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config (FIXING)

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Jan 22nd, 2022
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 1500
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.0
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define COLOR_CHANGE_DIRECT
  13. #define DISABLE_DIAGNOSTIC_COMMANDS
  14. #define NO_REPEAT_RANDOM
  15. #define FETT263_THRUST_ON
  16. #define FETT263_SWING_ON
  17. #define FETT263_SWING_ON_SPEED 300
  18. #define FETT263_TWIST_OFF
  19. #define FETT263_TWIST_ON
  20. #define MOTION_TIMEOUT 60 * 15 * 1000
  21. #define IDLE_OFF_TIME 5 * 60 * 1000
  22. #define FETT263_MULTI_PHASE
  23. #define FETT263_EDIT_MODE_MENU
  24. #define ENABLE_ALL_EDIT_OPTIONS
  25. #define KEEP_SAVEFILES_WHEN_PROGRAMMING
  26. #define FETT263_CLASH_STRENGTH_SOUND
  27. #define FETT263_DUAL_MODE_SOUND
  28. #define DISABLE_BASIC_PARSER_STYLES
  29. #define FETT263_MAX_CLASH 16
  30. #define FETT263_BM_CLASH_DETECT 7
  31. #define FETT263_SAY_BATTERY_PERCENT
  32. #define FETT263_SAY_COLOR_LIST
  33. #define FETT263_SAY_COLOR_LIST_CC
  34. //#define FETT263_SAVE_CHOREOGRAPHY
  35. #endif
  36.  
  37. #ifdef CONFIG_PROP
  38. #include "../props/saber_fett263_buttons.h"
  39. #endif
  40.  
  41. #ifdef CONFIG_PRESETS
  42.  
  43. Preset presets[] = {
  44.  
  45. { "Anakin;common", "Anakin/tracks/Battle of the Heroes.wav",
  46. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  47. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Rotoscope
  48. OS6.5 v1.015
  49. This Style Contains 30 Unique Combinations
  50. Style Options:
  51. Default (0): Hyper Responsive Rotoscope (Prequels)
  52. 1: Rotoscope - Single Color (Prequels)
  53. 2: Rotoscope - Two Color (Prequels)
  54. 3: Audio Rotoscope - Single Color (Prequels)
  55. 4: Audio Rotoscope - Two Color (Prequels)
  56.  
  57. --Effects Included--
  58. Ignition Effect Options: Default (0): Dual Mode Wipe (Up = Fast), 1: Standard Ignition, 2: SparkTip Ignition
  59. Retraction Effect Options: Default (0): Dual Mode Wipe In (Down = Fast), 1: Standard Retraction
  60. Lockup Effect: Intensity Lockup V1
  61. LightningBlock Effect: Responsive Lightning Block
  62. Drag Effect: Intensity Sparking Drag
  63. Melt Effect: Intensity Melt
  64. Stab Effect: Normal Stab
  65. Blast Effect (Randomly Selected): Blast Fade (Random), Responsive Blast Fade (Sound Based), Blast Fade (Sound Based), Responsive Blast Fade (Random)
  66. Clash Effect: Real Clash V1
  67. Battery Level: % Blade (Green to Red)
  68. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  69. */
  70. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,14,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<200>,Int<16384>>,IgnitionTime<200>>>,TrWipeX<IgnitionTime<200>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<200>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<500>,Mult<RetractionTime<500>,Int<16384>>>>,TrWipeInX<RetractionTime<500>>>,Black>,TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrExtend<2000,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrExtend<2000,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>()},
  71.  
  72. { "Anakin_Conflict;common", "Anakin_Conflict/tracks/Anakin vs Obi.wav",
  73. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  74. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Rotoscope
  75. OS6.5 v1.015
  76. This Style Contains 30 Unique Combinations
  77. Style Options:
  78. Default (0): Hyper Responsive Rotoscope (Prequels)
  79. 1: Rotoscope - Single Color (Prequels)
  80. 2: Rotoscope - Two Color (Prequels)
  81. 3: Audio Rotoscope - Single Color (Prequels)
  82. 4: Audio Rotoscope - Two Color (Prequels)
  83.  
  84. --Effects Included--
  85. Ignition Effect Options: Default (0): Dual Mode Wipe (Up = Fast), 1: Standard Ignition, 2: SparkTip Ignition
  86. Retraction Effect Options: Default (0): Dual Mode Wipe In (Down = Fast), 1: Standard Retraction
  87. Lockup Effect: Intensity Lockup V1
  88. LightningBlock Effect: Responsive Lightning Block
  89. Drag Effect: Intensity Sparking Drag
  90. Melt Effect: Intensity Melt
  91. Stab Effect: Normal Stab
  92. Blast Effect (Randomly Selected): Blast Fade (Random), Responsive Blast Fade (Sound Based), Blast Fade (Sound Based), Responsive Blast Fade (Random)
  93. Clash Effect: Real Clash V1
  94. Battery Level: % Blade (Green to Red)
  95. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  96. */
  97. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,14,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>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  98.  
  99. { "CrimsonMenace;common", "CrimsonMenace/tracks/Duel of the Fates_Film Version.wav",
  100. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  101. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Rotoscope
  102. OS6.5 v1.015
  103. This Style Contains 30 Unique Combinations
  104. Style Options:
  105. Default (0): Hyper Responsive Rotoscope (Prequels)
  106. 1: Rotoscope - Single Color (Prequels)
  107. 2: Rotoscope - Two Color (Prequels)
  108. 3: Audio Rotoscope - Single Color (Prequels)
  109. 4: Audio Rotoscope - Two Color (Prequels)
  110.  
  111. --Effects Included--
  112. Ignition Effect Options: Default (0): Dual Mode Wipe (Up = Fast), 1: Standard Ignition, 2: SparkTip Ignition
  113. Retraction Effect Options: Default (0): Dual Mode Wipe In (Down = Fast), 1: Standard Retraction
  114. Lockup Effect: Intensity Lockup V1
  115. LightningBlock Effect: Responsive Lightning Block
  116. Drag Effect: Intensity Sparking Drag
  117. Melt Effect: Intensity Melt
  118. Stab Effect: Normal Stab
  119. Blast Effect (Randomly Selected): Blast Fade (Random), Responsive Blast Fade (Sound Based), Blast Fade (Sound Based), Responsive Blast Fade (Random)
  120. Clash Effect: Real Clash V1
  121. Battery Level: % Blade (Green to Red)
  122. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  123. */
  124. 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  125.  
  126. "Grandmaster;common", "Grandmaster/tracks/Dooku vs Yoda_Short.wav",
  127. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  128. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Rotoscope
  129. OS6.5 v1.015
  130. This Style Contains 30 Unique Combinations
  131. Style Options:
  132. Default (0): Hyper Responsive Rotoscope (Prequels)
  133. 1: Rotoscope - Single Color (Prequels)
  134. 2: Rotoscope - Two Color (Prequels)
  135. 3: Audio Rotoscope - Single Color (Prequels)
  136. 4: Audio Rotoscope - Two Color (Prequels)
  137.  
  138. --Effects Included--
  139. Ignition Effect Options: Default (0): Dual Mode Wipe (Up = Fast), 1: Standard Ignition, 2: SparkTip Ignition
  140. Retraction Effect Options: Default (0): Dual Mode Wipe In (Down = Fast), 1: Standard Retraction
  141. Lockup Effect: Intensity Lockup V1
  142. LightningBlock Effect: Responsive Lightning Block
  143. Drag Effect: Intensity Sparking Drag
  144. Melt Effect: Intensity Melt
  145. Stab Effect: Normal Stab
  146. Blast Effect (Randomly Selected): Blast Fade (Random), Responsive Blast Fade (Sound Based), Blast Fade (Sound Based), Responsive Blast Fade (Random)
  147. Clash Effect: Real Clash V1
  148. Battery Level: % Blade (Green to Red)
  149. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  150. */
  151. 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  152.  
  153. { "Mace;common", "Mace/tracks/Order66.wav",
  154. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  155. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Rotoscope
  156. OS6.5 v1.015
  157. This Style Contains 30 Unique Combinations
  158. Style Options:
  159. Default (0): Hyper Responsive Rotoscope (Prequels)
  160. 1: Rotoscope - Single Color (Prequels)
  161. 2: Rotoscope - Two Color (Prequels)
  162. 3: Audio Rotoscope - Single Color (Prequels)
  163. 4: Audio Rotoscope - Two Color (Prequels)
  164.  
  165. --Effects Included--
  166. Ignition Effect Options: Default (0): Dual Mode Wipe (Up = Fast), 1: Standard Ignition, 2: SparkTip Ignition
  167. Retraction Effect Options: Default (0): Dual Mode Wipe In (Down = Fast), 1: Standard Retraction
  168. Lockup Effect: Intensity Lockup V1
  169. LightningBlock Effect: Responsive Lightning Block
  170. Drag Effect: Intensity Sparking Drag
  171. Melt Effect: Intensity Melt
  172. Stab Effect: Normal Stab
  173. Blast Effect (Randomly Selected): Blast Fade (Random), Responsive Blast Fade (Sound Based), Blast Fade (Sound Based), Responsive Blast Fade (Random)
  174. Clash Effect: Real Clash V1
  175. Battery Level: % Blade (Green to Red)
  176. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  177. */
  178. 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  179.  
  180. "preset 3"
  181. },
  182.  
  183. { "ROTS_Obicommon", "ROTS_Obi/tracks/Anakin vs Obi.wav",
  184. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  185. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Rotoscope
  186. OS6.5 v1.015
  187. This Style Contains 30 Unique Combinations
  188. Style Options:
  189. Default (0): Hyper Responsive Rotoscope (Prequels)
  190. 1: Rotoscope - Single Color (Prequels)
  191. 2: Rotoscope - Two Color (Prequels)
  192. 3: Audio Rotoscope - Single Color (Prequels)
  193. 4: Audio Rotoscope - Two Color (Prequels)
  194.  
  195. --Effects Included--
  196. Ignition Effect Options: Default (0): Dual Mode Wipe (Up = Fast), 1: Standard Ignition, 2: SparkTip Ignition
  197. Retraction Effect Options: Default (0): Dual Mode Wipe In (Down = Fast), 1: Standard Retraction
  198. Lockup Effect: Intensity Lockup V1
  199. LightningBlock Effect: Responsive Lightning Block
  200. Drag Effect: Intensity Sparking Drag
  201. Melt Effect: Intensity Melt
  202. Stab Effect: Normal Stab
  203. Blast Effect (Randomly Selected): Blast Fade (Random), Responsive Blast Fade (Sound Based), Blast Fade (Sound Based), Responsive Blast Fade (Random)
  204. Clash Effect: Real Clash V1
  205. Battery Level: % Blade (Green to Red)
  206. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  207. */
  208. 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  209.  
  210. "preset 4"
  211. },
  212.  
  213.  
  214.  
  215. "preset 5"
  216. },
  217.  
  218. { "F1_Racer;common", "F1_Racer/tracks/racer1.wav",
  219. /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
  220. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#EnergyBlade
  221. OS6.5 v1.015
  222. This Style Contains 12 Unique Combinations
  223. Style Options:
  224. Default (0): Rolling Pulse
  225. 1: Surging Pulse
  226.  
  227. --Effects Included--
  228. Ignition Effect Options: Default (0): Dual Mode Wipe (Up = Fast), 1: Standard Ignition, 2: SparkTip Ignition
  229. Retraction Effect Options: Default (0): Dual Mode Wipe In (Down = Fast), 1: Standard Retraction
  230. Lockup Effect: Intensity Lockup V1
  231. LightningBlock Effect: Responsive Lightning Block
  232. Drag Effect: Intensity Sparking Drag
  233. Melt Effect: Intensity Melt
  234. Stab Effect: Normal Stab
  235. Blast Effect (Randomly Selected): Blast Fade (Random), Responsive Blast Fade (Sound Based), Blast Fade (Sound Based), Responsive Blast Fade (Random)
  236. Clash Effect: Real Clash V1
  237. Battery Level: % Blade (Green to Red)
  238. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  239. */
  240. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,Stripes<6000,-3000,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,14,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<200>,Int<16384>>,IgnitionTime<200>>>,TrWipeX<IgnitionTime<200>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<200>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<500>,Mult<RetractionTime<500>,Int<16384>>>>,TrWipeInX<RetractionTime<500>>>,Black>,TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrExtend<2000,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrExtend<2000,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>()},
  241.  
  242. "preset 6"
  243. },
  244.  
  245.  
  246. "preset 7"
  247. },
  248.  
  249. };
  250. BladeConfig blades[] = {
  251. { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  252. CONFIGARRAY(presets) },
  253. };
  254. #endif
  255.  
  256. #ifdef CONFIG_BUTTONS
  257. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  258. #endif
  259.  
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