Piexplode

summary

Jul 11th, 2017
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  1. >marowak or raikou, which is _more_ broken / are either broken?
  2. >probably worth reading the discussion b/c it's not so easy to summarise but some of it regards comparison with zam / espy, and restrictiveness and whatnot
  3. >discussing how houndoom warps the tier
  4. >bunch of crazy powerful psychic types in the tier. They're all barely seen b/c hound beats them or forces them to run really janky sets that don't do much.
  5.  
  6. ☆Disaster Area: i mean its not like houndoom is even that ridiculous
  7. ☆Disaster Area: its just that any psychic type that could get past houndoom without running a bad set
  8. ☆Disaster Area: is gonna break the tier
  9.  
  10. >stupid walls keep the tier in check. Mainly chansey / registeel.
  11. >physical side: strong normal type physical attackers. Bunch of crazy physical walls however to make up for it, lix / regirock / registeel
  12. >normal types also really hard to use bc of its lack of synergy to really rarely seen early on in the tier
  13. >marowak
  14. >only proper counters are meganium and maybe weezing, plus some checks
  15. >special nukes are stronger, but because the special walls are so ludicrous, the physical attackers often feel more ludicrous to handle.
  16. >spikers janky so we'll see janky ass spiker sets
  17.  
  18. ☆Disaster Area: i mean defensive ice type with 80s across the board in the tier below 1u
  19. ☆Disaster Area: sounds really weird once u go beyond rby lol
  20.  
  21. >diglett
  22. >can fuck with a bunch of key mons
  23.  
  24. ☆Disaster Area: but it has hilarious stats that means if it takes a hit it just dies
  25. ☆Disaster Area: if it's not immune
  26. ☆Disaster Area: so it's super gimmicky in a lot of ways but if u can get it in safely that first stage mon
  27. ☆Disaster Area: could cause havoc
  28. ☆abyssinian kid: yeah diglett is really strange
  29.  
  30. >can threaten chansey
  31. >diglett+raikou cores?
  32.  
  33. ☆Disaster Area: makes your brain literally melt
  34. ☆Disaster Area: every pokemon player
  35. ☆Disaster Area: sees that and goes
  36. ☆Disaster Area: something is severely wrong
  37.  
  38. >nod to trapinch
  39. >smeargle
  40. >spikes
  41. >spore
  42. >BP shenanigans. No drumpass/ingrainpass, anything else fair game
  43. >cmpass/ddpass not outclassed.
  44. >fullpass is a potential thing too
  45.  
  46. >charizard blaziken sceptile
  47. >huge movepools, strong, can beat most mons with the right set
  48. >really hard to use and figure out however and feel really ineffective when they don't work
  49. >would be really dangerous threats if half the tier weren't already crazy strong
  50.  
  51. ☆Disaster Area: and also
  52. ☆Disaster Area: with no sand
  53. ☆Disaster Area: and priority moves blowing
  54. ☆Disaster Area: there's so much potential
  55. ☆Disaster Area: for endrev and endflail
  56. ☆Disaster Area: but that's a strat that either
  57. ☆Disaster Area: fucking sucks or is fucking broken
  58. ☆Disaster Area: with a very fine line in between
  59. ☆Disaster Area: that's less true when there's either
  60. ☆Disaster Area: lots of sand / hail
  61. ☆Disaster Area: or lots of priority
  62. ☆Disaster Area: or at least a bit of both
  63. ☆Disaster Area: but since there's neither here
  64. ☆Disaster Area: we're gonna have to find the line
  65. ☆Disaster Area: which is extra hard when the tier is new
  66.  
  67. >nod to jumpluff. wishes spikes were better.
  68.  
  69. >belly drum
  70. >LINOONE
  71. >hypnodrum - poliwrath mainly
  72.  
  73. >entei - 101 hp sub version of raikou
  74. >easier to wall its stabs on paper, but special attackers struggle breaking subs once its boosted up a bit
  75.  
  76. >all that said, we don't have the players - quantity or quality or dedication - to make sense of this tier in a timescale anywhere close to how we did in RBY
  77.  
  78. >ghost types
  79. >dusclops
  80. >focus punch / eq only options for hound. Both suck b/c focus reliability / not wanting to stay and take an attack to get eq 2hko
  81. >doesnt even beat much else anyway, also spikes and eq vulnerable
  82.  
  83. >shedinja
  84. >sheddypass + diglett, for hound. Besides that, lack of spikes is somewhat nice.
  85.  
  86. >sableye
  87. >great typing with recover
  88. >stats JUST low enough to make it not able to put its typing and movepool to good use.
  89.  
  90. >misdreavus
  91. >doesnt really have the stats or the moves to actually be good at this point
  92.  
  93. >haunter
  94. >faster, toxic and ground immune
  95. >but this shit is only ok in NU lol...
  96. >still, maybe the best spinblocker and the only one to ever spinblock me successfully
  97.  
  98. >just remembered there's a bunch of random crap like random sing users like marowak
  99.  
  100. ☆abyssinian kid: i think the main thing is, it will take a vastly different approach to the meta to make reliable teams
  101. ☆abyssinian kid: than what most advers are used to
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