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- command /randoblock:
- description: Gives you a rando-block
- permission: skript.randoblock
- trigger:
- give a sponge named "&6&lRando-Block" to the player
- on place of sponge:
- if player's tool is sponge named "&6&lRando-Block":
- set block at event-location to air
- if chance of 1%:
- drop 3 diamonds at event-location
- else if chance of 3%:
- drop 1 diamond at event-location
- else if chance of 3%:
- drop 10 iron ingots at event-location
- else if chance of 5%:
- drop 15 iron ingots at event-location
- else if chance of 10%:
- damage player by 7 hearts
- else if chance of 5%:
- damage player by 5 hearts
- else if chance of 1%:
- kill the player
- else if chance of 10%:
- set block at event-location to water
- else if chance of 10%:
- spawn a primed tnt at event-location
- else if chance of 15%:
- spawn 3 creepers at event-location
- else if chance of 15%:
- spawn 10 zombies at event-location
- else if chance of 10%:
- drop 5 of sunflower named "&6Schmeckle" at event-location
- else if chance of 1%:
- drop 1 nether star at event-location
- else if chance of 2%:
- drop 1 of ghast tear at event-location
- else if chance of 3%:
- feed the player
- else if chance of 1%:
- heal the player
- else if chance of 2%:
- drop 1 golden apple
- else if chance of 5%:
- drop 5 obsidian at event-location
- else if chance of 1%:
- chance of 5%:
- chance of 5%:
- drop 1 bedrock at event-location
- clear the player's inventory
- damage player by 5 hearts
- else if chance of 1%:
- spawn wither
- else if chance of 5%:
- drop 16 coal at event-location
- else if chance of 3%:
- drop 16 redstone at event-location
- else if chance of 1%:
- chance of 15%:
- drop diamond sword with sharpness 1
- else:
- strike lightning at player
- drop diamond sword with sharpness 1
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