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- import pygame
- pygame.init()
- white=(60,60,60)
- black=(200,200,200)
- green=(0,255,0)
- red=(255,0,0)
- size=[300,400]
- escape=False
- screen=pygame.display.set_mode(size)
- pygame.display.set_caption("Калькулятор")
- clock=pygame.time.Clock()
- screen.fill(white)
- #прорисовка кнопок
- pygame.draw.line(screen,black,[0,80],[300,80],3)
- pygame.draw.rect(screen,black,[0,80,75,80],3)
- pygame.draw.rect(screen,black,[75,80,75,80],3)
- pygame.draw.rect(screen,black,[150,80,75,80],3)
- pygame.draw.rect(screen,black,[225,80,75,80],3)
- pygame.draw.rect(screen,black,[0,160,75,80],3)
- pygame.draw.rect(screen,black,[75,160,75,80],3)
- pygame.draw.rect(screen,black,[150,160,75,80],3)
- pygame.draw.rect(screen,black,[225,160,75,80],3)
- pygame.draw.rect(screen,black,[0,240,75,80],3)
- pygame.draw.rect(screen,black,[75,240,75,80],3)
- pygame.draw.rect(screen,black,[150,240,75,80],3)
- pygame.draw.rect(screen,black,[225,240,75,80],3)
- pygame.draw.rect(screen,black,[0,320,75,80],3)
- pygame.draw.rect(screen,black,[75,320,75,80],3)
- pygame.draw.rect(screen,black,[150,320,75,80],3)
- pygame.draw.rect(screen,black,[225,320,75,80],3)
- pygame.draw.rect(screen,black,[0,400,75,80],3)
- pygame.draw.rect(screen,black,[75,400,75,80],3)
- pygame.draw.rect(screen,black,[150,400,75,80],3)
- pygame.draw.rect(screen,black,[225,400,75,80],3)
- while not escape:
- for event in pygame.event.get():
- if event.type==pygame.QUIT: #пока не нажмем выход
- escape=True
- pygame.display.flip()
- clock.tick(20)
- pygame.quit() #закрытие окна
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