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- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
- Paths=../../../Engine/Plugins/Animation/ControlRig/Content
- Paths=../../../Engine/Plugins/Animation/IKRig/Content
- Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
- Paths=../../../Engine/Plugins/Bridge/Content
- Paths=../../../Engine/Plugins/Compositing/Composure/Content
- Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
- Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
- Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
- Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
- Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
- Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
- Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
- Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
- Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
- Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
- Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
- Paths=../../../Engine/Plugins/Experimental/ImpostorBaker/Content
- Paths=../../../Engine/Plugins/Experimental/Landmass/Content
- Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
- Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/StaticMeshEditorModeling/Content
- Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
- Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
- Paths=../../../Engine/Plugins/Experimental/Water/Content
- Paths=../../../Engine/Plugins/FX/Niagara/Content
- Paths=../../../Engine/Plugins/JsonBlueprintUtilities/Content
- Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
- Paths=../../../Engine/Plugins/Media/MediaPlate/Content
- Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
- Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
- Paths=../../../Engine/Plugins/NiagaraUIRenderer/Content
- Paths=../../../Engine/Plugins/PivotTool/Content
- Paths=../../../Engine/Plugins/PlacementTools/Content
- Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
- Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
- Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
- Paths=../../../Engine/Plugins/Runtime/Metasound/Content
- Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
- Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
- Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
- Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
- Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content
- Paths=../../../Engine/Plugins/SkyCreatorPlugin/Content
- Paths=../../../Engine/Plugins/VirtualProduction/CameraCalibrationCore/Content
- Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkCamera/Content
- Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
- Paths=../../../Engine/Plugins/Web/HttpBlueprint/Content
- Paths=../../../Pal/Plugins/DLSS/Content
- Paths=../../../Pal/Plugins/EffectsChecker/Content
- Paths=../../../Pal/Plugins/FSR2MovieRenderPipeline/Content
- Paths=../../../Pal/Plugins/FSR2/Content
- Paths=../../../Pal/Plugins/HoudiniEngine/Content
- Paths=../../../Pal/Plugins/PPSkyCreatorPlugin/Content
- Paths=../../../Pal/Plugins/PocketpairUser/Content
- Paths=../../../Pal/Plugins/SpreadSheetToCsv/Content
- Paths=../../../Pal/Plugins/Wwise/Content
- [SystemSettings]
- r.Fog=1
- r.FogDensity=0.3
- r.VolumetricFog=1
- r.VolumetricLighting=1
- r.VolumeLightingMethod=0
- r.VolumetricCloud=1
- r.VolumetricCloud.EnableAtmosphericLightsSampling=1
- r.VolumetricCloud.EnableDistantSkyLightSampling=1
- r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap=1
- r.VolumetricCloud.ShadowMap=1
- r.VolumetricCloud.SkyAO=1
- r.VolumetricRenderTarget.Mode=1
- r.Shadows.MaxResolution=3072
- r.BloomQuality=5
- r.Tonemapper.GrainQuantization=0
- r.Tonemapper.Quality=1
- r.LensFlareQuality=3
- r.MaxAnisotropy=16
- r.DepthOfFieldQuality=6
- r.AmbientOcclusion.Denoiser.ReconstructionSamples=16
- r.AmbientOcclusion.Denoiser=2
- r.AmbientOcclusionLevels=3
- r.AmbientOcclusionMaxQuality=26
- r.CastRayTracedShadow=2
- r.DefaultFeature.AmbientOcclusion=True
- r.DefaultFeature.Bloom=True
- r.DefaultFeature.LensFlare=False
- r.DefaultFeature.LightUnits=2
- r.DiffuseIndirect.Denoiser=1
- r.DynamicGlobalIlluminationMethod=1
- r.EyeAdaptation.MethodOverride=2
- r.EyeAdaptationQuality=2
- r.GenerateMeshDistanceFields=True
- r.GlobalIllumination.Denoiser.ReconstructionSamples=16
- r.Lumen.HardwareRayTracing=True
- r.Lumen.HardwareRayTracing.LightingMode=2
- r.Lumen.Reflections.Allow=True
- r.Lumen.Reflections.Contrast=1
- r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing=1
- r.Lumen.TraceMeshSDFs.Allow=1
- r.Lumen.TranslucencyVolume.HardwareRayTracing=1
- r.LumenRayLightingModeOverride=2
- r.LumenScene.DirectLighting.HardwareRayTracing=1
- r.LumenScene.Radiosity.HardwareRayTracing=1
- r.RayTracing.Enable=1
- r.RayTracing.EnableInGame=1
- r.RayTracing.ForceAllRayTracingEffects=1
- r.RayTracing.AmbientOcclusion=1
- r.RayTracing.Geometry.NaniteProxies=1
- r.RayTracing.Geometry.NiagaraMeshes=1
- r.RayTracing.Geometry.NiagaraRibbons=1
- r.RayTracing.Geometry.NiagaraSprites=1
- r.RayTracing.Geometry.ProceduralMeshes=1
- r.RayTracing.Geometry.SkeletalMeshes=1
- r.RayTracing.Geometry.SplineMeshes=1
- r.RayTracing.Geometry.StaticMeshes=1
- r.RayTracing.GlobalIllumination.Denoiser=1
- r.RayTracing.GlobalIllumination.ScreenPercentage=80
- r.RayTracing.GlobalIllumination=2
- r.RayTracing.Reflections.MaxRoughness=1
- r.RayTracing.Reflections.ReflectionCaptures=1
- r.RayTracing.Reflections.SamplesPerPixel=1
- r.RayTracing.Reflections.ScreenPercentage=80
- r.RayTracing.Reflections=1
- r.RayTracing.Shadows.Lights.Directional=1
- r.RayTracing.Shadows.Lights.Point=1
- r.RayTracing.Shadows.Lights.Spot=1
- r.RayTracing.Shadows=True
- r.RayTracing.SkyLight.Denoiser=2
- r.RayTracing.SkyLight.EnableMaterials=1
- r.RayTracing.SkyLight.ScreenPercentage=80
- r.RayTracing.Skylight=True
- r.RayTracing.Translucency.Refraction=1
- r.RayTracing.Translucency.Shadows=2
- r.RayTracing.Translucency=1
- r.RayTracingGlobalIlluminationType=1
- r.ReflectedAndRefractedRayTracedShadows=2
- r.ReflectionCaptureResolution=256
- r.Reflections.Denoiser.ReconstructionSamples=8
- r.Reflections.Denoiser=2
- r.SSGI.Quality=3
- r.SSR.Intensity=1
- r.SSR.Quality=4
- r.Shadow.Denoiser.ReconstructionSamples=16
- r.Shadow.Denoiser=2
- r.Shadow.TranslucentPerObject.ProjectEnabled=True
- r.SceneColorFringeQuality=0
- r.Streaming.PoolSize=4096
- r.Streaming.LimitPoolSizeToVRAM=1 ;It should prevent going out of memory if the PoolSize is setted incorrectly
- r.Streaming.PoolSizeForMeshes=2048
- r.SkeletalMeshLODBias=-10
- r.StaticMeshLODDistanceScale=0.1
- r.SkinCache.SceneMemoryLimitInMB=512.000000
- r.SupportCloudShadowOnForwardLitTranslucent=True
- r.TSR.History.ScreenPercentage=100
- r.Upscale.Quality=5
- r.ViewDistance=5
- r.Water.SingleLayerWater.SupportCloudShadow=True
- foliage.LODDistanceScale=2
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
- -D3D12TargetedShaderFormats=PCD3D_SM5
- +D3D12TargetedShaderFormats=PCD3D_SM5
- +D3D12TargetedShaderFormats=PCD3D_SM6
- +D3D12TargetedShaderFormats=PCD3D_ES31
- -D3D11TargetedShaderFormats=PCD3D_SM5
- [/Script/Engine.RendererSettings]
- r.RayTracing.ForceAllRayTracingEffects=1 ;Duplicated and I know
- [GameNetDriver StatelessConnectHandlerComponent]
- CachedClientID=5
- [WindowsApplication.Accessibility]
- StickyKeysHotkey=True
- ToggleKeysHotkey=True
- FilterKeysHotkey=True
- StickyKeysConfirmation=True
- ToggleKeysConfirmation=True
- FilterKeysConfirmation=True
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