged = false --has a partially damaged left leg.
- left_leg_mangled = false --has a mangled left leg.
- left_leg_numbed = false --Your left leg is numb.
- lethargy = false --feeling rather lethargic.
- lifebane = false --Afflicted with lifebane.
- limp_veins = false --full of limp veins.
- loneliness = false --very lonely.
- lovers_effect = false --desperately in love with $GIVER$.
- magic_impaired = false --magically impaired.
- masochism = false --masochistic.
- mauled_face = false --unrecognizable due to a mauled ...
- mental_disruption = false --Your equilibrium has been disr ...
- mental_fatigue = false --mentally fatigued.
- mirroring = false --cursed with mirrored attacks.
- mistbrand = false --marked with the Brand of the Mist.
- mob_impaled = false --impaled by $GIVER$.
- numb_arms = false --suffering from numb arms.
- numbed_skin = false --suffering from numbed skin.
- oiled = false --covered in viscous oil.
- omen = false --Afflicted with omen.
- one_eye = false --You have but a single eye.
- pacifism = false --pacified.
- paralysis = false --paralysed.
- paranoia = false --paranoid.
- peace = false --feeling unnaturally tranquil.
- penance = false --suffering an imposed Penance.
- petrified = false --petrified.
- physical_disruption = false --Your balance has been disrupted.
- plodding = false --plodding with slow movement.
- recklessness = false --reckless.
- rend = false --Your flesh has been shredded.
- resonance = false --resonanting strangely.
- right_arm_amputated = false --missing a right arm.
- right_arm_broken = false --afflicted by a crippled right arm.
- right_arm_bruised = false --affected by a bruised right arm.
- right_arm_damaged = false --has a partially damaged right arm.
- right_arm_mangled = false --has a mangled right arm.
- right_arm_numbed = false --Your right arm is numb.
- right_leg_amputated = false --missing a right leg.
- right_leg_broken = false --afflicted by a crippled right leg.
- right_leg_bruised = false --affected by a bruised right leg.
- right_leg_damaged = false --has a partially damaged right leg.
- right_leg_mangled = false --has a mangled right leg.
- right_leg_numbed = false --Your right leg is numb.
- ripped_groin = false --unable to clot properly with s ...
- ripped_spleen = false --unable to clot properly with s ...
- ripped_throat = false --unfit due to a torn throat.
- sadness = false --somewhat unhappy.
- sandrot = false --cursed with rotting skin.
- selarnia = false --losing the bond with the anima ...
- selfpity = false --full of self-pity.
- sensitivity = false --sensitive to pain.
- shadow_coat = false --coated with foul shadows.
- shadowbrand = false --marked with the Brand of the S ...
- shivering = false --shivering.
- shyness = false --afflicted by unbearable shyness.
- slickness = false --extremely oily.
- smashed_throat = false --suffering from a damaged throat.
- soul_poison = false --suffering a poisoned soul.
- soulfire = false --Afflicted with soulfire.
- soulroot = false --Afflicted with soulroot.
- spinal_rip = false --in agony with a ripped spine.
- spiritbrand = false --marked with the Brand of the S ...
- stonebrand = false --marked with the Brand of the S ...
- stun = false --stunned.
- stupidity = false --unnaturally stupid.
- stuttering = false --a stuttering fool.
- sunlight_allergy = false --allergic to sunlight.
- superstition = false --superstitious of the abnormal.
- thin_blood = false --afflicted by thin blood.
- thorns = false --invaded by shadowy thorns.
- throatclaw = false --lacking vocal cords.
- torso_bruised = false --affected by a bruised torso.
- torso_damaged = false --has mild internal trauma.
- torso_mangled = false --has serious internal trauma.
- troubled_breathing = false --having trouble breathing.
- unconscious = false --Afflicted with unconscious.
- vertigo = false --afraid of heights.
- vinethorns = false --pricked by $STACKS$ groups of ...
- vitalbane = false --Afflicted with vitalbane.
- void = false --within a shadowy void.
- vomiting = false --violently ill.
- voyria = false --suffering from voyria.
- wasting = false --Afflicted with wasting.
- weakvoid = false --within a weakened, shadowy void.
- weariness = false --wearied in body.
- windbrand = false --marked with the Brand of the Wind.
- writhe_armpitlock = false --jawlocked by the armpit.
- writhe_bind = false --bound and tied.
- writhe_impaled = false --impaled by $GIVER$.
- writhe_necklock = false --jawlocked by the neck.
- writhe_ropes = false --entangled in ropes.
- writhe_thighlock = false --jawlocked by the thigh.
- writhe_transfix = false --transfixed.
- writhe_vines = false --entangled by forest vines.
- writhe_web = false --entangled.
- --Total afflictions: 181
- --[ Defenses ]
- insomnia = false --No bal
- cloak = false --EQ
- mindseye = false --EQ
- energetic = false --No bal
- deaf = false --herb / organ
- blind = false --herb / organ
- insulation = false --salve / poultice
- levitation = false --def elixir / serum
- venom = false --def elixir / serum
- frost = false --no bal
- mass = false --salve / poultice
- thirdeye = false --no bal
- nightsight = false --no bal
- underwater_breathing = false --herb - Not needed if undead
- fangbarrier = false --Has own balance
- rebounding = false --Has own balance
- speed = false --Has own balance
- --[ Class ]
- xclass = "none" --changed variable to stop conflict with ingame command
- --[ Cabalist ]
- deathsight = false --Necromancy -[ EQ ]- Beginner
- nightsight = false --Necromancy -[ no bal ]- Beginner
- shroud = false --Necromancy -[ EQ ]- Beginner
- lifevision = false --Necromancy -[ EQ ]- Beginner
- soulmask = false --Necromancy -[ EQ ]- Beginner
- deathaura = false --Necromancy -[ EQ ]- Beginner
- gravechill = false --Necromancy -[ EQ ]- Beginner
- vengeance = false --Necromancy -[ EQ ]- Beginner
- blackwind = false --Necromancy -[ EQ ]- Beginner
- soulcage = false --Necromancy -[ EQ ]- Beginner
- constitution = false --Numerology -[ EQ ]- Beginner
- veil = false --Numerology -[ EQ ]- Beginner
- eshield = false --Numerology -[ no bal ]- Beginner
- elink = false --Numerology -[ EQ ]- Beginner
- spheres = false --Numerology -[ EQ ]- Beginner
- --[ Indorani ]
- --[ Ascendril ]
- --[ Sciomancer ]
- --[ Luminary ]
- --[ Teradrim ]
- stonefeet = false --Earth - Beginner
- rune = false --Earth - Beginner
- shield = false --Sand - Beginner
- truesight = false --Sand - Beginner
- sand_sink = false --Sand - Beginner
- sand_armor = false --Sand - Beginner
- camouflage = false --Sand - Beginner
- golem_hide = false --Animation - Beginner
- golem_steadfast = false --Animation - Beginner
- --[ Sentaari ]
- stance = false --Tekura - Beginner
- weathering = false --Kaido - Beginner
- vitality = false --Kaido - Beginner
- toughness = false --Kaido - Beginner
- resistance = false --Kaido - Beginner
- fitness = false --Kaido - Semi - Advanced
- constitution = false --Kaido - Semi - Advanced
- Immunity = false --Kaido - Advanced
- clarity = false --Telepathy - Semi - Advanced
- mind_cloak = false --Telepathy - Advanced
- --[ Daru ]
- --[ Sentinel ]
- --[ Druid ]
- --[ Templar ]
- --[ Carnifex ]
- --[ Bahkatu ]
- --[ Atabahi ]
- mutate = false --Lycanthropy - Beginner
- nightsight = false --Lycanthropy - Beginner
- weathering = false --Lycanthropy - Beginner
- thickfur = false --Lycanthropy - Beginner
- pacing = false --Lycanthropy - Beginner
- claws_out_in = false --Lycanthropy - Beginner
- pawguard = false --Lycanthropy - Beginner
- alertness = false --Lycanthropy - Beginner
- hiding = false --Lycanthropy - Beginner
- stealth = false --Lycanthropy - Beginner
- endurance = false --Lycanthropy - Beginner
- heatsight = false --Lycanthropy - Beginner
- harden_bones = false --Lycanthropy - Beginner
- shedding = false --Lycanthropy - Beginner
- --[ Syssin ]
- hidden = false --Subterfuge - Beginner
- warding = false --Subterfuge - Beginner
- pacing = false --Subterfuge - Beginner
- block = false --Subterfuge - Beginner
- shrugging = false --Subterfuge - Beginner
- shadowsight = false --Subterfuge - Beginner
- listening = false --Subterfuge - Beginner
- lipread = false --Subterfuge - Beginner
- ghost = false --Subterfuge - Beginner
- syssin_cloak = false --Subterfuge - Beginner
- darkflood = false --Subterfuge - Beginner
- weaving = false --Subterfuge - Beginner
- phase = false --Subterfuge - Beginner
- --[ Bloodborn ]
- --[ Praenomen ]
- --[ General ]
- status = "none" --Living or Undead
- hp = nil
- mp = nil
- prompt_stat = nil
- prompt_eqbal = nil
- prompt_armbal = nil
- mount = nil
- pack = nil
- pot = nil
- curative = nil
- curative_amount = nil
- target = "none"
- alive = true
- tat_name = nil
- tat_position = nil
- player = nil
- --[ Balances ]
- left_arm_bal = true
- right_arm_bal = true
- dw_eq = nil
- dw_bal = nil
- focus = nil
- tree = true
- --[ Herbs/ Organs ]
- herb_organ = true
- moss_kidney = true
- moss_eating_bal = false
- --[ Pipes/ Syringes ]
- pipe_syringe = true
- --[ Elixir/ Serum ]
- elixir_serum = true
- def_elixir_serum = true
- drinking_bal = false
- --[ Salve/ Poultice ]
- salve_poultice = true
- --[ end of variable list ]
- --[ Functions ]
- --[ Concoctions / Reanimation - Maker ][ Stage 1 ]
- function make(curative_amount, curative)
- if (curative == "immunity") then
- Send("outc " ..curative_amount * 1 .. " sac")
- Send("outc " ..curative_amount * 1 .. " ash")
- Send("outc " ..curative_amount * 2 .. " echinacea")
- Send("inpot " ..curative_amount * 1 .. " sac to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " ash to " ..pot)
- Send("inpot " ..curative_amount * 2 .. " echinacea to " ..pot)
- Send("boil " ..pot.. " for immunity")
- elseif (curative == "epidermal") then
- Send("outc " ..curative_amount * 2 .. " kuzu")
- Send("outc " ..curative_amount * 1 .. " bloodroot")
- Send("outc " ..curative_amount * 1 .. " hawthorn")
- Send("outc " ..curative_amount * 1 .. " ginseng")
- Send("inpot " ..curative_amount * 2 .. " kuzu to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " bloodroot to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " hawthorn to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " ginseng to " ..pot)
- Send("boil " ..pot.. " for epidermal")
- elseif (curative == "mana") then
- Send("outc " ..curative_amount * 1 .. " slipper")
- Send("outc " ..curative_amount * 1 .. " bellwort")
- Send("outc " ..curative_amount * 1 .. " hawthorn")
- Send("outc " ..curative_amount * 1 .. " bloodroot")
- Send("inpot " ..curative_amount * 1 .. " slipper to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " bellwort to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " hawthorn to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " bloodroot to " ..pot)
- Send("boil " ..pot.. " for mana")
- elseif (curative == "health") then
- Send("outc " ..curative_amount * 2 .. " valerian")
- Send("outc " ..curative_amount * 1 .. " goldenseal")
- Send("outc " ..curative_amount * 1 .. " ginseng")
- Send("outc " ..curative_amount * 1 .. " myrrh")
- Send("inpot " ..curative_amount * 2 .. " valerian to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " goldenseal to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " ginseng to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " myrrh to " ..pot)
- Send("boil " ..pot.. " for health")
- elseif (curative == "venom") then
- Send("outc " ..curative_amount * 1 .. " sac")
- Send("outc " ..curative_amount * 1 .. " cohosh")
- Send("outc " ..curative_amount * 1 .. " kelp")
- Send("outc " ..curative_amount * 1 .. " skullcap")
- Send("inpot " ..curative_amount * 1 .. " sac to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " cohosh to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " kelp to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " skullcap to " ..pot)
- Send("boil " ..pot.. " for venom")
- elseif (curative == "frost") then
- Send("outc " ..curative_amount * 1 .. " kelp")
- Send("outc " ..curative_amount * 1 .. " pear")
- Send("outc " ..curative_amount * 1 .. " ginseng")
- Send("inpot " ..curative_amount * 1 .. " kelp to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " pear to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " ginseng to " ..pot)
- Send("boil " ..pot.. " for frost")
- elseif (curative == "caloric") then
- Send("outc " ..curative_amount * 2 .. " kuzu")
- Send("outc " ..curative_amount * 1 .. " valerian")
- Send("outc " ..curative_amount * 2 .. " kelp")
- Send("outc " ..curative_amount * 1 .. " bellwort")
- Send("inpot " ..curative_amount * 2 .. " kuzu to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " valerian to " ..pot)
- Send("inpot " ..curative_amount * 2 .. " kelp to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " bellwort to " ..pot)
- Send("boil " ..pot.. " for caloric")
- elseif (curative == "levitation") then
- Send("outc " ..curative_amount * 2 .. " kelp")
- Send("outc " ..curative_amount * 1 .. " pear")
- Send("outc " ..curative_amount * 1 .. " feather")
- Send("inpot " ..curative_amount * 2 .. " kelp to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " pear to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " feather to " ..pot)
- Send("boil " ..pot.. " for levitation")
- elseif (curative == "mending") then
- Send("outc " ..curative_amount * 1 .. " dust")
- Send("outc " ..curative_amount * 1 .. " kelp")
- Send("outc " ..curative_amount * 1 .. " kuzu")
- Send("outc " ..curative_amount * 2 .. " ginger")
- Send("inpot " ..curative_amount * 1 .. " dust to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " kelp to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " kuzu to " ..pot)
- Send("inpot " ..curative_amount * 2 .. " ginger to " ..pot)
- Send("boil " ..pot.. " for mending")
- elseif (curative == "mass") then
- Send("outc " ..curative_amount * 1 .. " moss")
- Send("outc " ..curative_amount * 1 .. " bloodroot")
- Send("outc " ..curative_amount * 1 .. " kuzu")
- Send("outc " ..curative_amount * 1 .. " dust")
- Send("inpot " ..curative_amount * 1 .. " moss to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " bloodroot to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " kuzu to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " dust to " ..pot)
- Send("boil " ..pot.. " for mass")
- elseif (curative == "restoration") then
- Send("outc " ..curative_amount * 2 .. " kuzu")
- Send("outc " ..curative_amount * 1 .. " valerian")
- Send("outc " ..curative_amount * 1 .. " bellwort")
- Send("inpot " ..curative_amount * 200 .. " gold to " ..pot)
- Send("inpot " ..curative_amount * 2 .. " kuzu to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " bloodroot to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " hawthorn to " ..pot)
- Send("boil " ..pot.. " for restoration")
- elseif (curative == "vigor") then
- Send("outc " ..curative_amount * 1 .. " moss")
- Send("outc " ..curative_amount * 2 .. " dust")
- Send("outc " ..curative_amount * 1 .. " shard")
- Send("inpot " ..curative_amount * 1 .. " moss to " ..pot)
- Send("inpot " ..curative_amount * 2 .. " dust to " ..pot)
- Send("inpot " ..curative_amount * 1 .. " shard to " ..pot)
- Send("boil " ..pot.. " for vigor")
- elseif (curative == "calmative") then
- Send("outc " ..curative_amount * 1 .. " redink")
- Send("outc " ..curative_amount * 3 .. " bladder_slice")
- Send("inca " ..curative_amount * 1 .. " redink to " ..pot)
- Send("inca " ..curative_amount * 3 .. " bladder_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "analeptic") then
- Send("outc " ..curative_amount * 1 .. " redink")
- Send("outc " ..curative_amount * 3 .. " liver_slice")
- Send("outc " ..curative_amount * 3 .. " ovary_slice")
- Send("inca " ..curative_amount * 1 .. " redink to " ..pot)
- Send("inca " ..curative_amount * 3 .. " liver_slice to " ..pot)
- Send("inca " ..curative_amount * 3 .. " ovary_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "stimulant") then
- Send("outc " ..curative_amount * 1 .. " yellowink")
- Send("outc " ..curative_amount * 3 .. " lung_slice")
- Send("outc " ..curative_amount * 3 .. " castorite_slice")
- Send("inca " ..curative_amount * 1 .. " yellowink to " ..pot)
- Send("inca " ..curative_amount * 3 .. " lung_slice to " ..pot)
- Send("inca " ..curative_amount * 3 .. " castorite_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "carminative") then
- Send("outc " ..curative_amount * 1 .. " redink")
- Send("outc " ..curative_amount * 3 .. " eyeball_slice")
- Send("outc " ..curative_amount * 3 .. " tongue_slice")
- Send("inca " ..curative_amount * 1 .. " redink to " ..pot)
- Send("inca " ..curative_amount * 3 .. " eyeball_slice to " ..pot)
- Send("inca " ..curative_amount * 3 .. " tongue_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "refrigerative") then
- Send("outc " ..curative_amount * 1 .. " yellowink")
- Send("outc " ..curative_amount * 3 .. " stomach_slice")
- Send("inca " ..curative_amount * 1 .. " yellowink to " ..pot)
- Send("inca " ..curative_amount * 3 .. " stomach_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "euphoric") then
- Send("outc " ..curative_amount * 1 .. " yellowink")
- Send("outc " ..curative_amount * 1 .. " greenink")
- Send("outc " ..curative_amount * 6 .. " kidney_slice")
- Send("inca " ..curative_amount * 1 .. " yellowink to " ..pot)
- Send("inca " ..curative_amount * 1 .. " greenink to " ..pot)
- Send("inca " ..curative_amount * 6 .. " kidney_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "nervine") then
- Send("outc " ..curative_amount * 2 .. " purpleink")
- Send("outc " ..curative_amount * 1 .. " blueink")
- Send("outc " ..curative_amount * 3 .. " bone_slice")
- Send("inca " ..curative_amount * 2 .. " purpleink to " ..pot)
- Send("inca " ..curative_amount * 1 .. " blueink to " ..pot)
- Send("inca " ..curative_amount * 3 .. " bone_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "sudorific") then
- Send("outc " ..curative_amount * 3 .. " pineal_slice")
- Send("inca " ..curative_amount * 3 .. " pineal_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "antispasmadic") then
- Send("outc " ..curative_amount * 3 .. " eyeball_slice")
- Send("outc " ..curative_amount * 3 .. " heart_slice")
- Send("inca " ..curative_amount * 3 .. " eyeball_slice to " ..pot)
- Send("inca " ..curative_amount * 3 .. " heart_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "demulcent") then
- Send("outc " ..curative_amount * 3 .. " tumor_slice")
- Send("inca " ..curative_amount * 3 .. " tumor_slice to " ..pot)
- Send("ferment " ..pot)
- elseif (curative == "oculi") then
- Send("outc " ..curative_amount * 2 .. " blueink")
- Send("outc " ..curative_amount * 1 .. " redink")
- Send("outc " ..curative_amount * 1 .. " eyeball_slice")
- Send("annoint " ..curative_amount.. " eyeball_slice with blue")
- Send("annoint " ..curative_amount.. " eyeball_slice with blue")
- Send("annoint " ..curative_amount.. " eyeball_slice with red")
- elseif (curative == "fumeae") then
- Send("outc " ..curative_amount * 1 .. " blueink")
- Send("outc " ..curative_amount * 1 .. " redink")
- Send("outc " ..curative_amount * 1 .. " yellowink")
- Send("outc " ..curative_amount * 1 .. " sulphurite_slice" )
- Send("annoint " ..curative_amount.. " sulphurite_slice with yellow")
- Send("annoint " ..curative_amount.. " sulphurite_slice with blue")
- Send("annoint " ..curative_amount.. " sulphurite_slice with red")
- elseif (curative == "orbis") then
- Send("outc " ..curative_amount * 2 .. " blueink")
- Send("outc " ..curative_amount * 1 .. " greenink")
- Send("outc " ..curative_amount * 1 .. " testis_slice")
- Send("annoint " ..curative_amount.. " testis_slice with blue")
- Send("annoint " ..curative_amount.. " testis_slice with blue")
- Send("annoint " ..curative_amount.. " testis_slice with green")
- elseif (curative == "pueri") then
- Send("outc " ..curative_amount * 1 .. " yellowink")
- Send("outc " ..curative_amount * 1 .. " greenink")
- Send("outc " ..curative_amount * 1 .. " purpleink")
- Send("outc " ..curative_amount * 1 .. " ovary_slice")
- Send("annoint " ..curative_amount.. " ovary_slice with yellow")
- Send("annoint " ..curative_amount.. " ovary_slice with green")
- Send("annoint " ..curative_amount.. " ovary_slice with purple")
- elseif (curative == "jecis") then
- Send("outc " ..curative_amount * 1 .. " goldink")
- Send("outc " ..curative_amount * 1 .. " greenink")
- Send("outc " ..curative_amount * 1 .. " purpleink")
- Send("outc " ..curative_amount * 1 .. " liver_slice")
- Send("annoint " ..curative_amount.. " liver_slice with gold")
- Send("annoint " ..curative_amount.. " liver_slice with green")
- Send("annoint " ..curative_amount.. " liver_slice with purple")
- elseif (curative == "ebrius") then
- Send("outc " ..curative_amount * 30 .. " testis_slice")
- Send("inca " ..curative_amount * 30 .. " testis_slice")
- Send("ferment " ..pot)
- end
- end
- --[ Tat'ter ]
- function tat(tat_name, tat_position, player)
- if (tat_position == "h") then
- tat_position = "head"
- elseif(tat_position == "t") then
- tat_position = "torso"
- elseif(tat_position == "la") then
- tat_position = "left arm"
- elseif(tat_position == "ra") then
- tat_position = "right arm"
- elseif(tat_position == "ll") then
- tat_position = "left leg"
- elseif(tat_position == "rl") then
- tat_position = "right leg"
- end
- if (tat_name == "firefly") then
- Send("outc yellow")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "moss") then
- Send("outc yellow")
- Send("outc blue")
- Send("outc red")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "feather") then
- Send("outc 2 blue")
- Send("outc red")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "shield") then
- Send("outc 2 red")
- Send("outc green")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "mindseye") then
- Send("outc 2 blue")
- Send("outc green")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "hammer") then
- Send("outc 2 red")
- Send("outc purple")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "cloak") then
- Send("outc 3 blue")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "bell") then
- Send("outc 2 red")
- Send("outc 3 blue")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "crystal") then
- Send("outc purple")
- Send("outc yellow")
- Send("outc green")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "moon") then
- Send("outc red")
- Send("outc blue")
- Send("outc yellow")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "starburst") then
- Send("outc blue")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "boar") then
- Send("outc 2 red")
- Send("outc purple")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "web") then
- Send("outc yellow")
- Send("outc green")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "tentacle") then
- Send("outc 2 green")
- Send("outc purple")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "hourglass") then
- Send("outc 2 yellow")
- Send("outc blue")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "owl") then
- Send("outc 2 red")
- Send("outc blue")
- Send("outc purple")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "brazier") then
- Send("outc 2 red")
- Send("outc 2 yellow")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "prism") then
- Send("outc red")
- Send("outc green")
- Send("outc blue")
- Send("outc yellow")
- Send("outc purple")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "tree") then
- Send("outc 5 green")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "mountain") then
- Send("outc green")
- Send("outc blue")
- Send("outc goldink")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- elseif (tat_name == "chameleon") then
- Send("outc goldink")
- Send("outc purple")
- Send("outc yellow")
- Send("ink " ..tat_name.. " on " ..tat_position.. " of " ..player)
- return tat_name, tat_position, player
- end
- end
- --[ Prompt Check ][ health, mana, and prompt_stats ]
- function check(hp, mp, prompt_stat)
- return hp, mp, prompt_stat
- end
- --[ Balance Check ][ prompt_eqbal, prompt_armbal ]
- function check_bal(prompt_eqbal, prompt_armbal)
- return prompt_eqbal, prompt_armbal
- end
- --[ CanEat ]
- function canEat()
- return (aeon == false) and
- (anorexia == false) and
- (stun == false) and
- (asleep == false) and
- (unconscious == false) and
- (indifference == false) and
- (writhe_armpitlock == false) and
- (writhe_bind == false) and
- (writhe_impaled == false) and
- (writhe_necklock == false) and
- (writhe_ropes == false) and
- (writhe_thighlock == false) and
- (writhe_transfix == false) and
- (writhe_vines == false) and
- (writhe_web == false)
- end
- --[ AutoClot ]
- function autoClot()
- if (stun == false) and
- (indifference == false) and
- (unconscious == false) and
- (asleep == false) then
- if (bleeding > 200) and
- (mp > 50) then
- Execute ("clot 10")
- elseif (bleeding > 110) and
- (mp > 50) then
- Execute ("clot 5")
- elseif (bleeding > 70) and
- (mp > 50) then
- Execute ("clot")
- end
- end
- end
- --[ Healer ][ Elixir_Serum / Moss_Kidney ]
- function stage1_healer()
- check(hp, mp, prompt_stat)
- if (hp < 85) then
- if (status == "living") and
- (drinking_bal == false) and
- (elixir_serum == true) then
- canEat()
- Send("sip health")
- drinking_bal = true
- DoAfterSpecial (.3, 'drinking_bal = false', sendto.script)
- elseif(status == "living") and
- (elixir_serum == false) and
- (moss_eating_bal == false) and
- (moss_kidney == true) then
- canEat()
- Send("outc moss")
- Send("eat moss")
- moss_eating_bal = true
- DoAfterSpecial (.3, 'moss_eating_bal = false', sendto.script)
- elseif(status == "undead") and
- (drinking_bal == false) and
- (elixir_serum == true) then
- canEat()
- Send("stick analeptic")
- drinking_bal = true
- DoAfterSpecial (.3, 'drinking_bal = false', sendto.script)
- elseif(status == "undead") and
- (elixir_serum == false) and
- (moss_eating_bal == false) and
- (moss_kidney == true) then
- canEat()
- Send("outc kidney_slice")
- Send("eat kidney_slice")
- moss_eating_bal = true
- DoAfterSpecial (.3, 'moss_eating_bal = false', sendto.script)
- end
- end
- if (mp < 85) then
- if (status == "living") and
- (drinking_bal == false) and
- (elixir_serum == true) then
- canEat()
- Send("sip mana")
- drinking_bal = true
- DoAfterSpecial (.3, 'drinking_bal = false', sendto.script)
- elseif(status == "living") and
- (elixir_serum == false) and
- (moss_eating_bal == false) and -- Tada, moss fixed too.
- (moss_kidney == true) then
- canEat()
- Send("outc moss")
- Send("eat moss")
- moss_eating_bal = true
- DoAfterSpecial (.3, 'moss_eating_bal = false', sendto.script)
- elseif(status == "undead") and
- (drinking_bal == false) and
- (elixir_serum == true) then
- canEat()
- Send("stick stimulant")
- drinking_bal = true
- DoAfterSpecial (.3, 'drinking_bal = false', sendto.script)
- elseif(status == "undead") and
- (elixir_serum == false) and
- (moss_eating_bal == false) and
- (moss_kidney == true) then
- canEat()
- Send("outc kidney_slice")
- Send("eat kidney_slice")
- moss_eating_bal = true
- DoAfterSpecial (.3, 'moss_eating_bal = false', sendto.script)
- return
- end
- end
- end
- --[ Class Basher ]
- function bash()
- if (xclass == "Lycanthrope") and
- (prompt_armbal == "lr") then
- check_bal(prompt_eqbal, prompt_armbal)
- Send("combo " ..target.. " claw claw")
- elseif (xclass == "Syssin") and
- (prompt_eqbal == "eb") then
- check_bal(prompt_eqbal, prompt_armbal)
- Send("garrote " ..target)
- elseif (xclass == "Monk") and
- (prompt_armbal == "lr") then
- if (prompt_eqbal == "eb") or
- (prompt_eqbal == "-b") then
- check_bal(prompt_eqbal, prompt_armbal)
- Send("combo " ..target.. " sdk ucp ucp")
- end
- elseif (xclass == "Cabalist") then
- if (prompt_eqbal == "eb") or
- (prompt_eqbal == "e-") then
- check_bal(prompt_eqbal, prompt_armbal)
- Send("decay " ..target)
- end
- elseif (xclass == "Ascendril") then
- if (prompt_eqbal == "eb") or
- (prompt_eqbal == "e-") then
- check_bal(prompt_eqbal, prompt_armbal)
- Send("staffcast dissolution at " ..target)
- end
- elseif (xclass == "Teradrim") then
- if (prompt_eqbal == "eb") or
- (prompt_eqbal == "e-") then
- check_bal(prompt_eqbal, prompt_armbal)
- Send("sand shred " ..target)
- end
- end
- end
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