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- -- ** Amadis Thief Gearswap Lua File *** --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For TP/WS/Hybrid. Default ACC Set Is LowACC. The First TP Set Of Your Main Weapon Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below --
- IdleIndex = 1
- IdleArray = {"Movement","Regen"} -- Default Idle Set Is Movement --
- SA = false
- TA = false
- TH = 'OFF' -- Set Default Full TH ON or OFF Here --
- Rancor = 'OFF' -- Set Default Rancor ON or OFF Here --
- target_distance = 6 -- Set Default Distance Here --
- send_command('input /macro book 14;wait .1;input /macro set 1') -- Change Default Macro Book Here --
- -- Herculean Augments --
- HerculeanHelm={}
- HerculeanHelm.MAB={ name="Herculean Helm", augments={'Mag. Acc.+6 "Mag.Atk.Bns."+6','Magic burst mdg.+5%','INT+8','Mag. Acc.+15','"Mag.Atk.Bns."+15',}}
- HerculeanVest={}
- HerculeanVest.WSD={ name="Herculean Vest", augments={'Accuracy+27','Weapon skill damage +4%','Attack+1',}}
- HerculeanGloves={}
- HerculeanGloves.DT={ name="Herculean Gloves", augments={'Damage taken-3%','DEX+8','Accuracy+11','Attack+10',}}
- HerculeanBoots={}
- HerculeanBoots.TA={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','DEX+7','Attack+13',}}
- HerculeanBoots.DT={ name="Herculean Boots", augments={'Accuracy+12','Phys. dmg. taken -5%','Attack+5',}}
- -- Toutatis's Cape Augments --
- STPCape={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}}
- WSDCape={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}}
- -- Idle/Town Sets --
- sets.Idle = {}
- sets.Idle.Regen = {}
- sets.Idle.Movement = set_combine(sets.Idle.Regen,{
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- neck="Combatant's Torque",
- ear1="Cessance Earring",
- ear2="Sherida Earring",
- body="Adhemar Jacket +1",
- hands="Adhemar Wrist. +1",
- ring1="Hetairoi Ring",
- ring2="Epona's Ring",
- back=STPCape,
- waist="Windbuffet Belt +1",
- legs="Samnuha Tights",
- feet="Jute Boots +1"})
- -- Normal TP Sets --
- sets.TP = {
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- neck="Combatant's Torque",
- ear1="Suppanomimi",
- ear2="Eabani Earring",
- body="Adhemar Jacket +1",
- hands="Adhemar Wrist. +1",
- ring1="Hetairoi Ring",
- ring2="Epona's Ring",
- back=STPCape,
- waist="Shetal Stone",
- legs="Samnuha Tights",
- feet=HerculeanBoots.TA}
- sets.TP.MidACC = set_combine(sets.TP,{
- ammo="Yamarang",
- ring1="Ramuh Ring +1"})
- sets.TP.HighACC = set_combine(sets.TP.MidACC,{
- head="Dampening Tam",
- waist="Olseni Belt"})
- -- Capped Magic Haste --
- sets.TP.MidHaste = {
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- neck="Combatant's Torque",
- ear1="Suppanomimi",
- ear2="Sherida Earring",
- body="Adhemar Jacket +1",
- hands="Adhemar Wrist. +1",
- ring1="Hetairoi Ring",
- ring2="Epona's Ring",
- back=STPCape,
- waist="Windbuffet Belt +1",
- legs="Samnuha Tights",
- feet=HerculeanBoots.TA}
- sets.TP.MidACC.MidHaste = set_combine(sets.TP.MidHaste,{
- ammo="Yamarang",
- ring1="Ramuh Ring +1"})
- sets.TP.HighACC.MidHaste = set_combine(sets.TP.MidACC.MidHaste,{
- head="Dampening Tam",
- waist="Olseni Belt"})
- -- Capped Magic Haste + Samba --
- sets.TP.HighHaste = {
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- neck="Combatant's Torque",
- ear1="Cessance Earring",
- ear2="Sherida Earring",
- body="Adhemar Jacket +1",
- hands="Adhemar Wrist. +1",
- ring1="Hetairoi Ring",
- ring2="Epona's Ring",
- back=STPCape,
- waist="Windbuffet Belt +1",
- legs="Samnuha Tights",
- feet=HerculeanBoots.TA}
- sets.TP.MidACC.HighHaste = set_combine(sets.TP.HighHaste,{
- ammo="Yamarang",
- ring1="Ramuh Ring +1"})
- sets.TP.HighACC.HighHaste = set_combine(sets.TP.MidACC.HighHaste,{
- head="Dampening Tam",
- waist="Olseni Belt"})
- -- Full TH TP Set --
- sets.TP.TH = {feet="Skulk. Poulaines +1"}
- -- TP Rancor --
- sets.TP.Rancor = {}
- -- PDT Set --
- sets.PDT = {
- ammo="Staunch Tathlum",
- head="Meghanada Visor +1",
- neck="Loricate Torque +1",
- ear1="Genmei Earring",
- ear2="Odnowa Earring +1",
- body="Meg. Cuirie +1",
- hands="Meg. Gloves +1",
- ring1="Defending Ring",
- ring2="Moonbeam Ring",
- back="Moonbeam Cape",
- waist="Flume Belt +1",
- legs="Meg. Chausses +1",
- feet="Meg. Jam. +1"}
- -- MDT Set --
- sets.MDT = set_combine(sets.PDT,{})
- -- Kiting Set --
- sets.Kiting = set_combine(sets.PDT,{feet="Jute Boots +1"})
- -- Hybrid/Evasion Sets --
- sets.TP.Hybrid = set_combine(sets.PDT,{})
- sets.TP.Hybrid.MidACC = set_combine(sets.TP.Hybrid,{})
- sets.TP.Hybrid.HighACC = set_combine(sets.TP.Hybrid.MidACC,{})
- sets.Evasion = set_combine(sets.PDT,{})
- -- WS Base Set --
- sets.WS = {}
- -- WS Sets --
- sets.WS.Evisceration = {
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- neck="Fotia Gorget",
- ear1="Moonshade Earring",
- ear2="Sherida Earring",
- body="Adhemar Jacket +1",
- hands="Adhemar Wrist. +1",
- ring1="Begrudging Ring",
- ring2="Epona's Ring",
- back=WSDCape,
- waist="Fotia Belt",
- legs="Samnuha Tights",
- feet="Adhe. Gamashes +1"}
- sets.WS.Evisceration.SA = set_combine(sets.WS.Evisceration,{})
- sets.WS.Evisceration.TA = set_combine(sets.WS.Evisceration,{})
- sets.WS["Rudra's Storm"] = {
- ammo="Jukukik Feather",
- head="Lilitu Headpiece",
- neck="Caro Necklace",
- ear1="Moonshade Earring",
- ear2="Ishvara Earring",
- body="Adhemar Jacket +1",
- hands="Meg. Gloves +1",
- ring1="Regal Ring",
- ring2="Ilabrat Ring",
- back=WSDCape,
- waist="Chiner's Belt +1",
- legs="Lustr. Subligar +1",
- feet="Lustra. Leggings +1"}
- sets.WS["Rudra's Storm"].SA = set_combine(sets.WS["Rudra's Storm"],{
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- body="Meg. Cuirie +1"})
- sets.WS["Rudra's Storm"].TA = set_combine(sets.WS["Rudra's Storm"],{
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- body="Meg. Cuirie +1"})
- sets.WS["Aeolian Edge"] = {}
- sets.WS["Mandalic Stab"] = set_combine(sets.WS["Rudra's Storm"],{})
- sets.WS["Mandalic Stab"].SA = set_combine(sets.WS["Rudra's Storm"].SA,{})
- sets.WS["Mandalic Stab"].TA = set_combine(sets.WS["Rudra's Storm"].TA,{})
- -- JA Sets --
- sets.JA = {}
- TH_Gear = {feet="Skulk. Poulaines +1"}
- sets.JA.Conspirator = {body="Raider's Vest +2"}
- sets.JA.Accomplice = {head="Skulker's Bonnet +1"}
- sets.JA.Collaborator = {head="Skulker's Bonnet +1"}
- sets.JA["Perfect Dodge"] = {hands="Plun. Armlets +1"}
- sets.JA.Steal = {hands="Pill. Armlets +1",legs="Pill. Culottes +1",feet="Pill. Poulaines +1"}
- sets.JA.Flee = {feet="Pill. Poulaines +1"}
- sets.JA.Despoil = {legs="Raid. Culottes +2",feet="Skulk. Poulaines +1"}
- sets.JA.Mug = {head="Plun. Bonnet"}
- sets.JA.Hide = {body="Pillager's Vest +1"}
- sets.JA.Provoke = TH_Gear
- sets.JA["Sneak Attack"] = {
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- body="Meg. Cuirie +1",
- hands="Pill. Armlets +1",
- back="Canny Cape"}
- sets.JA["Trick Attack"] = set_combine(sets.JA["Sneak Attack"],{
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- body="Meg. Cuirie +1",
- hands="Pill. Armlets +1",
- back="Canny Cape"})
- -- Step Set --
- sets.Step = set_combine({},TH_Gear)
- -- Flourish Set --
- sets.Flourish = set_combine({},TH_Gear)
- -- Waltz Set --
- sets.Waltz = {}
- -- Precast Sets --
- sets.Precast = {}
- -- Fastcast Set --
- sets.Precast.FastCast = {}
- -- Utsusemi Precast Set --
- sets.Precast.Utsusemi = set_combine(sets.Precast.FastCast,{})
- -- Midcast Base Set --
- sets.Midcast = {}
- -- Magic Haste Set --
- sets.Midcast.Haste = set_combine(sets.PDT,{})
- end
- function pretarget(spell,action)
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu") and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english == "Berserk" and buffactive.Berserk then -- Change Berserk To Aggressor If Berserk Is On --
- cancel_spell()
- send_command('Aggressor')
- elseif (spell.english == 'Ranged' and spell.target.distance > 24.9) or (spell.type == "WeaponSkill" and spell.target.distance > target_distance and player.status == 'Engaged') then -- Cancel Ranged Attack or WS If You Are Out Of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- end
- function precast(spell,action)
- if spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if SA and equipSet["SA"] then
- equipSet = equipSet["SA"]
- end
- if TA and equipSet["TA"] then
- equipSet = equipSet["TA"]
- end
- if spell.english == "Evisceration" and player.tp > 2999 then -- Equip Mache Earring When You Have 3000 TP --
- equipSet = set_combine(equipSet,{ear1="Mache Earring"})
- end
- if spell.english == "Rudra's Storm" and player.tp > 2999 then -- Equip Mache Earring When You Have 3000 TP --
- equipSet = set_combine(equipSet,{ear1="Mache Earring"})
- end
- equip(equipSet)
- end
- elseif spell.type=="JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- if spell.english=="Sneak Attack" then
- SA = true
- end
- if spell.english=="Trick Attack" then
- TA = true
- end
- elseif spell.type:endswith('Magic') or spell.type == "Ninjutsu" then
- if string.find(spell.english,'Utsusemi') then
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.Precast.Utsusemi)
- end
- else
- equip(sets.Precast.FastCast)
- end
- elseif spell.type == 'Step' then
- equip(sets.Step)
- elseif string.find(spell.type,'Flourish') then
- equip(sets.Flourish)
- elseif spell.type == "Waltz" then
- refine_waltz(spell,action)
- equip(sets.Waltz)
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- end
- function midcast(spell,action)
- if spell.english == 'Ranged' then
- equip(TH_Gear)
- elseif spell.type:endswith('Magic') or spell.type == "Ninjutsu" then
- if string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equip(sets.Midcast.Haste)
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equip(sets.Midcast.Haste)
- else
- equip(sets.Midcast.Haste)
- end
- end
- end
- function aftercast(spell,action)
- if spell.type == "WeaponSkill" and not spell.interrupted then
- send_command('wait 0.2;gs c TP')
- end
- status_change(player.status)
- end
- function status_change(new,old)
- if player.equipment.range ~= 'empty' then
- disable('range','ammo')
- else
- enable('range','ammo')
- end
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif Armor == 'MDT' then
- equip(sets.MDT)
- elseif Armor == 'Kiting' then
- equip(sets.Kiting)
- elseif Armor == 'EVA' then
- equip(sets.Evasion)
- elseif new == 'Engaged' then
- equipSet = sets.TP
- if Armor == 'Hybrid' and equipSet["Hybrid"] then
- equipSet = equipSet["Hybrid"]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive.March and buffactive['Haste Samba'] and (buffactive.Embrava or buffactive.Haste) or (buffactive.Haste == 2) and buffactive['Haste Samba'] and equipSet["HighHaste"] then
- equipSet = equipSet["HighHaste"]
- end
- if buffactive.March and (buffactive.Embrava or buffactive.Haste) or (buffactive.Haste == 2) and equipSet["MidHaste"] then
- equipSet = equipSet["MidHaste"]
- end
- if SA then
- equipSet = set_combine(equipSet,sets.JA["Sneak Attack"])
- end
- if TA then
- equipSet = set_combine(equipSet,sets.JA["Trick Attack"])
- end
- if Rancor == 'ON' then -- Use Rancor Toggle For Rancor Collar --
- equipSet = set_combine(equipSet,sets.TP.Rancor)
- end
- if TH == 'ON' then -- Use TH Toggle To Lock Full TH Set --
- equipSet = set_combine(equipSet,sets.TP.TH)
- end
- equip(equipSet)
- else
- equip(sets.Idle[IdleArray[IdleIndex]])
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "sneak attack" then
- SA = gain
- elseif buff == "trick attack" then
- TA = gain
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if not midaction() then
- status_change(player.status)
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Accuracy Level Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- status_change(player.status)
- add_to_chat(158,'Accuracy Level: ' .. AccArray[AccIndex])
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C2' then -- Hybrid Toggle --
- if Armor == 'Hybrid' then
- Armor = 'None'
- add_to_chat(123,'Hybrid Set: [Unlocked]')
- else
- Armor = 'Hybrid'
- add_to_chat(158,'Hybrid Set: '..AccArray[AccIndex])
- end
- status_change(player.status)
- elseif command == 'C9' then -- Full TH Set Toggle --
- if TH == 'ON' then
- TH = 'OFF'
- add_to_chat(123,'Full TH Set: [Unlocked]')
- else
- TH = 'ON'
- add_to_chat(158,'Full TH Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C15' then -- MDT Toggle --
- if Armor == 'MDT' then
- Armor = 'None'
- add_to_chat(123,'MDT Set: [Unlocked]')
- else
- Armor = 'MDT'
- add_to_chat(158,'MDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C12' then -- Kiting Toggle --
- if Armor == 'Kiting' then
- Armor = 'None'
- add_to_chat(123,'Kiting Set: [Unlocked]')
- else
- Armor = 'Kiting'
- add_to_chat(158,'Kiting Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C3' then -- Evasion Toggle --
- if Armor == 'EVA' then
- Armor = 'None'
- add_to_chat(123,'Evasion Set: [Unlocked]')
- else
- Armor = 'EVA'
- add_to_chat(158,'Evasion Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C16' then -- Rancor Toggle --
- if Rancor == 'ON' then
- Rancor = 'OFF'
- add_to_chat(123,'Rancor: [OFF]')
- else
- Rancor = 'ON'
- add_to_chat(158,'Rancor: [ON]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- status_change(player.status)
- add_to_chat(158,'Idle Set: ' .. IdleArray[IdleIndex])
- elseif command == 'TP' then
- add_to_chat(155,'TP Return: ['..tostring(player.tp)..']')
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function refine_waltz(spell,action)
- if spell.type ~= 'Waltz' then
- return
- end
- if spell.name == "Healing Waltz" or spell.name == "Divine Waltz" or spell.name == "Divine Waltz II" then
- return
- end
- local newWaltz = spell.english
- local waltzID
- local missingHP
- if spell.target.type == "SELF" then
- missingHP = player.max_hp - player.hp
- elseif spell.target.isallymember then
- local target = find_player_in_alliance(spell.target.name)
- local est_max_hp = target.hp / (target.hpp/100)
- missingHP = math.floor(est_max_hp - target.hp)
- end
- if missingHP ~= nil then
- if player.sub_job == 'DNC' then
- if missingHP < 40 and spell.target.name == player.name then
- add_to_chat(123,'Full HP!')
- cancel_spell()
- return
- elseif missingHP < 150 then
- newWaltz = 'Curing Waltz'
- waltzID = 190
- elseif missingHP < 300 then
- newWaltz = 'Curing Waltz II'
- waltzID = 191
- else
- newWaltz = 'Curing Waltz III'
- waltzID = 192
- end
- else
- return
- end
- end
- local waltzTPCost = {['Curing Waltz'] = 20, ['Curing Waltz II'] = 35, ['Curing Waltz III'] = 50, ['Curing Waltz IV'] = 65, ['Curing Waltz V'] = 80}
- local tpCost = waltzTPCost[newWaltz]
- local downgrade
- if player.tp < tpCost and not buffactive.trance then
- if player.tp < 20 then
- add_to_chat(123, 'Insufficient TP ['..tostring(player.tp)..']. Cancelling.')
- cancel_spell()
- return
- elseif player.tp < 35 then
- newWaltz = 'Curing Waltz'
- elseif player.tp < 50 then
- newWaltz = 'Curing Waltz II'
- elseif player.tp < 65 then
- newWaltz = 'Curing Waltz III'
- elseif player.tp < 80 then
- newWaltz = 'Curing Waltz IV'
- end
- downgrade = 'Insufficient TP ['..tostring(player.tp)..']. Downgrading to '..newWaltz..'.'
- end
- if newWaltz ~= spell.english then
- send_command('@input /ja "'..newWaltz..'" '..tostring(spell.target.raw))
- if downgrade then
- add_to_chat(158, downgrade)
- end
- cancel_spell()
- return
- end
- if missingHP > 0 then
- add_to_chat(158,'Trying to cure '..tostring(missingHP)..' HP using '..newWaltz..'.')
- end
- end
- function find_player_in_alliance(name)
- for i,v in ipairs(alliance) do
- for k,p in ipairs(v) do
- if p.name == name then
- return p
- end
- end
- end
- end
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