Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "VertexShader.h"
- #include "GraphicsEngine.h"
- VertexShader::VertexShader()
- {
- }
- void VertexShader::release()
- {
- m_vs->Release();
- delete this;
- }
- bool VertexShader::init(const void* shader_byte_code, size_t byte_code_size)
- {
- if (!SUCCEEDED(GraphicsEngine::get()->m_d3d_device->CreateVertexShader(shader_byte_code, byte_code_size, nullptr, &m_vs)))
- return false;
- return true;
- }
- VertexShader::~VertexShader()
- {
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement