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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. material "smooth metal/graymetal" not found.
  12. Material not found!: SMOOTH METAL/GRAYMETAL
  13. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  14. Patching WVT material: maps/rp_downtown_v4c_v2_d/nature/blendsandrock004a_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  22. **** leaked ****
  23. Entity prop_static (-1786.66 -6572.00 -160.72) leaked!
  24.  
  25. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 1224.0)
  26. Leaf 0 contents: CONTENTS_SOLID
  27. Leaf 1 contents:
  28. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  29. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  30. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  31. Candidate brush IDs:
  32.  
  33.  
  34. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 1224.0)
  35. Leaf 0 contents:
  36. Leaf 1 contents: CONTENTS_SOLID
  37. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  38. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  39. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  40. Candidate brush IDs:
  41.  
  42.  
  43. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 5120.0 1224.0)
  44. Leaf 0 contents:
  45. Leaf 1 contents: CONTENTS_SOLID
  46. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  47. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  48. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  49. Candidate brush IDs:
  50.  
  51.  
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3385.5 -272.0)
  53. Leaf 0 contents: CONTENTS_SOLID
  54. Leaf 1 contents:
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  58. Candidate brush IDs:
  59.  
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3379.0 -129.5)
  62. Leaf 0 contents: CONTENTS_SOLID
  63. Leaf 1 contents:
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  67. Candidate brush IDs:
  68.  
  69.  
  70. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3692.5 -129.5)
  71. Leaf 0 contents: CONTENTS_SOLID
  72. Leaf 1 contents:
  73. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  74. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  75. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  76. Candidate brush IDs:
  77.  
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3385.5 -10.0)
  80. Leaf 0 contents: CONTENTS_SOLID
  81. Leaf 1 contents:
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs:
  86.  
  87.  
  88. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3385.5 56.5)
  89. Leaf 0 contents: CONTENTS_SOLID
  90. Leaf 1 contents:
  91. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  92. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  93. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  94. Candidate brush IDs:
  95.  
  96. *** Suppressing further FindPortalSide errors.... ***
  97. Processing areas...done (0)
  98. Building Faces...done (1)
  99. Chop Details...done (0)
  100. Find Visible Detail Sides...
  101. Merged 336 detail faces...done (0)
  102. Merging details...done (0)
  103. FixTjuncs...
  104. PruneNodes...
  105. WriteBSP...
  106. done (3)
  107. Creating default LDR cubemaps for env_cubemap using skybox materials:
  108. skybox/sky_day01_05*.vmt
  109. ! Run buildcubemaps in the engine to get the correct cube maps.
  110. Creating default HDR cubemaps for env_cubemap using skybox materials:
  111. skybox/sky_day01_05*.vmt
  112. ! Run buildcubemaps in the engine to get the correct cube maps.
  113. Finding displacement neighbors...
  114. Finding lightmap sample positions...
  115. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  116. Building Physics collision data...
  117. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  118. done (2) (3037247 bytes)
  119. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  120. Compacting texture/material tables...
  121. Reduced 6922 texinfos to 4927
  122. Reduced 720 texdatas to 634 (34008 bytes to 31166)
  123. Writing C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  124. 14 seconds elapsed
  125.  
  126. ** Executing...
  127. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  128. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
  129.  
  130. Valve Software - vvis.exe (May 15 2014)
  131. 4 threads
  132. reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  133. reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
  134. LoadPortals: couldn't read c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
  135.  
  136.  
  137. ** Executing...
  138. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  139. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
  140.  
  141. Valve Software - vrad.exe SSE (May 15 2014)
  142.  
  143. Valve Radiosity Simulator
  144. 4 threads
  145. [Reading texlights from 'lights.rad']
  146. [45 texlights parsed from 'lights.rad']
  147.  
  148. Loading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  149. No vis information, direct lighting only.
  150. Setting up ray-trace acceleration structure... Done (6.97 seconds)
  151. 22886 faces
  152. 5 degenerate faces
  153. 3496665 square feet [503519840.00 square inches]
  154. 70 Displacements
  155. 19485 Square Feet [2805910.50 Square Inches]
  156. can't solve quadratic for light 213.000000 213.000000
  157. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  158. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  159. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  160. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  161. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  162. WARNING: light_spot at (650 -6325 14) has inner angle larger than 90 degrees! Clamping to 90...
  163. WARNING: light_spot at (650 -6325 14) has outer angle larger than 90 degrees! Clamping to 90...
  164. sun extent from map=0.087156
  165. 495 direct lights
  166. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (414)
  167. Build Patch/Sample Hash Table(s).....Done<0.1626 sec>
  168. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (37)
  169. FinalLightFace Done
  170. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  171. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (91)
  172. Writing leaf ambient...done
  173. Ready to Finish
  174.  
  175. Object names Objects/Maxobjs Memory / Maxmem Fullness
  176. ------------ --------------- --------------- --------
  177. models 178/1024 8544/49152 (17.4%)
  178. brushes 5681/8192 68172/98304 (69.3%)
  179. brushsides 39174/65536 313392/524288 (59.8%)
  180. planes 16728/65536 334560/1310720 (25.5%)
  181. vertexes 39951/65536 479412/786432 (61.0%)
  182. nodes 14687/65536 469984/2097152 (22.4%)
  183. texinfos 4927/12288 354744/884736 (40.1%)
  184. texdata 634/2048 20288/65536 (31.0%)
  185. dispinfos 70/0 12320/0 ( 0.0%)
  186. disp_verts 6086/0 121720/0 ( 0.0%)
  187. disp_tris 9728/0 19456/0 ( 0.0%)
  188. disp_lmsamples 60724/0 60724/0 ( 0.0%)
  189. faces 22886/65536 1281616/3670016 (34.9%)
  190. hdr faces 0/65536 0/3670016 ( 0.0%)
  191. origfaces 13847/65536 775432/3670016 (21.1%)
  192. leaves 14866/65536 475712/2097152 (22.7%)
  193. leaffaces 27078/65536 54156/131072 (41.3%)
  194. leafbrushes 10531/65536 21062/131072 (16.1%)
  195. areas 7/256 56/2048 ( 2.7%)
  196. surfedges 166321/512000 665284/2048000 (32.5%)
  197. edges 102805/256000 411220/1024000 (40.2%)
  198. LDR worldlights 495/8192 43560/720896 ( 6.0%)
  199. HDR worldlights 0/8192 0/720896 ( 0.0%)
  200. leafwaterdata 1/32768 12/393216 ( 0.0%)
  201. waterstrips 2777/32768 27770/327680 ( 8.5%)
  202. waterverts 0/65536 0/786432 ( 0.0%)
  203. waterindices 47880/65536 95760/131072 (73.1%)
  204. cubemapsamples 48/1024 768/16384 ( 4.7%)
  205. overlays 9/512 3168/180224 ( 1.8%)
  206. LDR lightdata [variable] 23598080/0 ( 0.0%)
  207. HDR lightdata [variable] 0/0 ( 0.0%)
  208. visdata [variable] 0/16777216 ( 0.0%)
  209. entdata [variable] 428164/393216 (108.9%) VERY FULL!
  210. LDR ambient table 14866/65536 59464/262144 (22.7%)
  211. HDR ambient table 14866/65536 59464/262144 (22.7%)
  212. LDR leaf ambient 60568/65536 1695904/1835008 (92.4%) VERY FULL!
  213. HDR leaf ambient 14866/65536 416248/1835008 (22.7%)
  214. occluders 0/0 0/0 ( 0.0%)
  215. occluder polygons 0/0 0/0 ( 0.0%)
  216. occluder vert ind 0/0 0/0 ( 0.0%)
  217. detail props [variable] 1/12 ( 8.3%)
  218. static props [variable] 1/42636 ( 0.0%)
  219. pakfile [variable] 5350698/0 ( 0.0%)
  220. physics [variable] 3037247/4194304 (72.4%)
  221. physics terrain [variable] 0/1048576 ( 0.0%)
  222.  
  223. Level flags = 0
  224.  
  225. Total triangle count: 64853
  226. Writing c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  227. 9 minutes, 9 seconds elapsed
  228.  
  229. ** Executing...
  230. ** Command: Copy File
  231. ** Parameters: "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_downtown_v4c_v2_d.bsp"
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