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Apr 22nd, 2019
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  1. private ["_humanity", "_pic", "_info_player"];
  2.  
  3. fnc_debug = {
  4.  
  5. while {debugMonitor} do {
  6.  
  7. _pic = (getText (configFile >> 'CfgVehicles' >> (typeOf vehicle player) >> 'picture'));
  8. if (player == vehicle player) then {
  9. _pic = (getText (configFile >> 'CfgWeapons' >> (currentWeapon player) >> 'picture'));
  10. }else{
  11. _pic = (getText (configFile >> 'CfgVehicles' >> (typeOf vehicle player) >> 'picture'));
  12. };
  13.  
  14. _txt = '';
  15. _txt = (getText (configFile >> 'CfgVehicles' >> (typeOf vehicle player) >> 'displayName'));
  16. hintSilent parseText format ["
  17. <t size='1' font='Bitstream' align='center' color='#5882FA'>Survived %11 Days</t><br/>
  18. <t size='1' font='Bitstream' align='Center' >%1</t><br/>
  19. <img size='4.75' image='%2'/><br/>
  20. <t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
  21. <t size='1' font='Bitstream' align='left' color='#0066CC'>Altitude: </t><t size='1' font='Bitstream' align='right'>%13</t><br/>
  22. <t size='1' font='Bitstream' align='left' color='#0066CC'>Speed: </t><t size='1' font='Bitstream' align='right'>%12KPH</t><br/>
  23. <t size='1' font='Bitstream' align='left' color='#0066CC'>Humanity: </t><t size='1' font='Bitstream' align='right'>%6</t><br/>
  24. <br/>
  25. <t size='1' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='1 'font='Bitstream' align='right'>%3</t><br/>
  26. <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%8</t><br/>
  27. <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%9</t><br/>
  28. <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='1' font='Bitstream' align='right'>%7</t><br/>
  29. <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%4</t><br/>
  30. <br/>
  31. <t size='1' font='Bitstream' align='center' color='#FFBF00'>Server Restart: </t><t size='1' font='Bitstream' align='right'>%5min</t><br/>
  32. <t size='1'font='Bitstream'align='center' color='#104E8B' >Press END to Toggle Debug</t><br/>
  33. ",
  34. _txt,// %1 Vehicle/weapon name
  35. _pic, // %2 vehicle/weapon pic
  36. (count playableUnits), // %3Players Online
  37. round(diag_fps), // %4 FPS
  38. (round(120-(serverTime)/60)), // %5 restart time
  39. (player getVariable["humanity",0]), // %6 Humanity
  40. (player getVariable["zombieKills",0]), // %7 Zombie Kills
  41. (player getVariable["humanKills",0]), // %8 Murders
  42. (player getVariable["banditKills",0]), // %9 Bandit kills
  43. round (r_player_blood), // %10 blood
  44. (dayz_Survived), // %11 days survived
  45. round(speed (vehicle player)),// %12 player speed
  46. round(getPos player select 2)//Altitude
  47. ];
  48. sleep 1;
  49. };
  50. };
  51. [] spawn fnc_debug;
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