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Jun 26th, 2017
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  1. if (paramlq.f && paramlq.g != null && paramlq.g == this.b.h) {
  2. f1 = 1.6F;
  3. f2 = 0.01666667F * f1;
  4. GL11.glPushMatrix();
  5. GL11.glTranslatef((float) paramDouble1 + 0.0F, (float) paramDouble2 + 1.0F, (float) paramDouble3);
  6. GL11.glNormal3f(0.0F, 1.0F, 0.0F);
  7.  
  8. GL11.glRotatef(-this.b.i, 0.0F, 1.0F, 0.0F);
  9. GL11.glRotatef(this.b.j, 1.0F, 0.0F, 0.0F);
  10.  
  11. f3 = paramlq.e(this.b.h);
  12. f2 = (float) (f2 * (Math.sqrt(f3) / 2.0D));
  13. GL11.glScalef(-f2, -f2, f2);
  14. GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
  15. new af().a(this.a(), this.b.e, new fn(dv.j), 0, 0);
  16. GL11.glPopMatrix();
  17. }
  18. }
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