carlosname

Untitled

Apr 16th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167. wait(.25)--made by yoyyo75 :3
  168. run = game:GetService("RunService")
  169. local player = game.Players.LocalPlayer;char = player.Character;char.Archivable = true;
  170. hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg");
  171. if player.Backpack:findFirstChild("WindKatana") then
  172. player.Backpack:findFirstChild("WindKatana").Parent = nil
  173. end
  174. local hb = Instance.new("HopperBin", player.Backpack)
  175. hb.Name = "WindKatana"
  176. sword = Instance.new("Model");sword.Name = "WindKatana"
  177. script.Parent = hb;idol = true
  178. if char:findFirstChild(hb.Name) then
  179. char:findFirstChild(hb.Name):Destroy()
  180. end
  181. equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true
  182. if char:findFirstChild(hb.Name) then
  183. char:findFirstChild(hb.Name).Parent = nil
  184. end
  185. function weldIt(p1,p2,r1,r2,place)
  186. local w = Instance.new("Weld")
  187. if place then
  188. w.Parent = place
  189. else
  190. w.Parent = p1
  191. end
  192. w.Part0 = p1
  193. w.Part1 = p2
  194. w.C0 = r1
  195. if r2 then
  196. w.C1 = r2
  197. end
  198. return w
  199. end
  200.  
  201.  
  202.  
  203. Add = {
  204. part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos)
  205. if loool ~= nil then
  206. balleff = Instance.new(loool, place)
  207. else
  208. balleff = Instance.new("Part", place)
  209. balleff.Material = "SmoothPlastic"
  210. balleff.TopSurface = "SmoothNoOutlines"
  211. balleff.BottomSurface = "SmoothNoOutlines"
  212. balleff.RightSurface = "SmoothNoOutlines"
  213. balleff.LeftSurface = "SmoothNoOutlines"
  214. end
  215. balleff.Name = naym
  216. balleff.Anchored= true
  217. balleff.CFrame = pos
  218. if loool == nil then
  219. balleff.Shape = thing
  220. end
  221. if ff then
  222. balleff.FormFactor = ff
  223. end
  224. balleff.CanCollide = ccd;balleff.Transparency = transparent;
  225. balleff.TopSurface = 0
  226. balleff.BottomSurface = 0
  227. balleff.Size = size
  228. balleff.BrickColor = BrickColor.new(color)
  229. if not yos then
  230. mesh = Instance.new("SpecialMesh",balleff)
  231. mesh.MeshType = mt
  232. else
  233. mesh = Instance.new(yos,balleff)
  234. end
  235. mesh.Scale = scale
  236. if mt == "FileMesh" then
  237. mesh.MeshId = id
  238. end
  239. balleff.Parent = place
  240. return balleff
  241. end,
  242. bp = function(parent,num,p)
  243. lop = Instance.new("BodyPosition",parent)
  244. lop.Name = num
  245. lop.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  246. lop.position = p
  247. return lop
  248. end,
  249. BG = function(P,cf)
  250. local bg = Instance.new("BodyGyro",P)
  251. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  252. bg.P = 14000
  253. bg.cframe = cf
  254. return bg
  255. end
  256. }
  257.  
  258.  
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265. -- MAKING THE BLADE---
  266. Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  267. Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom")
  268. Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  269. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  270. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  271. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  272. Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  273. Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  274. Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  275. BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom")
  276. Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  277. Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  278. Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  279. Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  280. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  281. Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom")
  282. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  283. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  284. Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  285. Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  286. Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  287. Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom")
  288. Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  289. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  290. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  291. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  292. Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  293. Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  294. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  295. hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick")
  296.  
  297. while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do
  298. wait()
  299. end
  300. hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck");
  301. while not ls or not rs or not neck or not hrpw do
  302. wait()
  303. end
  304. co = hrpw.C0
  305. moop = {}
  306. function Hit(p)
  307. if don then
  308. Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end
  309. if QHIT then
  310. if not checkintable(p.Parent, moop) then
  311. Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal");
  312. table.insert(moop, p.Parent);else print("herena") end
  313. end
  314. end
  315.  
  316.  
  317. nu = sword:GetChildren()
  318. for i = 1, #nu do
  319. if nu[i].Name ~= "Handle" then
  320. if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then
  321. nu[i].Touched:connect(Hit)
  322. end
  323. w = Instance.new("Weld", sword.Handle)
  324. w.Part0 = sword.Handle
  325. w.Part1 = nu[i]
  326. w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame)
  327. nu[i].Anchored = false
  328. end
  329. end
  330. sword.Handle.Anchored = false;sword.Parent = char
  331. function backweld()
  332. bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil)
  333. return bw
  334. end
  335.  
  336. backweld()
  337.  
  338. function checkintable(chek, tabl)
  339. for i = 1, #tabl do
  340. if tabl[i] == check then
  341. return true
  342. end
  343. end
  344. return false
  345. end
  346. ------function of le splash-------------
  347.  
  348. function splash()
  349. local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0)
  350. if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
  351. local h = 4.7
  352. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  353. if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
  354. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  355. if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
  356. scfr = blcf
  357. elseif not scfr then
  358. scfr = blcf
  359. end
  360. end
  361. function rest(num)
  362. for i = 0, 1, 0.13 do
  363. if combo ~= num then
  364. return
  365. end
  366. normal(i)
  367. wait()
  368. end
  369. if combo ~= num then
  370. return
  371. end
  372. scfr=nil;anim = false;running=false;canslash=false;combo=4;runit()
  373. end
  374. -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
  375. slash ={
  376. function()
  377. anim = true
  378.  
  379. for i = 0, 1, 0.23 do
  380. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i);
  381. animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i)
  382. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  383. animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i)
  384. animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
  385. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
  386. wait()
  387. end
  388. wait()
  389. don = true;attackdebounce = false;scfr = nil
  390. for i = 0, 1, 0.16 do
  391. wait()
  392. splash()
  393. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i)
  394. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i)
  395. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
  396. animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i);
  397. end
  398. scfr = nil;don = false;canslash=true;
  399. rest(1)
  400. end,
  401.  
  402.  
  403.  
  404. function()
  405. anim = true
  406. for i = 0, 1, 0.24 do
  407. animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i)
  408. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i)
  409. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i)
  410. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
  411. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i);
  412. wait()
  413. end
  414. wait();don = true;attackdebounce = false;scfr=nil;
  415. for i = 0, 1, 0.2 do
  416. wait()
  417. splash()
  418. animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i)
  419. animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i)
  420. animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i)
  421. animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i)
  422. animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i);
  423. end
  424. scfr = nil;don = false;canslash=true
  425. rest(2)
  426. end,
  427. function()
  428. anim = true;
  429. for i = 0, 1, 0.24 do
  430. wait();
  431. animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
  432. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  433. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
  434. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
  435. animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
  436. end;don = true;attackdebounce = false;scfr=nil
  437. for i = 0, 1, 0.2 do
  438. wait()
  439. splash()
  440. animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i)
  441. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i)
  442. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i)
  443. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i)
  444. animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i);
  445. end
  446. scfr = nil;don = false;canslash=true
  447. rest(3)
  448. end,
  449. function()
  450. anim = true
  451. for i = 0, 1, 0.24 do
  452. animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i)
  453. animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  454. animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i)
  455. animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i)
  456. animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i);
  457. wait()
  458. end;wait();don = true;attackdebounce = false;scfr=nil
  459. for i = 0, 1, 0.24 do
  460. wait();splash()
  461. animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
  462. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  463. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
  464. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
  465. animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
  466. end;scfr = nil;don = false;canslash=true;rest(4)
  467. end
  468. }
  469. -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
  470.  
  471. combo = 4;canslash=false
  472.  
  473.  
  474. function clik()
  475. if not anim or canslash then
  476. canslash=false;scfr = nil
  477. if combo == 4 then
  478. combo=1;slash[1]();
  479. elseif combo == 1 then
  480. combo=2;slash[2]()
  481. elseif combo == 2 then
  482. combo=3;slash[3]()
  483. elseif combo == 3 then
  484. combo=4;slash[4]()
  485. end
  486. end
  487. end
  488. QHIT = false;
  489. skills = {
  490. function(mouse)
  491. anim = true;locanrun=true;canjump=false
  492. normal(1)
  493. mh = mouse.Hit.p
  494. x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ()
  495. char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))
  496. wait();QHIT = true
  497. for i = 0, 1, 0.333333 do
  498. animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
  499. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i)
  500. animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i);
  501. wait()
  502. end
  503. wait();moop={};
  504. for i = 0, 1, 0.333333 do
  505. animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
  506. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i); animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
  507. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i);
  508. wait()
  509. end;mufu={}
  510. wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick")
  511. wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0)
  512. wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0)
  513. wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0)
  514. eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
  515. eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
  516. eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
  517. eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
  518. eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  519. eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0)
  520. table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3);
  521. coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1)
  522. for i = 0,1,1/13 do
  523. p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13))
  524. p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13))
  525. p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i
  526. p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i
  527. wait();
  528. end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil
  529. end),eff1,eff2,eff3,eff4,hitbox.CFrame)
  530. for x = 1, #mufu do
  531. coroutine.resume(coroutine.create(function(wind,hey,trans,mehx)
  532. for i = 0, 1, (1/13) do
  533. wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i)
  534. wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0)
  535. wind.Transparency = trans+(1-trans)*i
  536. wait()
  537. end;wind.Parent=nil
  538. end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X)
  539. end
  540.  
  541.  
  542.  
  543. QHIT = false;locanrun=false;canjump=true;lerun=false
  544. anim = false;
  545. end,
  546. function()
  547. anim = true;canjump = false
  548. bodyp = Add.bp(t,"Stay",t.Position);
  549. for i = 0, 1, 1/7 do
  550. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  551. animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i)
  552. animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i)
  553. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i)
  554. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
  555. animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i)
  556. animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i)
  557. wait()
  558. end;logic = Add.BG(hrp,hrp.CFrame)
  559. for i = 1, 10 do
  560. boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric")
  561. boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  562. coroutine.resume(coroutine.create(function(mama)
  563. for i = 0, 1, 1/12 do
  564. mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i);
  565. wait()
  566. end;mama.Parent=nil
  567. end),boost)
  568. wait()
  569. end;
  570.  
  571. for i = 0, 1, 1/7 do
  572. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  573. animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i)
  574. animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i)
  575. animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i)
  576. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
  577. animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i)
  578. animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i)
  579. wait()
  580. end;
  581.  
  582. ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false
  583. anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false
  584. wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false
  585. a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil)
  586. already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0
  587.  
  588. for i = 1, #lepeepz do
  589. if lepeepz[i] then
  590. haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil)
  591. table.insert(weldos,haw);
  592. end
  593. end
  594. for i = 0,1, 1/120 do
  595. if math.floor((i*120)%30) == 1 then
  596. for x = 1,#lepeepz do
  597. if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then
  598. attackdebounce = false
  599. Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal")
  600. end
  601. end
  602. end
  603. if math.floor((i*120)%4) == 1 then
  604. lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom")
  605. lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0)
  606. coroutine.resume(coroutine.create(function(clone)
  607. for i = 0, 1, 0.1 do
  608. clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i
  609. wait()
  610. end;clone.Parent = nil
  611. end),lolbob)
  612. end
  613. animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i
  614. for i = 1,#weldos do
  615. weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0)
  616. end
  617. wait()
  618. end;logic.Parent=nil
  619. coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w)
  620. for i = 0, 1, 0.1 do
  621. w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0)
  622. a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i
  623. a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i
  624. wait()
  625. end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil;
  626. end),wind,ball,anchor,b.C0,b)
  627. for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end
  628. wait()
  629. anim = false;bodyp.Parent=nil;canjump=true;
  630. end,
  631. function()
  632. niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white")
  633. if ss then
  634. br = BrickColor.new("Medium stone grey");guard = false
  635. end
  636. for i = 1,# niye do
  637. if niye[i].Name == "Blade" then
  638. niye[i].BrickColor = br;ss = guard
  639. end
  640. end
  641. end,
  642. function(bik,rotate)
  643. if not canboost then return end
  644. coroutine.resume(coroutine.create(function(ilan,ratat)
  645. yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false;
  646. boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom")
  647. boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat))
  648. coroutine.resume(coroutine.create(function(thing)
  649. print("yo")
  650. for i = 0, 1, 0.05 do
  651. thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i
  652. wait()
  653. end;thing.Parent=nil
  654. end),boosts)
  655. for i = 0, 1, 0.1 do
  656. yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p
  657. wait()
  658. end
  659. yolo.Parent = nil;canboost=true
  660. end),bik,rotate)
  661. end
  662. }
  663. function led(key, mouse)
  664. key = key:lower()
  665. if anim then return end
  666. if key == "z" then
  667. skills[1](mouse)
  668. elseif key == "x" then
  669. skills[2](mouse)
  670. elseif key == "r" then
  671. skills[3]()
  672. elseif key == "c" then
  673. skills[4](-15,120)
  674. elseif key == "v" then
  675. skills[4](10,-120)
  676. end
  677. end
  678. function normal(i)
  679. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  680. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i)
  681. animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
  682. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i)
  683. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i)
  684. animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
  685. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
  686. end
  687. function Equip(mouse)
  688. print("yup")
  689. if equip then return end
  690. while anim do wait() end
  691. rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0));
  692. rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0))
  693. anim = true
  694. bw.Parent = nil;running=false;idol=true;
  695. hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil)
  696. for i = 0,1,0.1 do
  697. normal(i)
  698. wait(0.0001)
  699. end
  700. mouse.Button1Down:connect(clik)
  701. mouse.KeyDown:connect(function(k) led(k, mouse) end)
  702. equip = true;anim = false;
  703. end
  704. function unequip(mouse)
  705. if not equip then return end
  706. while anim do wait() end
  707. anim = true;ss=false
  708. for i = 0,1,0.1 do
  709. animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i)
  710. animate("hr",CFrame.new(0,1,0),0,0,0,i)
  711. animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i)
  712. animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i)
  713. animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i)
  714. animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i)
  715. wait(0.0001)
  716. end
  717. hw.Parent = nil;backweld()
  718. rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t;
  719. equip=false;anim=false
  720. end
  721. canrun=false
  722. function runit()
  723. if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then
  724. running = true;
  725. for i = 0, 1,(1/7) do
  726. if not anim and equip and running and fell then
  727. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  728. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i)
  729. animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i)
  730. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i)
  731. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
  732. --[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i)
  733. animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]]
  734. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i)
  735. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i)
  736. wait()
  737. else
  738. if hw then
  739. hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
  740. break
  741. end
  742. end
  743.  
  744. end
  745. end
  746. --[[function run(speed)
  747. if speed>0 then
  748.  
  749. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then
  750. runit()
  751. end
  752. else
  753. running = false
  754. for i = 0, 1, 0.142 do
  755. if not anim and equip and not running then
  756. normal(i)
  757. wait()
  758. else
  759. if hw then
  760. hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
  761. break
  762. end
  763. end
  764. idol = true
  765. end
  766. inf = 0
  767. end]]
  768.  
  769.  
  770.  
  771.  
  772. --to[mem
  773.  
  774.  
  775. function Lerp(x,y,inc) return x + (y - x) * inc end
  776.  
  777. function animate(mem,cfr,x,y,z,e)
  778. To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e)
  779. To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e))
  780. end
  781. To={
  782. rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co}
  783. }
  784. game:service'RunService'.RenderStepped:connect(function()
  785. if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end
  786. if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end
  787. if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end
  788. if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end
  789. if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end
  790. if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end
  791. if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end
  792. end)
  793. function NoOutline(Part)
  794. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  795. end
  796. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  797. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  798. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  799. local ppart = Instance.new("Part")
  800. ppart.Material = "SmoothPlastic"
  801. ppart.TopSurface,ppart.BottomSurface = 0,0
  802. ppart.FormFactor = "Custom"
  803. ppart.Size = Vector3.new(.2,.2,.2)
  804. ppart:BreakJoints()
  805. ppart.TopSurface = "SmoothNoOutlines"
  806. ppart.BottomSurface = "SmoothNoOutlines"
  807. ppart.RightSurface = "SmoothNoOutlines"
  808. ppart.LeftSurface = "SmoothNoOutlines"
  809. ppart.CanCollide = false
  810.  
  811. local function CFrameFromTopBack(at, top, back)
  812. local right = top:Cross(back)
  813. return CFrame.new(at.x, at.y, at.z,
  814. right.x, top.x, back.x,
  815. right.y, top.y, back.y,
  816. right.z, top.z, back.z)
  817. end
  818.  
  819. function Triangle(a, b, c)
  820. local edg1 = (c-a):Dot((b-a).unit)
  821. local edg2 = (a-b):Dot((c-b).unit)
  822. local edg3 = (b-c):Dot((a-c).unit)
  823. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  824. a, b, c = a, b, c
  825. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  826. a, b, c = b, c, a
  827. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  828. a, b, c = c, a, b
  829. else
  830. assert(false, "unreachable")
  831. end
  832.  
  833. local len1 = (c-a):Dot((b-a).unit)
  834. local len2 = (b-a).magnitude - len1
  835. local width = (a + (b-a).unit*len1 - c).magnitude
  836.  
  837. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  838.  
  839. local list = {}
  840.  
  841. if len1 > 0.01 then
  842. local w1 = Instance.new('WedgePart', m)
  843. w1.Material = "SmoothPlastic"
  844. w1.FormFactor = 'Custom'
  845. if Mode=="Unactive" then
  846. w1.BrickColor = ppart.BrickColor
  847. elseif Mode=="Hero" then
  848. w1.BrickColor = BrickColor.new("Bright blue")
  849. elseif Mode=="Infamous" then
  850. w1.BrickColor = BrickColor.new("Bright red")
  851. end
  852. w1.Transparency = ppart.Transparency
  853. w1.Reflectance = ppart.Reflectance
  854. w1.Material = ppart.Material
  855. w1.CanCollide = ppart.CanCollide
  856. NoOutline(w1)
  857. local sz = Vector3.new(0.2, width, len1)
  858. w1.Size = sz
  859. local sp = Instance.new("SpecialMesh",w1)
  860. sp.MeshType = "Wedge"
  861. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  862. w1:BreakJoints()
  863. w1.Anchored = true
  864. w1.Parent = workspace
  865. w1.Transparency = 0.8
  866. coroutine.resume(coroutine.create(function(Part)
  867. for i=0,1,0.1 do
  868. wait()
  869. Part.Transparency=Part.Transparency+0.02
  870. end
  871. end),w1)
  872. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  873. table.insert(list,w1)
  874. end
  875.  
  876. if len2 > 0.01 then
  877. local w2 = Instance.new('WedgePart', m)
  878. w2.Material = "SmoothPlastic"
  879. w2.FormFactor = 'Custom'
  880. if Mode=="Unactive" then
  881. w2.BrickColor = ppart.BrickColor
  882. elseif Mode=="Hero" then
  883. w2.BrickColor = BrickColor.new("Bright blue")
  884. elseif Mode=="Infamous" then
  885. w2.BrickColor = BrickColor.new("Bright red")
  886. end
  887. w2.Transparency = ppart.Transparency
  888. w2.Reflectance = ppart.Reflectance
  889. w2.Material = ppart.Material
  890. w2.CanCollide = ppart.CanCollide
  891. NoOutline(w2)
  892. local sz = Vector3.new(0.2, width, len2)
  893. w2.Size = sz
  894. local sp = Instance.new("SpecialMesh",w2)
  895. sp.MeshType = "Wedge"
  896. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  897. w2:BreakJoints()
  898. w2.Anchored = true
  899. w2.Parent = workspace
  900. w2.Transparency = 0.8
  901. coroutine.resume(coroutine.create(function(Part)
  902. for i=0,1,0.1 do
  903. wait()
  904. Part.Transparency=Part.Transparency+0.02
  905. end
  906. end),w2)
  907. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  908. table.insert(list,w2)
  909. end
  910. return unpack(list)
  911. end
  912. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  913. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  914. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  915.  
  916.  
  917.  
  918.  
  919. ------------------------------
  920. Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
  921. if hit.Parent==nil then
  922. return
  923. end
  924. CPlayer=Bin
  925. h=hit.Parent:FindFirstChild("Humanoid")
  926. for _,v in pairs(hit.Parent:children()) do
  927. if v:IsA("Humanoid") then
  928. h=v
  929. end
  930. end
  931. if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  932. if attackdebounce == false then
  933. attackdebounce = true
  934. coroutine.resume(coroutine.create(function()
  935. wait(0.2)
  936. attackdebounce = false
  937. end))
  938.  
  939. c=Instance.new("ObjectValue")
  940. c.Name="creator"
  941. c.Value=game:service("Players").LocalPlayer
  942. c.Parent=h
  943. game:GetService("Debris"):AddItem(c,.5)
  944. Damage=math.random(minim,maxim)
  945. blocked=false
  946. block=hit.Parent:findFirstChild("Block")
  947. if block~=nil then
  948. if block.Value>0 then
  949. blocked=true
  950. block.Value=block.Value-1
  951. print(block.Value)
  952. end
  953. end
  954. if blocked==false then
  955. print("NOOOOP")
  956. h.Health=h.Health-Damage
  957. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  958. else
  959. print("NOOOOP")
  960. h.Health=h.Health-(Damage/2)
  961. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  962. end
  963. if Type=="Knockdown" then
  964. hum=hit.Parent.Humanoid
  965. hum.PlatformStand=true
  966. coroutine.resume(coroutine.create(function(HHumanoid)
  967. wait(1)
  968. HHumanoid.PlatformStand=false
  969. end),hum)
  970. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  971. print(angle)
  972. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  973. local bodvol=Instance.new("BodyVelocity")
  974. bodvol.velocity=angle*knockback
  975. bodvol.P=5000
  976. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  977. bodvol.Parent=hit
  978. rl=Instance.new("BodyAngularVelocity")
  979. rl.P=3000
  980. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  981. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  982. rl.Parent=hit
  983. game:GetService("Debris"):AddItem(bodvol,.5)
  984. game:GetService("Debris"):AddItem(rl,.5)
  985. elseif Type=="Normal" then
  986. vp=Instance.new("BodyVelocity")
  987. vp.P=500
  988. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  989. if Rootpart then
  990. vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
  991. end
  992. if knockback>0 then
  993. vp.Parent=hit.Parent.Torso
  994. end
  995. game:GetService("Debris"):AddItem(vp,.5)
  996. elseif Type=="Up" then
  997. local bodyVelocity=Instance.new("BodyVelocity")
  998. bodyVelocity.velocity=vt(0,20,0)
  999. bodyVelocity.P=5000
  1000. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1001. bodyVelocity.Parent=hit
  1002. game:GetService("Debris"):AddItem(bodyVelocity,.5)
  1003. elseif Type=="Freeze" then
  1004. BodPos=Instance.new("BodyPosition")
  1005. BodPos.P=50000
  1006. BodPos.D=1000
  1007. BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1008. BodPos.position=hit.Parent.Torso.Position
  1009. BodPos.Parent=hit.Parent.Torso
  1010. BodGy = it("BodyGyro")
  1011. BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1012. BodGy.P = 20e+003
  1013. BodGy.Parent=hit.Parent.Torso
  1014. BodGy.cframe = hit.Parent.Torso.CFrame
  1015. hit.Parent.Torso.Anchored=true
  1016. coroutine.resume(coroutine.create(function(Part)
  1017. wait(1.5)
  1018. Part.Anchored=false
  1019. end),hit.Parent.Torso)
  1020. game:GetService("Debris"):AddItem(BodPos,3)
  1021. game:GetService("Debris"):AddItem(BodGy,3)
  1022. end
  1023. c=Instance.new("ObjectValue")
  1024. c.Name="creator"
  1025. c.Value=Player
  1026. c.Parent=h
  1027. game:GetService("Debris"):AddItem(c,.5)
  1028. CRIT=false
  1029. hitDeb=true
  1030. AttackPos=6
  1031. end
  1032. end
  1033. end
  1034.  
  1035. showDamage=function(Char,Dealt,du,Color)
  1036. m=Instance.new("Model")
  1037. m.Name=tostring(Dealt)
  1038. h=Instance.new("Humanoid")
  1039. h.Health=0
  1040. h.MaxHealth=0
  1041. h.Parent=m
  1042. c=Instance.new("Part")
  1043. c.Transparency=0
  1044. c.BrickColor=Color
  1045. c.Name="Head"
  1046. c.TopSurface=0
  1047. c.BottomSurface=0
  1048. c.formFactor="Plate"
  1049. c.Size=Vector3.new(1,.4,1)
  1050. ms=Instance.new("CylinderMesh")
  1051. ms.Scale=Vector3.new(.8,.8,.8)
  1052. if CRIT==true then
  1053. ms.Scale=Vector3.new(1,1.25,1)
  1054. end
  1055. ms.Parent=c
  1056. c.Reflectance=0
  1057. Instance.new("BodyGyro").Parent=c
  1058. c.Parent=m
  1059. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1060. f=Instance.new("BodyPosition")
  1061. f.P=2000
  1062. f.D=100
  1063. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1064. f.position=c.Position+Vector3.new(0,3,0)
  1065. f.Parent=c
  1066. game:GetService("Debris"):AddItem(m,.5+du)
  1067. c.CanCollide=false
  1068. m.Parent=workspace
  1069. c.CanCollide=false
  1070. end
  1071.  
  1072. function humang()
  1073. if not canjump then
  1074. humanoid.Jump = false
  1075. end
  1076. end
  1077.  
  1078. function checkint(tabl,thing)
  1079. for i = 1,#tabl do
  1080. if tabl[i] == thing then
  1081. return true
  1082. end
  1083. end
  1084. return false
  1085. end
  1086. ------------------------------------------------------
  1087.  
  1088. --humanoid.Running:connect(run)
  1089. humanoid.Changed:connect(humang)
  1090. hb.Deselected:connect(unequip)
  1091. hb.Selected:connect(Equip)
  1092.  
  1093.  
  1094. function checkdist(Part,magni)
  1095. tabol = {}
  1096. for _,c in pairs(workspace:children()) do
  1097. local hum=c:findFirstChild("Humanoid")
  1098. if hum~=nil then
  1099. local head=c:findFirstChild("Torso")
  1100. if head~=nil then
  1101. local targ=head.Position-Part.Position
  1102. local mag=targ.magnitude
  1103. if mag<=magni and c.Name~=player.Name then
  1104. table.insert(tabol, c)
  1105. end
  1106. end
  1107. end
  1108. end
  1109.  
  1110. return tabol
  1111. end
  1112.  
  1113.  
  1114.  
  1115. inf = 0;lejump = false;
  1116. while true do
  1117. if inf == 1000 then
  1118. inf = 0
  1119. end
  1120. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
  1121. lerun=false;if rlw and hrpw and llw then
  1122. if lenormal then
  1123. for i = 0, 1, 0.2 do
  1124. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
  1125. normal(i)
  1126. wait()
  1127. else
  1128. break
  1129. end
  1130. end
  1131. lenormal = false
  1132. end
  1133. animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1)
  1134. animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1)
  1135. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1)
  1136. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1)
  1137. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1)
  1138. end
  1139. elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then
  1140. lenormal=true;
  1141. if not lerun and not locanrun then
  1142. runit()
  1143. lerun=true
  1144. end
  1145. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1)
  1146. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1)
  1147. elseif t.Velocity.Y > 1 and not anim and equip and not lejump then
  1148. lejump=true;lenormal=true;lerun=false
  1149. for i = 0, 1, 1/4 do
  1150. if not anim and equip and lejump then
  1151. animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i)
  1152. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i)
  1153. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i)
  1154. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i)
  1155. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
  1156. wait()
  1157. else
  1158. break
  1159. end
  1160. end
  1161. lejump=false
  1162. if t.Velocity.Y > 1 and not anim and equip and not lejump then
  1163. fell = false
  1164. end
  1165. elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then
  1166. fell = false;lenormal=true;lerun=false
  1167. for i = 0, 1, 1/4 do
  1168. if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then
  1169. animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i)
  1170. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i)
  1171. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i)
  1172. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i)
  1173. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i)
  1174. wait()
  1175. else
  1176. print('break')
  1177. break
  1178. end
  1179. end
  1180. lejump = false
  1181. else
  1182. idol = true;lenormal=true;lerun=false
  1183. end
  1184.  
  1185. ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3)
  1186. crosh, endPoint = Workspace:FindPartOnRay(ray,char)
  1187. if (crosh) then
  1188. lejump=false
  1189. fell = true
  1190. end
  1191. if ss then
  1192. windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil)
  1193. coroutine.resume(coroutine.create(function(w,was,cu)
  1194. for i = 0, 1, 0.2 do
  1195. was.C0 = cu+Vector3.new(0,4*i,0)
  1196. wait()
  1197. end;was.Parent=nil;w.Parent = nil;print("yomama")
  1198. end),windy,windyweld,windyweld.C0)
  1199. end
  1200. inf =inf+1
  1201. wait()
  1202. end
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