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Evocati 3.14.0 - Build E Patch Notes

Jul 2nd, 2021 (edited)
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  1. Star Citizen Alpha 3.14.0e PTU.7606864 Patch Notes
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  3.  
  4. Star Citizen Patch 3.14.0e
  5. Alpha Patch 3.14.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.14.0-PTU.7606864.
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  7. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
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  9. Database Reset: YES
  10. Long Term Persistence: Enabled
  11. Pledge Copy: Enabled
  12. Starting aUEC: 15,000,000
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  14. The current build is under NDA
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  16. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
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  18. USER.cfg settings: r_displaySessionInfo = 1
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  20. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
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  22. Current cloud tech is still in active development and not yet final. There's ongoing work on SDF occlusion which should help alleviate the graphical artifacting (visual dots in the clouds). Additionally, we are working towards having local VFX for the clouds (similar to the gas clouds around rest stops) which will make a big difference in overall quality.
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  24. Testing Focus
  25. - Crusader
  26. - Orison Landing Zone
  27. - Law System v2: Surrender
  28. - Power Management v2 (Capacitor Gameplay)
  29. - Missile Operator Mode
  30. - Radar, Scanning, and Ping T0
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  32. Known Issues
  33. - Ship weapons sometimes won't fire (Workaround - Cycle Missile Operator Mode on and then back off)
  34. - Vanduul ships may have the wrong view port rotation (Workaround - Enter IM)
  35. - Gas Clouds on Crusader appear to have moving graphical artifacts that appear as dots. Current clouds are still in development and not final. See note at the top of patch notes.
  36. - Large framerate drops in most areas of Orison
  37. - Various UI markers are faded and hard to read
  38. - Orison elevator buttons can be missing up close
  39. - Unable to shoot with Hammerhead turrets, ammo displayed as 0/0
  40. - The Indicator showing how much Quantum Fuel a vehicle has remaining always displays as nil / zero
  41. - Missions do not recognize players entering zone and AI are unresponsive or not visible to player during missions
  42. - There are uneven physics proxies at the hospital entrance which prevent players from taking trolleys, walking frames, and gurneys in and out of the hospital
  43. - Multiple ships can be observed having looping animations with their missile racks, impacting their ability to fire their payload. After the first fire, subsequent attempts to fire a missile can no longer work
  44. - The Pilots Weapons HUD will no longer be visible after entering / exiting a Turret
  45. - Cave FPS Missions - Mission is Withdrawn when nearing planet / cave
  46. - The Player has no Collision when they are Manning the Mining Turret of the ROC-DS preventing damage from Weapons Fire
  47. - There is flashing that occurs intermittently when viewing the VMA in the MobiGlas at locations with environmental lighting
  48.  
  49. Feature Updates
  50. Locations
  51. - Further Performance Optimizations and polish pass on Orison Landing zone LODs, assets, and lighting
  52.  
  53. Gameplay
  54. - Scan UI transparancy polish pass
  55. - Combat and Missile Operator mode polish pass
  56. - We have done further core tuning for all ships. Updated fire rate of Ballistic Gatling s3. Slowed down all cannon projectile speeds. Reduced mass driver s1-3 damage. Adjusted laser projectile lifetimes. Fixed missing gamepad and stick entries to bindings for missile operator mode and moved flight ready away from default binding in gamepad. Corrected firemode switch keybind for FPS weapons and ship turrets to "B" instead of "SHIFT+R" due to changes caused by the radar and scanning changes
  57. - Updated landing dust size for larger ships
  58.  
  59. Major Bug Fixes
  60. - Fixed an issue causing players to not persistent spawn back inside their ship, making them have to claim it, if their client crashes within an armistice zone
  61. - Fixed an issue causing players to sometimes get a 30018 error when loading into the PU
  62. - Player emotes should now correctly play through slash commands and the inner thought wheel
  63. - Fixed an issue causing ship weapons to sometimes stop recharging when cycling through power assignments
  64. - Fixed a bug that allowed the ANVIL F7CM Super Hornet to incorrectly equip Size 5 weapons in the ball mount location
  65. - Fixed Player controlled turrets not slewing on the server unless the gimbal mode in the turret is switched
  66. - Ramming another player while in the borders of your own pad should no longer impound your ship
  67. - Fixed an issue causing Ping Scans to be unable to detect FPS and Large FPS Deposits.
  68. - Fixed an issue causing Ground vehicles to not power when pressing the shortcut
  69. - The Aopoa Nox series should no longer spawn in fallen over on it's side
  70. - Fixed an issue causing a ship ping to show 'replaceme' textures
  71. - Miles Eckhart should now function correctly and update the mission
  72. - The Drake Herald's default Power plant should no longer immediately overheat and shut down the ship
  73. - Players should now be able to place carryables within the 600i cargo bay storage elevator or pick them up if dropped
  74. - Fixed Pilot seats not displaying weapon's data in remote turrets
  75. - Fixed a bug causing players to be unable to interact with beer glasses when ordering them from the bartender
  76. - Fixed multiple areas in Orison hangars that were missing collision
  77. - Players should no longer be able to fall through the gameworld when standing between the doors of the Grim HEX cargo elevators
  78. - Fixed the multiTool dispensed from the Commissary units so that it will show the Orebit attachment in the PMA after they are stowed
  79. - Fixed an issue causing some parts of Hurston to suffer from multiple environment VFX problems such as terrain flickering, black cubes popping in and out and seams in the terrain
  80. - Cityscape geometry should no longer be seen clipping into various hangars in Area18
  81. - Vanguard Harbinger's bathroom should now have correct oxygen
  82. - Players should no longer choke when they enter the Pizza shops at various R&Rs
  83. - Fixed an issue that could cause a player to die when exiting the Carracks Airlocks on the Cartography Deck when the ship is in motion
  84.  
  85. Technical
  86. - Fixed 4 Client crashes
  87. - Fixed a Server Deadlock
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  89.  
  90. trans rights
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