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foofootoo

Flapple VGC lol

Mar 18th, 2020
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  1. [I wanted to try to abuse the -Evasion for something cool, but I was really worried about Sleep Powder users having awful synergy with Flapple cos of so many shared weaknesses. Also considered Gravity + Grav Apple giving it a 1.5x damage boost but G-Max is way more viable than non-maxed Flapple. At least there are a couple of inaccurate moves that could benefit lol]
  2.  
  3. Flapple-Gmax @ Yache Berry
  4. Ability: Hustle
  5. Level: 50
  6. EVs: 252 Atk / 4 SpD / 252 Spe
  7. Jolly Nature
  8. - Grav Apple
  9. - Outrage
  10. - Fly
  11. - Dragon Dance
  12.  
  13. Actually super strong, I really like Max Airstream to boost Speed but also to outspeed and OHKO Modest Venusaur and also to get surprise KOs on all the Fighting types. Needs max speed to be able to try to outspeed stuf like none max Togekiss, Venu for example. DD is kinda filler, it's not bulky enough to pull it off really, this could maybe be Protect instead. Yache to survive Icy Winds in non-G-Max but tbh you probably will G-Max in which case a more offensive item could be another option.
  14.  
  15. Incineroar @ Figy Berry
  16. Ability: Intimidate
  17. Level: 50
  18. EVs: 236 HP / 244 SpD / 28 Spe
  19. Careful Nature
  20. - Fake Out
  21. - Flare Blitz
  22. - Darkest Lariat
  23. - Parting Shot
  24.  
  25. Intim, Fake Out and Parting Shot support cos Flapple needs all the help it can get to stay alive lol. Helps threaten Dragapult. Also, really cool that it tempts Milotic and Passimian cos Flapple generally outspeeds and OHKOs both.
  26.  
  27. Meowstic (M) @ Focus Sash
  28. Ability: Prankster
  29. Level: 50
  30. EVs: 252 HP / 4 SpA / 252 Spe
  31. Timid Nature
  32. IVs: 0 Atk
  33. - Thunder Wave
  34. - Imprison
  35. - Trick Room
  36. - Psychic
  37.  
  38. Necessary speed control cos Flapple's speed is just not it. T-Wave is bread and butter, Psychic great for Venu and Fighting types as well. Went with anti TR over Fake Out cos there is no other counterplay to TR with this team, and we already have Fake Out option in Incineroar. Speed outspeeds Mimikyu to break its Disguise which for some reason stuck in my head when building but it probably isn't necessary? Could either go bulkier or more offensive tbh
  39.  
  40. Rotom-Wash @ Sitrus Berry
  41. Ability: Levitate
  42. Level: 50
  43. EVs: 244 HP / 4 Def / 4 SpA / 4 SpD / 252 Spe
  44. Timid Nature
  45. IVs: 0 Atk
  46. - Hydro Pump
  47. - Volt Switch
  48. - Ally Switch
  49. - Protect
  50.  
  51. OK so it's cheap but insanely helpful for Flapple. Such a good Ally Switch partner to tank the Ice hits and a lot of people don't predict. Volt to allow for pivoting with Incineroar. And you can actually hit Hydros after Max Tartness!
  52.  
  53. Excadrill @ Life Orb
  54. Ability: Sand Rush
  55. Level: 50
  56. EVs: 252 Atk / 4 SpD / 252 Spe
  57. Jolly Nature
  58. - Iron Head
  59. - High Horsepower
  60. - Rock Slide
  61. - Protect
  62.  
  63. Tyranitar @ Weakness Policy
  64. Ability: Sand Stream
  65. Level: 50
  66. EVs: 252 HP / 252 Atk / 4 Spe
  67. Adamant Nature
  68. - Rock Slide
  69. - Crunch
  70. - Brick Break
  71. - Protect
  72.  
  73. Sand offense for an extra mode, some more speed and some Togekiss counterplay. Gives an alternate maxxers if it reeeally isn't Flapple's day. But yeah the steel is so necessary for fairies. Plus these 2 tempt more fighting types and water types to come for Flapple to devour... Also Brick Break for all the Laprases.
  74.  
  75. Generally lead Flapple and Incineroar or Meowstic with Rotom in back if it is a Flapple match. But there are probably a lot of matchups where Flapple is not going to cut it in which case sand offense.
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