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  1. Officer
  2. -------
  3. Asset Skills: Expression, Empathy/Intimidation
  4.  
  5. Requirements: Presence 3
  6. Expression 3
  7. Academics 2
  8. Specialty Training (Medic) 1
  9.  
  10. Endowment
  11. ---------
  12.  
  13. Equipment:
  14. • Secure Line: Communications equipment requires twice as many successes to hack as standard, and has twice the range
  15. •• Hypercomm Relay: Once per scene, a special relay can be deployed that obtains advice on one single tactical situation or answers one specific question. Must be one single phrase
  16. ••• LTL Equipment*: Gain specialty less-than-lethal grenades, according to affinity
  17. •••• Targeting Beacon: At storyteller's discretion, can unleash long-range weaponry depending on location/factional progress. Once per chapter
  18. ••••• Officers' Armor loadout**: Gain special effects to armor depending on affinity
  19.  
  20. *Harmony: Hornet's nest (Unleashes swarm of artificially bred hornets with a lifespan of 30 seconds that harass targets not imprinted with the team's genetic code. Target must move or suffer 2L per round)
  21. *Purity: Tear Gas Grenade (Grenade fills a 3m-by-3m space with tear gas, which inflicts the nauseated and blinded tilts on targets that do not succeed on a Stamina + Composure roll with a -4 penalty)
  22. *Supremacy: Flashbang Grenade (Grenade affects a 3m-by-3m space and inflicts the blinded and deafened tilts on targets that do not succeed on a Stamina + Composure roll with a -5 penalty)
  23.  
  24. **Harmony: Metabolic Boost Serum (Grants +3 to all physical stats for fireteam for 30 seconds)
  25. **Purity: Crystalline Polymer Coating (Short-lived crystalline polymer gives a +4/+4 boost for 30 seconds)
  26. **Supremacy: Tactical Fire Coordination Relay (AI coordinates all fire in one round for an entire fireteam, pooling all dice and adding +2 to that pool, to be rolled by officer)
  27.  
  28. Abilities:
  29. • Tactical Analysis: Team gains +2 on rolls during the first round of combat when the Officer has had a chance to review the situation before engaging
  30. •• Tactical Advice: Officer foregoes attack roll in order to give bonus on a teammate's attack roll equal to dots in Endowment
  31. ••• Tactical Coordination: Officer foregoes turn in order to reset the initiative order for all combatants except the Officer
  32. •••• Inspiring Assistance: Add dots in presence to bonus granted by the assist action
  33. ••••• Lines of Fire: The entire fireteam foregoes all attacks but in turn is granted immunity from all attacks. Team members may still move, and so may the enemy.
  34.  
  35. Passives:
  36. • Officer Composure: Gain 1 dot in Presence
  37. •• Officer Networking: Gain dots in Contacts equal to dots in Endowment
  38. ••• Officer Training: Reduce penalty on untrained mental skill rolls from -3 to -1
  39. •••• Officer Charisma: If the Officer is knocked unconscious or killed, fireteam gains the Inspired tilt
  40. ••••• Officer Pathing: Gain 5 dots in Status and Resources
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