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  1. [INFO] RetroArch 1.6.9 (Git e8b10d342)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.6.9
  4. [INFO] Git: e8b10d342
  5. [INFO] =================================================
  6. [INFO] [Config]: Loading default config.
  7. [INFO] [Config]: loading config from: (null).
  8. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  9. [INFO] Redirecting save file to "C:\Users\Media Center\.emulationstation\systems\retroarch\saves\.srm".
  10. [INFO] Redirecting savestate to "C:\Users\Media Center\.emulationstation\systems\retroarch\states\.state".
  11. [INFO] Version of libretro API: 1
  12. [INFO] Compiled against API: 1
  13. [INFO] [Audio]: Set audio input rate to: 29975.00 Hz.
  14. [INFO] [Video]: Video @ fullscreen
  15. [INFO] [GL]: Found GL context: wgl
  16. [INFO] [GL]: Detecting screen resolution 1920x1080.
  17. [INFO] [WGL]: wglSwapInterval(1)
  18. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  19. [INFO] [GL]: Version: 4.3.0 - Build 10.18.14.4332.
  20. [INFO] [GL]: Supported extensions:
  21. [INFO] GL_EXT_blend_minmax
  22. [INFO] GL_EXT_blend_subtract
  23. [INFO] GL_EXT_blend_color
  24. [INFO] GL_EXT_abgr
  25. [INFO] GL_EXT_texture3D
  26. [INFO] GL_EXT_clip_volume_hint
  27. [INFO] GL_EXT_compiled_vertex_array
  28. [INFO] GL_SGIS_texture_edge_clamp
  29. [INFO] GL_SGIS_generate_mipmap
  30. [INFO] GL_EXT_draw_range_elements
  31. [INFO] GL_SGIS_texture_lod
  32. [INFO] GL_EXT_rescale_normal
  33. [INFO] GL_EXT_packed_pixels
  34. [INFO] GL_EXT_texture_edge_clamp
  35. [INFO] GL_EXT_separate_specular_color
  36. [INFO] GL_ARB_multitexture
  37. [INFO] GL_ARB_map_buffer_alignment
  38. [INFO] GL_ARB_conservative_depth
  39. [INFO] GL_EXT_texture_env_combine
  40. [INFO] GL_EXT_bgra
  41. [INFO] GL_EXT_blend_func_separate
  42. [INFO] GL_EXT_secondary_color
  43. [INFO] GL_EXT_fog_coord
  44. [INFO] GL_EXT_texture_env_add
  45. [INFO] GL_ARB_texture_cube_map
  46. [INFO] GL_ARB_transpose_matrix
  47. [INFO] GL_ARB_internalformat_query
  48. [INFO] GL_ARB_internalformat_query2
  49. [INFO] GL_ARB_texture_env_add
  50. [INFO] GL_IBM_texture_mirrored_repeat
  51. [INFO] GL_EXT_multi_draw_arrays
  52. [INFO] GL_SUN_multi_draw_arrays
  53. [INFO] GL_NV_blend_square
  54. [INFO] GL_ARB_texture_compression
  55. [INFO] GL_3DFX_texture_compression_FXT1
  56. [INFO] GL_EXT_texture_filter_anisotropic
  57. [INFO] GL_ARB_texture_border_clamp
  58. [INFO] GL_ARB_point_parameters
  59. [INFO] GL_ARB_texture_env_combine
  60. [INFO] GL_ARB_texture_env_dot3
  61. [INFO] GL_ARB_texture_env_crossbar
  62. [INFO] GL_EXT_texture_compression_s3tc
  63. [INFO] GL_ARB_shadow
  64. [INFO] GL_ARB_window_pos
  65. [INFO] GL_EXT_shadow_funcs
  66. [INFO] GL_EXT_stencil_wrap
  67. [INFO] GL_ARB_vertex_program
  68. [INFO] GL_EXT_texture_rectangle
  69. [INFO] GL_ARB_fragment_program
  70. [INFO] GL_EXT_stencil_two_side
  71. [INFO] GL_ATI_separate_stencil
  72. [INFO] GL_ARB_vertex_buffer_object
  73. [INFO] GL_EXT_texture_lod_bias
  74. [INFO] GL_ARB_occlusion_query
  75. [INFO] GL_ARB_fragment_shader
  76. [INFO] GL_ARB_shader_objects
  77. [INFO] GL_ARB_shading_language_100
  78. [INFO] GL_ARB_texture_non_power_of_two
  79. [INFO] GL_ARB_vertex_shader
  80. [INFO] GL_NV_texgen_reflection
  81. [INFO] GL_ARB_point_sprite
  82. [INFO] GL_ARB_fragment_program_shadow
  83. [INFO] GL_EXT_blend_equation_separate
  84. [INFO] GL_ARB_depth_texture
  85. [INFO] GL_ARB_texture_rectangle
  86. [INFO] GL_ARB_draw_buffers
  87. [INFO] GL_ARB_color_buffer_float
  88. [INFO] GL_ARB_half_float_pixel
  89. [INFO] GL_ARB_texture_float
  90. [INFO] GL_ARB_pixel_buffer_object
  91. [INFO] GL_EXT_framebuffer_object
  92. [INFO] GL_ARB_draw_instanced
  93. [INFO] GL_ARB_half_float_vertex
  94. [INFO] GL_ARB_occlusion_query2
  95. [INFO] GL_EXT_draw_buffers2
  96. [INFO] GL_WIN_swap_hint
  97. [INFO] GL_EXT_texture_sRGB
  98. [INFO] GL_ARB_multisample
  99. [INFO] GL_EXT_packed_float
  100. [INFO] GL_EXT_texture_shared_exponent
  101. [INFO] GL_ARB_texture_rg
  102. [INFO] GL_ARB_texture_compression_rgtc
  103. [INFO] GL_NV_conditional_render
  104. [INFO] GL_ARB_texture_swizzle
  105. [INFO] GL_EXT_texture_swizzle
  106. [INFO] GL_ARB_texture_gather
  107. [INFO] GL_ARB_sync
  108. [INFO] GL_ARB_cl_event
  109. [INFO] GL_ARB_framebuffer_sRGB
  110. [INFO] GL_EXT_packed_depth_stencil
  111. [INFO] GL_ARB_depth_buffer_float
  112. [INFO] GL_EXT_transform_feedback
  113. [INFO] GL_ARB_transform_feedback2
  114. [INFO] GL_ARB_draw_indirect
  115. [INFO] GL_EXT_framebuffer_blit
  116. [INFO] GL_EXT_framebuffer_multisample
  117. [INFO] GL_ARB_framebuffer_object
  118. [INFO] GL_ARB_framebuffer_no_attachments
  119. [INFO] GL_EXT_texture_array
  120. [INFO] GL_EXT_texture_integer
  121. [INFO] GL_ARB_map_buffer_range
  122. [INFO] GL_ARB_texture_buffer_range
  123. [INFO] GL_EXT_texture_snorm
  124. [INFO] GL_ARB_blend_func_extended
  125. [INFO] GL_INTEL_performance_query
  126. [INFO] GL_ARB_copy_buffer
  127. [INFO] GL_ARB_sampler_objects
  128. [INFO] GL_NV_primitive_restart
  129. [INFO] GL_ARB_seamless_cube_map
  130. [INFO] GL_ARB_uniform_buffer_object
  131. [INFO] GL_ARB_depth_clamp
  132. [INFO] GL_ARB_vertex_array_bgra
  133. [INFO] GL_ARB_shader_bit_encoding
  134. [INFO] GL_ARB_draw_buffers_blend
  135. [INFO] GL_ARB_geometry_shader4
  136. [INFO] GL_EXT_geometry_shader4
  137. [INFO] GL_ARB_texture_query_lod
  138. [INFO] GL_ARB_explicit_attrib_location
  139. [INFO] GL_ARB_draw_elements_base_vertex
  140. [INFO] GL_ARB_instanced_arrays
  141. [INFO] GL_ARB_base_instance
  142. [INFO] GL_ARB_fragment_coord_conventions
  143. [INFO] GL_EXT_gpu_program_parameters
  144. [INFO] GL_ARB_texture_buffer_object_rgb32
  145. [INFO] GL_ARB_compatibility
  146. [INFO] GL_ARB_texture_rgb10_a2ui
  147. [INFO] GL_ARB_texture_multisample
  148. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  149. [INFO] GL_ARB_timer_query
  150. [INFO] GL_ARB_tessellation_shader
  151. [INFO] GL_ARB_vertex_array_object
  152. [INFO] GL_ARB_provoking_vertex
  153. [INFO] GL_ARB_sample_shading
  154. [INFO] GL_ARB_texture_cube_map_array
  155. [INFO] GL_EXT_gpu_shader4
  156. [INFO] GL_ARB_gpu_shader5
  157. [INFO] GL_ARB_gpu_shader_fp64
  158. [INFO] GL_INTEL_fragment_shader_ordering
  159. [INFO] GL_ARB_fragment_shader_interlock
  160. [INFO] GL_ARB_clip_control
  161. [INFO] GL_ARB_shader_subroutine
  162. [INFO] GL_ARB_transform_feedback3
  163. [INFO] GL_ARB_get_program_binary
  164. [INFO] GL_ARB_separate_shader_objects
  165. [INFO] GL_ARB_shader_precision
  166. [INFO] GL_ARB_vertex_attrib_64bit
  167. [INFO] GL_ARB_viewport_array
  168. [INFO] GL_ARB_transform_feedback_instanced
  169. [INFO] GL_ARB_compressed_texture_pixel_storage
  170. [INFO] GL_ARB_shader_atomic_counters
  171. [INFO] GL_ARB_shading_language_packing
  172. [INFO] GL_ARB_shader_image_load_store
  173. [INFO] GL_ARB_shading_language_420pack
  174. [INFO] GL_ARB_texture_storage
  175. [INFO] GL_EXT_texture_storage
  176. [INFO] GL_ARB_compute_shader
  177. [INFO] GL_ARB_vertex_attrib_binding
  178. [INFO] GL_ARB_texture_view
  179. [INFO] GL_ARB_fragment_layer_viewport
  180. [INFO] GL_ARB_multi_draw_indirect
  181. [INFO] GL_ARB_program_interface_query
  182. [INFO] GL_ARB_shader_image_size
  183. [INFO] GL_ARB_shader_storage_buffer_object
  184. [INFO] GL_ARB_texture_storage_multisample
  185. [INFO] GL_ARB_buffer_storage
  186. [INFO] GL_AMD_vertex_shader_layer
  187. [INFO] GL_AMD_vertex_shader_viewport_index
  188. [INFO] GL_ARB_query_buffer_object
  189. [INFO] GL_EXT_polygon_offset_clamp
  190. [INFO] GL_ARB_debug_output
  191. [INFO] GL_KHR_debug
  192. [INFO] GL_ARB_arrays_of_arrays
  193. [INFO] GL_ARB_texture_query_levels
  194. [INFO] GL_ARB_invalidate_subdata
  195. [INFO] GL_ARB_clear_buffer_object
  196. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  197. [INFO] GL_INTEL_map_texture
  198. [INFO] GL_ARB_texture_compression_bptc
  199. [INFO] GL_ARB_ES2_compatibility
  200. [INFO] GL_ARB_ES3_compatibility
  201. [INFO] GL_ARB_robustness
  202. [INFO] GL_ARB_robust_buffer_access_behavior
  203. [INFO] GL_EXT_texture_sRGB_decode
  204. [INFO] GL_ARB_copy_image
  205. [INFO] GL_KHR_blend_equation_advanced
  206. [INFO] GL_EXT_direct_state_access
  207. [INFO] GL_ARB_stencil_texturing
  208. [INFO] GL_ARB_texture_stencil8
  209. [INFO] GL_ARB_explicit_uniform_location
  210. [INFO] [GL]: Using resolution 1920x1080
  211. [INFO] [GL]: Default shader backend found: glsl.
  212. [INFO] [Shader driver]: Using GLSL shader backend.
  213. [INFO] [GLSL]: Checking GLSL shader support ...
  214. [WARN] [GL]: Stock GLSL shaders will be used.
  215. [INFO] [GLSL]: Found GLSL vertex shader.
  216. [INFO] [GLSL]: Found GLSL fragment shader.
  217. [INFO] [GLSL]: Linking GLSL program.
  218. [INFO] [GLSL]: Found GLSL vertex shader.
  219. [INFO] [GLSL]: Found GLSL fragment shader.
  220. [INFO] [GLSL]: Linking GLSL program.
  221. [INFO] [GLSL]: Found GLSL vertex shader.
  222. [INFO] [GLSL]: Found GLSL fragment shader.
  223. [INFO] [GLSL]: Linking GLSL program.
  224. [INFO] [GLSL]: Found GLSL vertex shader.
  225. [INFO] [GLSL]: Found GLSL fragment shader.
  226. [INFO] [GLSL]: Linking GLSL program.
  227. [INFO] [GLSL]: Found GLSL vertex shader.
  228. [INFO] [GLSL]: Found GLSL fragment shader.
  229. [INFO] [GLSL]: Linking GLSL program.
  230. [INFO] [GLSL]: Found GLSL vertex shader.
  231. [INFO] [GLSL]: Found GLSL fragment shader.
  232. [INFO] [GLSL]: Linking GLSL program.
  233. [INFO] [GLSL]: Found GLSL vertex shader.
  234. [INFO] [GLSL]: Found GLSL fragment shader.
  235. [INFO] [GLSL]: Linking GLSL program.
  236. [INFO] [GLSL]: Found GLSL vertex shader.
  237. [INFO] [GLSL]: Found GLSL fragment shader.
  238. [INFO] [GLSL]: Linking GLSL program.
  239. [INFO] [GL]: Using 4 textures.
  240. [INFO] [GL]: Loaded 1 program(s).
  241. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  242. [INFO] [XInput]: Found XInput v1.4.
  243. [INFO] [XInput]: Found controller, user #0
  244. [INFO] [XInput]: Pads connected: 1
  245. [INFO] [DINPUT]: Enumerating joypads ...
  246. [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E}
  247. [INFO] [DINPUT]: Done enumerating joypads ...
  248. [INFO] [XInput]: Attempting autoconf for, user #0
  249. [INFO] [XInput]: Attempting autoconf for, user #1
  250. [INFO] [XInput]: Attempting autoconf for, user #2
  251. [INFO] [XInput]: Attempting autoconf for, user #3
  252. [INFO] [XInput]: Attempting autoconf for, user #4
  253. [INFO] [XInput]: Attempting autoconf for, user #5
  254. [INFO] [XInput]: Attempting autoconf for, user #6
  255. [INFO] [XInput]: Attempting autoconf for, user #7
  256. [INFO] [XInput]: Attempting autoconf for, user #8
  257. [INFO] [XInput]: Attempting autoconf for, user #9
  258. [INFO] [XInput]: Attempting autoconf for, user #10
  259. [INFO] [XInput]: Attempting autoconf for, user #11
  260. [INFO] [XInput]: Attempting autoconf for, user #12
  261. [INFO] [XInput]: Attempting autoconf for, user #13
  262. [INFO] [XInput]: Attempting autoconf for, user #14
  263. [INFO] [XInput]: Attempting autoconf for, user #15
  264. [INFO] [Joypad]: Found joypad driver: "xinput".
  265. [INFO] [Autoconf]: 137 profiles found.
  266. [INFO] [Font]: Using font rendering backend: freetype.
  267. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  268. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  269. [INFO] [Font]: Using font rendering backend: freetype.
  270. [INFO] [Autoconf]: selected configuration: C:\Users\Media Center\.emulationstation\systems\retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
  271. [INFO] [Font]: Using font rendering backend: freetype.
  272. [ERROR] Implementation uses threaded audio. Cannot use rewind..
  273. [INFO] SRAM will not be saved.
  274. [INFO] Loading history file: [C:\Users\Media Center\.emulationstation\systems\retroarch\content_history.lpl].
  275. [INFO] Loading history file: [C:\Users\Media Center\.emulationstation\systems\retroarch\content_favorites.lpl].
  276. [INFO] Loading history file: [C:\Users\Media Center\.emulationstation\systems\retroarch\content_music_history.lpl].
  277. [INFO] Loading history file: [C:\Users\Media Center\.emulationstation\systems\retroarch\content_video_history.lpl].
  278. [INFO] Loading history file: [C:\Users\Media Center\.emulationstation\systems\retroarch\content_image_history.lpl].
  279. [INFO] [GL]: VSync => on
  280. [INFO] [WGL]: wglSwapInterval(1)
  281. [INFO] [GL]: VSync => on
  282. [INFO] [WGL]: wglSwapInterval(1)
  283. [WARN] [GL debug (Medium, API, Performance)]: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
  284. [INFO] Updating firmware status for: C:\Users\Media Center\.emulationstation\systems\retroarch\cores\dolphin_libretro.dll on C:\Users\Media Center\.emulationstation\systems\retroarch\system
  285. [INFO] Using content: C:\Users\Media Center\.emulationstation\roms\wii\New Super Mario Bros.iso.
  286. [INFO] arg #0: retroarch
  287. [INFO] arg #1: C:\Users\Media Center\.emulationstation\roms\wii\New Super Mario Bros.iso
  288. [INFO] arg #2: -s
  289. [INFO] arg #3: C:\Users\Media Center\.emulationstation\systems\retroarch\saves
  290. [INFO] arg #4: -S
  291. [INFO] arg #5: C:\Users\Media Center\.emulationstation\systems\retroarch\states
  292. [INFO] arg #6: -c
  293. [INFO] arg #7: C:\Users\Media Center\.emulationstation\systems\retroarch\retroarch.cfg
  294. [INFO] arg #8: -L
  295. [INFO] arg #9: C:\Users\Media Center\.emulationstation\systems\retroarch\cores\dolphin_libretro.dll
  296. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  297. [INFO] Set config file to : C:\Users\Media Center\.emulationstation\systems\retroarch\retroarch.cfg
  298. [INFO] RetroArch 1.6.9 (Git e8b10d342)
  299. [INFO] Redirecting save file to "C:\Users\Media Center\.emulationstation\systems\retroarch\saves\New Super Mario Bros.srm".
  300. [INFO] Redirecting savestate to "C:\Users\Media Center\.emulationstation\systems\retroarch\states\New Super Mario Bros.state".
  301. [INFO] === Build =======================================
  302. [INFO] Version: 1.6.9
  303. [INFO] Git: e8b10d342
  304. [INFO] =================================================
  305. [INFO] Loading dynamic libretro core from: "C:\Users\Media Center\.emulationstation\systems\retroarch\cores\dolphin_libretro.dll"
  306. [INFO] [overrides] no core-specific overrides found at C:\Users\Media Center\.emulationstation\systems\retroarch\config\Dolphin\Dolphin.cfg.
  307. [INFO] [overrides] no game-specific overrides found at C:\Users\Media Center\.emulationstation\systems\retroarch\config\Dolphin\New Super Mario Bros.cfg.
  308. [INFO] Shaders: preset directory: C:\Users\Media Center\.emulationstation\systems\retroarch\shaders\presets
  309. [INFO] Shaders: no game-specific preset found at C:\Users\Media Center\.emulationstation\systems\retroarch\shaders\presets\Dolphin\New Super Mario Bros.cgp.
  310. [INFO] Shaders: no game-specific preset found at C:\Users\Media Center\.emulationstation\systems\retroarch\shaders\presets\Dolphin\New Super Mario Bros.glslp.
  311. [INFO] Shaders: no core-specific preset found at C:\Users\Media Center\.emulationstation\systems\retroarch\shaders\presets\Dolphin\Dolphin.cgp.
  312. [INFO] Shaders: no core-specific preset found at C:\Users\Media Center\.emulationstation\systems\retroarch\shaders\presets\Dolphin\Dolphin.glslp.
  313. [INFO] Environ GET_LOG_INTERFACE.
  314. [INFO] Environ SET_VARIABLES.
  315. [INFO] Remaps: remap directory: C:\Users\Media Center\.emulationstation\systems\retroarch\config/remaps
  316. [INFO] Remaps: no game-specific remap found at C:\Users\Media Center\.emulationstation\systems\retroarch\config/remaps/Dolphin/New Super Mario Bros.rmp.
  317. [INFO] Remaps: no core-specific remap found at C:\Users\Media Center\.emulationstation\systems\retroarch\config/remaps/Dolphin/Dolphin.rmp.
  318. [INFO] Redirecting save file to "C:\Users\Media Center\.emulationstation\systems\retroarch\saves\New Super Mario Bros.srm".
  319. [INFO] Redirecting savestate to "C:\Users\Media Center\.emulationstation\systems\retroarch\states\New Super Mario Bros.state".
  320. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  321. [INFO] Environ GET_RUMBLE_INTERFACE.
  322. [INFO] Content loading skipped. Implementation will load it on its own.
  323. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Media Center\.emulationstation\systems\retroarch\system".
  324. [INFO] Environ CORE_ASSETS_DIRECTORY: "C:\Users\Media Center\.emulationstation\systems\retroarch\downloads".
  325. [INFO] Environ SET_CONTROLLER_INFO.
  326. [INFO] Controller port: 1
  327. [INFO] WiiMote (ID: 257)
  328. [INFO] WiiMote (sideways) (ID: 513)
  329. [INFO] WiiMote + Nunchuk (ID: 769)
  330. [INFO] WiiMote + Classic Controller (ID: 1025)
  331. [INFO] WiiMote + Classic Controller Pro (ID: 1281)
  332. [INFO] Controller port: 2
  333. [INFO] WiiMote (ID: 257)
  334. [INFO] WiiMote (sideways) (ID: 513)
  335. [INFO] WiiMote + Nunchuk (ID: 769)
  336. [INFO] WiiMote + Classic Controller (ID: 1025)
  337. [INFO] WiiMote + Classic Controller Pro (ID: 1281)
  338. [INFO] Controller port: 3
  339. [INFO] WiiMote (ID: 257)
  340. [INFO] WiiMote (sideways) (ID: 513)
  341. [INFO] WiiMote + Nunchuk (ID: 769)
  342. [INFO] WiiMote + Classic Controller (ID: 1025)
  343. [INFO] WiiMote + Classic Controller Pro (ID: 1281)
  344. [INFO] Controller port: 4
  345. [INFO] WiiMote (ID: 257)
  346. [INFO] WiiMote (sideways) (ID: 513)
  347. [INFO] WiiMote + Nunchuk (ID: 769)
  348. [INFO] WiiMote + Classic Controller (ID: 1025)
  349. [INFO] WiiMote + Classic Controller Pro (ID: 1281)
  350. [INFO] Environ SET_INPUT_DESCRIPTORS:
  351. [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
  352. [INFO] RetroPad, User 1, Button "Y (left)" => "Y"
  353. [INFO] RetroPad, User 1, Button "Select" => "Select"
  354. [INFO] RetroPad, User 1, Button "Start" => "Start"
  355. [INFO] RetroPad, User 1, Button "D-Pad Up" => "Up"
  356. [INFO] RetroPad, User 1, Button "D-Pad Down" => "Down"
  357. [INFO] RetroPad, User 1, Button "D-Pad Left" => "Left"
  358. [INFO] RetroPad, User 1, Button "D-Pad Right" => "Right"
  359. [INFO] RetroPad, User 1, Button "A (right)" => "A"
  360. [INFO] RetroPad, User 1, Button "X (up)" => "X"
  361. [INFO] RetroPad, User 1, Button "L" => "L"
  362. [INFO] RetroPad, User 1, Button "R" => "R"
  363. [INFO] RetroPad, User 1, Button "R2" => "Z"
  364. [INFO] RetroPad, User 2, Button "B (bottom)" => "B"
  365. [INFO] RetroPad, User 2, Button "Y (left)" => "Y"
  366. [INFO] RetroPad, User 2, Button "Select" => "Select"
  367. [INFO] RetroPad, User 2, Button "Start" => "Start"
  368. [INFO] RetroPad, User 2, Button "D-Pad Up" => "Up"
  369. [INFO] RetroPad, User 2, Button "D-Pad Down" => "Down"
  370. [INFO] RetroPad, User 2, Button "D-Pad Left" => "Left"
  371. [INFO] RetroPad, User 2, Button "D-Pad Right" => "Right"
  372. [INFO] RetroPad, User 2, Button "A (right)" => "A"
  373. [INFO] RetroPad, User 2, Button "X (up)" => "X"
  374. [INFO] RetroPad, User 2, Button "L" => "L"
  375. [INFO] RetroPad, User 2, Button "R" => "R"
  376. [INFO] RetroPad, User 2, Button "R2" => "Z"
  377. [INFO] Environ GET_VARIABLE dolphin_fastmem:
  378. [INFO] ON
  379. [INFO] Environ GET_VARIABLE dolphin_pal60:
  380. [INFO] ON
  381. [INFO] Environ GET_VARIABLE dolphin_progressive_scan:
  382. [INFO] ON
  383. [INFO] Environ GET_VARIABLE dolphin_dsp_mode:
  384. [INFO] HLE
  385. [INFO] Environ GET_VARIABLE dolphin_internal_resolution:
  386. [INFO] 1x (640x528)
  387. [INFO] Environ GET_VARIABLE dolphin_skip_efb_access_from_cpu:
  388. [INFO] OFF
  389. [INFO] Environ GET_VARIABLE dolphin_efb_ignore_format_changes:
  390. [INFO] ON
  391. [INFO] Environ GET_VARIABLE dolphin_store_efb_copies_to_texture_only:
  392. [INFO] ON
  393. [INFO] Environ GET_VARIABLE dolphin_internal_resolution:
  394. [INFO] 1x (640x528)
  395. [INFO] Environ GET_VARIABLE dolphin_renderer:
  396. [INFO] Hardware
  397. [INFO] Environ SET_HW_RENDER.
  398. [INFO] Requesting core OpenGL context (3.1).
  399. [INFO] Environ SET_GEOMETRY.
  400. [INFO] SET_GEOMETRY: 640x528, aspect: 1.333.
  401. [INFO] Skipping SRAM load..
  402. [INFO] [CHEEVOS]: system RAM: 0000000000000000 0
  403. [INFO] [INFO] [CHEEVOS]: save RAM: 0000000000000000 0
  404. Version of libretro API: 1
  405. [INFO] [CHEEVOS]: video RAM: 0000000000000000 0
  406. [INFO] [INFO] Compiled against API: 1
  407. [CHEEVOS]: RTC: 0000000000000000 0
  408. [INFO] [Audio]: Set audio input rate to: 32033.05 Hz.
  409. [INFO] [Video]: Video @ fullscreen
  410. [INFO] [Video]: Using HW render, OpenGL driver forced.
  411. [INFO] [GL]: Found GL context: wgl
  412. [INFO] [GL]: Detecting screen resolution 1920x1080.
  413. [INFO] [WGL]: wglSwapInterval(1)
  414. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  415. [INFO] [GL]: Version: 3.1.0 - Build 10.18.14.4332.
  416. [INFO] [GL]: Using Core GL context, setting up VAO...
  417. [INFO] [GL]: Supported extensions:
  418. [INFO] GL_EXT_blend_minmax
  419. [INFO] GL_EXT_blend_subtract
  420. [INFO] GL_EXT_blend_color
  421. [INFO] GL_EXT_abgr
  422. [INFO] GL_EXT_texture3D
  423. [INFO] GL_EXT_clip_volume_hint
  424. [INFO] GL_EXT_compiled_vertex_array
  425. [INFO] GL_SGIS_texture_edge_clamp
  426. [INFO] GL_SGIS_generate_mipmap
  427. [INFO] GL_EXT_draw_range_elements
  428. [INFO] GL_SGIS_texture_lod
  429. [INFO] GL_EXT_rescale_normal
  430. [INFO] GL_EXT_packed_pixels
  431. [INFO] GL_EXT_texture_edge_clamp
  432. [INFO] GL_EXT_separate_specular_color
  433. [INFO] GL_ARB_multitexture
  434. [INFO] GL_ARB_map_buffer_alignment
  435. [INFO] GL_ARB_conservative_depth
  436. [INFO] GL_EXT_texture_env_combine
  437. [INFO] GL_EXT_bgra
  438. [INFO] GL_EXT_blend_func_separate
  439. [INFO] GL_EXT_secondary_color
  440. [INFO] GL_EXT_fog_coord
  441. [INFO] GL_EXT_texture_env_add
  442. [INFO] GL_ARB_texture_cube_map
  443. [INFO] GL_ARB_transpose_matrix
  444. [INFO] GL_ARB_internalformat_query
  445. [INFO] GL_ARB_internalformat_query2
  446. [INFO] GL_ARB_texture_env_add
  447. [INFO] GL_IBM_texture_mirrored_repeat
  448. [INFO] GL_EXT_multi_draw_arrays
  449. [INFO] GL_SUN_multi_draw_arrays
  450. [INFO] GL_NV_blend_square
  451. [INFO] GL_ARB_texture_compression
  452. [INFO] GL_3DFX_texture_compression_FXT1
  453. [INFO] GL_EXT_texture_filter_anisotropic
  454. [INFO] GL_ARB_texture_border_clamp
  455. [INFO] GL_ARB_point_parameters
  456. [INFO] GL_ARB_texture_env_combine
  457. [INFO] GL_ARB_texture_env_dot3
  458. [INFO] GL_ARB_texture_env_crossbar
  459. [INFO] GL_EXT_texture_compression_s3tc
  460. [INFO] GL_ARB_shadow
  461. [INFO] GL_ARB_window_pos
  462. [INFO] GL_EXT_shadow_funcs
  463. [INFO] GL_EXT_stencil_wrap
  464. [INFO] GL_ARB_vertex_program
  465. [INFO] GL_EXT_texture_rectangle
  466. [INFO] GL_ARB_fragment_program
  467. [INFO] GL_EXT_stencil_two_side
  468. [INFO] GL_ATI_separate_stencil
  469. [INFO] GL_ARB_vertex_buffer_object
  470. [INFO] GL_EXT_texture_lod_bias
  471. [INFO] GL_ARB_occlusion_query
  472. [INFO] GL_ARB_fragment_shader
  473. [INFO] GL_ARB_shader_objects
  474. [INFO] GL_ARB_shading_language_100
  475. [INFO] GL_ARB_texture_non_power_of_two
  476. [INFO] GL_ARB_vertex_shader
  477. [INFO] GL_NV_texgen_reflection
  478. [INFO] GL_ARB_point_sprite
  479. [INFO] GL_ARB_fragment_program_shadow
  480. [INFO] GL_EXT_blend_equation_separate
  481. [INFO] GL_ARB_depth_texture
  482. [INFO] GL_ARB_texture_rectangle
  483. [INFO] GL_ARB_draw_buffers
  484. [INFO] GL_ARB_color_buffer_float
  485. [INFO] GL_ARB_half_float_pixel
  486. [INFO] GL_ARB_texture_float
  487. [INFO] GL_ARB_pixel_buffer_object
  488. [INFO] GL_EXT_framebuffer_object
  489. [INFO] GL_ARB_draw_instanced
  490. [INFO] GL_ARB_half_float_vertex
  491. [INFO] GL_ARB_occlusion_query2
  492. [INFO] GL_EXT_draw_buffers2
  493. [INFO] GL_WIN_swap_hint
  494. [INFO] GL_EXT_texture_sRGB
  495. [INFO] GL_ARB_multisample
  496. [INFO] GL_EXT_packed_float
  497. [INFO] GL_EXT_texture_shared_exponent
  498. [INFO] GL_ARB_texture_rg
  499. [INFO] GL_ARB_texture_compression_rgtc
  500. [INFO] GL_NV_conditional_render
  501. [INFO] GL_ARB_texture_swizzle
  502. [INFO] GL_EXT_texture_swizzle
  503. [INFO] GL_ARB_texture_gather
  504. [INFO] GL_ARB_sync
  505. [INFO] GL_ARB_cl_event
  506. [INFO] GL_ARB_framebuffer_sRGB
  507. [INFO] GL_EXT_packed_depth_stencil
  508. [INFO] GL_ARB_depth_buffer_float
  509. [INFO] GL_EXT_transform_feedback
  510. [INFO] GL_ARB_transform_feedback2
  511. [INFO] GL_ARB_draw_indirect
  512. [INFO] GL_EXT_framebuffer_blit
  513. [INFO] GL_EXT_framebuffer_multisample
  514. [INFO] GL_ARB_framebuffer_object
  515. [INFO] GL_ARB_framebuffer_no_attachments
  516. [INFO] GL_EXT_texture_array
  517. [INFO] GL_EXT_texture_integer
  518. [INFO] GL_ARB_map_buffer_range
  519. [INFO] GL_ARB_texture_buffer_range
  520. [INFO] GL_EXT_texture_snorm
  521. [INFO] GL_ARB_blend_func_extended
  522. [INFO] GL_INTEL_performance_query
  523. [INFO] GL_ARB_copy_buffer
  524. [INFO] GL_ARB_sampler_objects
  525. [INFO] GL_NV_primitive_restart
  526. [INFO] GL_ARB_seamless_cube_map
  527. [INFO] GL_ARB_uniform_buffer_object
  528. [INFO] GL_ARB_depth_clamp
  529. [INFO] GL_ARB_vertex_array_bgra
  530. [INFO] GL_ARB_shader_bit_encoding
  531. [INFO] GL_ARB_draw_buffers_blend
  532. [INFO] GL_ARB_geometry_shader4
  533. [INFO] GL_EXT_geometry_shader4
  534. [INFO] GL_ARB_texture_query_lod
  535. [INFO] GL_ARB_explicit_attrib_location
  536. [INFO] GL_ARB_draw_elements_base_vertex
  537. [INFO] GL_ARB_instanced_arrays
  538. [INFO] GL_ARB_base_instance
  539. [INFO] GL_ARB_fragment_coord_conventions
  540. [INFO] GL_EXT_gpu_program_parameters
  541. [INFO] GL_ARB_texture_buffer_object_rgb32
  542. [INFO] GL_ARB_compatibility
  543. [INFO] GL_ARB_texture_rgb10_a2ui
  544. [INFO] GL_ARB_texture_multisample
  545. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  546. [INFO] GL_ARB_timer_query
  547. [INFO] GL_ARB_tessellation_shader
  548. [INFO] GL_ARB_vertex_array_object
  549. [INFO] GL_ARB_provoking_vertex
  550. [INFO] GL_ARB_sample_shading
  551. [INFO] GL_ARB_texture_cube_map_array
  552. [INFO] GL_EXT_gpu_shader4
  553. [INFO] GL_ARB_gpu_shader5
  554. [INFO] GL_ARB_gpu_shader_fp64
  555. [INFO] GL_INTEL_fragment_shader_ordering
  556. [INFO] GL_ARB_fragment_shader_interlock
  557. [INFO] GL_ARB_clip_control
  558. [INFO] GL_ARB_shader_subroutine
  559. [INFO] GL_ARB_transform_feedback3
  560. [INFO] GL_ARB_get_program_binary
  561. [INFO] GL_ARB_separate_shader_objects
  562. [INFO] GL_ARB_shader_precision
  563. [INFO] GL_ARB_vertex_attrib_64bit
  564. [INFO] GL_ARB_viewport_array
  565. [INFO] GL_ARB_transform_feedback_instanced
  566. [INFO] GL_ARB_compressed_texture_pixel_storage
  567. [INFO] GL_ARB_shader_atomic_counters
  568. [INFO] GL_ARB_shading_language_packing
  569. [INFO] GL_ARB_shader_image_load_store
  570. [INFO] GL_ARB_shading_language_420pack
  571. [INFO] GL_ARB_texture_storage
  572. [INFO] GL_EXT_texture_storage
  573. [INFO] GL_ARB_compute_shader
  574. [INFO] GL_ARB_vertex_attrib_binding
  575. [INFO] GL_ARB_texture_view
  576. [INFO] GL_ARB_fragment_layer_viewport
  577. [INFO] GL_ARB_multi_draw_indirect
  578. [INFO] GL_ARB_program_interface_query
  579. [INFO] GL_ARB_shader_image_size
  580. [INFO] GL_ARB_shader_storage_buffer_object
  581. [INFO] GL_ARB_texture_storage_multisample
  582. [INFO] GL_ARB_buffer_storage
  583. [INFO] GL_AMD_vertex_shader_layer
  584. [INFO] GL_AMD_vertex_shader_viewport_index
  585. [INFO] GL_ARB_query_buffer_object
  586. [INFO] GL_EXT_polygon_offset_clamp
  587. [INFO] GL_ARB_debug_output
  588. [INFO] GL_KHR_debug
  589. [INFO] GL_ARB_arrays_of_arrays
  590. [INFO] GL_ARB_texture_query_levels
  591. [INFO] GL_ARB_invalidate_subdata
  592. [INFO] GL_ARB_clear_buffer_object
  593. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  594. [INFO] GL_INTEL_map_texture
  595. [INFO] GL_ARB_texture_compression_bptc
  596. [INFO] GL_ARB_ES2_compatibility
  597. [INFO] GL_ARB_ES3_compatibility
  598. [INFO] GL_ARB_robustness
  599. [INFO] GL_ARB_robust_buffer_access_behavior
  600. [INFO] GL_EXT_texture_sRGB_decode
  601. [INFO] GL_ARB_copy_image
  602. [INFO] GL_KHR_blend_equation_advanced
  603. [INFO] GL_EXT_direct_state_access
  604. [INFO] GL_ARB_stencil_texturing
  605. [INFO] GL_ARB_texture_stencil8
  606. [INFO] GL_ARB_explicit_uniform_location
  607. [INFO] WGL_EXT_depth_float
  608. [INFO] WGL_ARB_buffer_region
  609. [INFO] WGL_ARB_extensions_string
  610. [INFO] WGL_ARB_make_current_read
  611. [INFO] WGL_ARB_pixel_format
  612. [INFO] WGL_ARB_pbuffer
  613. [INFO] WGL_EXT_extensions_string
  614. [INFO] WGL_EXT_swap_control
  615. [INFO] WGL_EXT_swap_control_tear
  616. [INFO] WGL_ARB_multisample
  617. [INFO] WGL_ARB_pixel_format_float
  618. [INFO] WGL_ARB_framebuffer_sRGB
  619. [INFO] WGL_ARB_create_context
  620. [INFO] WGL_ARB_create_context_profile
  621. [INFO] WGL_EXT_pixel_format_packed_float
  622. [INFO] WGL_EXT_create_context_es_profile
  623. [INFO] WGL_EXT_create_context_es2_profile
  624. [INFO] WGL_NV_DX_interop
  625. [INFO] WGL_ARB_create_context_robustness
  626. [INFO] [GL]: Using resolution 1920x1080
  627. [INFO] [GL]: Default shader backend found: glsl.
  628. [INFO] [Shader driver]: Using GLSL shader backend.
  629. [INFO] [GLSL]: Checking GLSL shader support ...
  630. [WARN] [GL]: Stock GLSL shaders will be used.
  631. [INFO] [GLSL]: Found GLSL vertex shader.
  632. [INFO] [GLSL]: Using GLSL version 140.
  633. [INFO] [GLSL]: Found GLSL fragment shader.
  634. [INFO] [GLSL]: Using GLSL version 140.
  635. [INFO] [GLSL]: Linking GLSL program.
  636. [INFO] [GLSL]: Found GLSL vertex shader.
  637. [INFO] [GLSL]: Using GLSL version 140.
  638. [INFO] [GLSL]: Found GLSL fragment shader.
  639. [INFO] [GLSL]: Using GLSL version 140.
  640. [INFO] [GLSL]: Linking GLSL program.
  641. [INFO] [GLSL]: Found GLSL vertex shader.
  642. [INFO] [GLSL]: Using GLSL version 140.
  643. [INFO] [GLSL]: Found GLSL fragment shader.
  644. [INFO] [GLSL]: Using GLSL version 140.
  645. [INFO] [GLSL]: Linking GLSL program.
  646. [INFO] [GLSL]: Found GLSL vertex shader.
  647. [INFO] [GLSL]: Using GLSL version 140.
  648. [INFO] [GLSL]: Found GLSL fragment shader.
  649. [INFO] [GLSL]: Using GLSL version 140.
  650. [INFO] [GLSL]: Linking GLSL program.
  651. [INFO] [GLSL]: Found GLSL vertex shader.
  652. [INFO] [GLSL]: Using GLSL version 140.
  653. [INFO] [GLSL]: Found GLSL fragment shader.
  654. [INFO] [GLSL]: Using GLSL version 140.
  655. [INFO] [GLSL]: Linking GLSL program.
  656. [INFO] [GLSL]: Found GLSL vertex shader.
  657. [INFO] [GLSL]: Using GLSL version 140.
  658. [INFO] [GLSL]: Found GLSL fragment shader.
  659. [INFO] [GLSL]: Using GLSL version 140.
  660. [INFO] [GLSL]: Linking GLSL program.
  661. [INFO] [GLSL]: Found GLSL vertex shader.
  662. [INFO] [GLSL]: Using GLSL version 140.
  663. [INFO] [GLSL]: Found GLSL fragment shader.
  664. [INFO] [GLSL]: Using GLSL version 140.
  665. [INFO] [GLSL]: Linking GLSL program.
  666. [INFO] [GLSL]: Found GLSL vertex shader.
  667. [INFO] [GLSL]: Using GLSL version 140.
  668. [INFO] [GLSL]: Found GLSL fragment shader.
  669. [INFO] [GLSL]: Using GLSL version 140.
  670. [INFO] [GLSL]: Linking GLSL program.
  671. [INFO] [GL]: Using 1 textures.
  672. [INFO] [GL]: Loaded 1 program(s).
  673. [INFO] [GL]: Initializing HW render (1024 x 1024).
  674. [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
  675. [INFO] [GL]: Supports FBO (render-to-texture).
  676. [INFO] [XInput]: Found XInput v1.4.
  677. [INFO] [XInput]: Found controller, user #0
  678. [INFO] [XInput]: Pads connected: 1
  679. [INFO] [DINPUT]: Enumerating joypads ...
  680. [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E}
  681. [INFO] [DINPUT]: Done enumerating joypads ...
  682. [INFO] [XInput]: Attempting autoconf for, user #0
  683. [INFO] [XInput]: Attempting autoconf for, user #1
  684. [INFO] [XInput]: Attempting autoconf for, user #2
  685. [INFO] [XInput]: Attempting autoconf for, user #3
  686. [INFO] [XInput]: Attempting autoconf for, user #4
  687. [INFO] [XInput]: Attempting autoconf for, user #5
  688. [INFO] [XInput]: Attempting autoconf for, user #6
  689. [INFO] [XInput]: Attempting autoconf for, user #7
  690. [INFO] [XInput]: Attempting autoconf for, user #8
  691. [INFO] [XInput]: Attempting autoconf for, user #9
  692. [INFO] [XInput]: Attempting autoconf for, user #10
  693. [INFO] [XInput]: Attempting autoconf for, user #11
  694. [INFO] [XInput]: Attempting autoconf for, user #12
  695. [INFO] [XInput]: Attempting autoconf for, user #13
  696. [INFO] [XInput]: Attempting autoconf for, user #14
  697. [INFO] [XInput]: Attempting autoconf for, user #15
  698. [INFO] [Joypad]: Found joypad driver: "xinput".
  699. [INFO] [Autoconf]: 137 profiles found.
  700. [INFO] [Font]: Using font rendering backend: freetype.
  701. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  702. [INFO] [Font]: Using font rendering backend: freetype.
  703. [INFO] [Font]: Using font rendering backend: freetype.
  704. [INFO] [Autoconf]: selected configuration: C:\Users\Media Center\.emulationstation\systems\retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
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