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- [I wanted to try to abuse the -Evasion for something cool, but I was really worried about Sleep Powder users having awful synergy with Flapple cos of so many shared weaknesses. Also considered Gravity + Grav Apple giving it a 1.5x damage boost but G-Max is way more viable than non-maxed Flapple. At least there are a couple of inaccurate moves that could benefit lol]
- Flapple-Gmax @ Yache Berry
- Ability: Hustle
- Level: 50
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Grav Apple
- - Outrage
- - Fly
- - Dragon Dance
- Actually super strong, I really like Max Airstream to boost Speed but also to outspeed and OHKO Modest Venusaur and also to get surprise KOs on all the Fighting types. Needs max speed to be able to try to outspeed stuf like none max Togekiss, Venu for example. DD is kinda filler, it's not bulky enough to pull it off really, this could maybe be Protect instead. Yache to survive Icy Winds in non-G-Max but tbh you probably will G-Max in which case a more offensive item could be another option.
- Incineroar @ Figy Berry
- Ability: Intimidate
- Level: 50
- EVs: 236 HP / 244 SpD / 28 Spe
- Careful Nature
- - Fake Out
- - Flare Blitz
- - Darkest Lariat
- - Parting Shot
- Intim, Fake Out and Parting Shot support cos Flapple needs all the help it can get to stay alive lol. Helps threaten Dragapult. Also, really cool that it tempts Milotic and Passimian cos Flapple generally outspeeds and OHKOs both.
- Meowstic (M) @ Focus Sash
- Ability: Prankster
- Level: 50
- EVs: 252 HP / 4 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Thunder Wave
- - Imprison
- - Trick Room
- - Psychic
- Necessary speed control cos Flapple's speed is just not it. T-Wave is bread and butter, Psychic great for Venu and Fighting types as well. Went with anti TR over Fake Out cos there is no other counterplay to TR with this team, and we already have Fake Out option in Incineroar. Speed outspeeds Mimikyu to break its Disguise which for some reason stuck in my head when building but it probably isn't necessary? Could either go bulkier or more offensive tbh
- Rotom-Wash @ Sitrus Berry
- Ability: Levitate
- Level: 50
- EVs: 244 HP / 4 Def / 4 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hydro Pump
- - Volt Switch
- - Ally Switch
- - Protect
- OK so it's cheap but insanely helpful for Flapple. Such a good Ally Switch partner to tank the Ice hits and a lot of people don't predict. Volt to allow for pivoting with Incineroar. And you can actually hit Hydros after Max Tartness!
- Excadrill @ Life Orb
- Ability: Sand Rush
- Level: 50
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Iron Head
- - High Horsepower
- - Rock Slide
- - Protect
- Tyranitar @ Weakness Policy
- Ability: Sand Stream
- Level: 50
- EVs: 252 HP / 252 Atk / 4 Spe
- Adamant Nature
- - Rock Slide
- - Crunch
- - Brick Break
- - Protect
- Sand offense for an extra mode, some more speed and some Togekiss counterplay. Gives an alternate maxxers if it reeeally isn't Flapple's day. But yeah the steel is so necessary for fairies. Plus these 2 tempt more fighting types and water types to come for Flapple to devour... Also Brick Break for all the Laprases.
- Generally lead Flapple and Incineroar or Meowstic with Rotom in back if it is a Flapple match. But there are probably a lot of matchups where Flapple is not going to cut it in which case sand offense.
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