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- ; ================================================================
- ; NAME: C&C Yuri's Revenge 2021
- ; VERSION: 1.10b
- ; UPDATED: 09/06/2021
- ; AUTHOR: Martin (RaVaGe)
- ; PASTEBIN:
- ;================================================================
- ;=== GENERAL GAMEPLAY ==============================================
- [General]
- ; Increased cost of repair from 15% of whole price to 25%.
- RepairPercent=25% ;15%
- ; Spy Power Sabotage duration reduced from 1m 6sec to 45sec.
- SpyPowerBlackout=675 ;1000 ; Frame time a spy shuts down power for (900 = 1 minute)
- ; Reduced money stolen by a Spy from 50 to 25%.
- SpyMoneyStealPercent=0.25 ;0.50
- ; Increased Waypoint Path Length from 15 to 32. (NOT WORKING)
- ;MaxWaypointPathLength=32 ;15
- ; To balance new veterancy bonuses.
- SelfHealInfantryFrames=55 ;50 ; Now equivalent to 1 second at average FPS.
- SelfHealInfantryAmount=5 ;20
- SelfHealUnitFrames=55 ;75 ;Now equivalent to 1 second at average FPS.
- SelfHealUnitAmount=5 ;5 ; Also affects Tech Machine Shop and Tech Hospital bonuses.
- ; TO BE DONE with Ares
- ;LightningDeferment=200 ; PCG; Number of frames between announcement of strike and its commencement.
- ;LightningDamage=250 ; Damage done by lightning strike. ;used to be 250
- ;LightningStormDuration=880 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420
- ;LightningWarhead=IonWH ; Warhead used by ion storm strike.
- ;LightningHitDelay=330 ; How often the direct target gets hit in frames ;used to be 150
- ;LightningScatterDelay=10 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
- ;LightningCellSpread=1 ; and how far away random bolts can go ( n by n square ) ;used to be 10
- ;LightningSeparation=3 ; SJM: city-block distance in cells between clouds/bolts
- ;[GACNST]
- ;SuperWeapon=LightningStormSpecial
- ;[LightningStormSpecial]
- ;RechargeTime=1
- ; https://ares-developers.github.io/Ares-docs/new/superweapons/types/lightningstorm.html
- ; Added a new warhead for Aegis to fine tune damage separate from Patriot Missile.
- [Warheads]
- 106=AEGISWH
- ;=== ALLIED =======================================================
- ; Reduced deployed GI damage from 25 to 20.
- [Para]
- Damage=20 ;25
- ; Increased GGI movement speed from 3 to 4.
- ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
- [GGI]
- Speed=4 ;3
- TechLevel=1
- [MissileLauncher]
- Projectile=GGIMissileProjectile
- ; Increased GGI IFV weapon range from 8 to 9.
- [CRMissileLauncher]
- Range=9 ;8
- Projectile=GGIMissileProjectile
- ; GGI and GGI-IFV missiles will no longer miss their targets.
- [GGIMissileProjectile]
- Arm=200 ;2
- Shadow=no
- Proximity=no
- Ranged=yes
- AA=yes
- AG=yes
- Image=DRAGON
- ROT=60
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- ; Increased GGI damage to all Infantry from 20% to 30%.
- ; Increased GGI damage to all structures from 10% to 30%.
- ; Increased GGI damage to Medium Vehicle armour from 50% to 60%.
- ; Reduced GGI damage to Heavy Vehicle armour from 100% to 80%.
- [GUARDWH]
- Verses=30%,30%,30%,100%,60%,80%,30%,30%,30%,100%,100%
- ;20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
- ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
- [HarrierJetProjectile]
- Arm=35 ;45 ;55 ;10 ;200 ;2
- Shadow=no
- Proximity=no
- Ranged=yes
- AA=no
- AG=yes
- Image=DRAGON
- ROT=100
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- [Maverick]
- Projectile=HarrierJetProjectile
- [MaverickE]
- Projectile=HarrierJetProjectile
- ; Black Eagle missiles can no longer be dodged.
- [BlackEagleJetProjectile]
- Arm=200 ;2
- Shadow=no
- Proximity=no
- Ranged=yes
- AA=no
- AG=yes
- Image=DRAGON
- ROT=100
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- [Maverick2]
- Projectile=BlackEagleJetProjectile
- [Maverick2E]
- Projectile=BlackEagleJetProjectile
- ; Increased Robot Tank build time by 10%.
- [ROBO]
- BuildTimeMultiplier=1.4 ;1.3
- ; Increased Destroyer build time by 20%.
- [DEST]
- BuildTimeMultiplier=1.2 ;1.0
- ; Destroyer Osprey's no longer miss moving targets.
- [DepthCharge]
- Arm=200 ;2
- ; C4 TO BE DONE WITH ARES : https://ares-developers.github.io/Ares-docs/new/weapons/ivanbombs.html
- [GHOST]
- C4=no
- [Sapper]
- Damage=400 ;2500
- FireOnce=yes
- FireInTransport=no
- Warhead=FakeC4WH
- [FakeC4WH]
- Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,0%
- IvanBomb=yes
- ; Reduced Seal and Chrono Commando's anti-infantry weapon damaget to infantry plate armour by 40%.
- [HollowPoint4]
- Verses=100%,100%,60%, 0%,0%,0%, 0%,0%,0%, 100%,0%
- ;100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,100%
- ; Increased Seal's firing delay from 10 to 35.
- [MP5]
- Damage=125
- ROF=35 ;10
- Range=6
- Burst=1
- Warhead=HollowPoint4
- ; Increased Elite Seal's firing delay from 10 to 30.
- [MP5E]
- Damage=125
- ROF=30 ;10
- Range=6
- Burst=1
- Warhead=HollowPoint4
- ; Increased Chrono Commando's firing delay from 10 to 35.
- [ChronoMP5]
- ROF=35 ;10
- Warhead=HollowPoint4
- ; Increased Elite Chrono Commando's firing delay from 10 to 35.
- [ChronoMP5E]
- ROF=30 ;10
- Warhead=HollowPoint4
- ; Increased Seal & Chrono Commando IFV combinations weapon firing delay from 10 to 30.
- [CRMP5]
- ROF=30
- ; Increased Chrono Legionnaire weapon range from 5 to 8.
- ; Increased the length of time it takes for a Chrono Legionnaire to erase its target from 8 to 6. (lower value takes longer)
- [NeutronRifle]
- Damage=6 ;8
- Range=8 ;5
- [NeutronRifleE]
- Damage=8 ;16
- Range=8 ;5
- ; Increased Chrono Legionnaire IFV weapon range from 6 to 10.
- ; Increased Chrono Legionnaire IFV weapon's erase delay from 10 to 8. (lower value takes longer)
- ; Reduced Chrono Legionnaire IFV weapon's rate of fire from 120 to 200 delay between shots.
- [CRNeutronRifle]
- Damage=8 ;10
- ROF=200 ;120
- Range=10 ;6
- ; Tanya, Chrono Commando anti-infantry weapons and their IFV combinations now prioritize infantry targets over vehicles and structures.
- [HollowPoint3]
- Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,100%,0%
- ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
- ; Tanya IFV weapon upgrade.
- [TANY]
- IFVMode=12
- ; Tanya IFV weapon upgrade.
- ; Increased IFV build time by 10%.
- ; Reduced IFV movement speed from 10 to 8.
- [FV]
- Weapon13=CRPistols
- EliteWeapon13=CRPistols
- BuildTimeMultiplier=1.1 ;1.0
- Speed=8
- ; Increased Tanya IFV weapon damage from 125 to 200.
- ; Reduced Tanya IFV weapon rate of fire from every 10f to 25f.
- [CRPistols]
- Damage=200 ;125
- ROF=25 ;10
- Range=7
- Projectile=InvisibleLow
- Speed=100
- Warhead=HollowPoint3
- Report=SealAttack
- AssaultAnim=UCBLOOD
- ; Reduced the number of missiles fired by the Elite IFV from 4 to 2.
- [HoverMissileE]
- Burst=2 ;4
- ; The BlackHawk Transport Chopper is now available after building an Airforce Command or a Radar, instead of just an Allied factory.
- ; Removed wobble behaviour from the BlackHawk Transport Chopper.
- [SHAD]
- Prerequisite=GAWEAP,RADAR ;GAWEAP
- JumpjetNoWobbles=yes ;not set
- ; Reduced Harrier Jet price from 1200 to 1000.
- [ORCA]
- Cost=1000 ;1200
- ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
- [HarrierJetProjectile]
- Arm=35 ;45 ;55 ;10 ;200 ;2
- Shadow=no
- Proximity=no
- Ranged=yes
- AA=no
- AG=yes
- Image=DRAGON
- ROT=100
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- [Maverick]
- Projectile=HarrierJetProjectile
- [MaverickE]
- Projectile=HarrierJetProjectile
- ; Black Eagle missiles can no longer be dodged.
- [BlackEagleJetProjectile]
- Arm=200 ;2
- Shadow=no
- Proximity=no
- Ranged=yes
- AA=no
- AG=yes
- Image=DRAGON
- ROT=100
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- [Maverick2]
- Projectile=BlackEagleJetProjectile
- [Maverick2E]
- Projectile=BlackEagleJetProjectile
- ; Increased Mirage Tank build time by 15%.
- [MGTK]
- BuildTimeMultiplier=1.15 ;1.0
- ; The Prism Tank now has a minimum range of 1 and can't fire upon objects that are at a 1 cell distance.
- [Comet]
- MinimumRange=1 ;not set
- [SuperComet]
- MinimumRange=1 ;not set
- ; Reduced Prism Tank damage to Heavy Vehicles by 10%.
- ; Reduced Prism Tank damage to all structures by 50%.
- ; Fixed a potential cause for Reconnection Errors with Prism Tanks.
- ; Prism Tanks can now destroy bridges.
- [CometWH]
- Verses=100%,100%,100%,75%,50%,40%,150%,150%,150%,100%,0%
- ;100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
- Wood=yes ;not set
- ; Increased Aegis missile damage to Rocketeers by 70%.
- ; Increased Aegis missile damage to Spawned Missiles by 100%.
- ; Reduced Aegis missile damage to Light air Vehicles by 50%.
- ; Reduced Aegis missile damage to Medium air Vehicles by 50%.
- [Medusa]
- Warhead=AEGISWH
- [AEGISWH]
- CellSpread=.3
- PercentAtMax=1
- Verses=170%,0%,0%,50%,50%,0%,0%,0%,0%,0%,200%
- ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
- InfDeath=3
- AnimList=XGRYSML1,XGRYSML2,EXPLOSML
- ProneDamage=100%
- ; Reduced Dolphin damage to Naval Yards by 20%.
- [SonicWarhead]
- Verses=100%,100%,100%,100%,80%,80%,100%,60%,40%,100%,100%
- ;100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
- ; Reduced the price of Mobile Construction Vehicles for all sides from 3000 to 2000.
- ; Reduced the refund value of Mobile Construction Vehicles for all sides from 3000 to 1000 to match the new price.
- [AMCV]
- Cost=2000 ;3000
- Soylent=1000 ;3000
- ; Reduced the price of the Allied power plant from 800 to 600.
- ; Reduced the selling refund value of the Allied power plant from 400 to 300.
- ; All powerplants are no longer drainable by the Yuri Disk.
- [GAPOWR]
- Cost=600 ;800
- Soylent=300 ;400
- Drainable=no ;yes
- ; Mirrored statistics of the Allied Radar.
- ; Increased the strength of the Allied Air Force Command from 600 to 1000.
- ; Changed the armour type of the Allied Air Force Command from steel to wood.
- [GAAIRC]
- Strength=1000 ;600
- Armor=wood
- [AMRADR]
- Strength=1000 ;600
- Armor=wood
- ; Increased the Strength of all battle labs from 500 to 1000.
- [GATECH]
- Strength=1000 ;500
- ; Reduced the price of Ore Purifier from 2500 to 1750.
- [GAOREP]
- Cost=1750 ;2500
- Soylent=875 ;1250
- ; Reduced the Prism Tower health from 600 to 500.
- [ATESLA]
- Strength=500 ;600
- ; Reduced the number of Prism Towers that can support one from 8 to 3.
- ; Reduced the damage bonus provided by a single supporting Prism Tower from 150% to 133%.
- [General]
- PrismSupportModifier=133% ;150%
- PrismSupportMax=3 ;8;
- ; Allied Patriot Missile AA deals 70% more damage to Rocketeers.
- [SAMWH]
- Verses=170%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
- ; Gap Generator no longer extends the base' build radius.
- [GAGAP]
- BaseNormal=no ;yes
- ; Superweapon structures are no longer revealed to other players.
- [GACSPH]
- RevealToAll=no
- ; Reduced the price of the Weather Storm Device from 5000 to 3000.
- ; Superweapon structures are no longer revealed to other players
- [GAWEAT]
- Cost=3000 ;5000
- Soylent=1500 ;not set
- RevealToAll=no
- ;=== SOVIET =======================================================
- ; Increased the Cost of Crazy Ivan from 600 to 800.
- ; Crazy Ivan can now gain experience with kills and attain veterancy bonuses.
- [IVAN]
- Cost=1000 ;600
- Soylent=500 ;300
- Trainable=yes ;no
- ; Increased the fuse time of the Ivan bomb from 8 seconds to 16 seconds to allow players more time to defuse the bombs.
- [CombatDamage]
- IvanTimedDelay=880 ;450
- ; A single Ivan Bomb now destroys most units or structures.
- [IvanWH] ;Explosion
- Verses=100%,100%,100%,200%,125%,200%,200%,200%,200%,100%,0%
- ;100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
- ; Increased the price of the Terror Drone from 500 to 600.
- [DRON]
- Cost=600 ;500
- Soylent=1 ;Set sell value to 1 to not provide a bonus to Yuri grinding of IC droned units.
- ; Increased the price of the Flak Track from 500 to 700.
- ; Grinding values of all vehicles reduced by 50%.
- ; Increased Flak Track's Anti-ground weapon range from 5 to 6.
- ; Flak Tracks can now shoot over walls.
- [HTK]
- Cost=700 ;500
- Soylent=350 ;500
- [FlakTrackGun]
- Range=6 ;5
- [FlakTrackGunE]
- Range=6 ;5
- [FlakTProj]
- SubjectToWalls=no
- ; Reduced Flak Track's anti-ground weapon damage to plate infantry armour from 100% to 60%.
- ; Increased Flak Track's anti-ground weapon damage to medium vehicle armour from 10% to 30%.
- ; Flak Track's anti-ground weapon can no longer target spawned missiles, to prevent possible reconnection errors.
- [FlakTWH]
- Verses=150%,125%,60%, 60%,30%,10%, 30%,20%,10%, 100%,0%
- ;150%,125%,100%, 60%,10%,10%, 30%,20%,10%, 100%,100%
- AnimList=EXPLOSML ;HTRKPUFF ;REMIX THE ORIGINAL SHPs.
- ; Reduced shots fired by the elite Rhino Tank from 2 to 1.
- ; Increased damage done by the elite Rhino Tank from 90 to 100.
- [120mmE]
- Damage=100 ;90
- Burst=1
- ; Changed V3 Missile Launcher settings to imitate V2 missile launchers from RA1.
- ; The V3 Missile Launcher can now automatically fire on targets.
- [General]
- V3RocketTiltFrames=30 ;60
- V3RocketPitchFinal=0.21 ;0.5
- V3RocketLazyCurve=yes ;yes
- V3RocketTurnRate=0.10 ;0.05
- V3RocketAcceleration=1.0 ;0.4
- [V3ROCKET]
- Speed=17 ;15
- [V3]
- CanPassiveAquire=yes ;no
- ; The Siege Chopper is now available after building a Soviet Radar instead of a Soviet Battle Lab.
- ; Increased Siege Chopper price from 1100 to 1200.
- ; Removed wobble behaviour from the Siege Chopper.
- [SCHP]
- Cost=1200 ;1100
- Prerequisite=NAWEAP,NARADR ;NAWEAP,TECH
- JumpjetNoWobbles=yes ;not set
- ; Reduced Siege Chopper Artillery range from 12 to 10.
- [160mm]
- Range=10 ;12
- [160mmE]
- Range=10 ;12
- ; Reduced Siege Chopper Artillery damage to wood structure armour from 100% to 50%.
- ; Reduced Siege Chopper Artillery damage to concrete structure armour from 60% to 40%.
- ; Reduced Siege Chopper Artillery damage to steel structure armour from 100% to 60%.
- [SCHOPWH]
- Verses=100%,80%,60%, 80%,50%,50%, 50%,60%,40%, 100%,0%
- ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
- ; Apcalypse tank is now able to shoot while moving.
- ; Apcalypse tank can no longer be crushed by a Battle Fortress.
- ; Increased Apocalypse tank's movement speed from 4 to 5.
- ; Increased Apolcalypse tank's anti-air weapon shots from 2 to 4.
- ; Reduced the strength of the Apocalpyse Tank from 800 to 700.
- ; Reduced shots fired by the Elite Apocalpyse Tank in a single salvo from 4 to 2.
- ; Apocalypse Tank no longer self-heals by default.
- [APOC]
- OpportunityFire=yes ;no
- OmniCrushResistant=yes
- Speed=5 ;4
- Strength=700 ;800
- SelfHealing=no ;yes
- Soylent=875 ;1750
- [120mmx]
- Damage=90 ;100
- [120mmxE]
- Burst=2
- [MammothTusk]
- Burst=1
- ROF=20
- ; Increased Flak Trooper's anti-ground weapon's range from 5 to 6.
- [FlakGuyGun]
- Range=6 ;5
- [FlakGuyGunE]
- Range=6 ;5
- ; Set the correct damage value for the Elite Flak Trooper anti-air weapon.
- [FlakGuyAAGunE]
- Damage=20 ;8
- ; Reduced the price of Tesla Trooper from 500 to 400.
- ; Increased the Tesla Trooper's firing range from 3 to 4.
- ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
- [SHK]
- Cost=400 ;500
- Soylent=200 ;250
- TechLevel=1
- [ElectricBolt]
- Range=4 ;3
- ; Increased Elite Tesla Troopers rate of fire from 40 to 60. (same as non-promoted)
- [ElectricBoltE]
- ROF=60
- ; Reduced the Tesla Coil health from 600 to 500.
- ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
- [TESLA]
- Strength=500 ;600
- [OPCoilBolt]
- Range=10 ;8
- ; Kirov Airship can now drop bombs automatically at targets below it while moving.
- ; Increased Kirov Airship speed from 5 to 6.
- [ZEP]
- CanPassiveAquire=yes ;no
- OpportunityFire=yes ;not set
- JumpjetSpeed=6 ;5
- ; Increased the build time of the giant squid by 50%.
- [SQD]
- BuildTimeMultiplier=1.5 ;not set
- ; Reduced Splash effect of the Dreadnought missile from 1.5 to 1.0 cells.
- ; Reduced Splash effect of the Elite Dreadnought missile from 3 to 1.5 cells.
- [DMISLWH]
- CellSpread=1.0 ;1.5
- [DMISLEWH]
- CellSpread=1.5 ;3
- [SMCV]
- Cost=2000 ;3000
- Soylent=1000 ;3000
- ; All powerplants are no longer drainable by the Yuri Disk.
- [NAPOWR]
- Drainable=no ;yes
- ; All powerplants are no longer drainable by the Yuri Disk.
- ; Reduced the poweroutput of the Soviet Nuclear Reactor from 2000 to 1000.
- [NANRCT]
- Drainable=no ;yes
- Power=1000 ;2000
- ; Increased the Strength of all battle labs from 500 to 1000.
- [NATECH]
- Strength=1000 ;500
- ; Reduced the price of Industrial Plant from 2500 to 1750.
- [NAINDP]
- Cost=1750 ;2500
- Soylent=875 ;1250
- ; Superweapon structures are no longer revealed to other players.
- [NAIRON]
- RevealToAll=no
- ; Reduced the price of the Nuclear Missile Silo from 5000 to 3000.
- ; Superweapon structures are no longer revealed to other players.
- [NAMISL]
- Cost=3000 ;5000
- Soylent=1500 ;not set
- RevealToAll=no
- ; Reduced Iron Curtain invulnerability effect from 13.6 seconds to 9 seconds.
- [CombatDamage]
- IronCurtainDuration=495 ;750
- ; Replaced the Soviet Spy Plane graphics with the Mig.
- ; Increased Spy Plane's movement speed to match that of the Mig.
- ; Gave Spy Plane Mig's voice overs and sound effects.
- [SPYP]
- Speed=16 ;15
- Strength=200 ;600
- ;Image=BPLN ;not set
- MoveSound=MigMoveLoop
- VoiceCrashing=MigVoiceDie
- CrashingSound=IntruderDie
- ImpactLandSound=GenAircraftCrash
- ; Reduced the Spy Plane special recharge time from 4 to 3 minutes.
- [SpyPlaneSpecial]
- RechargeTime=3 ;4
- ;=== YURI ========================================================
- ; Increased the amount of time it takes for a slave to fill a single storage unit of ore from 150f to 160f.
- [SLAV]
- HarvestRate=160 ;150 ;180;210;75;frames between bale pickup
- ;Increased the weapon range of Initiate from 4.5 to 5, this allows the Initate to engage deployed GI more easily.
- [PsychicJab]
- Range=5
- ; Reduced garrisoned Initiate damage from 63 to 30 (same as the Allied GI).
- [UCPsychicJab]
- Damage=30
- ; Reduced garrisoned Elite Initiate damage from 73 to 40 (same as the Elite Allied GI).
- [UCElitePsychicJab]
- Damage=40
- ; Reduced Brute's sell value from 250 to 100 to fix the Genetic Mutator grinder economy exploit.
- ; Reduced Brute's price from 500 to 400.
- ; Brutes no longer self heal.
- ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
- [BRUTE]
- Cost=400 ;500
- Soylent=100 ;250
- SelfHealing=no
- TechLevel=1
- ; Increased Virus' price from $700 to $800.
- [VIRUS]
- Cost=800 ;700
- ; Reduced Virus' firing delay from every 100 frames to 150 frames.
- ; Increased Virus' range from 10 to 12 to allow it to effectively counter Desolators.
- ; The Virus' weapon & gas will now mutate infantry into Brutes.
- [Virusgun]
- Range=12 ;10
- ROF=150 ;100
- Warhead=Virus
- ; Reduced Elite Virus' firing delay from every 80 frames to 150 frames.
- ; Increased Elite Virus' range from 16 to 12 to keep it balanced after the promotion.
- [VirusgunE]
- Range=12 ;16
- ROF=120 ;80
- Warhead=Virus
- [CRVirusGun]
- Warhead=Virus
- ;[VirusCloud1]
- ;Warhead=VirusGas ;Mutate
- ;[VirusCloud2]
- ;Warhead=VirusGas ;Mutate
- ;[VirusCloudD1]
- ;Warhead=VirusGas ;Mutate
- ;[VirusCloudD2]
- ;Warhead=VirusGas ;Mutate
- ; Reduced Virus' weapon damage vs Plate and Flak armour types by 50% this means it takes two shots to kill a Deslator or a Tesla trooper, the virus gas remains unaffected by this change.
- [Virus]
- Verses=100%,100%,50%,1%,1%,1%,1%,1%,1%,1%,0%
- ;100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,0%
- ; Removed the ability of Virus Gas to damage vehicles and to be able to target Terror Drones.
- ; Increased the Splash/Spread of the Virus' gas clouds.
- [VirusGas]
- Verses=100%,100%,100%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%
- ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
- CellSpread=1.5 ;1
- ;InfDeath=9 ;8 Turns Infantry Into Neutral Brutes when killed.
- ; Increased the Cost of Yuri Clones from 800 to 1000.
- [YURI]
- Cost=1000 ;800
- Soylent=500 ;400
- ; Yuri Prime can now be attacked by dogs.
- ; Yuri Prime can no longer be put into Flak Tracks & IFVs.
- ; Increased Yuri Prime's Movement Speed from 6 to 7.
- [YURIPR]
- Unnatural=no ;yes
- Size=3 ;not set
- Speed=7 ;6
- ; Reduced Gattling Tank's Anti-Air damage from 25 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 40.
- [AAGattling]
- Damage=15 ;25
- [AAGattling2]
- Damage=20 ;30
- ; Reduced Gattling Cannons's Anti-Air damage from 30 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 30.
- [AAGattCann]
- Damage=15 ;30
- [AAGattCann2]
- Damage=20 ;30
- ; The gattling tank can now transport one passanger.
- [YTNK]
- PipScale=Passengers
- Passengers=1
- SizeLimit=2
- ; Grinding values of all vehicles reduced by 50%.
- ; Reduced Chaos Drone's price from 1000 to 800.
- [CAOS]
- Cost=800 ;1000
- Soylent=400 ;800
- ; Reduced Chaos Drone's Berserk effect duration on infantry by 70%.
- ; Reduced Chaos Drone's Berserk effect duration on vehicles by 25%.
- [PsychGasCreate]
- Verses=30%,30%,30%,25%,25%,25%,0%,0%,0%,0%,0%
- ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
- ; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 75%.
- [CombatDamage]
- FallingDamageMultiplier=0.25 ;1.0
- ; Increased Magnetron's firing delay from every 20 frames to 55 frames.
- ; Magnetron can no longer pick up units from on top of cliffs.
- ; Magnetron can no longer attack structures that are on top of cliffs.
- ; Reduced Magnetron's unit pick-up beam's range from 12 to 10.
- ; Increased Magnetron's damage vs structures from 80/110f to 50/55f.
- [MagneticBeam]
- ROF=55 ;20
- Range=10 ;12
- Projectile=InvisibleMedium ;InvisibleHigh
- [MagneticBeamE]
- ROF=55 ;20
- Range=10 ;12
- Projectile=InvisibleMedium ;InvisibleHigh
- [MagneShake]
- Damage=50 ;80
- ROF=55 ;110
- Projectile=InvisibleMedium ;InvisibleHigh
- ; Grinding values of all vehicles reduced by 50%.
- ; Mastermind no longer self heals.
- ; Reduced the rate of the Mastermind's mind control from 10f to every 70f.
- ; The Mastermind now overload faster with amount of units for each overload level set at 3,4,5,6 instead of 3,6,10,50.
- ; Reduced Mastermind's overload damage per each overload level at 0,20,30,40 instead of 0,50,100,500.
- ; Set mastermind's overload rate at once per 55frames which is equivalent to 1 second for average fps.
- ; Increased Masterminds mind-control range from 6 to 7.
- ; The Mastermind is now amphibious and hovers.
- ; Increased the Mastermind's movement speed from 4 to 5.
- ; Units that get mind controlled no longer keep firing on their targets. (experimental)
- [MIND]
- SelfHealing=no
- Soylent=875 ;1750
- Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
- SpeedType=Hover
- MovementZone=AmphibiousDestroyer
- Speed=5 ;4
- [MultipleMindControlTank]
- ROF=70 ;10
- Range=7 ;6
- [CombatDamage]
- OverloadCount=3,4,5,6 ;3,6,10,50
- OverloadDamage=0,30,40,50 ;0,50,100,500
- OverloadFrames=55,55,55,55 ;30,60,60,60
- [Controller]
- Verses=5%,5%,5%,5%,5%,5%,0%,0%,0%,0%,0%
- ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
- Psychedelic=yes ;not set
- ; Floating Disk no longer self heals.
- ; Reduced Floating Disk's weapon damage to structures by 30%.
- ; Reduced Floating Disk's weapon damage to medium and heavy vehicle armour by 10%.
- [DISK]
- SelfHealing=no
- [DiskWH]
- Verses=100%,100%,100%,50%,40%,40%,70%,70%,70%,100%,100%
- ;100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
- ; Reduced Boomer Submarine price from $2000 to $1750.
- [BSUB]
- Cost=1750 ;2000
- Soylent=875 ;2000
- [General]
- ; Reduced Boomer Submarine missile damage from 200 to 80.
- ; Reduced Elite Boomer Submarine missile damage from 250 to 150.
- CMislDamage=80 ;200
- CMislEliteDamage=150 ;250
- ; Adjusted Boomer Submarine missile splash damage to not affect structures.
- [CMISLWH]
- CellSpread=1.1 ;1.5
- Verses=150%,140%,130%,150%,130%,130%,75%,55%,18%,80%,0%
- ;100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
- ; Grinding values of all vehicles reduced by 50%.
- [CMIN] ;Allied Vehicles
- Soylent=700 ;1400
- [MTNK]
- Soylent=350 ;700
- [MGTK]
- Soylent=500 ;1000
- [SREF]
- Soylent=600 ;1200
- [BFRT]
- Soylent=1000 ;2000
- [LCRF]
- Soylent=450 ;900
- [TNKD]
- Soylent=450 ;900
- [HARV] ;Soviet Vehicles
- Soylent=700 ;1400
- [HTNK]
- Soylent=450 ;900
- [V3]
- Soylent=400 ;800
- [SAPC]
- Soylent=450 ;900
- [SMIN] ;Yuri Vehicles
- Soylent=750 ;1500
- [LTNK]
- Soylent=350 ;700
- [YTNK]
- Soylent=300 ;600
- [TELE]
- Soylent=500 ;1000
- [YHVR]
- Soylent=450 ;900
- [PCV]
- Cost=2000 ;3000
- Soylent=1000 ;3000
- ; All powerplants are no longer drainable by the Yuri Disk.
- ; Reuduced Yuri Bio Reactor Electricity bonus gained by inserting infantry from 100 to 50.
- [YAPOWR]
- Drainable=no ;yes
- ExtraPower=50 ;100
- ; Yuri Slave miner built from the structures tab now builds 15% faster, at its base price rate of 1750.
- [YAREFN]
- BuildTimeMultiplier=1.0 ;1.15
- ; Yuri Slave miner built from the vehicles tab now builds 20% slower, at its base price rate of 1750.
- [SMIN]
- BuildTimeMultiplier=1.0 ;0.8
- ; Reduced Tank Bunker health from 1000 to 600.
- [NATBNK]
- Strength=600
- ; Yuri Grinder is now capturable by Engineers.
- ; Reduced Grinder stength from 900 to 500.
- ; Increased Grinder price from 600 to 800.
- [YAGRND]
- Capturable=true ;false
- Cost=800 ;600
- Strength=500 ;900
- ; Increased the Strength of all battle labs from 500 to 1000.
- [YATECH]
- Strength=1000 ;500
- ; Increased the price of the Psychic Tower from 1500 to 1750.
- ; Psychic Tower no longer extends the base' build radius.
- [YAPSYT]
- Cost=1750
- BaseNormal=no ;yes
- ; Increased Psychic Tower's mind control delay on multiple targets from 100 to 125.
- [MultipleMindControlTower]
- ROF=125 ;100
- ; Reduced the price of Cloning Vats from 2500 to 1750.
- [NACLON]
- Cost=1750 ;2500
- Soylent=875 ;1250
- ; Superweapon structures are no longer revealed to other players.
- [YAGNTC]
- RevealToAll=no
- ; Reduced the price of the Psychic Dominator from 5000 to 3000.
- ; Superweapon structures are no longer revealed to other players.
- [YAPPET]
- Cost=3000 ;5000
- Soylent=1500 ;not set
- RevealToAll=no
- ; Increased the delay between the Psychic Dominator effect and it's starting animation from 20% of first animation start to 40%.
- ; Increased mind control range of the Psychic Dominator effect from 1 to 2.
- ; Reduced damage of the Psychic Dominator from 1000 to 100.
- [General]
- DominatorFireAtPercentage=40 ;20
- DominatorCaptureRange=2 ;1
- DominatorDamage=100 ;250
- ;=== COUNTRY SPECIFIC CHANGES ========================================================
- ;=== GREAT BRITAIN ========================================================
- ; The British Sniper can now disguise itself as Terrain Objects.
- ; The British Sniper can no longer be crushed by normal tanks.
- [SNIPE]
- Cloakable=yes
- CloakStop=yes
- Crushable=no ;yes
- ; Restored the original Sniper IFV weapon that was bugged.
- [FV]
- Weapon6=CRAWP2
- EliteWeapon6=CRAWP2
- ; Sniper IFV will now be able to 1 shot Terror Drones.
- ; Sniper IFV will now be able to 1 shot Brutes.
- ; Increased Sniper IFV firing delay from 60 frames to 150 frames.
- [CRAWP2]
- Damage=250 ;125
- ROF=150 ;60
- Range=14
- Projectile=InvisibleLow
- Speed=100
- Report=SniperAttack
- Warhead=HollowPoint3
- RevealOnFire=no
- ;=== FRANCE ========================================================
- ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower.
- [GTGCAN]
- Strength=600 ;900
- ; Reduced Grand Cannon weapon range from 15 to 12.
- ; Increased minimum firing range restriction from 3 to 4.
- [GrandCannonWeapon]
- Range=12 ;15
- MinimumRange=4 ;3
- ;=== GERMANY ========================================================
- ; Increased price of the Allied Tank Destroyer from 900 to 1000.
- ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
- ; Increased health of the Allied Tank Destroyer from 400 to 500.
- ; Increased the build time of the Tank Destroyer by 25%.
- [TNKD]
- Cost=1000 ;900
- Speed=6 ;5
- Strength=500 ;400
- BuildTimeMultiplier=1.25
- ; Increased attack range of the Allied Tank Destroyer from 5 to 6.
- ; Increased the speed of the Tank Destroyer's weapon projectile from 60 to 100.
- ; Reduced the shots fired by the Elite Tank Destroyer from 2 to 1.
- ; Increased the rate of fire of the Elite Tank Destroyer from every 60f to 50f.
- [SABOT]
- Range=6 ;5
- Speed=100 ;60
- [SABOTE]
- Speed=100 ;60
- Burst=1 ;2
- ROF=50 ;60
- ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
- ; Increased Tank Destroyer damage vs infantry none armor by 13%.
- ; Increased Tank Destroyer damage vs infantry flak armor by 8%.
- ; Increased Tank Destroyer damage vs infantry plate armor by 8%.
- ; Increased Tank Destroyer damage vs vehicle medium armor by 20%. ;(60%, v1.57)
- ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 40%. ;(26%, v1.57)
- ; Increased Tank Destroyer damage vs structure wood armor by 23%.
- ; Increased Tank Destroyer damage vs structure steel armor by 23%.
- ; Increased Tank Destroyer damage vs structure concrete armor by 18%.
- [UltraAP]
- Verses=15%,10%,10%,100%,60%,60%,25%,25%,20%,100%,0%
- ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
- ;=== CUBA ========================================================
- ; Increased Cuban Terrorist health from 75 to 125.
- ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
- ; The Cuban Terrorist can no longer be crushed by tanks.
- ; The Cuban Terrorist can now disguise itself as other infantry.
- [TERROR]
- Strength=125 ;75
- CanPassiveAquire=yes ;no
- DefaultToGuardArea=yes ;not set
- Crushable=no ;yes
- CanDisguise=yes ;not set
- PermaDisguise=yes ;not set
- ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
- ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
- ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%.
- ; Reduced Terrorist's explosion damage vs wood structure armour by 40%.
- [TerrorBombWH]
- Verses=150%,100%,100%, 130%,100%,90%, 60%,150%,30%, 100%,0%
- ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
- ;=== RUSSIA ========================================================
- ; Tesla Tank is now able to shoot while moving.
- [TTNK]
- OpportunityFire=yes ;no
- Soylent=600 ;1200
- ; Increased Tesla Tank's firing range from 4 to 7.
- ; Tesla Tank's weapon now deals splash damage to two other targets.
- ; Reduced Tesla Tank weapon damage from 135 to 50.
- ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
- [TankBolt]
- Damage=50 ;135
- Range=7 ;4
- ROF=90 ;75
- Projectile=Electricbounce ;InvisibleHigh
- ; Increased Elite Tesla Tank's firing range from 6 to 8.
- ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
- ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
- [TankBoltE]
- Damage=70 ;150
- Range=7 ;6
- ROF=90 ;60
- ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
- ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
- [Electric]
- Verses=80%,80%,80%,85%,100%,100%,50%,50%,50%,200%,0%
- ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
- ;=== LYBIA ========================================================
- ; Reduced the price of the Demolition Truck from 1500 to 1200.
- ; All vehicles grinding refund reduced to 50% of cost.
- ; Increased Demolition Truck health from 150 to 200.
- [DTRUCK]
- Cost=1200 ;1500
- Soylent=600 ;1500
- Strength=200 ;150
- ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
- ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
- ; Decreased Demolition Truck damge vs light structure armor by 50%.
- ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
- [DemobombWH]
- Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
- ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
- ; Increased the radiation released by the Demolition Truck from 100 to 500.
- [Demobomb]
- RadLevel=500 ;100
- ;=== IRAQ ========================================================
- [DESO]
- SelfHealing=no ;yes
- ; Increased the Desolator Radiation Beam weapon damage from 125 to 200.
- [RadBeamWeapon]
- Damage=200 ;125
- ; Reduced the Elite Desolator Radiation Beam weapon range from 8 to 6.
- [RadBeamWeaponE]
- Range=6 ;8
- [CRRadBeamWeapon]
- Damage=300 ;175
- ; Increased Desolator Radiation Beam weapon damage to light vehicle armour from 20% to 50%.
- [RadBeamWarhead]
- Verses=100%,100%,100%,50%,15%,10%,0%,0%,0%,100%,0%
- ;100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
- ; Reduced radiation damage to all infantry and light vehicles.
- ; Increased Radiation damage to heavy vehicles by 5%.
- ; Radiation no longer affects spawned missile types, such as Drednought, Boomer and V3 missiles.
- [RadSite]
- Verses=22%,22%,20%, 21%,10%,15%, 0%,0%,0%, 0%,0%
- ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
- ;=== DOG LUCK & ANTI-ENGI-EATING =======================================================
- ; Reduced health of All Attack dogs from 100 to 75.
- ; All dogs can now be mind controlled.
- ; All dogs can now detect cloaked units.
- ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
- ; All dogs can now gain experience with kills and attain veterancy bonuses.
- [ADOG]
- Strength=75 ;100
- ImmuneToPsionics=no ;yes
- Sensors=yes
- SensorsSight=4
- TechLevel=2
- Trainable=yes ;no
- [YADOG]
- Strength=75 ;100
- ImmuneToPsionics=no ;yes
- Sensors=yes
- SensorsSight=4
- TechLevel=2
- Trainable=yes ;no
- ; Reduced rate of attacking of all Attack dogs to reduce dog luck.
- [GoodTeeth]
- ROF=50 ;30
- ; Reduced health of All Attack dogs from 100 to 75.
- ; All dogs can now be mind controlled.
- ; All dogs can now detect cloaked units.
- ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
- ; All dogs can now gain experience with kills and attain veterancy bonuses.
- [DOG]
- Strength=75 ;100
- ImmuneToPsionics=no ;yes
- Sensors=yes
- SensorsSight=4
- TechLevel=2
- Trainable=yes ;no
- [YDOG]
- Strength=75 ;100
- ImmuneToPsionics=no ;yes
- Sensors=yes
- SensorsSight=4
- TechLevel=2
- Trainable=yes ;no
- ; Reduced rate of attacking of all Attack dogs to eliminate dog luck.
- [BadTeeth]
- ROF=50 ;30
- ;=== ANTI-LAMING =======================================================
- ; All Engineers require either a Service depot or a Grinder to be built.
- ; Increased all sides Engineers health from 75 to 125 for.
- ; Changed all sides Engineer armour type from None to Flak.
- ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
- [ENGINEER]
- Prerequisite=Barracks,GADEPT
- Strength=125 ;75
- Armor=flak
- TechLevel=3
- [SENGINEER]
- Prerequisite=Barracks,NADEPT
- Strength=125 ;75
- Armor=flak
- TechLevel=3
- [YENGINEER]
- Prerequisite=Barracks,YAGRND
- Strength=125 ;75
- Armor=flak
- TechLevel=3
- ; Reduced the distance at which Naval Yards can be placed from the player's base from 12 to 7 to reduce opportunities to naval stretch.
- [GAYARD]
- Adjacent=7 ;12
- [NAYARD]
- Adjacent=7 ;12
- [YAYARD]
- Adjacent=7 ;12
- ;=== TECH STRUCTURES =======================================================
- ; Removed the Tech Oil Derrick's capture bonus of $1000.
- ; Increased the income rate provided by the Tech Oil Derrick from every 100 frames to every 55 frames (1 seconds at 55fps).
- ; Changed the armour type of the Tech Oil Derrick from steel to wood.
- [CAOILD]
- ProduceCashStartup=0 ;1000
- ProduceCashAmount=20 ;20
- ProduceCashDelay=55 ;100
- Armor=wood ;steel
- ;=== QUALITY OF LIFE =======================================================
- ; All harvester no longer avoid threats automatically and respond directly to player control.
- [CMIN]
- ThreatAvoidanceCoefficient=0
- [HARV]
- ThreatAvoidanceCoefficient=0
- [SMIN]
- ThreatAvoidanceCoefficient=0
- ; CAN'T CHANGE, HARCODED. Reduced the health of trees to make it faster to clear out obstructions.
- [General]
- TreeStrength=25 ;200
- ; Reduced the strength of Bridges from 1500 to 1000.
- [CombatDamage]
- BridgeStrength=1000 ;1500
- ; Reduced Polar bear's health from 200 to 25.
- ; Removed Polar bear's ability to attack units.
- [POLARB]
- Strength=25 ;200
- Primary=None ;BearBite
- ; Reduced monkey's health from 200 to 25.
- ; Removed monkey's ability to attack units.
- ; The monkey will now run away from threats in some cases.
- [JOSH]
- Strength=25 ;200
- Primary=None ;ChimpBite
- Fraidycat=yes
- ; Reduced Alligator's health from 200 to 25.
- ; Removed Alligator's ability to attack units.
- [ALL]
- Strength=25 ;200
- Primary=None ;AlligatorBite
- ; Reduced Camel's health from 200 to 25.
- ; Gave Camel he ability to follow units, for comic effect. ;)
- ; The Camel will now run away from threats in some cases.
- [CAML]
- Strength=25 ;200
- Primary=VirtualScanner ;not set
- Fraidycat=yes
- ; Reduced Cow's health from 200 to 25.
- ; Gave Cow the ability to follow units, for comic effect. ;)
- ; The Cow will now run away from threats in some cases.
- [COW]
- Strength=25 ;150
- Primary=VirtualScanner ;not set
- Fraidycat=yes
- ;=== NEW VETERANCY SYSTEM ========================================================
- [E1] ; Allied GI
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [ADOG] ; Allied Attack Dog
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER,ROF
- [YADOG] ; Allied Dog when playing as Yuri
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER,ROF
- [GGI] ; Allied Guardian GI
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [JUMPJET] ; Allied Rocketeer
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [GHOST] ; Allied Seal
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [TANY] ; Allied Tanya
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [CLEG] ; Allied Chrono Legionnaire
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [CCOMAND] ; Allied Chrono Commando
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [PTROOP] ; Allied Psi-corp Trooper
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [CIVAN] ; Allied Chrono Ivan
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- Trainable=yes ;no ; Chrono Ivan can now gain experience with kills and attain veterancy bonuses.
- [SNIPE] ; Allied Sniper
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [MTNK] ; Allied Grizzly Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [FV] ; Allied IFV
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER,FASTER
- [MGTK] ; Allied Mirage Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [SREF] ; Allied Prism Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [BFRT] ; Allied Battlefortress
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [DEST] ; Allied Destroyer
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [DLPH] ; Allied Dolphin
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [AEGIS] ; Allied Aegis Cruiser
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [CARRIER] ; Allied Aircraft Carrier
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [ROBO] ; Allied Robot Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [TNKD] ; Allied Tank Destroyer
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [SHAD] ; Allied BlackHawk Transport Chopper
- VeteranAbilities=SELF_HEAL,FASTER,RADAR_INVISIBLE
- EliteAbilities=STRONGER
- [ORCA] ; Allied Harrier Jet
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER,RADAR_INVISIBLE
- [BEAG] ; Allied Black Eagle Jet
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER,RADAR_INVISIBLE
- [ASW] ; Allied Destroyer Helicopter
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [HORNET] ; Allied Aircraft Carrier Jet
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [E2] ; Soviet Conscript
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [DOG] ; Soviet Attack Dog
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER,ROF
- [YDOG] ; Soviet Attack Dog when playing as Yuri
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER,ROF
- [FLAKT] ; Soviet Flak Trooper
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [SHK] ; Soviet Tesla Trooper
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [IVAN] ; Soviet Crazy Ivan
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [BORIS] ; Soviet Boris
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [DESO] ; Soviet Desolator
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [HTK] ; Soviet Flak Track
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER,FASTER
- [HTNK] ; Soviet Rhino Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [V3] ; Soviet V3 Missile Launcher
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [APOC] ; Soviet Apocalypse Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [HYD] ; Soviet Sea Scorpion
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [SUB] ; Soviet Submarine
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [SQD] ; Soviet Giant Squid
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [DRED] ; Soviet Drednaught
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [TTNK] ; Soviet Tesla Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [SCHP] ; Soviet Siege Chopper
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER
- [ZEP] ; Soviet Kirov Airship
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER
- [INIT] ; Yuri Initiate
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [SLAV] ; Yuri Slave
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [BRUTE] ; Yuri Brute
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [VIRUS] ; Yuri Virus
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [YURI] ; Yuri Clone
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [YURIPR] ; Yuri Prime
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [LTNK] ; Yuri Lasher Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [YTNK] ; Yuri Gattling Tank
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER,FASTER
- [TELE] ; Yuri Magnetron
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- [DISK] ; Yuri Disk
- VeteranAbilities=SELF_HEAL,FASTER
- EliteAbilities=STRONGER,RADAR_INVISIBLE
- [BSUB] ; Yuri Boomer Submarine
- VeteranAbilities=SELF_HEAL
- EliteAbilities=STRONGER
- ;=== AUDIO/VISUAL =======================================================
- ; Reduced the brightness of Radiation.
- [Radiation]
- RadColor=0,180,0 ;0,255,0
- ; Made Crazy Ivan and Chrono Ivan bombs visible to all
- [E1] ; INFANTRY
- BombSight=512
- [ADOG]
- BombSight=512
- [GGI]
- BombSight=512
- [SPY]
- BombSight=512
- [GHOST]
- BombSight=512
- [TANY]
- BombSight=512
- [CLEG]
- BombSight=512
- [CCOMAND]
- BombSight=512
- [PTROOP]
- BombSight=512
- [SNIPE]
- BombSight=512
- [E2]
- BombSight=512
- [DOG]
- BombSight=512
- [FLAKT]
- BombSight=512
- [SHK]
- BombSight=512
- [IVAN]
- BombSight=512
- [BORIS]
- BombSight=512
- [CIVAN]
- BombSight=512
- [TERROR]
- BombSight=512
- [DESO]
- BombSight=512
- [INIT]
- BombSight=512
- [YADOG]
- BombSight=512
- [YDOG]
- BombSight=512
- [SLAV]
- BombSight=512
- [BRUTE]
- BombSight=512
- [VIRUS]
- BombSight=512
- [YURI]
- BombSight=512
- [YURIPR]
- BombSight=512
- [COW] ; NEUTRAL INFANTRY
- BombSight=512
- [ALL]
- BombSight=512
- [POLARB]
- BombSight=512
- [JOSH]
- BombSight=512
- [CAML]
- BombSight=512
- [CIV512]
- BombSight=512
- [CIV2]
- BombSight=512
- [CIV3]
- BombSight=512
- [CIVA]
- BombSight=512
- [CIVB]
- BombSight=512
- [CIVC]
- BombSight=512
- [CIVBBP]
- BombSight=512
- [CIVBFM]
- BombSight=512
- [CIVBF]
- BombSight=512
- [CIVBTM]
- BombSight=512
- [CIVSFM]
- BombSight=512
- [CIVSF]
- BombSight=512
- [CIVSTM]
- BombSight=512
- [MUMY]
- BombSight=512
- [SSRV]
- BombSight=512
- [MTNK] ; VEHICLES
- BombSight=512
- [FV]
- BombSight=512
- [MGTK]
- BombSight=512
- [SREF]
- BombSight=512
- [BFRT]
- BombSight=512
- [AMCV]
- BombSight=512
- [LCRF]
- BombSight=512
- [DEST]
- BombSight=512
- [DLPH]
- BombSight=512
- [AEGIS]
- BombSight=512
- [CARRIER]
- BombSight=512
- [CMIN]
- BombSight=512
- [ROBO]
- BombSight=512
- [TNKD]
- BombSight=512
- [DRON]
- BombSight=512
- [HTK]
- BombSight=512
- [HTNK]
- BombSight=512
- [V3]
- BombSight=512
- [APOC]
- BombSight=512
- [SMCV]
- BombSight=512
- [SAPC]
- BombSight=512
- [HYD]
- BombSight=512
- [SUB]
- BombSight=512
- [SQD]
- BombSight=512
- [DRED]
- BombSight=512
- [HARV]
- BombSight=512
- [UTNK]
- BombSight=512
- [TTNK]
- BombSight=512
- [DTRUCK]
- BombSight=512
- [LTNK]
- BombSight=512
- [YTNK]
- BombSight=512
- [TELE]
- BombSight=512
- [MIND]
- BombSight=512
- [CAOS]
- BombSight=512
- [PCV]
- BombSight=512
- [YHVR]
- BombSight=512
- [BSUB]
- BombSight=512
- [SMIN]
- BombSight=512
- [SHAD]
- BombSight=512
- [ORCA]
- BombSight=512
- [BEAG]
- BombSight=512
- [SCHP]
- BombSight=512
- [SCHD]
- BombSight=512
- [ZEP]
- BombSight=512
- [TRUCKA] ; NEUTRAL VEHICLES
- BombSight=512
- [TRUCKB]
- BombSight=512
- [BUS]
- BombSight=512
- [CIVP]
- BombSight=512
- [DDBX]
- BombSight=512
- [PICK]
- BombSight=512
- [CAR]
- BombSight=512
- [WINI]
- BombSight=512
- [PROPA]
- BombSight=512
- [CONA]
- BombSight=512
- [COP]
- BombSight=512
- [EUROC]
- BombSight=512
- [LIMO]
- BombSight=512
- [STANG]
- BombSight=512
- [SUVB]
- BombSight=512
- [SUVW]
- BombSight=512
- [TAXI]
- BombSight=512
- [YCAB]
- BombSight=512
- [JEEP]
- BombSight=512
- [BCAB]
- BombSight=512
- [PTRUCK]
- BombSight=512
- [CRUISE]
- BombSight=512
- [TUG]
- BombSight=512
- [CDEST]
- BombSight=512
- [DOLY]
- BombSight=512
- [CBLC]
- BombSight=512
- [FTRK]
- BombSight=512
- [AMBU]
- BombSight=512
- [GACNST] ; ALLIED STRUCTURES
- BombSight=512
- [GAPOWR]
- BombSight=512
- [GAPILE]
- BombSight=512
- [GAREFN]
- BombSight=512
- [GAWEAP]
- BombSight=512
- [GAAIRC]
- BombSight=512
- [GAYARD]
- BombSight=512
- [GADEPT]
- BombSight=512
- [GATECH]
- BombSight=512
- [GAOREP]
- BombSight=512
- [GAROBO]
- BombSight=512
- [GAWALL]
- BombSight=512
- [GAPILL]
- BombSight=512
- [NASAM]
- BombSight=512
- [ATESLA]
- BombSight=512
- [GASPYSAT]
- BombSight=512
- [GAGAP]
- BombSight=512
- [GACSPH]
- BombSight=512
- [GAWEAT]
- BombSight=512
- [AMRADR]
- BombSight=512
- [GTGCAN]
- BombSight=512
- [NACNST] ; SOVIET STRUCTURES
- BombSight=512
- [NAPOWR]
- BombSight=512
- [NAHAND]
- BombSight=512
- [NAREFN]
- BombSight=512
- [NAWEAP]
- BombSight=512
- [NARADR]
- BombSight=512
- [NAYARD]
- BombSight=512
- [NADEPT]
- BombSight=512
- [NATECH]
- BombSight=512
- [NANRCT]
- BombSight=512
- [NAINDP]
- BombSight=512
- [NAWALL]
- BombSight=512
- [NALASR]
- BombSight=512
- [NAFLAK]
- BombSight=512
- [TESLA]
- BombSight=512
- [NABNKR]
- BombSight=512
- [NAIRON]
- BombSight=512
- [NAMISL]
- BombSight=512
- [YACNST] ; YURI STRUCTURES
- BombSight=512
- [YAPOWR]
- BombSight=512
- [YABRCK]
- BombSight=512
- [YAREFN]
- BombSight=512
- [YAWEAP]
- BombSight=512
- [NAPSIS]
- BombSight=512
- [YAYARD]
- BombSight=512
- [YADEPT]
- BombSight=512
- [YATECH]
- BombSight=512
- [YAGRND]
- BombSight=512
- [NACLON]
- BombSight=512
- [GAFWLL]
- BombSight=512
- [YAGGUN]
- BombSight=512
- [YAPSYT]
- BombSight=512
- [NATBNK]
- BombSight=512
- [YAGNTC]
- BombSight=512
- [YAPPET]
- BombSight=512
- [CAOUTP] ; NEUTRAL TECH STRUCTURES
- BombSight=512
- [CAAIRP]
- BombSight=512
- [CAOILD]
- BombSight=512
- [CAPOWR]
- BombSight=512
- [CAMACH]
- BombSight=512
- [CATHOSP]
- BombSight=512
- [CAHOSP]
- BombSight=512
- [CASLAB]
- BombSight=512
- ;===============================================================
- ;====================== END OF MODIFICATIONS ======================
- ;===============================================================
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