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- .MSH = Collision
- .DDS, .PNG, .TGA = Textures
- .Juice = Blueprint
- .Fruit = Resource
- .TTF, .OTF = Fonts
- .Anim = Animation
- .mmb = Model
- .h = Shader part
- .wem = Sound
- .bnk = Bank for sound effects and voices. Contains WEM.
- .txt = Text document
- .xml = Just a normal xml file
- .SoundData = ???
- .spritesheet = Sprite sheet blueprint
- .layout = A "module" list of some sort
- .mweaponsettings = Code for weapon stats and functionality
- .mfightersettings = Similar to weaponsettings, but for characters
- .mbehavior = NPC behavior?
- .mlayer = Seems like it contains values for positioning objects in 3D space.
- .mgraphobject = Object blueprint?
- .menvironment = Environment blueprint?
- .mvar = Variables
- .mbakedlevel = ??? Small file size, large amount of unreadable garbage when viewed in notepad++
- .mlevel = Level information
- .mbucket = ??? Have transforms in their file names but the actual contents are unknown and very large despite having a small file size
- .manimsys = Animation List?
- .manimsubsys Animation list?
- .mphys = Most likely physics data
- .msequence = Sequence blueprint
- .seqcam Sequence camera blueprint
- .mwidget = UI widget
- .mshader = Seems like a mix of HLSL and GLSL shader code
- .mshaders = shader "package"?
- .mmaterial = material?
- .mcompoundnode = Blueprint
- .muigraph = UI blueprint?
- .mcache = Shader cache
- .mshadergraph = Shader blueprint
- .bnvib = Standard Nintendo Switch vibration data
- .locpack = Localisation files containing text strings in hashes with the plain text beside it
- .bk2 = Bink video
- .editordata = Empty files presumably used by the Snowdrop engine editor before cooking
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