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C&C Yuri's Revenge - 2021 Mod v1.10b

Jun 9th, 2021
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  1. ; ================================================================
  2. ; NAME:         C&C Yuri's Revenge 2021
  3. ; VERSION:     1.10b
  4. ; UPDATED:    09/06/2021
  5. ; AUTHOR:     Martin (RaVaGe)
  6. ; PASTEBIN:
  7. ;================================================================
  8.  
  9. ;===  GENERAL GAMEPLAY  ==============================================
  10.  
  11. [General]
  12. ; Increased cost of repair from 15% of whole price to 25%.
  13. RepairPercent=25% ;15%
  14.  
  15. ; Spy Power Sabotage duration reduced from 1m 6sec to 45sec.
  16. SpyPowerBlackout=675 ;1000 ; Frame time a spy shuts down power for (900 = 1 minute)
  17. ; Reduced money stolen by a Spy from 50 to 25%.
  18. SpyMoneyStealPercent=0.25 ;0.50
  19.  
  20. ; Increased Waypoint Path Length from 15 to 32. (NOT WORKING)
  21. ;MaxWaypointPathLength=32 ;15
  22.  
  23. ; To balance new veterancy bonuses.
  24. SelfHealInfantryFrames=55 ;50 ; Now equivalent to 1 second at average FPS.
  25. SelfHealInfantryAmount=5 ;20
  26. SelfHealUnitFrames=55 ;75 ;Now equivalent to 1 second at average FPS.
  27. SelfHealUnitAmount=5 ;5 ; Also affects Tech Machine Shop and Tech Hospital bonuses.
  28.  
  29. ; TO BE DONE with Ares
  30. ;LightningDeferment=200      ; PCG; Number of frames between announcement of strike and its commencement.
  31. ;LightningDamage=250         ; Damage done by lightning strike. ;used to be 250
  32. ;LightningStormDuration=880  ; Default ion storm duration in frames. This is overriden by the trigger control.  ;used to be 420
  33. ;LightningWarhead=IonWH      ; Warhead used by ion storm strike.
  34. ;LightningHitDelay=330       ; How often the direct target gets hit in frames ;used to be 150
  35. ;LightningScatterDelay=10    ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
  36. ;LightningCellSpread=1      ; and how far away random bolts can go ( n by n square ) ;used to be 10
  37. ;LightningSeparation=3       ; SJM: city-block distance in cells between clouds/bolts
  38. ;[GACNST]
  39. ;SuperWeapon=LightningStormSpecial
  40. ;[LightningStormSpecial]
  41. ;RechargeTime=1
  42. ; https://ares-developers.github.io/Ares-docs/new/superweapons/types/lightningstorm.html
  43.  
  44. ; Added a new warhead for Aegis to fine tune damage separate from Patriot Missile.
  45. [Warheads]
  46. 106=AEGISWH
  47.  
  48. ;===  ALLIED  =======================================================
  49.  
  50. ; Reduced deployed GI damage from 25 to 20.
  51. [Para]
  52. Damage=20 ;25
  53.  
  54. ; Increased GGI movement speed from 3 to 4.
  55. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  56. [GGI]
  57. Speed=4 ;3
  58. TechLevel=1
  59.  
  60. [MissileLauncher]
  61. Projectile=GGIMissileProjectile
  62.  
  63. ; Increased GGI IFV weapon range from 8 to 9.
  64. [CRMissileLauncher]
  65. Range=9 ;8
  66. Projectile=GGIMissileProjectile
  67.  
  68. ; GGI and GGI-IFV missiles will no longer miss their targets.
  69. [GGIMissileProjectile]
  70. Arm=200 ;2
  71. Shadow=no
  72. Proximity=no
  73. Ranged=yes
  74. AA=yes
  75. AG=yes
  76. Image=DRAGON
  77. ROT=60
  78. SubjectToCliffs=no
  79. SubjectToElevation=no
  80. SubjectToWalls=no
  81.  
  82. ; Increased GGI damage to all Infantry from 20% to 30%.
  83. ; Increased GGI damage to all structures from 10% to 30%.
  84. ; Increased GGI damage to Medium Vehicle armour from 50% to 60%.
  85. ; Reduced GGI damage to Heavy Vehicle armour from 100% to 80%.
  86. [GUARDWH]
  87. Verses=30%,30%,30%,100%,60%,80%,30%,30%,30%,100%,100%
  88.             ;20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
  89.  
  90. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  91. [HarrierJetProjectile]
  92. Arm=35 ;45 ;55 ;10 ;200 ;2
  93. Shadow=no
  94. Proximity=no
  95. Ranged=yes
  96. AA=no
  97. AG=yes
  98. Image=DRAGON
  99. ROT=100
  100. SubjectToCliffs=no
  101. SubjectToElevation=no
  102. SubjectToWalls=no
  103.  
  104. [Maverick]
  105. Projectile=HarrierJetProjectile
  106.  
  107. [MaverickE]
  108. Projectile=HarrierJetProjectile
  109.  
  110. ; Black Eagle missiles can no longer be dodged.
  111. [BlackEagleJetProjectile]
  112. Arm=200 ;2
  113. Shadow=no
  114. Proximity=no
  115. Ranged=yes
  116. AA=no
  117. AG=yes
  118. Image=DRAGON
  119. ROT=100
  120. SubjectToCliffs=no
  121. SubjectToElevation=no
  122. SubjectToWalls=no
  123.  
  124. [Maverick2]
  125. Projectile=BlackEagleJetProjectile
  126.  
  127. [Maverick2E]
  128. Projectile=BlackEagleJetProjectile
  129.  
  130. ; Increased Robot Tank build time by 10%.
  131. [ROBO]
  132. BuildTimeMultiplier=1.4 ;1.3
  133.  
  134. ; Increased Destroyer build time by 20%.
  135. [DEST]
  136. BuildTimeMultiplier=1.2 ;1.0
  137. ; Destroyer Osprey's no longer miss moving targets.
  138. [DepthCharge]
  139. Arm=200 ;2
  140.  
  141. ; C4 TO BE DONE WITH ARES : https://ares-developers.github.io/Ares-docs/new/weapons/ivanbombs.html
  142. [GHOST]
  143. C4=no
  144. [Sapper]
  145. Damage=400 ;2500
  146. FireOnce=yes
  147. FireInTransport=no
  148. Warhead=FakeC4WH
  149. [FakeC4WH]
  150. Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,0%
  151. IvanBomb=yes
  152.  
  153. ; Reduced Seal and Chrono Commando's anti-infantry weapon damaget to infantry plate armour by 40%.
  154. [HollowPoint4]
  155. Verses=100%,100%,60%, 0%,0%,0%, 0%,0%,0%, 100%,0%
  156.             ;100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,100%
  157.  
  158. ; Increased Seal's firing delay from 10 to 35.
  159. [MP5]
  160. Damage=125
  161. ROF=35 ;10
  162. Range=6
  163. Burst=1
  164. Warhead=HollowPoint4
  165. ; Increased Elite Seal's firing delay from 10 to 30.
  166. [MP5E]
  167. Damage=125
  168. ROF=30 ;10
  169. Range=6
  170. Burst=1
  171. Warhead=HollowPoint4
  172. ; Increased Chrono Commando's firing delay from 10 to 35.
  173. [ChronoMP5]
  174. ROF=35 ;10
  175. Warhead=HollowPoint4
  176. ; Increased Elite Chrono Commando's firing delay from 10 to 35.
  177. [ChronoMP5E]
  178. ROF=30 ;10
  179. Warhead=HollowPoint4
  180. ; Increased Seal & Chrono Commando IFV combinations weapon firing delay from 10 to 30.
  181. [CRMP5]
  182. ROF=30
  183.  
  184. ; Increased Chrono Legionnaire weapon range from 5 to 8.
  185. ; Increased the length of time it takes for a Chrono Legionnaire to erase its target from 8 to 6. (lower value takes longer)
  186. [NeutronRifle]
  187. Damage=6 ;8
  188. Range=8 ;5
  189. [NeutronRifleE]
  190. Damage=8 ;16
  191. Range=8 ;5
  192. ; Increased Chrono Legionnaire IFV weapon range from 6 to 10.
  193. ; Increased Chrono Legionnaire IFV weapon's erase delay from 10 to 8. (lower value takes longer)
  194. ; Reduced Chrono Legionnaire IFV weapon's rate of fire from 120 to 200 delay between shots.
  195. [CRNeutronRifle]
  196. Damage=8 ;10
  197. ROF=200 ;120
  198. Range=10 ;6
  199.  
  200. ; Tanya, Chrono Commando anti-infantry weapons and their IFV combinations now prioritize infantry targets over vehicles and structures.
  201. [HollowPoint3]
  202. Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,100%,0%
  203.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  204. ; Tanya IFV weapon upgrade.
  205. [TANY]
  206. IFVMode=12
  207. ; Tanya IFV weapon upgrade.
  208. ; Increased IFV build time by 10%.
  209. ; Reduced IFV movement speed from 10 to 8.
  210. [FV]
  211. Weapon13=CRPistols
  212. EliteWeapon13=CRPistols
  213. BuildTimeMultiplier=1.1 ;1.0
  214. Speed=8
  215.  
  216. ; Increased Tanya IFV weapon damage from 125 to 200.
  217. ; Reduced Tanya IFV weapon rate of fire from every 10f to 25f.
  218. [CRPistols]
  219. Damage=200 ;125
  220. ROF=25 ;10
  221. Range=7
  222. Projectile=InvisibleLow
  223. Speed=100
  224. Warhead=HollowPoint3
  225. Report=SealAttack
  226. AssaultAnim=UCBLOOD
  227.  
  228. ; Reduced the number of missiles fired by the Elite IFV from 4 to 2.
  229. [HoverMissileE]
  230. Burst=2 ;4
  231.  
  232. ; The BlackHawk Transport Chopper is now available after building an Airforce Command or a Radar, instead of just an Allied factory.
  233. ; Removed wobble behaviour from the BlackHawk Transport Chopper.
  234. [SHAD]
  235. Prerequisite=GAWEAP,RADAR ;GAWEAP
  236. JumpjetNoWobbles=yes ;not set
  237.  
  238. ; Reduced Harrier Jet price from 1200 to 1000.
  239. [ORCA]
  240. Cost=1000 ;1200
  241.  
  242. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  243. [HarrierJetProjectile]
  244. Arm=35 ;45 ;55 ;10 ;200 ;2
  245. Shadow=no
  246. Proximity=no
  247. Ranged=yes
  248. AA=no
  249. AG=yes
  250. Image=DRAGON
  251. ROT=100
  252. SubjectToCliffs=no
  253. SubjectToElevation=no
  254. SubjectToWalls=no
  255.  
  256. [Maverick]
  257. Projectile=HarrierJetProjectile
  258.  
  259. [MaverickE]
  260. Projectile=HarrierJetProjectile
  261.  
  262. ; Black Eagle missiles can no longer be dodged.
  263. [BlackEagleJetProjectile]
  264. Arm=200 ;2
  265. Shadow=no
  266. Proximity=no
  267. Ranged=yes
  268. AA=no
  269. AG=yes
  270. Image=DRAGON
  271. ROT=100
  272. SubjectToCliffs=no
  273. SubjectToElevation=no
  274. SubjectToWalls=no
  275.  
  276. [Maverick2]
  277. Projectile=BlackEagleJetProjectile
  278.  
  279. [Maverick2E]
  280. Projectile=BlackEagleJetProjectile
  281.  
  282. ; Increased Mirage Tank build time by 15%.
  283. [MGTK]
  284. BuildTimeMultiplier=1.15 ;1.0
  285.  
  286. ; The Prism Tank now has a minimum range of 1 and can't fire upon objects that are at a 1 cell distance.
  287. [Comet]
  288. MinimumRange=1 ;not set
  289.  
  290. [SuperComet]
  291. MinimumRange=1 ;not set
  292.  
  293. ; Reduced Prism Tank damage to Heavy Vehicles by 10%.
  294. ; Reduced Prism Tank damage to all structures by 50%.
  295. ; Fixed a potential cause for Reconnection Errors with Prism Tanks.
  296. ; Prism Tanks can now destroy bridges.
  297. [CometWH]
  298. Verses=100%,100%,100%,75%,50%,40%,150%,150%,150%,100%,0%
  299.             ;100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
  300. Wood=yes ;not set
  301.  
  302. ; Increased Aegis missile damage to Rocketeers by 70%.
  303. ; Increased Aegis missile damage to Spawned Missiles by 100%.
  304. ; Reduced Aegis missile damage to Light air Vehicles by 50%.
  305. ; Reduced Aegis missile damage to Medium air Vehicles by 50%.
  306. [Medusa]
  307. Warhead=AEGISWH
  308. [AEGISWH]
  309. CellSpread=.3
  310. PercentAtMax=1
  311. Verses=170%,0%,0%,50%,50%,0%,0%,0%,0%,0%,200%
  312.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  313. InfDeath=3
  314. AnimList=XGRYSML1,XGRYSML2,EXPLOSML
  315. ProneDamage=100%
  316.  
  317. ; Reduced Dolphin damage to Naval Yards by 20%.
  318. [SonicWarhead]
  319. Verses=100%,100%,100%,100%,80%,80%,100%,60%,40%,100%,100%
  320.             ;100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
  321.  
  322. ; Reduced the price of Mobile Construction Vehicles for all sides from 3000 to 2000.
  323. ; Reduced the refund value of Mobile Construction Vehicles for all sides from 3000 to 1000 to match the new price.
  324. [AMCV]
  325. Cost=2000 ;3000
  326. Soylent=1000 ;3000
  327.  
  328. ; Reduced the price of the Allied power plant from 800 to 600.
  329. ; Reduced the selling refund value of the Allied power plant from 400 to 300.
  330. ; All powerplants are no longer drainable by the Yuri Disk.
  331. [GAPOWR]
  332. Cost=600 ;800
  333. Soylent=300 ;400
  334. Drainable=no ;yes
  335.  
  336. ; Mirrored statistics of the Allied Radar.
  337. ; Increased the strength of the Allied Air Force Command from 600 to 1000.
  338. ; Changed the armour type of the Allied Air Force Command from steel to wood.
  339. [GAAIRC]
  340. Strength=1000 ;600
  341. Armor=wood
  342. [AMRADR]
  343. Strength=1000 ;600
  344. Armor=wood
  345.  
  346. ; Increased the Strength of all battle labs from 500 to 1000.
  347. [GATECH]
  348. Strength=1000 ;500
  349.  
  350. ; Reduced the price of Ore Purifier from 2500 to 1750.
  351. [GAOREP]
  352. Cost=1750 ;2500
  353. Soylent=875 ;1250
  354.  
  355. ; Reduced the Prism Tower health from 600 to 500.
  356. [ATESLA]
  357. Strength=500 ;600
  358. ; Reduced the number of Prism Towers that can support one from 8 to 3.
  359. ; Reduced the damage bonus provided by a single supporting Prism Tower from 150% to 133%.
  360. [General]
  361. PrismSupportModifier=133% ;150%
  362. PrismSupportMax=3 ;8;
  363.  
  364. ; Allied Patriot Missile AA deals 70% more damage to Rocketeers.
  365. [SAMWH]
  366. Verses=170%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  367.  
  368. ; Gap Generator no longer extends the base' build radius.
  369. [GAGAP]
  370. BaseNormal=no ;yes
  371.  
  372. ; Superweapon structures are no longer revealed to other players.
  373. [GACSPH]
  374. RevealToAll=no
  375.  
  376. ; Reduced the price of the Weather Storm Device from 5000 to 3000.
  377. ; Superweapon structures are no longer revealed to other players
  378. [GAWEAT]
  379. Cost=3000 ;5000
  380. Soylent=1500 ;not set
  381. RevealToAll=no
  382.  
  383.  
  384.  
  385. ;===  SOVIET  =======================================================
  386.  
  387. ; Increased the Cost of Crazy Ivan from 600 to 800.
  388. ; Crazy Ivan can now gain experience with kills and attain veterancy bonuses.
  389. [IVAN]
  390. Cost=1000 ;600
  391. Soylent=500 ;300
  392. Trainable=yes ;no
  393. ; Increased the fuse time of the Ivan bomb from 8 seconds to 16 seconds to allow players more time to defuse the bombs.
  394. [CombatDamage]
  395. IvanTimedDelay=880 ;450
  396. ; A single Ivan Bomb now destroys most units or structures.
  397. [IvanWH] ;Explosion
  398. Verses=100%,100%,100%,200%,125%,200%,200%,200%,200%,100%,0%
  399.             ;100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
  400.  
  401. ; Increased the price of the Terror Drone from 500 to 600.
  402. [DRON]
  403. Cost=600 ;500
  404. Soylent=1 ;Set sell value to 1 to not provide a bonus to Yuri grinding of IC droned units.
  405.  
  406. ; Increased the price of the Flak Track from 500 to 700.
  407. ; Grinding values of all vehicles reduced by 50%.
  408. ; Increased Flak Track's Anti-ground weapon range from 5 to 6.
  409. ; Flak Tracks can now shoot over walls.
  410. [HTK]
  411. Cost=700 ;500
  412. Soylent=350 ;500
  413. [FlakTrackGun]
  414. Range=6 ;5
  415. [FlakTrackGunE]
  416. Range=6 ;5
  417. [FlakTProj]
  418. SubjectToWalls=no
  419.  
  420. ; Reduced Flak Track's anti-ground weapon damage to plate infantry armour from 100% to 60%.
  421. ; Increased Flak Track's anti-ground weapon damage to medium vehicle armour from 10% to 30%.
  422. ; Flak Track's anti-ground weapon can no longer target spawned missiles, to prevent possible reconnection errors.
  423. [FlakTWH]
  424. Verses=150%,125%,60%, 60%,30%,10%, 30%,20%,10%, 100%,0%
  425.             ;150%,125%,100%, 60%,10%,10%, 30%,20%,10%, 100%,100%
  426. AnimList=EXPLOSML ;HTRKPUFF ;REMIX THE ORIGINAL SHPs.
  427.  
  428. ; Reduced shots fired by the elite Rhino Tank from 2 to 1.
  429. ; Increased damage done by the elite Rhino Tank from 90 to 100.
  430. [120mmE]
  431. Damage=100 ;90
  432. Burst=1
  433.  
  434. ; Changed V3 Missile Launcher settings to imitate V2 missile launchers from RA1.
  435. ; The V3 Missile Launcher can now automatically fire on targets.
  436. [General]
  437. V3RocketTiltFrames=30 ;60
  438. V3RocketPitchFinal=0.21 ;0.5
  439. V3RocketLazyCurve=yes ;yes
  440. V3RocketTurnRate=0.10 ;0.05
  441. V3RocketAcceleration=1.0 ;0.4
  442. [V3ROCKET]
  443. Speed=17 ;15
  444. [V3]
  445. CanPassiveAquire=yes ;no
  446.  
  447. ; The Siege Chopper is now available after building a Soviet Radar instead of a Soviet Battle Lab.
  448. ; Increased Siege Chopper price from 1100 to 1200.
  449. ; Removed wobble behaviour from the Siege Chopper.
  450. [SCHP]
  451. Cost=1200 ;1100
  452. Prerequisite=NAWEAP,NARADR ;NAWEAP,TECH
  453. JumpjetNoWobbles=yes ;not set
  454.  
  455. ; Reduced Siege Chopper Artillery range from 12 to 10.
  456. [160mm]
  457. Range=10 ;12
  458. [160mmE]
  459. Range=10 ;12
  460.  
  461. ; Reduced Siege Chopper Artillery damage to wood structure armour from 100% to 50%.
  462. ; Reduced Siege Chopper Artillery damage to concrete structure armour from 60% to 40%.
  463. ; Reduced Siege Chopper Artillery damage to steel structure armour from 100% to 60%.
  464. [SCHOPWH]
  465. Verses=100%,80%,60%, 80%,50%,50%, 50%,60%,40%, 100%,0%
  466.             ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
  467.  
  468. ; Apcalypse tank is now able to shoot while moving.
  469. ; Apcalypse tank can no longer be crushed by a Battle Fortress.
  470. ; Increased Apocalypse tank's movement speed from 4 to 5.
  471. ; Increased Apolcalypse tank's  anti-air weapon shots from 2 to 4.
  472. ; Reduced the strength of the Apocalpyse Tank from 800 to 700.
  473. ; Reduced shots fired by the Elite Apocalpyse Tank in a single salvo from 4 to 2.
  474. ; Apocalypse Tank no longer self-heals by default.
  475. [APOC]
  476. OpportunityFire=yes ;no
  477. OmniCrushResistant=yes
  478. Speed=5 ;4
  479. Strength=700 ;800
  480. SelfHealing=no ;yes
  481. Soylent=875 ;1750
  482. [120mmx]
  483. Damage=90 ;100
  484. [120mmxE]
  485. Burst=2
  486. [MammothTusk]
  487. Burst=1
  488. ROF=20
  489.  
  490. ; Increased Flak Trooper's anti-ground weapon's range from 5 to 6.
  491. [FlakGuyGun]
  492. Range=6 ;5
  493. [FlakGuyGunE]
  494. Range=6 ;5
  495.  
  496. ; Set the correct damage value for the Elite Flak Trooper anti-air weapon.
  497. [FlakGuyAAGunE]
  498. Damage=20 ;8
  499.  
  500. ; Reduced the price of Tesla Trooper from 500 to 400.
  501. ; Increased the Tesla Trooper's firing range from 3 to 4.
  502. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  503. [SHK]
  504. Cost=400 ;500
  505. Soylent=200 ;250
  506. TechLevel=1
  507. [ElectricBolt]
  508. Range=4 ;3
  509.  
  510. ; Increased Elite Tesla Troopers rate of fire from 40 to 60. (same as non-promoted)
  511. [ElectricBoltE]
  512. ROF=60
  513.  
  514. ; Reduced the Tesla Coil health from 600 to 500.
  515. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
  516. [TESLA]
  517. Strength=500 ;600
  518. [OPCoilBolt]
  519. Range=10 ;8
  520.  
  521. ; Kirov Airship can now drop bombs automatically at targets below it while moving.
  522. ; Increased Kirov Airship speed from 5 to 6.
  523. [ZEP]
  524. CanPassiveAquire=yes ;no
  525. OpportunityFire=yes ;not set
  526. JumpjetSpeed=6 ;5
  527.  
  528. ; Increased the build time of the giant squid by 50%.
  529. [SQD]
  530. BuildTimeMultiplier=1.5 ;not set
  531.  
  532. ; Reduced Splash effect of the Dreadnought missile from 1.5 to 1.0 cells.
  533. ; Reduced Splash effect of the Elite Dreadnought missile from 3 to 1.5 cells.
  534. [DMISLWH]
  535. CellSpread=1.0 ;1.5
  536. [DMISLEWH]
  537. CellSpread=1.5 ;3
  538.  
  539. [SMCV]
  540. Cost=2000 ;3000
  541. Soylent=1000 ;3000
  542.  
  543. ; All powerplants are no longer drainable by the Yuri Disk.
  544. [NAPOWR]
  545. Drainable=no ;yes
  546.  
  547. ; All powerplants are no longer drainable by the Yuri Disk.
  548. ; Reduced the poweroutput of the Soviet Nuclear Reactor from 2000 to 1000.
  549. [NANRCT]
  550. Drainable=no ;yes
  551. Power=1000 ;2000
  552.  
  553. ; Increased the Strength of all battle labs from 500 to 1000.
  554. [NATECH]
  555. Strength=1000 ;500
  556.  
  557. ; Reduced the price of Industrial Plant from 2500 to 1750.
  558. [NAINDP]
  559. Cost=1750 ;2500
  560. Soylent=875 ;1250
  561.  
  562. ; Superweapon structures are no longer revealed to other players.
  563. [NAIRON]
  564. RevealToAll=no
  565.  
  566. ; Reduced the price of the Nuclear Missile Silo from 5000 to 3000.
  567. ; Superweapon structures are no longer revealed to other players.
  568. [NAMISL]
  569. Cost=3000 ;5000
  570. Soylent=1500 ;not set
  571. RevealToAll=no
  572.  
  573. ; Reduced Iron Curtain invulnerability effect from 13.6 seconds to 9 seconds.
  574. [CombatDamage]
  575. IronCurtainDuration=495 ;750
  576.  
  577. ; Replaced the Soviet Spy Plane graphics with the Mig.
  578. ; Increased Spy Plane's movement speed to match that of the Mig.
  579. ; Gave Spy Plane Mig's voice overs and sound effects.
  580. [SPYP]
  581. Speed=16 ;15
  582. Strength=200 ;600
  583. ;Image=BPLN ;not set
  584. MoveSound=MigMoveLoop
  585. VoiceCrashing=MigVoiceDie
  586. CrashingSound=IntruderDie
  587. ImpactLandSound=GenAircraftCrash
  588.  
  589. ; Reduced the Spy Plane special recharge time from 4 to 3 minutes.
  590. [SpyPlaneSpecial]
  591. RechargeTime=3 ;4
  592.  
  593.  
  594.  
  595. ;===  YURI  ========================================================
  596.  
  597. ; Increased the amount of time it takes for a slave to fill a single storage unit of ore from 150f to 160f.
  598. [SLAV]
  599. HarvestRate=160 ;150 ;180;210;75;frames between bale pickup
  600.  
  601. ;Increased the weapon range of Initiate from 4.5 to 5, this allows the Initate to engage deployed GI more easily.
  602. [PsychicJab]
  603. Range=5
  604. ; Reduced garrisoned Initiate damage from 63 to 30 (same as the Allied GI).
  605. [UCPsychicJab]
  606. Damage=30
  607. ; Reduced garrisoned Elite Initiate damage from 73 to 40 (same as the Elite Allied GI).
  608. [UCElitePsychicJab]
  609. Damage=40
  610.  
  611. ; Reduced Brute's sell value from 250 to 100 to fix the Genetic Mutator grinder economy exploit.
  612. ; Reduced Brute's price from 500 to 400.
  613. ; Brutes no longer self heal.
  614. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  615. [BRUTE]
  616. Cost=400 ;500
  617. Soylent=100 ;250
  618. SelfHealing=no
  619. TechLevel=1
  620.  
  621. ; Increased Virus' price from $700 to $800.
  622. [VIRUS]
  623. Cost=800 ;700
  624.  
  625. ; Reduced Virus' firing delay from every 100 frames to 150 frames.
  626. ; Increased Virus' range from 10 to 12 to allow it to effectively counter Desolators.
  627. ; The Virus' weapon & gas will now mutate infantry into Brutes.
  628. [Virusgun]
  629. Range=12 ;10
  630. ROF=150 ;100
  631. Warhead=Virus
  632.  
  633. ; Reduced Elite Virus' firing delay from every 80 frames to 150 frames.
  634. ; Increased Elite Virus' range from 16 to 12 to keep it balanced after the promotion.
  635. [VirusgunE]
  636. Range=12 ;16
  637. ROF=120 ;80
  638. Warhead=Virus
  639. [CRVirusGun]
  640. Warhead=Virus
  641. ;[VirusCloud1]
  642. ;Warhead=VirusGas ;Mutate
  643. ;[VirusCloud2]
  644. ;Warhead=VirusGas ;Mutate
  645. ;[VirusCloudD1]
  646. ;Warhead=VirusGas ;Mutate
  647. ;[VirusCloudD2]
  648. ;Warhead=VirusGas ;Mutate
  649.  
  650. ; Reduced Virus' weapon damage vs Plate and Flak armour types by 50% this means it takes two shots to kill a Deslator or a Tesla trooper, the virus gas remains unaffected by this change.
  651. [Virus]
  652. Verses=100%,100%,50%,1%,1%,1%,1%,1%,1%,1%,0%  
  653.             ;100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,0%
  654.  
  655. ; Removed the ability of Virus Gas to damage vehicles and to be able to target Terror Drones.
  656. ; Increased the Splash/Spread of the Virus' gas clouds.
  657. [VirusGas]
  658. Verses=100%,100%,100%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%
  659.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
  660. CellSpread=1.5 ;1
  661. ;InfDeath=9 ;8 Turns Infantry Into Neutral Brutes when killed.
  662.  
  663. ; Increased the Cost of Yuri Clones from 800 to 1000.
  664. [YURI]
  665. Cost=1000 ;800
  666. Soylent=500 ;400
  667.  
  668. ; Yuri Prime can now be attacked by dogs.
  669. ; Yuri Prime can no longer be put into Flak Tracks & IFVs.
  670. ; Increased Yuri Prime's Movement Speed from 6 to 7.
  671. [YURIPR]
  672. Unnatural=no ;yes
  673. Size=3 ;not set
  674. Speed=7 ;6
  675.  
  676. ; Reduced Gattling Tank's Anti-Air damage from 25 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 40.
  677. [AAGattling]
  678. Damage=15 ;25
  679. [AAGattling2]
  680. Damage=20 ;30
  681.  
  682. ; Reduced Gattling Cannons's Anti-Air damage from 30 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 30.
  683. [AAGattCann]
  684. Damage=15 ;30
  685. [AAGattCann2]
  686. Damage=20 ;30
  687.  
  688. ; The gattling tank can now transport one passanger.
  689. [YTNK]
  690. PipScale=Passengers
  691. Passengers=1
  692. SizeLimit=2
  693.  
  694. ; Grinding values of all vehicles reduced by 50%.
  695. ; Reduced Chaos Drone's price from 1000 to 800.
  696. [CAOS]
  697. Cost=800 ;1000
  698. Soylent=400 ;800
  699.  
  700. ; Reduced Chaos Drone's Berserk effect duration on infantry by 70%.
  701. ; Reduced Chaos Drone's Berserk effect duration on vehicles by 25%.
  702. [PsychGasCreate]
  703. Verses=30%,30%,30%,25%,25%,25%,0%,0%,0%,0%,0%
  704.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
  705.  
  706. ; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 75%.
  707. [CombatDamage]
  708. FallingDamageMultiplier=0.25 ;1.0
  709.  
  710. ; Increased Magnetron's firing delay from every 20 frames to 55 frames.
  711. ; Magnetron can no longer pick up units from on top of cliffs.
  712. ; Magnetron can no longer attack structures that are on top of cliffs.
  713. ; Reduced Magnetron's unit pick-up beam's range from 12 to 10.
  714. ; Increased Magnetron's damage vs structures from 80/110f to 50/55f.
  715. [MagneticBeam]
  716. ROF=55 ;20
  717. Range=10 ;12
  718. Projectile=InvisibleMedium ;InvisibleHigh
  719. [MagneticBeamE]
  720. ROF=55 ;20
  721. Range=10 ;12
  722. Projectile=InvisibleMedium ;InvisibleHigh
  723. [MagneShake]
  724. Damage=50 ;80
  725. ROF=55 ;110
  726. Projectile=InvisibleMedium ;InvisibleHigh
  727.  
  728. ; Grinding values of all vehicles reduced by 50%.
  729. ; Mastermind no longer self heals.
  730. ; Reduced the rate of the Mastermind's mind control from 10f to every 70f.
  731. ; The Mastermind now overload faster with amount of units for each overload level set at 3,4,5,6 instead of 3,6,10,50.
  732. ; Reduced Mastermind's overload damage per each overload level at 0,20,30,40 instead of 0,50,100,500.
  733. ; Set mastermind's overload rate at once per 55frames which is equivalent to 1 second for average fps.
  734. ; Increased Masterminds mind-control range from 6 to 7.
  735. ; The Mastermind is now amphibious and hovers.
  736. ; Increased the Mastermind's movement speed from 4 to 5.
  737. ; Units that get mind controlled no longer keep firing on their targets. (experimental)
  738. [MIND]
  739. SelfHealing=no
  740. Soylent=875 ;1750
  741. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  742. SpeedType=Hover
  743. MovementZone=AmphibiousDestroyer
  744. Speed=5 ;4
  745. [MultipleMindControlTank]
  746. ROF=70 ;10
  747. Range=7 ;6
  748. [CombatDamage]
  749. OverloadCount=3,4,5,6 ;3,6,10,50
  750. OverloadDamage=0,30,40,50 ;0,50,100,500
  751. OverloadFrames=55,55,55,55 ;30,60,60,60
  752. [Controller]
  753. Verses=5%,5%,5%,5%,5%,5%,0%,0%,0%,0%,0%
  754.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  755. Psychedelic=yes ;not set
  756.  
  757. ; Floating Disk no longer self heals.
  758. ; Reduced Floating Disk's weapon damage to structures by 30%.
  759. ; Reduced Floating Disk's weapon damage to medium and heavy vehicle armour by 10%.
  760. [DISK]
  761. SelfHealing=no
  762. [DiskWH]
  763. Verses=100%,100%,100%,50%,40%,40%,70%,70%,70%,100%,100%
  764.             ;100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
  765.  
  766. ; Reduced Boomer Submarine price from $2000 to $1750.
  767. [BSUB]
  768. Cost=1750 ;2000
  769. Soylent=875 ;2000
  770.  
  771. [General]
  772. ; Reduced Boomer Submarine missile damage from 200 to 80.
  773. ; Reduced Elite Boomer Submarine missile damage from 250 to 150.
  774. CMislDamage=80 ;200      
  775. CMislEliteDamage=150 ;250
  776.  
  777. ; Adjusted Boomer Submarine missile splash damage to not affect structures.
  778. [CMISLWH]
  779. CellSpread=1.1 ;1.5
  780. Verses=150%,140%,130%,150%,130%,130%,75%,55%,18%,80%,0%
  781.             ;100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
  782.  
  783. ; Grinding values of all vehicles reduced by 50%.
  784. [CMIN] ;Allied Vehicles
  785. Soylent=700 ;1400
  786. [MTNK]
  787. Soylent=350 ;700
  788. [MGTK]
  789. Soylent=500 ;1000
  790. [SREF]
  791. Soylent=600 ;1200
  792. [BFRT]
  793. Soylent=1000 ;2000
  794. [LCRF]
  795. Soylent=450 ;900
  796. [TNKD]
  797. Soylent=450 ;900
  798. [HARV] ;Soviet Vehicles
  799. Soylent=700 ;1400
  800. [HTNK]
  801. Soylent=450 ;900
  802. [V3]
  803. Soylent=400 ;800
  804. [SAPC]
  805. Soylent=450 ;900
  806. [SMIN]  ;Yuri Vehicles
  807. Soylent=750 ;1500
  808. [LTNK]
  809. Soylent=350 ;700
  810. [YTNK]
  811. Soylent=300 ;600
  812. [TELE]
  813. Soylent=500 ;1000
  814. [YHVR]
  815. Soylent=450 ;900
  816.  
  817. [PCV]
  818. Cost=2000 ;3000
  819. Soylent=1000 ;3000 
  820.  
  821. ; All powerplants are no longer drainable by the Yuri Disk.
  822. ; Reuduced Yuri Bio Reactor Electricity bonus gained by inserting infantry from 100 to 50.
  823. [YAPOWR]
  824. Drainable=no ;yes
  825. ExtraPower=50 ;100
  826.  
  827. ; Yuri Slave miner built from the structures tab now builds 15% faster, at its base price rate of 1750.
  828. [YAREFN]
  829. BuildTimeMultiplier=1.0 ;1.15
  830.  
  831. ; Yuri Slave miner built from the vehicles tab now builds 20% slower, at its base price rate of 1750.
  832. [SMIN]
  833. BuildTimeMultiplier=1.0 ;0.8
  834.  
  835. ; Reduced Tank Bunker health from 1000 to 600.
  836. [NATBNK]
  837. Strength=600
  838.  
  839. ; Yuri Grinder is now capturable by Engineers.
  840. ; Reduced Grinder stength from 900 to 500.
  841. ; Increased Grinder price from 600 to 800.
  842. [YAGRND]
  843. Capturable=true ;false
  844. Cost=800 ;600
  845. Strength=500 ;900
  846.  
  847. ; Increased the Strength of all battle labs from 500 to 1000.
  848. [YATECH]
  849. Strength=1000 ;500
  850.  
  851. ; Increased the price of the Psychic Tower from 1500 to 1750.
  852. ; Psychic Tower no longer extends the base' build radius.
  853. [YAPSYT]
  854. Cost=1750
  855. BaseNormal=no ;yes
  856. ; Increased Psychic Tower's mind control delay on multiple targets from 100 to 125.
  857. [MultipleMindControlTower]
  858. ROF=125 ;100
  859.  
  860. ; Reduced the price of Cloning Vats from 2500 to 1750.
  861. [NACLON]
  862. Cost=1750 ;2500
  863. Soylent=875 ;1250
  864.  
  865. ; Superweapon structures are no longer revealed to other players.
  866. [YAGNTC]
  867. RevealToAll=no
  868.  
  869. ; Reduced the price of the Psychic Dominator from 5000 to 3000.
  870. ; Superweapon structures are no longer revealed to other players.
  871. [YAPPET]
  872. Cost=3000 ;5000
  873. Soylent=1500 ;not set
  874. RevealToAll=no
  875.  
  876. ; Increased the delay between the Psychic Dominator effect and it's starting animation from 20% of first animation start to 40%.
  877. ; Increased mind control range of the Psychic Dominator effect from 1 to 2.
  878. ; Reduced damage of the Psychic Dominator from 1000 to 100.
  879. [General]
  880. DominatorFireAtPercentage=40 ;20
  881. DominatorCaptureRange=2 ;1
  882. DominatorDamage=100 ;250
  883.  
  884. ;===  COUNTRY SPECIFIC CHANGES  ========================================================
  885.  
  886. ;===  GREAT BRITAIN  ========================================================
  887.  
  888. ; The British Sniper can now disguise itself as Terrain Objects.
  889. ; The British Sniper can no longer be crushed by normal tanks.
  890. [SNIPE]
  891. Cloakable=yes
  892. CloakStop=yes
  893. Crushable=no ;yes
  894.  
  895. ; Restored the original Sniper IFV weapon that was bugged.
  896. [FV]
  897. Weapon6=CRAWP2
  898. EliteWeapon6=CRAWP2
  899.  
  900. ; Sniper IFV will now be able to 1 shot Terror Drones.
  901. ; Sniper IFV will now be able to 1 shot Brutes.
  902. ; Increased Sniper IFV firing delay from 60 frames to 150 frames.
  903. [CRAWP2]
  904. Damage=250 ;125
  905. ROF=150 ;60
  906. Range=14
  907. Projectile=InvisibleLow
  908. Speed=100
  909. Report=SniperAttack
  910. Warhead=HollowPoint3
  911. RevealOnFire=no
  912.  
  913.  
  914. ;===  FRANCE  ========================================================
  915.  
  916. ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower.
  917. [GTGCAN]
  918. Strength=600 ;900
  919.  
  920. ; Reduced Grand Cannon weapon range from 15 to 12.
  921. ; Increased minimum firing range restriction from 3 to 4.
  922. [GrandCannonWeapon]
  923. Range=12 ;15
  924. MinimumRange=4 ;3
  925.  
  926.  
  927. ;===  GERMANY  ========================================================
  928.  
  929. ; Increased price of the Allied Tank Destroyer from 900 to 1000.
  930. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  931. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  932. ; Increased the build time of the Tank Destroyer by 25%.
  933. [TNKD]
  934. Cost=1000 ;900
  935. Speed=6 ;5
  936. Strength=500 ;400
  937. BuildTimeMultiplier=1.25
  938.  
  939. ; Increased attack range of the Allied Tank Destroyer from 5 to 6.
  940. ; Increased the speed of the Tank Destroyer's weapon projectile from 60 to 100.
  941. ; Reduced the shots fired by the Elite Tank Destroyer from 2 to 1.
  942. ; Increased the rate of fire of the Elite Tank Destroyer from every 60f to 50f.
  943. [SABOT]
  944. Range=6 ;5
  945. Speed=100 ;60
  946. [SABOTE]
  947. Speed=100 ;60
  948. Burst=1 ;2
  949. ROF=50 ;60
  950.  
  951. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  952. ; Increased Tank Destroyer damage vs infantry none armor by 13%.
  953. ; Increased Tank Destroyer damage vs infantry flak armor by 8%.
  954. ; Increased Tank Destroyer damage vs infantry plate armor by 8%.
  955. ; Increased Tank Destroyer damage vs vehicle medium armor by 20%. ;(60%, v1.57)
  956. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 40%. ;(26%, v1.57)
  957. ; Increased Tank Destroyer damage vs structure wood armor by 23%.
  958. ; Increased Tank Destroyer damage vs structure steel armor by 23%.
  959. ; Increased Tank Destroyer damage vs structure concrete armor by 18%.
  960. [UltraAP]
  961. Verses=15%,10%,10%,100%,60%,60%,25%,25%,20%,100%,0%
  962.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  963.  
  964.  
  965. ;===  CUBA  ========================================================
  966.  
  967. ; Increased Cuban Terrorist health from 75 to 125.
  968. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  969. ; The Cuban Terrorist can no longer be crushed by tanks.
  970. ; The Cuban Terrorist can now disguise itself as other infantry.
  971. [TERROR]
  972. Strength=125 ;75
  973. CanPassiveAquire=yes ;no
  974. DefaultToGuardArea=yes ;not set
  975. Crushable=no ;yes
  976. CanDisguise=yes ;not set
  977. PermaDisguise=yes ;not set
  978.  
  979. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  980. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  981. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%.
  982. ; Reduced Terrorist's explosion  damage vs wood structure armour by 40%.
  983. [TerrorBombWH]
  984. Verses=150%,100%,100%, 130%,100%,90%, 60%,150%,30%, 100%,0%
  985.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  986.  
  987.  
  988. ;===  RUSSIA  ========================================================
  989.  
  990. ; Tesla Tank is now able to shoot while moving.
  991. [TTNK]
  992. OpportunityFire=yes ;no
  993. Soylent=600 ;1200
  994.  
  995. ; Increased Tesla Tank's firing range from 4 to 7.
  996. ; Tesla Tank's weapon now deals splash damage to two other targets.
  997. ; Reduced Tesla Tank weapon damage from 135 to 50.
  998. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  999. [TankBolt]
  1000. Damage=50 ;135
  1001. Range=7 ;4
  1002. ROF=90 ;75
  1003. Projectile=Electricbounce ;InvisibleHigh
  1004.  
  1005. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  1006. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  1007. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  1008. [TankBoltE]
  1009. Damage=70 ;150
  1010. Range=7 ;6
  1011. ROF=90 ;60
  1012.  
  1013. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  1014. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  1015. [Electric]
  1016. Verses=80%,80%,80%,85%,100%,100%,50%,50%,50%,200%,0%
  1017.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  1018.  
  1019.  
  1020. ;===  LYBIA  ========================================================
  1021.  
  1022. ; Reduced the price of the Demolition Truck from 1500 to 1200.
  1023. ; All vehicles grinding refund reduced to 50% of cost.
  1024. ; Increased Demolition Truck health from 150 to 200.
  1025. [DTRUCK]
  1026. Cost=1200 ;1500
  1027. Soylent=600 ;1500
  1028. Strength=200 ;150
  1029.  
  1030. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  1031. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  1032. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  1033. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  1034. [DemobombWH]
  1035. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  1036.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  1037.  
  1038. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  1039. [Demobomb]
  1040. RadLevel=500 ;100
  1041.  
  1042.  
  1043. ;===  IRAQ  ========================================================
  1044.  
  1045. [DESO]
  1046. SelfHealing=no ;yes
  1047.  
  1048. ; Increased the Desolator Radiation Beam weapon damage from 125 to 200.
  1049. [RadBeamWeapon]
  1050. Damage=200 ;125
  1051.  
  1052. ; Reduced the Elite Desolator Radiation Beam weapon range from 8 to 6.
  1053. [RadBeamWeaponE]
  1054. Range=6 ;8
  1055.  
  1056. [CRRadBeamWeapon]
  1057. Damage=300 ;175
  1058.  
  1059. ; Increased Desolator Radiation Beam weapon damage to light vehicle armour from 20% to 50%.
  1060. [RadBeamWarhead]
  1061. Verses=100%,100%,100%,50%,15%,10%,0%,0%,0%,100%,0%
  1062.             ;100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
  1063.  
  1064.  ; Reduced radiation damage to all infantry and light vehicles.
  1065.  ; Increased Radiation damage to heavy vehicles by 5%.
  1066.  ; Radiation no longer affects spawned missile types, such as Drednought, Boomer and V3 missiles.
  1067. [RadSite]
  1068. Verses=22%,22%,20%, 21%,10%,15%, 0%,0%,0%, 0%,0%
  1069.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  1070.  
  1071.  
  1072. ;===  DOG LUCK & ANTI-ENGI-EATING  =======================================================
  1073.  
  1074. ; Reduced health of All Attack dogs from 100 to 75.
  1075. ; All dogs can now be mind controlled.
  1076. ; All dogs can now detect cloaked units.
  1077. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1078. ; All dogs can now gain experience with kills and attain veterancy bonuses.
  1079. [ADOG]
  1080. Strength=75 ;100
  1081. ImmuneToPsionics=no ;yes
  1082. Sensors=yes
  1083. SensorsSight=4
  1084. TechLevel=2
  1085. Trainable=yes ;no
  1086. [YADOG]
  1087. Strength=75 ;100
  1088. ImmuneToPsionics=no ;yes
  1089. Sensors=yes
  1090. SensorsSight=4
  1091. TechLevel=2
  1092. Trainable=yes ;no
  1093. ; Reduced rate of attacking of all Attack dogs to reduce dog luck.
  1094. [GoodTeeth]
  1095. ROF=50 ;30
  1096.  
  1097. ; Reduced health of All Attack dogs from 100 to 75.
  1098. ; All dogs can now be mind controlled.
  1099. ; All dogs can now detect cloaked units.
  1100. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1101. ; All dogs can now gain experience with kills and attain veterancy bonuses.
  1102. [DOG]
  1103. Strength=75 ;100
  1104. ImmuneToPsionics=no ;yes
  1105. Sensors=yes
  1106. SensorsSight=4
  1107. TechLevel=2
  1108. Trainable=yes ;no
  1109. [YDOG]
  1110. Strength=75 ;100
  1111. ImmuneToPsionics=no ;yes
  1112. Sensors=yes
  1113. SensorsSight=4
  1114. TechLevel=2
  1115. Trainable=yes ;no
  1116. ; Reduced rate of attacking of all Attack dogs to eliminate dog luck.
  1117. [BadTeeth]
  1118. ROF=50 ;30
  1119.  
  1120.  
  1121. ;===  ANTI-LAMING  =======================================================
  1122.  
  1123. ; All Engineers require either a Service depot or a Grinder to be built.
  1124. ; Increased all sides Engineers health from 75 to 125 for.
  1125. ; Changed all sides Engineer armour type from None to Flak.
  1126. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1127. [ENGINEER]
  1128. Prerequisite=Barracks,GADEPT
  1129. Strength=125 ;75
  1130. Armor=flak
  1131. TechLevel=3
  1132. [SENGINEER]
  1133. Prerequisite=Barracks,NADEPT
  1134. Strength=125 ;75
  1135. Armor=flak
  1136. TechLevel=3
  1137. [YENGINEER]
  1138. Prerequisite=Barracks,YAGRND
  1139. Strength=125 ;75
  1140. Armor=flak
  1141. TechLevel=3
  1142.  
  1143. ; Reduced the distance at which Naval Yards can be placed from the player's base from 12 to 7 to reduce opportunities to naval stretch.
  1144. [GAYARD]
  1145. Adjacent=7 ;12
  1146. [NAYARD]
  1147. Adjacent=7 ;12
  1148. [YAYARD]
  1149. Adjacent=7 ;12
  1150.  
  1151.  
  1152. ;===  TECH STRUCTURES  =======================================================
  1153.  
  1154. ; Removed the Tech Oil Derrick's capture bonus of $1000.
  1155. ; Increased the income rate provided by the Tech Oil Derrick from every 100 frames to every 55 frames (1 seconds at 55fps).
  1156. ; Changed the armour type of the Tech Oil Derrick from steel to wood.
  1157. [CAOILD]
  1158. ProduceCashStartup=0 ;1000
  1159. ProduceCashAmount=20 ;20
  1160. ProduceCashDelay=55 ;100
  1161. Armor=wood ;steel
  1162.  
  1163.  
  1164. ;===  QUALITY OF LIFE  =======================================================
  1165.  
  1166. ; All harvester no longer avoid threats automatically and respond directly to player control.
  1167. [CMIN]
  1168. ThreatAvoidanceCoefficient=0
  1169. [HARV]
  1170. ThreatAvoidanceCoefficient=0
  1171. [SMIN]
  1172. ThreatAvoidanceCoefficient=0
  1173.  
  1174. ; CAN'T CHANGE, HARCODED. Reduced the health of trees to make it faster to clear out obstructions.
  1175. [General]
  1176. TreeStrength=25 ;200
  1177.  
  1178. ; Reduced the strength of Bridges from 1500 to 1000.
  1179. [CombatDamage]
  1180. BridgeStrength=1000 ;1500
  1181.  
  1182. ; Reduced Polar bear's health from 200 to 25.
  1183. ; Removed Polar bear's ability to attack units.
  1184. [POLARB]
  1185. Strength=25 ;200
  1186. Primary=None ;BearBite
  1187.  
  1188. ; Reduced monkey's health from 200 to 25.
  1189. ; Removed monkey's ability to attack units.
  1190. ; The monkey will now run away from threats in some cases.
  1191. [JOSH]
  1192. Strength=25 ;200
  1193. Primary=None ;ChimpBite
  1194. Fraidycat=yes
  1195.  
  1196. ; Reduced Alligator's health from 200 to 25.
  1197. ; Removed Alligator's ability to attack units.
  1198. [ALL]
  1199. Strength=25 ;200
  1200. Primary=None ;AlligatorBite
  1201.  
  1202. ; Reduced Camel's health from 200 to 25.
  1203. ; Gave Camel he ability to follow units, for comic effect. ;)
  1204. ; The Camel will now run away from threats in some cases.
  1205. [CAML]
  1206. Strength=25 ;200
  1207. Primary=VirtualScanner ;not set
  1208. Fraidycat=yes
  1209.  
  1210. ; Reduced Cow's health from 200 to 25.
  1211. ; Gave Cow the ability to follow units, for comic effect. ;)
  1212. ; The Cow will now run away from threats in some cases.
  1213. [COW]
  1214. Strength=25 ;150
  1215. Primary=VirtualScanner ;not set
  1216. Fraidycat=yes
  1217.  
  1218. ;===  NEW VETERANCY SYSTEM  ========================================================
  1219.  
  1220. [E1] ; Allied GI
  1221. VeteranAbilities=SELF_HEAL
  1222. EliteAbilities=STRONGER
  1223.  
  1224. [ADOG] ; Allied Attack Dog
  1225. VeteranAbilities=SELF_HEAL,FASTER
  1226. EliteAbilities=STRONGER,ROF
  1227. [YADOG] ; Allied Dog when playing as Yuri
  1228. VeteranAbilities=SELF_HEAL,FASTER
  1229. EliteAbilities=STRONGER,ROF
  1230.  
  1231. [GGI] ; Allied Guardian GI
  1232. VeteranAbilities=SELF_HEAL
  1233. EliteAbilities=STRONGER
  1234.  
  1235. [JUMPJET] ; Allied Rocketeer
  1236. VeteranAbilities=SELF_HEAL
  1237. EliteAbilities=STRONGER
  1238.  
  1239. [GHOST] ; Allied Seal
  1240. VeteranAbilities=SELF_HEAL
  1241. EliteAbilities=STRONGER
  1242.  
  1243. [TANY] ; Allied Tanya
  1244. VeteranAbilities=SELF_HEAL
  1245. EliteAbilities=STRONGER
  1246.  
  1247. [CLEG] ; Allied Chrono Legionnaire
  1248. VeteranAbilities=SELF_HEAL
  1249. EliteAbilities=STRONGER
  1250.  
  1251. [CCOMAND] ; Allied Chrono Commando
  1252. VeteranAbilities=SELF_HEAL
  1253. EliteAbilities=STRONGER
  1254.  
  1255. [PTROOP] ; Allied Psi-corp Trooper
  1256. VeteranAbilities=SELF_HEAL
  1257. EliteAbilities=STRONGER
  1258.  
  1259. [CIVAN] ; Allied Chrono Ivan
  1260. VeteranAbilities=SELF_HEAL
  1261. EliteAbilities=STRONGER
  1262. Trainable=yes ;no ; Chrono Ivan can now gain experience with kills and attain veterancy bonuses.
  1263.  
  1264. [SNIPE] ; Allied Sniper
  1265. VeteranAbilities=SELF_HEAL
  1266. EliteAbilities=STRONGER
  1267.  
  1268. [MTNK] ; Allied Grizzly Tank
  1269. VeteranAbilities=SELF_HEAL
  1270. EliteAbilities=STRONGER
  1271.  
  1272. [FV] ; Allied IFV
  1273. VeteranAbilities=SELF_HEAL
  1274. EliteAbilities=STRONGER,FASTER
  1275.  
  1276. [MGTK] ; Allied Mirage Tank
  1277. VeteranAbilities=SELF_HEAL
  1278. EliteAbilities=STRONGER
  1279.  
  1280. [SREF] ; Allied Prism Tank
  1281. VeteranAbilities=SELF_HEAL
  1282. EliteAbilities=STRONGER
  1283.  
  1284. [BFRT]  ; Allied Battlefortress
  1285. VeteranAbilities=SELF_HEAL
  1286. EliteAbilities=STRONGER
  1287.  
  1288. [DEST]  ; Allied Destroyer
  1289. VeteranAbilities=SELF_HEAL
  1290. EliteAbilities=STRONGER
  1291.  
  1292. [DLPH] ; Allied Dolphin
  1293. VeteranAbilities=SELF_HEAL
  1294. EliteAbilities=STRONGER
  1295.  
  1296. [AEGIS] ; Allied Aegis Cruiser
  1297. VeteranAbilities=SELF_HEAL
  1298. EliteAbilities=STRONGER
  1299.  
  1300. [CARRIER] ; Allied Aircraft Carrier
  1301. VeteranAbilities=SELF_HEAL
  1302. EliteAbilities=STRONGER
  1303.  
  1304. [ROBO] ; Allied Robot Tank
  1305. VeteranAbilities=SELF_HEAL
  1306. EliteAbilities=STRONGER
  1307.  
  1308. [TNKD] ; Allied Tank Destroyer
  1309. VeteranAbilities=SELF_HEAL
  1310. EliteAbilities=STRONGER
  1311.  
  1312. [SHAD] ; Allied BlackHawk Transport Chopper
  1313. VeteranAbilities=SELF_HEAL,FASTER,RADAR_INVISIBLE
  1314. EliteAbilities=STRONGER
  1315.  
  1316. [ORCA] ; Allied Harrier Jet
  1317. VeteranAbilities=SELF_HEAL,FASTER
  1318. EliteAbilities=STRONGER,RADAR_INVISIBLE
  1319.  
  1320. [BEAG] ; Allied Black Eagle Jet
  1321. VeteranAbilities=SELF_HEAL,FASTER
  1322. EliteAbilities=STRONGER,RADAR_INVISIBLE
  1323.  
  1324. [ASW] ; Allied Destroyer Helicopter
  1325. VeteranAbilities=SELF_HEAL
  1326. EliteAbilities=STRONGER
  1327.  
  1328. [HORNET] ; Allied Aircraft Carrier Jet
  1329. VeteranAbilities=SELF_HEAL
  1330. EliteAbilities=STRONGER
  1331.  
  1332. [E2] ; Soviet Conscript
  1333. VeteranAbilities=SELF_HEAL
  1334. EliteAbilities=STRONGER
  1335.  
  1336. [DOG] ; Soviet Attack Dog
  1337. VeteranAbilities=SELF_HEAL,FASTER
  1338. EliteAbilities=STRONGER,ROF
  1339. [YDOG] ; Soviet Attack Dog when playing as Yuri
  1340. VeteranAbilities=SELF_HEAL,FASTER
  1341. EliteAbilities=STRONGER,ROF
  1342.  
  1343. [FLAKT] ; Soviet Flak Trooper
  1344. VeteranAbilities=SELF_HEAL
  1345. EliteAbilities=STRONGER
  1346.  
  1347. [SHK] ; Soviet Tesla Trooper
  1348. VeteranAbilities=SELF_HEAL
  1349. EliteAbilities=STRONGER
  1350.  
  1351. [IVAN] ; Soviet Crazy Ivan
  1352. VeteranAbilities=SELF_HEAL
  1353. EliteAbilities=STRONGER
  1354.  
  1355. [BORIS] ; Soviet Boris
  1356. VeteranAbilities=SELF_HEAL
  1357. EliteAbilities=STRONGER
  1358.  
  1359. [DESO] ; Soviet Desolator
  1360. VeteranAbilities=SELF_HEAL
  1361. EliteAbilities=STRONGER
  1362.  
  1363. [HTK] ; Soviet Flak Track
  1364. VeteranAbilities=SELF_HEAL
  1365. EliteAbilities=STRONGER,FASTER
  1366.  
  1367. [HTNK] ; Soviet Rhino Tank
  1368. VeteranAbilities=SELF_HEAL
  1369. EliteAbilities=STRONGER
  1370.  
  1371. [V3] ; Soviet V3 Missile Launcher
  1372. VeteranAbilities=SELF_HEAL
  1373. EliteAbilities=STRONGER
  1374.  
  1375. [APOC] ; Soviet Apocalypse Tank
  1376. VeteranAbilities=SELF_HEAL
  1377. EliteAbilities=STRONGER
  1378.  
  1379. [HYD] ; Soviet Sea Scorpion
  1380. VeteranAbilities=SELF_HEAL
  1381. EliteAbilities=STRONGER
  1382.  
  1383. [SUB] ; Soviet Submarine
  1384. VeteranAbilities=SELF_HEAL
  1385. EliteAbilities=STRONGER
  1386.  
  1387. [SQD] ; Soviet Giant Squid
  1388. VeteranAbilities=SELF_HEAL
  1389. EliteAbilities=STRONGER
  1390.  
  1391. [DRED] ; Soviet Drednaught
  1392. VeteranAbilities=SELF_HEAL
  1393. EliteAbilities=STRONGER
  1394.  
  1395. [TTNK] ; Soviet Tesla Tank
  1396. VeteranAbilities=SELF_HEAL
  1397. EliteAbilities=STRONGER
  1398.  
  1399. [SCHP] ; Soviet Siege Chopper
  1400. VeteranAbilities=SELF_HEAL,FASTER
  1401. EliteAbilities=STRONGER
  1402.  
  1403. [ZEP] ; Soviet Kirov Airship
  1404. VeteranAbilities=SELF_HEAL,FASTER
  1405. EliteAbilities=STRONGER
  1406.  
  1407. [INIT] ; Yuri Initiate
  1408. VeteranAbilities=SELF_HEAL
  1409. EliteAbilities=STRONGER
  1410.  
  1411. [SLAV]  ; Yuri Slave
  1412. VeteranAbilities=SELF_HEAL
  1413. EliteAbilities=STRONGER
  1414.  
  1415. [BRUTE] ; Yuri Brute
  1416. VeteranAbilities=SELF_HEAL
  1417. EliteAbilities=STRONGER
  1418.  
  1419. [VIRUS] ; Yuri Virus
  1420. VeteranAbilities=SELF_HEAL
  1421. EliteAbilities=STRONGER
  1422.  
  1423. [YURI] ; Yuri Clone
  1424. VeteranAbilities=SELF_HEAL
  1425. EliteAbilities=STRONGER
  1426.  
  1427. [YURIPR] ; Yuri Prime
  1428. VeteranAbilities=SELF_HEAL
  1429. EliteAbilities=STRONGER
  1430.  
  1431. [LTNK] ; Yuri Lasher Tank
  1432. VeteranAbilities=SELF_HEAL
  1433. EliteAbilities=STRONGER
  1434.  
  1435. [YTNK] ; Yuri Gattling Tank
  1436. VeteranAbilities=SELF_HEAL
  1437. EliteAbilities=STRONGER,FASTER
  1438.  
  1439. [TELE] ; Yuri Magnetron
  1440. VeteranAbilities=SELF_HEAL
  1441. EliteAbilities=STRONGER
  1442.  
  1443. [DISK] ; Yuri Disk
  1444. VeteranAbilities=SELF_HEAL,FASTER
  1445. EliteAbilities=STRONGER,RADAR_INVISIBLE
  1446.  
  1447. [BSUB] ; Yuri Boomer Submarine
  1448. VeteranAbilities=SELF_HEAL
  1449. EliteAbilities=STRONGER
  1450.  
  1451. ;===  AUDIO/VISUAL  =======================================================
  1452.  
  1453. ; Reduced the brightness of Radiation.
  1454. [Radiation]
  1455. RadColor=0,180,0 ;0,255,0
  1456.  
  1457. ; Made Crazy Ivan and Chrono Ivan bombs visible to all
  1458. [E1] ; INFANTRY
  1459. BombSight=512
  1460. [ADOG]
  1461. BombSight=512
  1462. [GGI]
  1463. BombSight=512
  1464. [SPY]
  1465. BombSight=512
  1466. [GHOST]
  1467. BombSight=512
  1468. [TANY]
  1469. BombSight=512
  1470. [CLEG]
  1471. BombSight=512
  1472. [CCOMAND]
  1473. BombSight=512
  1474. [PTROOP]
  1475. BombSight=512
  1476. [SNIPE]
  1477. BombSight=512
  1478. [E2]
  1479. BombSight=512
  1480. [DOG]
  1481. BombSight=512
  1482. [FLAKT]
  1483. BombSight=512
  1484. [SHK]
  1485. BombSight=512
  1486. [IVAN]
  1487. BombSight=512
  1488. [BORIS]
  1489. BombSight=512
  1490. [CIVAN]
  1491. BombSight=512
  1492. [TERROR]
  1493. BombSight=512
  1494. [DESO]
  1495. BombSight=512
  1496. [INIT]
  1497. BombSight=512
  1498. [YADOG]
  1499. BombSight=512
  1500. [YDOG]
  1501. BombSight=512
  1502. [SLAV]
  1503. BombSight=512
  1504. [BRUTE]
  1505. BombSight=512
  1506. [VIRUS]
  1507. BombSight=512
  1508. [YURI]
  1509. BombSight=512
  1510. [YURIPR]
  1511. BombSight=512
  1512.  
  1513. [COW] ; NEUTRAL INFANTRY
  1514. BombSight=512
  1515. [ALL]
  1516. BombSight=512
  1517. [POLARB]
  1518. BombSight=512
  1519. [JOSH]
  1520. BombSight=512
  1521. [CAML]
  1522. BombSight=512
  1523. [CIV512]
  1524. BombSight=512
  1525. [CIV2]
  1526. BombSight=512
  1527. [CIV3]
  1528. BombSight=512
  1529. [CIVA]
  1530. BombSight=512
  1531. [CIVB]
  1532. BombSight=512
  1533. [CIVC]
  1534. BombSight=512
  1535. [CIVBBP]
  1536. BombSight=512
  1537. [CIVBFM]
  1538. BombSight=512
  1539. [CIVBF]
  1540. BombSight=512
  1541. [CIVBTM]
  1542. BombSight=512
  1543. [CIVSFM]
  1544. BombSight=512
  1545. [CIVSF]
  1546. BombSight=512
  1547. [CIVSTM]
  1548. BombSight=512
  1549. [MUMY]
  1550. BombSight=512
  1551. [SSRV]
  1552. BombSight=512
  1553.  
  1554. [MTNK] ; VEHICLES
  1555. BombSight=512
  1556. [FV]
  1557. BombSight=512
  1558. [MGTK]
  1559. BombSight=512
  1560. [SREF]
  1561. BombSight=512
  1562. [BFRT]
  1563. BombSight=512
  1564. [AMCV]
  1565. BombSight=512
  1566. [LCRF]
  1567. BombSight=512
  1568. [DEST]
  1569. BombSight=512
  1570. [DLPH]
  1571. BombSight=512
  1572. [AEGIS]
  1573. BombSight=512
  1574. [CARRIER]
  1575. BombSight=512
  1576. [CMIN]
  1577. BombSight=512
  1578. [ROBO]
  1579. BombSight=512
  1580. [TNKD]
  1581. BombSight=512
  1582. [DRON]
  1583. BombSight=512
  1584. [HTK]
  1585. BombSight=512
  1586. [HTNK]
  1587. BombSight=512
  1588. [V3]
  1589. BombSight=512
  1590. [APOC]
  1591. BombSight=512
  1592. [SMCV]
  1593. BombSight=512
  1594. [SAPC]
  1595. BombSight=512
  1596. [HYD]
  1597. BombSight=512
  1598. [SUB]
  1599. BombSight=512
  1600. [SQD]
  1601. BombSight=512
  1602. [DRED]
  1603. BombSight=512
  1604. [HARV]
  1605. BombSight=512
  1606. [UTNK]
  1607. BombSight=512
  1608. [TTNK]
  1609. BombSight=512
  1610. [DTRUCK]
  1611. BombSight=512
  1612. [LTNK]
  1613. BombSight=512
  1614. [YTNK]
  1615. BombSight=512
  1616. [TELE]
  1617. BombSight=512
  1618. [MIND]
  1619. BombSight=512
  1620. [CAOS]
  1621. BombSight=512
  1622. [PCV]
  1623. BombSight=512
  1624. [YHVR]
  1625. BombSight=512
  1626. [BSUB]
  1627. BombSight=512
  1628. [SMIN]
  1629. BombSight=512
  1630. [SHAD]
  1631. BombSight=512
  1632. [ORCA]
  1633. BombSight=512
  1634. [BEAG]
  1635. BombSight=512
  1636. [SCHP]
  1637. BombSight=512
  1638. [SCHD]
  1639. BombSight=512
  1640. [ZEP]
  1641. BombSight=512
  1642.  
  1643. [TRUCKA] ; NEUTRAL VEHICLES
  1644. BombSight=512
  1645. [TRUCKB]
  1646. BombSight=512
  1647. [BUS]
  1648. BombSight=512
  1649. [CIVP]
  1650. BombSight=512
  1651. [DDBX]
  1652. BombSight=512
  1653. [PICK]
  1654. BombSight=512
  1655. [CAR]
  1656. BombSight=512
  1657. [WINI]
  1658. BombSight=512
  1659. [PROPA]
  1660. BombSight=512
  1661. [CONA]
  1662. BombSight=512
  1663. [COP]
  1664. BombSight=512
  1665. [EUROC]
  1666. BombSight=512
  1667. [LIMO]
  1668. BombSight=512
  1669. [STANG]
  1670. BombSight=512
  1671. [SUVB]
  1672. BombSight=512
  1673. [SUVW]
  1674. BombSight=512
  1675. [TAXI]
  1676. BombSight=512
  1677. [YCAB]
  1678. BombSight=512
  1679. [JEEP]
  1680. BombSight=512
  1681. [BCAB]
  1682. BombSight=512
  1683. [PTRUCK]
  1684. BombSight=512
  1685. [CRUISE]
  1686. BombSight=512
  1687. [TUG]
  1688. BombSight=512
  1689. [CDEST]
  1690. BombSight=512
  1691. [DOLY]
  1692. BombSight=512
  1693. [CBLC]
  1694. BombSight=512
  1695. [FTRK]
  1696. BombSight=512
  1697. [AMBU]
  1698. BombSight=512
  1699.  
  1700. [GACNST] ; ALLIED STRUCTURES
  1701. BombSight=512
  1702. [GAPOWR]
  1703. BombSight=512
  1704. [GAPILE]
  1705. BombSight=512
  1706. [GAREFN]
  1707. BombSight=512
  1708. [GAWEAP]
  1709. BombSight=512
  1710. [GAAIRC]
  1711. BombSight=512
  1712. [GAYARD]
  1713. BombSight=512
  1714. [GADEPT]
  1715. BombSight=512
  1716. [GATECH]
  1717. BombSight=512
  1718. [GAOREP]
  1719. BombSight=512
  1720. [GAROBO]
  1721. BombSight=512
  1722. [GAWALL]
  1723. BombSight=512
  1724. [GAPILL]
  1725. BombSight=512
  1726. [NASAM]
  1727. BombSight=512
  1728. [ATESLA]
  1729. BombSight=512
  1730. [GASPYSAT]
  1731. BombSight=512
  1732. [GAGAP]
  1733. BombSight=512
  1734. [GACSPH]
  1735. BombSight=512
  1736. [GAWEAT]
  1737. BombSight=512
  1738. [AMRADR]
  1739. BombSight=512
  1740. [GTGCAN]
  1741. BombSight=512
  1742.  
  1743. [NACNST] ; SOVIET STRUCTURES
  1744. BombSight=512
  1745. [NAPOWR]
  1746. BombSight=512
  1747. [NAHAND]
  1748. BombSight=512
  1749. [NAREFN]
  1750. BombSight=512
  1751. [NAWEAP]
  1752. BombSight=512
  1753. [NARADR]
  1754. BombSight=512
  1755. [NAYARD]
  1756. BombSight=512
  1757. [NADEPT]
  1758. BombSight=512
  1759. [NATECH]
  1760. BombSight=512
  1761. [NANRCT]
  1762. BombSight=512
  1763. [NAINDP]
  1764. BombSight=512
  1765. [NAWALL]
  1766. BombSight=512
  1767. [NALASR]
  1768. BombSight=512
  1769. [NAFLAK]
  1770. BombSight=512
  1771. [TESLA]
  1772. BombSight=512
  1773. [NABNKR]
  1774. BombSight=512
  1775. [NAIRON]
  1776. BombSight=512
  1777. [NAMISL]
  1778. BombSight=512
  1779.  
  1780. [YACNST] ; YURI STRUCTURES
  1781. BombSight=512
  1782. [YAPOWR]
  1783. BombSight=512
  1784. [YABRCK]
  1785. BombSight=512
  1786. [YAREFN]
  1787. BombSight=512
  1788. [YAWEAP]
  1789. BombSight=512
  1790. [NAPSIS]
  1791. BombSight=512
  1792. [YAYARD]
  1793. BombSight=512
  1794. [YADEPT]
  1795. BombSight=512
  1796. [YATECH]
  1797. BombSight=512
  1798. [YAGRND]
  1799. BombSight=512
  1800. [NACLON]
  1801. BombSight=512
  1802. [GAFWLL]
  1803. BombSight=512
  1804. [YAGGUN]
  1805. BombSight=512
  1806. [YAPSYT]
  1807. BombSight=512
  1808. [NATBNK]
  1809. BombSight=512
  1810. [YAGNTC]
  1811. BombSight=512
  1812. [YAPPET]
  1813. BombSight=512
  1814.  
  1815. [CAOUTP] ; NEUTRAL TECH STRUCTURES
  1816. BombSight=512
  1817. [CAAIRP]
  1818. BombSight=512
  1819. [CAOILD]
  1820. BombSight=512
  1821. [CAPOWR]
  1822. BombSight=512
  1823. [CAMACH]
  1824. BombSight=512
  1825. [CATHOSP]
  1826. BombSight=512
  1827. [CAHOSP]
  1828. BombSight=512
  1829. [CASLAB]
  1830. BombSight=512
  1831.  
  1832. ;===============================================================
  1833. ;======================   END OF MODIFICATIONS    ======================
  1834. ;===============================================================
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