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Nov 3rd, 2020
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  1. AK-47_CSP:
  2. Shoot:
  3. Invisible_Projectiles: true
  4. Custom_Pre_Shoot_Sound: "shoot.ak-3-1"
  5. Trails:
  6. Default_Trail: "Default_Crit_Projectile"
  7. Trail: "Blue_Projectile,Pink_Projectile,Red_Projectile"
  8. Custom_Bullet_Spread:
  9. Maxium_Y_Spread_Lower: 0.4
  10. Maxium_Y_Spread_Higher: 0.5
  11. Minium_Starting_Y_Spread: 0.001
  12. Maxium_Starting_Y_Spread: 0.003
  13. Decrease_Spread_Back_to_Normal:
  14. Minium_Milliseconds: 1200
  15. Maxium_Milliseconds: 1800
  16. While_Zooming:
  17. ZX_Spread: 0.02
  18. Increase_Y_Spread_Per_Shot: 0.004
  19. While_Sneaking:
  20. ZX_Spread: 0.04
  21. Increase_Y_Spread_Per_Shot: 0.006
  22. While_Standing_Or_Walking:
  23. ZX_Spread: 0.06
  24. Increase_Y_Spread_Per_Shot: 0.008
  25. While_Sprinting:
  26. ZX_Spread: 0.08
  27. Increase_Y_Spread_Per_Shot: 0.01
  28. While_Not_Touching_Ground:
  29. ZX_Spread: 0.1
  30. Increase_Y_Spread_Per_Shot: 0.012
  31. Damage:
  32. No_Knockback:
  33. Affect_Players: true
  34. Affect_Mobs_And_Animals: true
  35. Reload:
  36. Visual_Reload:
  37. Default_Visual_Reload: "Default_Reload"
  38. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  39. Held:
  40. Weapon_Weight: -0.01
  41. Hide_Attributes: true
  42. Update_Lore:
  43. Maxium_Attachments_Per_Line: 2
  44. New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  45. Lore:
  46. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  47. - "&fАвтомат с высокой мощностью."
  48. - "&fЭффективен на среднем расстоянии."
  49. - "&f"
  50. - "&7✴ &c➣ &7Улучшения #ATTACHMENTS#"
  51. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  52. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  53. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Урон"
  54. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  55. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  56. - "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Скорость Снарядов"
  57. - "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Период Перезарядки"
  58. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Величина Магазина"
  59. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  60. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  61. Skin:
  62. Default_Skin: "NoSkin"
  63. Skins: "Blue,Pink,Red"
  64. Attachment:
  65. Disable_Using_CS_Attachment_Without_CSP_Attachment: true
  66. Unable_To_Change_To_CS_Attachment_Message: "&7Вы должны добавить улучшение Гранатомёт&c!"
  67. Attachments: "Extended_Clip,Lightweight,FMJ,Grenade_Launcher,Rapid_Fire"
  68. Maxium_Amount_Of_Attachments: 2
  69. Variables:
  70. Weapon_Weight: "BAR~-0.05~0.05"
  71. Damage: "BAR~2~17"
  72. Spread: "BAR~0.3~2.2"
  73. Projectile_Speed: "BAR~5~130"
  74. Reload_Duration: "BAR~0~80"
  75. Reload_Amount: "BAR~0~40"
  76. Explosion_Radius: "BAR~0~10"
  77.  
  78. Bazooka_CSP:
  79. Shoot:
  80. Invisible_Projectiles: true
  81. Custom_Pre_Shoot_Sound: "shoot.bazooka-3-1"
  82. Trails:
  83. Default_Trail: "Pierced_Smoke,Pierced_Crit"
  84. Camera_Recoil:
  85. Upwards:
  86. Minium: 7.0
  87. Maxium: 10.0
  88. Sideways:
  89. Minium: 4.0
  90. Maxium: 7.0
  91. Damage:
  92. Spawn_Firework:
  93. Shape: "BALL"
  94. Color: "5-5-5"
  95. Flicker: false
  96. Reload:
  97. Visual_Reload:
  98. Default_Visual_Reload: "Default_Reload"
  99. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  100. Held:
  101. Weapon_Weight: -0.03
  102. Hide_Attributes: true
  103. Update_Lore:
  104. Maxium_Attachments_Per_Line: 2
  105. New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  106. Lore:
  107. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  108. - "&fВзрывное оружие. Выстрельните под ноги, чтобы подлететь."
  109. - "&fУбирает урон от падения."
  110. - "&f"
  111. - "&7✴ &c➣ &7Улучшения #ATTACHMENTS#"
  112. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  113. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  114. #- "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
  115. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  116. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  117. - "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Скорость Снарядов"
  118. - "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Период Перезарядки"
  119. #- "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
  120. - "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Радиус Взрыва"
  121. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  122. Skin:
  123. Default_Skin: "NoSkin"
  124. Skins: "Blue,Pink,Red"
  125. Attachment:
  126. Attachments: "Lightweight,Flame_Gun"
  127. Maxium_Amount_Of_Attachments: 2
  128. Variables:
  129. Weapon_Weight: "BAR~-0.05~0.05"
  130. Damage: "BAR~2~17"
  131. Spread: "BAR~0.3~2.2"
  132. Projectile_Speed: "BAR~5~130"
  133. Reload_Duration: "BAR~0~80"
  134. Reload_Amount: "BAR~0~40"
  135. Explosion_Radius: "BAR~0~10"
  136.  
  137. Carbine_CSP:
  138. Shoot:
  139. Invisible_Projectiles: true
  140. Custom_Pre_Shoot_Sound: "shoot.carbine-3-1"
  141. Trails:
  142. Default_Trail: "Default_Crit_Projectile"
  143. Trail: "Blue_Projectile,Pink_Projectile,Red_Projectile"
  144. Damage:
  145. No_Knockback:
  146. Affect_Players: true
  147. Affect_Mobs_And_Animals: true
  148. Reload:
  149. Visual_Reload:
  150. Default_Visual_Reload: "Default_Reload"
  151. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  152. Held:
  153. Weapon_Weight: -0.01
  154. Hide_Attributes: true
  155. Update_Lore:
  156. Maxium_Attachments_Per_Line: 2
  157. New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  158. Lore:
  159. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  160. - "&fДелайте хедшот или попадайте в спину противнику,"
  161. - "&fчтобы нанести допполнительный урон."
  162. - "&f"
  163. - "&7✴ &c➣ &7Улучшения #ATTACHMENTS#"
  164. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  165. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  166. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Урон"
  167. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  168. - "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Разброс"
  169. - "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Скорость Снарядов"
  170. - "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Период Перезарядки"
  171. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Величина Магазина"
  172. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  173. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  174. Skin:
  175. Default_Skin: "NoSkin"
  176. Skins: "Blue,Pink,Red"
  177. Attachment:
  178. Attachments: "Homing_Projectiles,Flame_Gun,Bouncing_Gun,Grip"
  179. Variables:
  180. Weapon_Weight: "BAR~-0.05~0.05"
  181. Damage: "BAR~2~17"
  182. Spread: "BAR~0.3~2.2"
  183. Projectile_Speed: "BAR~5~130"
  184. Reload_Duration: "BAR~0~80"
  185. Reload_Amount: "BAR~0~40"
  186. Explosion_Radius: "BAR~0~10"
  187.  
  188. Gauss_CSP:
  189. Shoot:
  190. Custom_Pre_Shoot_Sound: "shoot.gauss-3-1"
  191. Trails:
  192. Default_Trail: "Default_Crit_Energy"
  193. Trail: "Blue_Energy,Pink_Energy,Red_Energy"
  194. Increasing_Fire_Rate:
  195. Starting_Rate: 0.5
  196. Add_Rate_Per_Shot: 0.1
  197. Minium_Rate_For_Shot: 1
  198. Maxium_Rate_For_Shot: 3
  199. Decrease_Back_to_Starting_Rate:
  200. Minium_Milliseconds: 700
  201. Maxium_Milliseconds: 1000
  202. Damage:
  203. No_Knockback:
  204. Affect_Players: true
  205. Affect_Mobs_And_Animals: true
  206. Spawn_Firework:
  207. Shape: "BALL"
  208. Color: "235-0-156"
  209. Flicker: false
  210. Damage_Increase_Based_On_Armor:
  211. Helmet:
  212. LEATHER_HELMET: 1
  213. IRON_HELMET: 1
  214. CHAINMAIL_HELMET: 1
  215. GOLD_HELMET: 1
  216. DIAMOND_HELMET: 1
  217. Chestplate:
  218. LEATHER_CHESTPLATE: 1
  219. IRON_CHESTPLATE: 2
  220. CHAINMAIL_CHESTPLATE: 2
  221. GOLD_CHESTPLATE: 2
  222. DIAMOND_CHESTPLATE: 2
  223. Leggings:
  224. LEATHER_LEGGINGS: 1
  225. IRON_LEGGINGS: 1
  226. CHAINMAIL_LEGGINGS: 1
  227. GOLD_LEGGINGS: 1
  228. DIAMOND_LEGGINGS: 1
  229. Boots:
  230. LEATHER_BOOTS: 1
  231. IRON_BOOTS: 1
  232. CHAINMAIL_BOOTS: 1
  233. GOLD_BOOTS: 1
  234. DIAMOND_BOOTS: 1
  235. Reload:
  236. Visual_Reload:
  237. Default_Visual_Reload: "Default_Reload"
  238. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  239. Held:
  240. Weapon_Weight: 0.01
  241. Hide_Attributes: true
  242. Update_Lore:
  243. Maxium_Attachments_Per_Line: 2
  244. New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  245. Lore:
  246. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  247. - "&fУсовершенствованный помповый дробовик. Увеличенный"
  248. - "&fурон по врагам с более хорошей бронёй."
  249. - "&f"
  250. - "&7✴ &c➣ &7Улучшения #ATTACHMENTS#"
  251. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  252. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  253. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Урон"
  254. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  255. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  256. #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
  257. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  258. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Величина Магазина"
  259. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  260. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  261. Skin:
  262. Default_Skin: "NoSkin"
  263. Skins: "Blue,Pink,Red"
  264. Attachment:
  265. Attachments: "Flame_Gun,FMJ"
  266. Maxium_Amount_Of_Attachments: 2
  267. Variables:
  268. Weapon_Weight: "BAR~-0.05~0.05"
  269. Damage: "BAR~2~17"
  270. Spread: "BAR~0.3~2.2"
  271. Projectile_Speed: "BAR~5~130"
  272. Reload_Duration: "BAR~0~80"
  273. Reload_Amount: "BAR~0~40"
  274. Explosion_Radius: "BAR~0~10"
  275.  
  276. Olympia_CSP:
  277. Shoot:
  278. Custom_Pre_Shoot_Sound: "shoot.olympia-3-1"
  279. Invisible_Projectiles: true
  280. Trails:
  281. Default_Trail: "Default_Crit_Projectile"
  282. Trail: "Blue_Projectile,Pink_Projectile,Red_Projectile"
  283. Damage:
  284. Damage_Increase_Based_On_Armor:
  285. Helmet:
  286. GOLD_HELMET: 1
  287. DIAMOND_HELMET: 1
  288. Chestplate:
  289. LEATHER_CHESTPLATE: 1
  290. IRON_CHESTPLATE: 1
  291. CHAINMAIL_CHESTPLATE: 2
  292. GOLD_CHESTPLATE: 2
  293. DIAMOND_CHESTPLATE: 3
  294. Leggings:
  295. LEATHER_LEGGINGS: 1
  296. IRON_LEGGINGS: 1
  297. CHAINMAIL_LEGGINGS: 1
  298. GOLD_LEGGINGS: 2
  299. DIAMOND_LEGGINGS: 2
  300. Boots:
  301. LEATHER_BOOTS: 1
  302. IRON_BOOTS: 1
  303. CHAINMAIL_BOOTS: 1
  304. GOLD_BOOTS: 1
  305. DIAMOND_BOOTS: 2
  306. Reload:
  307. Visual_Reload:
  308. Default_Visual_Reload: "Default_Reload"
  309. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  310. Held:
  311. Weapon_Weight: 0.013
  312. Hide_Attributes: true
  313. Update_Lore:
  314. Maxium_Attachments_Per_Line: 2
  315. New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  316. Lore:
  317. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  318. - "&fОгнестрельный дробовик, эффективный с близкого."
  319. - "&fрасстояния. Повышеный урон по более хорошей броне."
  320. - "&f"
  321. - "&7✴ &c➣ &7Улучшения #ATTACHMENTS#"
  322. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  323. - "&7✴ &c➣ &7КилСтат &c⟹ &7#STATTRAK#"
  324. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Урон"
  325. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  326. - "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Разброс"
  327. - "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Скорость Снарядов"
  328. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  329. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Величина Магазина"
  330. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  331. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  332. Skin:
  333. Default_Skin: "NoSkin"
  334. Skins: "Blue,Pink,Red"
  335. Attachment:
  336. Attachments: "StatTrak,Flame_Gun,Lightweight,FMJ,Backstabber,High_Caliber_Rounds"
  337. Maxium_Amount_Of_Attachments: 1
  338. Variables:
  339. Weapon_Weight: "BAR~-0.05~0.05"
  340. Damage: "BAR~2~17"
  341. Spread: "BAR~0.3~2.2"
  342. Projectile_Speed: "BAR~5~130"
  343. Reload_Duration: "BAR~0~80"
  344. Reload_Amount: "BAR~0~40"
  345. Explosion_Radius: "BAR~0~10"
  346.  
  347. Python_CSP:
  348. Shoot:
  349. Invisible_Projectiles: true
  350. Custom_Pre_Shoot_Sound: "shoot.python-3-1"
  351. Trails:
  352. Default_Trail: "Default_Crit_Projectile"
  353. Trail: "Blue_Projectile,Pink_Projectile,Red_Projectile"
  354. Bouncing_Projectiles:
  355. Decrese_Velocity_Per_Bounce: 0.8
  356. Minium_Velocity: 0.6
  357. Bounce_Amount: 1
  358. Damage:
  359. Damage_Hologram_Format: "&7- &c#DAMAGE# &7-"
  360. Title_And_Subtitle:
  361. Shooter:
  362. Headshot:
  363. Title: "&7- &cХедшот &7-"
  364. Subtitle: "&7#VICTIM#&c: &7#DAMAGE#"
  365. Reload:
  366. Visual_Reload:
  367. Default_Visual_Reload: "Default_Reload"
  368. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  369. Held:
  370. Weapon_Weight: -0.013
  371. Hide_Attributes: true
  372. Update_Lore:
  373. Maxium_Attachments_Per_Line: 2
  374. New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  375. Lore:
  376. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  377. - "&fРевольвер с высокой мощностью."
  378. - "&f"
  379. - "&7✴ &c➣ &7Улучшения #ATTACHMENTS#"
  380. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  381. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  382. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Урон"
  383. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  384. - "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Разброс"
  385. - "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Скорость Снарядов"
  386. - "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Период Перезарядки"
  387. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Величина Магазина"
  388. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  389. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  390. Kill:
  391. Title_And_Subtitle:
  392. Only_Player_Kill: true
  393. Subtitle: "&7Вы убили&c: &7#KILLED#"
  394. Skin:
  395. Default_Skin: "NoSkin"
  396. Skins: "Blue,Pink,Red"
  397. Variables:
  398. Weapon_Weight: "BAR~-0.05~0.05"
  399. Damage: "BAR~2~17"
  400. Spread: "BAR~0.3~2.2"
  401. Projectile_Speed: "BAR~5~130"
  402. Reload_Duration: "BAR~0~80"
  403. Reload_Amount: "BAR~0~40"
  404. Explosion_Radius: "BAR~0~10"
  405.  
  406. Type95_CSP:
  407. Shoot:
  408. Invisible_Projectiles: true
  409. Custom_Pre_Shoot_Sound: "shoot.type95-3-1"
  410. Trails:
  411. Default_Trail: "Default_Crit_Projectile"
  412. Trail: "Blue_Projectile,Pink_Projectile,Red_Projectile"
  413. Reload:
  414. Visual_Reload:
  415. Default_Visual_Reload: "Default_Reload"
  416. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  417. Held:
  418. Weapon_Weight: -0.013
  419. Hide_Attributes: true
  420. Update_Lore:
  421. Maxium_Attachments_Per_Line: 2
  422. New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  423. Lore:
  424. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  425. - "&fПолуавтомат с тремя выстрелами."
  426. - "&f"
  427. #- "&7✴ &c➣ &7Attachments &c⟹ &7#ATTACHMENTS#"
  428. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  429. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  430. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Урон"
  431. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  432. - "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Разброс"
  433. - "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Скорость Снарядов"
  434. - "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Период Перезарядки"
  435. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Величина Магазина"
  436. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  437. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  438. Skin:
  439. Default_Skin: "NoSkin"
  440. Skins: "Blue,Pink,Red"
  441. Variables:
  442. Weapon_Weight: "BAR~-0.05~0.05"
  443. Damage: "BAR~2~17"
  444. Spread: "BAR~0.3~2.2"
  445. Projectile_Speed: "BAR~5~130"
  446. Reload_Duration: "BAR~0~80"
  447. Reload_Amount: "BAR~0~40"
  448. Explosion_Radius: "BAR~0~10"
  449.  
  450. Hunting_CSP:
  451. Shoot:
  452. Invisible_Projectiles: true
  453. Custom_Pre_Shoot_Sound: "shoot.hunting-3-1"
  454. Trails:
  455. Default_Trail: "Default_Crit_Projectile"
  456. Trail: "Blue_Projectile,Pink_Projectile,Red_Projectile"
  457. Scope:
  458. Pumpkin_On_Zoom: true
  459. Fog: true
  460. Custom_Scope_Sound: "scope.start_scope-1-1"
  461. Custom_Scope_End_Sound: "scope.end_scope-1-1"
  462. Second_Zoom:
  463. Amount: 5
  464. Night_Vision: true
  465. Damage:
  466. Life_Steal: 0.2
  467. Title_And_Subtitle:
  468. Shooter:
  469. Headshot:
  470. Title: "&7- &cХедшот &7-"
  471. Subtitle: "&7#VICTIM#&c: &7#DAMAGE#"
  472. Victim:
  473. Headshot:
  474. Title: "&7- &cАй, это больно &7-"
  475. Damage_Increase_Based_On_Armor:
  476. Helmet:
  477. DIAMOND_HELMET: 2
  478. Chestplate:
  479. DIAMOND_CHESTPLATE: 5
  480. Leggings:
  481. DIAMOND_LEGGINGS: 4
  482. Boots:
  483. DIAMOND_BOOTS: 3
  484. Kill:
  485. Killfeed:
  486. Only_Player_Kills: false
  487. Title: "&7#KILLER# &cУБИЛ &7#KILLED#"
  488. Time: 40
  489. Bar:
  490. Color: "WHITE"
  491. Style: "SEGMENTED_20"
  492. Held:
  493. Weapon_Weight: -0.01
  494. Hide_Attributes: true
  495. Update_Lore:
  496. Maxium_Attachments_Per_Line: 2
  497. New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  498. Lore:
  499. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  500. - "&fОружие винтового действия с высокой точностью."
  501. - "&fОснащен прицелом ночного виденья, а также зумом."
  502. - "&fНаносит двойной урон при Хедшоте."
  503. - "&f"
  504. - "&7✴ &c➣ &7Улучшения #ATTACHMENTS#"
  505. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  506. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  507. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Урон"
  508. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  509. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  510. - "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Скорость Снарядов"
  511. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  512. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Величина Магазина"
  513. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  514. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  515. Reload:
  516. Visual_Reload:
  517. Default_Visual_Reload: "Default_Reload"
  518. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  519. Skin:
  520. Default_Skin: "NoSkin"
  521. Skins: "Blue,Pink,Red"
  522. Attachment:
  523. Attachments: "Silencer_For_Hunting,Zoom_Increase"
  524. Variables:
  525. Weapon_Weight: "BAR~-0.05~0.05"
  526. Damage: "BAR~2~17"
  527. Spread: "BAR~0.3~2.2"
  528. Projectile_Speed: "BAR~5~130"
  529. Reload_Duration: "BAR~0~80"
  530. Reload_Amount: "BAR~0~40"
  531. Explosion_Radius: "BAR~0~10"
  532.  
  533. Desert_Eagle_CSP:
  534. Shoot:
  535. Invisible_Projectiles: true
  536. Custom_Pre_Shoot_Sound: "shoot.deserteagle-3-1"
  537. Trails:
  538. Default_Trail: "Default_Crit_Projectile"
  539. Trail: "Blue_Projectile,Pink_Projectile,Red_Projectile"
  540. Require_Both_Hands: true
  541. Require_Both_Hands_Message: "&7Вам нужно иметь обе руки свободными, чтобы стрелять!"
  542. Held:
  543. Copy_Weapon_To_Off_Hand: true
  544. Weapon_Weight: -0.005
  545. Hide_Attributes: true
  546. Update_Lore:
  547. #Maxium_Attachments_Per_Line: 2
  548. #New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  549. Lore:
  550. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  551. - "&fДвойное оружие, используйте Левый и Правый клик для."
  552. - "&fвыстрелов. Стреляйте в спину для доп. урона."
  553. - "&f"
  554. #- "&7✴ &c➣ &7Attachments #ATTACHMENTS#"
  555. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  556. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  557. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Урон"
  558. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Вес"
  559. - "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Разброс"
  560. - "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Скорость Снарядов"
  561. - "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Период Перезарядки"
  562. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Величина Магазина"
  563. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  564. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  565. Reload:
  566. Visual_Reload:
  567. Default_Visual_Reload: "Default_Reload"
  568. Visual_Reload: "Blue_Reload,Pink_Reload,Red_Reload"
  569. Skin:
  570. Default_Skin: "NoSkin"
  571. Skins: "Blue,Pink,Red"
  572. Variables:
  573. Weapon_Weight: "BAR~-0.05~0.05"
  574. Damage: "BAR~2~17"
  575. Spread: "BAR~0.3~2.2"
  576. Projectile_Speed: "BAR~5~130"
  577. Reload_Duration: "BAR~0~80"
  578. Reload_Amount: "BAR~0~40"
  579. Explosion_Radius: "BAR~0~10"
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