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D2noob

Necromancer

Jul 31st, 2012
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  1. var NTConfig_SkeletonArmy = 7;
  2. var NTConfig_MageArmy;
  3. var NTConfig_ReviveArmy;
  4. var NTConfig_ActiveSummon;
  5. var NTConfig_Golem = 1;
  6. var NTConfig_Curse = [];
  7. var NTConfig_TeleStomp;
  8. var NTConfig_PoisonNovaDelay;
  9.  
  10. function NT_LoadConfig()
  11. {
  12.     //-----------------------------------------------------------------------------------------------------
  13.     // If you have trouble configuring your bot, follow the links below:
  14.     //      Wiki:   http://www.ProjectEtal.com/wiki
  15.     //      Forums: http://www.ProjectEtal.com
  16.     //          This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
  17.     //
  18.     // -----------------------------------------------------------------------------------------------------
  19.  
  20.     //NTConfig_Script.push("ConfigCheck.ntj");          // This must be commented out & serves to prevent unconfigured characters from running.
  21.  
  22.     //------------------------------------------------------------------------------>>
  23.     // Etal Clone Hunter Options.
  24.     //------------------------------------------------------------------------------>>
  25.  
  26.     //NTConfig_Script.push("NTCloneHunter.ntj");
  27.         NTConfig_HotIP  = [32];                         // Add IP's last octet seperated by commas.
  28.         NTConfig_SaySomethingNoob = "Hot IP Found";     // Anti DC message during game.
  29.         NTConfig_JustAHunter = true;                    // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
  30.         NTConfig_AvoidRD = 180;                         // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).  
  31.  
  32.     //------------------------------------------------------------------------------
  33.     // Aura Stacking
  34.     //      Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
  35.     //      (Gear WILL be dropped.)
  36.     //------------------------------------------------------------------------------
  37.         NTConfig_StackAmmount = 200;                    // Number of times to stack aura's (100-200 recommended).
  38.     //NTConfig_Script.push("NTHelmAuraStack.ntj");      // Stack Helm Aura
  39.     //NTConfig_Script.push("NTBodyAuraStack.ntj");      // Stack Armor Aura
  40.     //NTConfig_Script.push("NTWepAuraStack.ntj");       // Stack Weapon Aura
  41.  
  42.     //------------------------------------------------------------------------------
  43.     // Leech, Leech Fighter & Team Botting Settings
  44.     //------------------------------------------------------------------------------
  45.  
  46.     NTConfig_Leader = "config me";                      // Leaders name. (Don't set to yourself.)
  47.     NTConfig_PartyOnlyLeader = false;                   // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
  48.     NTConfig_PartyMaxTime = 20;                         // Time in seconds the leecher has to party with leader before exiting game
  49.     NTConfig_LeechBo = false;                           // Set false to disable BO & BC cast by leecher.
  50.     NTConfig_LeechExitDelay = 500;                      // Delay before leecher exits game after leader in milliseconds.  Use this to stagger leechers exit times to avoid crashes.
  51.  
  52.     //NTConfig_Script.push("NTLeechCows.ntj");          // Leech fighter cow script.  Must run leader with NTCow.ntj
  53.         NTConfig_WaitForCowPortal = 240;                    // time in seconds to wait for the leader to make cow portal before aborting the script
  54.  
  55.     //NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
  56.     //NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it
  57.  
  58.     //NTConfig_Script.push("NTDiabloLeechFight.ntj");   // (NTConfig_Leader must be configured above).
  59.         NTConfig_LeechFrom = "S";                       // (E)ntrance | (S)tar  (Must match leader's setting).
  60.         NTConfig_TakeTpDiablo = "config me";            // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
  61.         NTConfig_UseChatCommandPortal = true;           // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
  62.  
  63.     //NTConfig_Script.push("NTTravLeader.ntj");         // Trav Leader
  64.         LeechTrav_TakeTp =  "config me";                // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
  65.     //NTConfig_Script.push("NTTravLeech.ntj");          // Trav Leecher (NTConfig_Leader must be configured above).
  66.         NTConfig_TakeTpTravincal = "config me";         // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
  67.        
  68.     //NTConfig_Script.push("NTUniversalBaalLeech.ntj");
  69.         NTConfig_LeechBaal = 1;                         // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
  70.         NTConfig_TakeTpBaal = "config me";              // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
  71.         NTConfig_LeechPrecast = false;                  // Do you want your leecher to precast?
  72.         NTConfig_TeleEachWaveHelper = false;            // Teleport bot before each wave to keep merc close (not position based yet)?
  73.         leechpos = [15118, 5003];                       // X,Y coord for leechers to stand (passive leecher only).         
  74.         NTConfig_LeechHydra = 0;                        // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
  75.         NTConfig_FollowtoWorldStone = true;             // Go down to Baal in WS Chamber after waves?
  76.         NTConfig_WaitAtPassiveSPotForBaal = false;      // leech fighters will wait at passive leech spot for baal to enter WS Chamber.  Helpful if you having problems with baal bugging and not entering portal              
  77.         NTConfig_GrabShrine = "config me";              // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
  78.         _FindXPArea = [];                               // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
  79.         NTConfig_ClearAroundShrine = false;             // Clear around shrine before going back to town?
  80.  
  81.     //------------------------------------------------------------------------------
  82.     // Boss Configuration
  83.     //------------------------------------------------------------------------------
  84.    
  85.     //NTConfig_Script.push("NTNecroStarterPindlegarden.ntj");  // Raises skellies to get the ball rolling with your Necro.
  86.         NTConfig_SaferSummons = true;                           // set to true summons from one place.  Doesn't summon as many, but is much safer. Use especially if you have low FCR
  87.     //------------------------------------------------------------------------------
  88.     // Act 1 Scripts
  89.     //------------------------------------------------------------------------------
  90.  
  91.     //NTConfig_Script.push("NTAndariel.ntj");
  92.         NTConfig_RightWall = false;                     // Set true to use the right wall on Andy (better for weeker characters).
  93.         NTConfig_ClearAndarielThrone = false;           // Set true to clear throne room.
  94.     //NTConfig_Script.push("NTDenOfEvil.ntj");
  95.         NTConfig_ClearTwice = false;                    // Runs clear level 2x. (Useful for having bot do quest)
  96.     //NTConfig_Script.push("NTUndergroundPassage.ntj");
  97.         NTConfig_ClearPassageLevel1 = 2;                // 0 : Don't Clear, 1 : Clear Path Only, 2 : Clear All
  98.     //NTConfig_Script.push("NTTheSmith.ntj");
  99.         NTConfig_ClearBarracks = false;                 // Set true to clear the barracks.
  100.     //NTConfig_Script.push("NTCatacombs.ntj");          // Clears Catacombs Levels 1, 2, 3, 4 (Including Andarial).
  101.         NTConfig_BoneAshExtension = false;              // Set true to kill Bone Ash.
  102.     //NTConfig_Script.push("NTBishibosh_ENG.ntj");
  103.         NTConfig_ClearColdPlains = false;               // Set true to clear Cold Plains.
  104.     //NTConfig_Script.push("NTCountess.ntj");
  105.     //NTConfig_Script.push("NTTreehead.ntj");
  106.     //NTConfig_Script.push("NTPit.ntj");               
  107.         NTConfig_ClearPitLevel1 = 1;                   
  108.     //NTConfig_Script.push("NTMausoleum.ntj");
  109.         NTConfig_KillBloodRaven = true;
  110.     NTConfig_Script.push("NTBloodRaven.ntj");          
  111.         NTConfig_ClearMausoleum = false;                   
  112.         NTConfig_ClearCrypt = false;                   
  113.     //NTConfig_Script.push("NTHole.ntj");              
  114.         NTConfig_ClearHoleLevel1 = 2;                   // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  115.     //NTConfig_Script.push("NTTristram.ntj");           // (Not for use with Cow Script.)
  116.         NTConfig_KillRakanishu = false;
  117.     //NTConfig_Script.push("NTCow.ntj");
  118.         NTConfig_KillRakanishuCows = false;            
  119.         NTConfig_TristExtension = false;                // Set true to clear Tristram.
  120.         NTConfig_CubingDelaysCows = 800;                // Increase this delay if you are having problems with not taking portals or experiencing the "click bug". 
  121.     //NTConfig_Script.push("NTBoneAsh.ntj");       
  122.         NTConfig_ClearInnerCloister = 0;                // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  123.         NTConfig_ClearCathedral = 0;                    // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  124.     //NTConfig_Script.push("NTColdCrow.ntj");      
  125.         NTConfig_ClearColdPlainss = 0;                  // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  126.         NTConfig_CaveLevel1 = 0;                        // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  127.         NTConfig_CaveLevel2 = 0;                        // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  128.  
  129.     //------------------------------------------------------------------------------
  130.     // Act 2 Scripts
  131.     //------------------------------------------------------------------------------
  132.  
  133.     //NTConfig_Script.push("NTTombRaider.ntj");
  134.         NTConfig_ClearChestPosition = false;            // Clear around chest position?
  135.         NTConfig_ClearTombs = false;                    // Set true to clear the tombs as well.
  136.     //NTConfig_Script.push("NTSummoner.ntj");
  137.             NTConfig_OpenSummonerChests = false;        // Open chests in the Arcane Sanc at the end of each wing?
  138.             NTConfig_ClearArcaneSanc = false;           // Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting).
  139.             NTConfig_ArcaneChampionsOnly = false;       // When clearing with the above setting, only kill Champions and above?
  140.             NTConfig_KillFireEye = false;
  141.     //NTConfig_Script.push("NTDuriel.ntj");
  142.         NTConfig_AvoidDuriel = false;                   // can be used to keep distance between bot and duriel.  Use only with ranged attack toons
  143.     //NTConfig_Script.push("NTFangskin.ntj");
  144.         NTConfig_ClearClawViperTempleLevel1 = 0;        // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  145.     //NTConfig_Script.push("NTAncientTunnels.ntj");
  146.     //NTConfig_Script.push("NTColdworm.ntj");
  147.     //NTConfig_Script.push("NTRadament.ntj");
  148.     //NTConfig_Script.push("NTDarkElder.ntj");     
  149.         NTConfig_ClearLostCity = 0;                     // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  150.     //NTConfig_Script.push("NTBeetleBurst.ntj");    
  151.         NTConfig_ClearFarOasis = 0;                     // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  152.  
  153.     //------------------------------------------------------------------------------
  154.     // Act 3 Scripts
  155.     //------------------------------------------------------------------------------
  156.    
  157.     NTConfig_Script.push("NTStormTree.ntj");   
  158.         NTConfig_ClearFlayerJungle = 2;                 // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  159.     NTConfig_Script.push("NTKurastChest.ntj");
  160.     NTConfig_Script.push("NTTravincal.ntj");
  161.     NTConfig_Script.push("NTKurastTravel.ntj");
  162.     NTConfig_Script.push("NTAct3Sewers.ntj");      
  163.         NTConfig_ClearA3SewersLevel1 = 2;               // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  164.         NTConfig_OpenAllChestsLvl2 = true
  165.     NTConfig_Script.push("NTMephisto.ntj");
  166.         NTConfig_KillCouncilMembers = true;             // Kill Council in Durance Of Hate?
  167.         NTConfig_RedPortal = false;                     // Return to town afterwards using red portal? (Only use this if Mephisto is not the last boss in your botting sequence.)
  168.  
  169.     //------------------------------------------------------------------------------
  170.     // Act 4 Scripts
  171.     //------------------------------------------------------------------------------
  172.  
  173.     //NTConfig_Script.push("NTIzual.ntj");
  174.         NTConfig_ClearCityOfTheDamned = 0;              // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  175.         NTConfig_ClearPlainsOfDespair  = 0;             // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  176.     //NTConfig_Script.push("NTHephasto.ntj");      
  177.         NTConfig_ClearRiverOfFlames = 0;                // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  178.     //NTConfig_Script.push("NTDiablo.ntj");
  179.  
  180.    
  181.     //--------------------------\\
  182.     // Diablo Settings:         \\
  183.     //--------------------------\\
  184.  
  185.     NTConfig_CSSealsOnly    = false;
  186.     NTConfig_CSFrom         = "S";                              // (E)ntrance | (S)tar
  187.     NTConfig_CSTpNotSafe    = "TP up. Might be hot!";
  188.     NTConfig_CSTpSafe       = "TP safe.";
  189.     NTConfig_CSKillDiablo   = "Diablo time!";
  190.     NTConfig_CSScriptEnd    = "It's Baal time Mubns!";
  191.     NTConfig_CSIdiotMsg     = "Please don't hit the seals!";
  192.     NTConfig_WaitAndBO = true;                                  // Wait and cast BO? (If you don't have a tha ability to BO, set false.)
  193.     NTConfig_BOSayMsg       = 'Casting BO in';                  // What you'll say while waiting (time set below in seconds) to cast BO (Don't include seconds)?
  194.     NTConfig_BOWait = 2;                                        // Time in seconds to wait before using BO.
  195.     NTConfig_DNextGameSay = "Next game will be ";               // Message before saying next game. (To disable, make the quotes empty "").
  196.     Diablo_FreeSpaceMessage = "Towning Quickly...";             // NTConfig_FreeSpaceBeforeBoss (Setting below) message before going to town to clear inventory.
  197.     NTConfig_TownBeforeDiablo = false;                          // Town before killing Diablo if you have less than the inventory space configured in Inventory settings?
  198.  
  199.     //-----------------------------------------------------------------------------------
  200.     // Act 5 Scripts
  201.     //------------------------------------------------------------------------------------
  202.    
  203.     //NTConfig_Script.push("NTPindleskin.ntj");         // Pindleskin / Nihlathak.  (Can be configured to use waypoint or red portal.)
  204.         NTConfig_UseTemplePortal = true;                // Use red portal in act 5? (Set false for waypoint.)
  205.         NTConfig_KillPindleskin = true;
  206.         NTConfig_KillNihlathak= true;
  207.         NTConfig_OpenEvilUrnNihl = false;        
  208.         NTConfig_ClearHalls = 0;                        // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  209.         NTConfig_ClearHallsOfVaught = 0;                // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  210.         NTConfig_OpenHallsSuperChests = false;              // Open super chests en-route to Nihlathak
  211.         NTConfig_CheckVipers = false;                   // End script if Tomb Vipers are found around Nihlathak?
  212.     //NTConfig_Script.push("NTEldritch.ntj");  
  213.         NTConfig_ShenkExtension = false;
  214.         NTConfig_DacFarren = false;
  215.     //NTConfig_Script.push("NTThreshSocket.ntj");
  216.         NTConfig_OpenEvilUrn = true;                    // Opens Evil Urn next to Thresh Socket?
  217.     //NTConfig_Script.push("NTPitOfAcheron.ntj");
  218.         NTConfig_ClearPitOfAcheron = 0;                 // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  219.     //NTConfig_Script.push("NTInfernalPit.ntj");
  220.         NTConfig_ClearInfernalPit = 0;                  // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  221.         NTConfig_FTEvilUrnExtension = false;
  222.     //NTConfig_Script.push("NTDrifterCavern.ntj");
  223.         NTConfig_ClearDrifterCavern = false;            // Set true to clear all (not just uniques / champions).
  224.     //NTConfig_Script.push("NTAbbadon.ntj");
  225.         NTConfig_ClearAbaddon = 0;                      // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  226.     //NTConfig_Script.push("NTFrozenstein.ntj");    
  227.         NTConfig_ClearFrozenRiver = false;              // Set true to clear all (not just uniques / champions).
  228.     //NTConfig_Script.push("NTGlacialTrail.ntj");
  229.         NTConfig_ClearGlacialTrail = false;             // Set true to clear all (not just uniques / champions).
  230.     //NTConfig_Script.push("NTIcyCellar.ntj");
  231.         NTConfig_ClearIcyCellar = false;                // Set true to clear all (not just uniques / champions).
  232.     //NTConfig_Script.push("NTWorldStoneKeep.ntj");
  233.     //NTConfig_Script.push("NTBaal.ntj");
  234.         NTConfig_KillBaal = true;
  235.         NTConfig_MakeHotTP = true;
  236.         NTConfig_Wave3 = 0;                             // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines.)
  237.         NTConfig_TownBeforeBaal = false;                // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)    
  238.         NTConfig_MakeHelpTPBeforeThrone = false;        // TP in WS lvl 3 for help clearing the Throne Room.
  239.         NTConfig_TeleEachWave = false;                  // Teleport bot before each wave to keep merc close (not position based yet)?
  240.         NTConfig_ClearWSK = 0;                          // 0 = Don't Clear, 1 = Clear Path Only, 2 = Cull Clear Of WSK 2 & 3
  241.         NTConfig_PsnW2 = false;                         // Heal after Baal wave 2 if poisoned?
  242.         NTConfig_CheckSoulKillers = false;                  // End script if Stygian Dolls are found in Throne
  243.  
  244.     //------------------------\\
  245.     // "Public Baal Settings" \\
  246.     //------------------------\\
  247.    
  248.     NTThrone_Announce = true;                                           // Announce mobs in the Throne room pre-tp?
  249.     Baal_WSlvl3tpMSG = "TP for WS lvl 3 up, help me clear throne";      // Message for portal in WS lvl 3. (Clears throne faster with help.)
  250.     Baal_HotTp = "TP up.";                                              // Hot TP message. (NTConfig_MakeHotTP must be set true.)
  251.     Baal_SafeTp = "TP safe.";                                           // What to say when bot opens the safe TP.
  252.     Baal_KillBaalMessage = "Let's kill Baal!";                          // What to say after last wave, before entering chamber.
  253.     Baal_NextGameMessage = "Etal Bot - ProjectEtal.com";                        // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
  254.     Baal_FreeSpaceMessage = "Towning to clear space";                   // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
  255.     Baal_BSayNextGame = "Next game will be ";                           // Message before announcing next game.  "Next game will be chaos" for example. (Leave empty to disable.)
  256.  
  257.     //------------------------------------------------------------------------------
  258.     // NTWPGrabber Instructions
  259.     //------------------------------------------------------------------------------   
  260.     // NTWPGrabber iterates through areas grabbing relevant waypoints.
  261.     //      * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
  262.     //
  263.     // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
  264.     //      * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
  265.     //
  266.     // It's HIGHLY recommended to disable all normal pickits while running the quest module.
  267.     //      * Quest nip is required while running the quest module.
  268.     //      * Make sure you have space in your stash (& a clear cube) for the quest items
  269.     //
  270.     // Your character WILL die if you cannot handle the quest.
  271.     //------------------------------------------------------------------------------
  272.  
  273.     //NTConfig_Script.push("NTWPGrabber.ntj");             
  274.        
  275.         NTConfig_DoQuests =  
  276.         [                      
  277.         //"Den Of Evil",
  278.         //"The Search For Cain",
  279.         //"Radament's Lair",
  280.         //"Horadric cube",
  281.         //"Lam Esen's Tome",
  282.         //"Golden Bird",                                // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
  283.         //"Golden Bird Travincal",                      // Will attempt to drop the Bird from Council. (Doesn't always drop.)
  284.         //"Fallen Angle",
  285.         //"Siege on Harrogath",
  286.         //"Prison Of Ice",
  287.         //"Rite Of Passage",
  288.         ];
  289.  
  290.     //NTConfig_NIPFilePath.push("Quest.nip");           // Uncomment this to pick quest items.
  291.    
  292.     //------------------------------------------------------------------------------
  293.     // Misc. Scripts
  294.     //------------------------------------------------------------------------------
  295.    
  296.     //NTConfig_Script.push("WpGiver.ntj");          // Gives waypoints to another character via in-game chat commands.
  297.     //NTConfig_Script.push("mulelogger.ntj");           // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
  298.     //NTConfig_Script.push("TLNipCheck.ntj");           // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
  299.     //NTConfig_Script.push("TLInventory.ntj");          // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
  300.         NTConfig_TLInventory_SkipEquipped   = true;     // Skip logging what you have equipped (useful for logging mules).
  301.  
  302.     //NTConfig_Script.push("NTManual.ntj");             // Manual play with some enhancements (auto potting etc).
  303.         NTConfig_PickitOn = false;                      // Manual play with pickit.
  304.         NTConfig_ShowEnemies = false;                   // Manual play with enemies on minimap
  305.         NTConfig_RevealMap = false;                     // Manual play with maphack
  306.         NTConfig_CheckStuff = false;                    // Gives warning when low on pots, scrolls or merc is dead.
  307.  
  308.     NTConfig_HostileHandler = true;                 // true to use the new hostile handler
  309.         RunFromHostiles = true;                     // true to leave game when hostiled
  310.         KillHostiler = true;                        // true to kill the hostile player
  311.         TauntHostile = true;                        // true to taunt the hostiler, false if not
  312.  
  313.     //------------------------------------------------------------------------------
  314.     // Speed Settings
  315.     //------------------------------------------------------------------------------
  316.     me.maxgametime = 4200000;                               // Maximum game length in seconds (0 is infinite).
  317.     NTConfig_StartDelay = 0;                            // Delay time in milliseconds to wait at start.
  318.     NTConfig_AreaDelay = 500;                           // Delay time in milliseconds to wait on each area change.
  319.     NTConfig_SnagDelay = 5000;                          // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
  320.    
  321.     //------------------------------------------------------------------------------
  322.     // Chicken settings
  323.     //------------------------------------------------------------------------------
  324.     NTConfig_SkipHealLife = 90;                         // If you are over this percentage of life, you won't go to a healer.
  325.     NTConfig_SkipHealMana = 70;                         // If you are over this percentage of mana, you won't go to a healer.
  326.                    
  327.     NTConfig_LifeThresh = 35;                           // Drink a health potion if under this percent of life.
  328.     NTConfig_LifeRejuvThresh = 45;                      // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  329.     NTConfig_ManaThresh = 30;                           // Drink a mana potion if under this percent of mana.
  330.     NTConfig_ManaRejuvThresh = 25;                      // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
  331.  
  332.     NTConfig_LifeChicken = 20;                          // This is your D2NT chicken life percent. If you go below this life total, exit game.
  333.     NTConfig_ManaChicken = 0;                           // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
  334.  
  335.     // These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
  336.     // The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
  337.     // To disable, use 0
  338.     NTConfig_EtalLifeChicken = 0;                       // This is your Etal chicken life percent. If you go below this life total, exit D2.
  339.     NTConfig_EtalManaChicken = 0;                       // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
  340.    
  341.     NTConfig_TPChicken = 30;                            // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
  342.                    
  343.     NTConfig_MercLifeThresh = 40;                       // Give merc a health potion if under this percent of life.
  344.     NTConfig_MercRejuvThresh = 30;                      // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  345.     NTConfig_MercChicken = 20;                          // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
  346.  
  347.     //------------------------------------------------------------------------------
  348.     // Inventory settings
  349.     //------------------------------------------------------------------------------
  350.     NTConfig_FreeSpaceBeforeBoss = 2;                   // If # of free columns is less than this, will town before killing bosses.
  351.     NTConfig_FreeSpace = 0;                             // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
  352.  
  353.     // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
  354.     NTConfig_Columns[0] = [1,0,0,0,0,0,0,0,0,0];
  355.     NTConfig_Columns[1] = [1,0,0,0,0,0,0,0,0,0];
  356.     NTConfig_Columns[2] = [1,0,0,0,0,0,0,0,0,0];
  357.     NTConfig_Columns[3] = [1,0,0,0,0,0,0,0,0,0];
  358.  
  359.     NTConfig_MinGoldToStash = 100000;                   // Maximum gold amount carried before going to stash
  360.  
  361.     //----------------------------------------------------------------------------------------------
  362.     // Belt Settings
  363.     //      Type of potion used in each belt column
  364.     //      Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  365.     //      Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  366.     //      Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  367.     //      Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  368.     //      To use rejuvenations only, put "rv" in all columns.
  369.     //----------------------------------------------------------------------------------------------
  370.     NTConfig_BeltColType[0] = "hp";
  371.     NTConfig_BeltColType[1] = "hp";
  372.     NTConfig_BeltColType[2] = "hp";
  373.     NTConfig_BeltColType[3] = "mp";
  374.  
  375.     //-----------------------------------------------------------------------------------
  376.     // Pickit (SnagIt) Configuration
  377.     //      * Select one group only (normal / advance / extreme / Master)
  378.     //-----------------------------------------------------------------------------------
  379.     //NTConfig_NIPFilePath.push("normal/normal.nip");
  380.     //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  381.     //NTConfig_NIPFilePath.push("normal/set.nip");
  382.     //NTConfig_NIPFilePath.push("normal/unique.nip");  
  383.     //NTConfig_NIPFilePath.push("normal/craft.nip");  
  384.     //NTConfig_NIPFilePath.push("normal/key.nip");
  385.  
  386.     //NTConfig_NIPFilePath.push("advance/normal.nip");
  387.     //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  388.     //NTConfig_NIPFilePath.push("advance/set.nip");
  389.     //NTConfig_NIPFilePath.push("advance/unique.nip");
  390.     //NTConfig_NIPFilePath.push("advance/craft.nip");
  391.     //NTConfig_NIPFilePath.push("advance/key.nip");
  392.  
  393.     //NTConfig_NIPFilePath.push("extreme/normal.nip");
  394.     //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  395.     //NTConfig_NIPFilePath.push("extreme/set.nip");
  396.     //NTConfig_NIPFilePath.push("extreme/unique.nip");
  397.     //NTConfig_NIPFilePath.push("extreme/craft.nip");
  398.     //NTConfig_NIPFilePath.push("extreme/key.nip");
  399.    
  400.     NTConfig_NIPFilePath.push("Master/Charms.nip");
  401.     NTConfig_NIPFilePath.push("Master/Crafted.nip");
  402.     NTConfig_NIPFilePath.push("Master/Cubed.nip");
  403.     NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
  404.     //NTConfig_NIPFilePath.push("Master/FAST.nip");
  405.     NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
  406.     NTConfig_NIPFilePath.push("Master/Magic.nip");
  407.     NTConfig_NIPFilePath.push("Master/Rare.nip");
  408.     NTConfig_NIPFilePath.push("Master/Set.nip");
  409.     NTConfig_NIPFilePath.push("Master/Unid.nip");
  410.     NTConfig_NIPFilePath.push("Master/Unique.nip");
  411.     NTConfig_NIPFilePath.push("Master/White.nip");
  412.     NTConfig_NIPFilePath.push("Master/Runeword.nip");
  413.  
  414.     NTConfig_SnagRange = 40;                            // Radius to check for dropped items. 40 is a good number here
  415.  
  416.     //------------------------------------------------------------------------------
  417.     // Runeword configuration
  418.     //
  419.     //      * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
  420.     //      * Use NTItemAlias.ntl to find classids
  421.     //      * YOU MUST USE THE EXACT ORDER OF RUNES
  422.     //      * Base item needs to be in the pickit, rest is picked auto.
  423.     //      * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
  424.     //------------------------------------------------------------------------------
  425.    
  426.     NTConfig_MakeRunewords = false;
  427.    
  428.     //NTConfig_Runeword.push([498, 616, 619, 618, 620]);                    // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
  429.         NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
  430.    
  431.     //NTConfig_Runeword.push([447, 616, 619, 618, 620]);                    // Monarch, Tal, Thul, Ort, Amn SPIRIT
  432.         NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
  433.    
  434.     //NTConfig_Runeword.push([29, 616, 619, 618, 620]);                     // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
  435.         NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
  436.  
  437.     //NTConfig_Runeword.push([254, 617, 612, 616, 621]);                    // Colossus Voulge, Ral, Tir, Tal, Sol
  438.         NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
  439.    
  440.     //NTConfig_Runeword.push([255, 617, 612, 616, 621]);                    // Thresher, Ral, Tir, Tal, Sol
  441.         NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
  442.    
  443.     //NTConfig_Runeword.push([256, 617, 612, 616, 621]);                    // Cryptic Axe, Ral, Tir, Tal, Sol
  444.         NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
  445.  
  446.     //NTConfig_Runeword.push([21, 627, 635, 630, 619]);                     // Flail, Ko, Vex, Pul, Thul
  447.         NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
  448.  
  449.     //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]);                // Flail, Amn, Ral, Mal, Ist, Ohm
  450.         NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
  451.  
  452.     //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]);                // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
  453.         NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
  454.  
  455.     //------------------------------------------------------------------------------
  456.     // Cubing configuration
  457.     //------------------------------------------------------------------------------
  458.     NTConfig_Cubing = false;                                        // Enable Cubing?
  459.  
  460.     //NTConfig_CubingItem.push([NTCU_GEM, 560]);                    // Flawless Amethyst
  461.     //NTConfig_CubingItem.push([NTCU_GEM, 565]);                    // Flawless Topaz
  462.     //NTConfig_CubingItem.push([NTCU_GEM, 570]);                    // Flawless Saphire
  463.     //NTConfig_CubingItem.push([NTCU_GEM, 575]);                    // Flawless Emerald
  464.     //NTConfig_CubingItem.push([NTCU_GEM, 580]);                    // Flawless Ruby
  465.     //NTConfig_CubingItem.push([NTCU_GEM, 585]);                    // Flawless Diamond
  466.     //NTConfig_CubingItem.push([NTCU_GEM, 600]);                    // Flawless Skull
  467.  
  468.     //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);                  // Magic Tiara
  469.     //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);                  // Magic Diadem
  470.     //NTConfig_CubingItem.push([NTCU_MAGIC, 285]);                  // Maiden Javelin - ilvl 71
  471.     //NTConfig_CubingItem.push([NTCU_MAGIC, 295]);                  // Ceremonial Javelin - ilvl 77
  472.     //NTConfig_CubingItem.push([NTCU_MAGIC, 305]);                  // Matriarchal Javelin - ilvl 80
  473.  
  474.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);            // Magic Small Charm
  475.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);            // Magic Grand Charm
  476.  
  477.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);  // Craft Heavy Bracers
  478.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);  // Craft Vambraces
  479.  
  480.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);       // Craft Blood Casque
  481.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);       // Craft Blood Armet
  482.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);      // Craft Blood Battle Boots
  483.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);      // Craft Blood Mirrored Boots
  484.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);     // Craft Blood Sharkskin Gloves
  485.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);     // Craft Blood Vampirebone Gloves
  486.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);       // Craft Blood Mesh Belt
  487.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);       // Craft Blood Mithril Coil
  488.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);     // Craft Blood Amulet
  489.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);       // Craft Blood Ring
  490.  
  491.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Caster Amulet
  492.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]);     // Craft Caster Demonhide Boots
  493.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);     // Craft Caster Wyrmhide Boots
  494.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]);      // Craft Caster Vampirefang Belt
  495.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]);      // Craft Caster Sharkskin Belt
  496.  
  497.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
  498.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
  499.  
  500.     //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  501.  
  502.     //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  503.     //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  504.     //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  505.     //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  506.     //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  507.     //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  508.     //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  509.     //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  510.     //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  511.     //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  512.     //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  513.     //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  514.     //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  515.     //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  516.     //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  517.     //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  518.     //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  519.     //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  520.     //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  521.     //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  522.     //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  523.     //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  524.     //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  525.  
  526.     //***** Include the following, Primary item must be setted in item_configs folder *****
  527.  
  528.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);               // Socket Great Hauberk
  529.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);               // Socket Boneweave
  530.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);               // Socket Archon Plate
  531.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);               // Socket Hellforge Plate
  532.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);               // Socket Kraken Shell
  533.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);               // Socket Sacred Armor
  534.  
  535.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]);                  // Socket Colossus Voulge
  536.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);                  // Socket Thresher
  537.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);                  // Socket Cryptic Axe
  538.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);                  // Socket Great Poleaxe
  539.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);                  // Socket Giant Thresher
  540.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]);                   // Socket Crystal Sword
  541.  
  542.     //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]);                  // Socket Monarch
  543.  
  544.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]);        // HONE SUNDAN : Exceptional -> Elite
  545.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]);        // RIBCRACKER : Exceptional -> Elite
  546.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]);        // SUICIDE BRANCH : Exceptional -> Elite
  547.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);        // TITANS'S REVENGE : Exceptional -> Elite
  548.  
  549.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]);         // BLOODFIST : Normal -> Exceptional
  550.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]);         // BLOODFIST or GRAVEPALM: Exceptional -> Elite
  551.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);         // MAGEFIST : Normal -> Exceptional
  552.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);         // MAGEFIST or LAVA GOUT : Exceptional -> Elite
  553.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);         // HOTSPUR: Normal -> Exceptional
  554.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);         // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  555.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]);         // WATERWALK : Exeptional -> Elite
  556.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);         // GORE RIDER : Exceptional -> Elite
  557.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);         // SKIN OF THE VIPERMAGI : Exceptional -> Elite
  558.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]);         // SHAFTSTOP : Exeptional -> Elite
  559.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]);         // KIRA'S GUARDIAN : Exeptional -> Elite
  560.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);         // ARREAT'S FACE : Exceptional -> Elite
  561.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]);         // HOMUNCULUS : Exceptional -> Elite
  562.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);         // HERALD OF ZAKARUM : Exceptional -> Elite
  563.  
  564.     //------------------------------------------------------------------------------
  565.     // Gamble Configuration
  566.     //      * To specify what items to gamble, adjust the array with the desired item codes.
  567.     //------------------------------------------------------------------------------
  568.     NTConfig_Gamble = false;                            // Enable gambling?
  569.     NTConfig_GambleStartGold = 2000000;                 // Gold amount to start the gambling.
  570.     NTConfig_GambleStopGold = 300000;                   // Gold amount to stop the gambling.
  571.            
  572.     NTConfig_GC = false;                                // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
  573.     NTConfig_GCAmuGold = 300000;                        // Gold amount to stop gambling for amulet to craft.
  574.                
  575.     NTConfig_GambleItem.push(520);                      // Amulets
  576.     NTConfig_GambleItem.push(522);                      // Rings
  577.     NTConfig_GambleItem.push(418);                      // Circlets
  578.     NTConfig_GambleItem.push(419);                      // Coronets
  579.     //NTConfig_GambleItem.push(334);                    // Leather Gloves
  580.     //NTConfig_GambleItem.push(335);                    // Heavy Gloves
  581.     //NTConfig_GambleItem.push(336);                    // Chain Gloves
  582.     //NTConfig_GambleItem.push(337);                    // Light Gauntlets
  583.     //NTConfig_GambleItem.push(338);                    // Gauntlets
  584.     NTConfig_GambleItem.push(331);                      // Kite Shield
  585.  
  586.     //------------------------------------------------------------------------------
  587.     // General configuration
  588.     //------------------------------------------------------------------------------
  589.     NTConfig_PublicMode = false;                        // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
  590.     NTConfig_CheckCloneDiablo = true;                   // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
  591.     NTConfig_SoJWaitTime = 5;                           // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
  592.     NTConfig_FastPickit = false;                        // This is a new option that causes far less crashes(maybe none).  Is independent of snag delay
  593.     NTConfig_UseMerc = true;                            // Set true if you will use a mercenary, will revive merc at a reviver npc.
  594.     NTConfig_ResetEnigma = false;                       // Set true to reset enigma when tele bug exists. (Safe.)
  595.     NTConfig_QuitOnPing = 900;                          // Ping threshold. (0 to disable.)
  596.     NTConfig_PingInterval = 10;                         // If ping is greater than threshold for x seconds, exit game. (0 = Disabled,  x = Time Interval In Seconds.)
  597.     NTConfig_ClearPosition = true;                      // Set true if you want to clear area after killing boss.
  598.     NTConfig_PrioritizeWeakerFoes = true;               // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
  599.     NTConfig_PrioritizeWeakerFoesAreaDisable = [];      // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
  600.     NTConfig_SwitchTele = false;                        // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
  601.     NTConfig_PreBuffFade = false;                       // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
  602.     NTConfig_StopIfStashInventoryFull = false;          // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
  603.     NTConfig_FreeRowsQuit = 2;                          // If after stashing less than this number of inventory columns are free, bot will pause.
  604.     NTConfig_SkipRegularMonsters = false;               // If true will only kill Champions, Uniques and Bosses.
  605.     NTConfig_DropExtraRejuvs = false;                   // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
  606.     NTConfig_TeleGrab = 0;                              // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
  607.     NTConfig_CheckPassword = false;                     // Check for game password, quit if none.
  608.     NTConfig_GoWestFromLut = false;                     // If new game starts in act 2, use Warriv to return to act 1?
  609.     NTConfig_MinPots = 1;                               // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
  610.     NTConfig_CheckPotsTown = 0;                         // If less then this many (Health or Mana) potions, will shop them in normal town functions.  Set 0 to always shop them
  611.     NTConfig_AutoMule = false;                          // Set to true to enable muling. Requires NTMule entry point.
  612.     NTConfig_UseKeysForPlaceHolder = true;              // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
  613.     NTConfig_PropsForEtal = 0;                          // Advertising etal at the end of public games.  set to 0 to disable.  Set to 1 or greater for the number of phrases spoken before exiting public games.  See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
  614.     NTConfig_MercStats = false;                         // Prints Merc stats to Common Log with Char stats if true
  615.  
  616.     //-------------------------------------------------------------------------------
  617.     // Advanced XML Item Logging
  618.     //-------------------------------------------------------------------------------
  619.     NTConfig_UseXMLItemlog = false;                     // Log kept, sold and ignored items in an XML log file?
  620.     NTConfig_IndependantLog = true;                     // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
  621.     NTConfig_LogSoldItems = false;                      // Logs items sold to item logfile?
  622.     NTConfig_LogIgnoredItems = false;                   // Log ignored items to item logfile?
  623.     NTConfig_LogCraftedItems = false;                   // Log crafted items to item logfile?
  624.     NTConfig_LogItemQuality = 5;                        // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
  625.  
  626.     //-------------------------------------------------------------------------------
  627.     // General Log File Options
  628.     //-------------------------------------------------------------------------------
  629.     NTConfig_LogShrines = false;                        // Log shrines found by NTConfig_Shrines array?
  630.     NTConfig_LogCraftingString = false;                 // Log the string of ingredients that goes into cube?
  631.  
  632.     //------------------------------------------------------------------------------
  633.     // Manager Log Options
  634.     //------------------------------------------------------------------------------
  635.     NTConfig_LogSoldItemQuality = 7;                    // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
  636.     NTConfig_CubeProcessToManager = 2;                  // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
  637.        
  638.     //-------------------------------------------------------------------------------
  639.     // Immunity Skipping
  640.     //-------------------------------------------------------------------------------
  641.     NTConfig_AreasToNotSkipImmunes = [131, 108];        // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
  642.  
  643.     NTConfig_SkipSingle[0] = false;                     //Skips all physical immunes.
  644.     NTConfig_SkipSingle[1] = false;                     //Skips all magic immunes.
  645.     NTConfig_SkipSingle[2] = false;                     //Skips all fire immunes.
  646.     NTConfig_SkipSingle[3] = false;                     //Skips all lightning immunes.
  647.     NTConfig_SkipSingle[4] = false;                     //Skips all cold immunes.
  648.     NTConfig_SkipSingle[5] = false;                     //Skips all poison immunes.
  649.                                                        
  650.     NTConfig_SkipDual[0] = false;                       //Skips all dual physical + magic immunes.
  651.     NTConfig_SkipDual[1] = false;                       //Skips all dual physical + fire immunes.
  652.     NTConfig_SkipDual[2] = false;                       //Skips all dual physical + lightning immunes.
  653.     NTConfig_SkipDual[3] = false;                       //Skips all dual physical + cold immunes.
  654.     NTConfig_SkipDual[4] = false;                       //Skips all dual physical + poison immunes.
  655.     NTConfig_SkipDual[5] = false;                       //Skips all dual magic + fire immunes.
  656.     NTConfig_SkipDual[6] = false;                       //Skips all dual magic + lightning immunes.
  657.     NTConfig_SkipDual[7] = false;                       //Skips all dual magic + cold immunes.
  658.     NTConfig_SkipDual[8] = false;                       //Skips all dual magic + poison immunes.
  659.     NTConfig_SkipDual[9] = false;                       //Skips all dual fire + lightning immunes.
  660.     NTConfig_SkipDual[10] = false;                      //Skips all dual fire + cold immunes.
  661.     NTConfig_SkipDual[11] = false;                      //Skips all dual fire + poison immunes.
  662.     NTConfig_SkipDual[12] = false;                      //Skips all dual lightning + cold immunes.
  663.     NTConfig_SkipDual[13] = false;                      //Skips all dual lightning + poison immunes.
  664.     NTConfig_SkipDual[14] = false;                      //Skips all dual cold + poison immunes.
  665.  
  666.     //------------------------------------------------------------------------------
  667.     // ID Options & Other Town Configs
  668.     //------------------------------------------------------------------------------
  669.     NTConfig_IdInField = false;                     // set to true to have bot id items in field.  MUST have a tome of id in inventory
  670.     NTConfig_FreeSpaceXY = [2, 4];                  // free block if less bot will id.  Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
  671.     NTConfig_AnnounceDroppedItems = false;          // anounce items that are being dropped.  NOTE does not work with items sold to vendor 
  672.     NTConfig_dropMessages = [                       // randomly selected phrase used for NTConfig_AnnounceDroppedItems.  Add as many as you want following the provided format
  673.                                 "up for grabs ",
  674.                                 "dropping ",
  675.                                 "tossing ",
  676.                                 "free item on ground ",
  677.                             ];
  678.    
  679.     NTConfig_IdentAtCain = false;                       // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
  680.     NTConfig_PocketChange = 500000;                     // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
  681.     NTConfig_DontCainAct = [];                          // List any act you don't want to use cain on seperated by ",".  Set to "0" to id in all acts.
  682.     NTConfig_Repair = "40";                             // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
  683.     NTConfig_AlwaysUseCain = false;                     // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
  684.     NTConfig_DropCainItems = false;                     // set to true to drop items/false sells them to vendor
  685.  
  686.     //------------------------------------------------------------------------------
  687.     // DPS Meter Config
  688.     //------------------------------------------------------------------------------   
  689.     DPSMeter = false;                                   // This toggles the DPS Meter on / off.
  690.         miniDPSDisplay = false;                         // Set true if you run a resolution below 800*600. (Formatting removed.)
  691.         DPSScanSpeed = 50;                              // Delay between each scan (in ms).
  692.         DPSDisplayRate = 1000;                          // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
  693.         DPSScanHist = 2;                                // Scan history (in seconds) to average. (Default 2.)  
  694.        
  695.     //----------------------------------------------------------------------------------
  696.     //Open chest configs configs.  
  697.     //      * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
  698.     //----------------------------------------------------------------------------------
  699.     NTConfig_OpenChest = false;                         // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
  700.     NTConfig_CheckChestid = false;                      // Print chest ID's to screen as they're opened?
  701.     NTConfig_OpenChestsInAreaClearing = false;          // Open chests while using clear functions? (Uses NTConfig_Chestids.)  
  702.  
  703.     // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
  704.     //      * Current area ID can be displayed ingame by pressing Num Pad "*".
  705.     //      * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
  706.     //      * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt.  NOTE some of these are wrong.
  707.    
  708.     NTConfig_AreasToOpenChestClearing  = [];            // Enter areas for chests to be cleared within. (Areas seperated by commas.)
  709.  
  710.     NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
  711.                         240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,        
  712.                         391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
  713.                         580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
  714.  
  715.     //------------------------------------------------------------------------------
  716.     // Shrine Grabber Settings
  717.     //------------------------------------------------------------------------------
  718.    
  719.     NTConfig_ShareExpShrine = false;                    // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
  720.     NTConfig_Shrines = [0, 0, 0, 0, 0];                 // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
  721.    
  722.     //------------------------------------------------------------------------------
  723.     // Attack Configuration
  724.     //      * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
  725.     //      * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
  726.     //------------------------------------------------------------------------------
  727.     NTConfig_AttackSkill[0] = 66;   // First skill. Set to -1 if you won't
  728.     NTConfig_AttackSkill[1] = 76;   // Primary skill to boss.
  729.     NTConfig_AttackSkill[2] = -1;   // Primary untimed skill to boss. Set to -1 if you won't
  730.     NTConfig_AttackSkill[3] = 66;   // Primary skill to others.
  731.     NTConfig_AttackSkill[4] = -1;   // Primary untimed skill to others. Set to -1 if you won't
  732.     NTConfig_AttackSkill[5] = -1;   // Secondary skill in case monster is immune to primary skill. Set to -1 if you won't
  733.     NTConfig_AttackSkill[6] = -1;   // Secondary untimed skill. Set to -1 if you won't
  734.  
  735.     prewavespot = [15092, 5040];                        // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
  736.     NTConfig_PreWaveSpam = 0;                           // Attack skill to spam between waves.  Set "0" to disable.
  737.     NecroPreAtt = [15099, 5028];                        // (X,Y) coordinates to attack with NTConfig_PreWaveSpam.
  738.  
  739.     NTconfig_HighMaxAttack = true;                      // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
  740.     NTConfig_HighMaxAttackAreas = [131];                // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
  741.    
  742.     NTConfig_HighMaxAttacks = 300;                      // Maximum number of attacks (HIGH) before skipping.
  743.     NTConfig_LowMaxAttacks = 15;                        // Maximum number of attacks (LOW) before skipping.
  744.    
  745.     MonstersToAttackFirst =                             // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
  746.     [58,59,60,61,62,101,102,103,104,190,191,
  747.     192,193,194,206,207,208,209,228,239,240,
  748.     241,278,279,280,281,282,283,303,312,480,
  749.     481,482,483,484,485,486,529];
  750.    
  751.     NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
  752.  
  753.     //------------------------------------------------------------------------------
  754.     // Check Safe Settings
  755.     //------------------------------------------------------------------------------
  756.     // Check Self Safe. Set to []; for none.
  757.     // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
  758.     // Use this format: ['01','02'] etc. Add as many or as few as you want.
  759.  
  760.     NTConfig_CheckSelfSafe = [];
  761.  
  762.     // Check Merc's Safe. Set to []; for none.
  763.     // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
  764.     // Use this format: ['01','02'] etc. Add as many or as few as you want.
  765.  
  766.     NTConfig_CheckMercSafe = [];
  767.  
  768.     //------------------------------------------------------------------------------
  769.     // Class Specific Settings
  770.     //------------------------------------------------------------------------------
  771.  
  772.     NTConfig_Curse[0] = 76;                     // Curse to boss. Set to 0 if you won't
  773.     NTConfig_Curse[1] = 76;                     // Curse to others. Set to 0 if you won't
  774.    
  775.     NTConfig_TeleStomp = false;             // Teleport onto a boss or immune monster.
  776.     NTConfig_ActiveSummon = false;          // Summon between attacks.
  777.     NTConfig_Golem = "Clay";                // Desired golem. 0 or "None" or "Iron" for no golem summoning, 1 or "Clay" for Clay Golem, 2 or "Blood" for Blood Golem, 3 or "Fire" for Fire Golem.
  778.     NTConfig_SkeletonArmy = 7;              // Skeleton army size. (Set 0 to disable.)
  779.     NTConfig_MageArmy = 0;                  // Skeleton Mage army size. (Set 0 to disable.)
  780.     NTConfig_ReviveArmy = 7;                // Revive army size. (Set 0 to disable.)
  781.    
  782.     NTConfig_ExplodeCorpses = 74;           // 0 = Don't Explode / 74 = Corpse Explosion / 83 = Poison Explosion
  783.     NTConfig_PoisonNovaDelay = 1500;        // Time in ms to wait before casting another Poison Nova.
  784.  
  785.  
  786. }
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