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Shaxarok

Ghost Echo Problems

Mar 15th, 2018
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  1.  
  2. One of the reasons Ghost /Echo -based systems are amongst my favorites, because the Goal and the Danger are separated, making it easy to have cross purposes OOCly and ICly.
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  4. Problem is, the design of all those games requires near-simultaneity of a live session, they don't fit in turn-based the way they're made.
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  6. Basic premise is like this though.
  7.  
  8. You are an amazon, up against a horde of slavering orcs and trying to retrieve an artifact.
  9.  
  10. Goal: Acquire Artifact
  11. 5-6=Success
  12. 3-4=Indecisive, you'll have to roll again
  13. 1-2=Goal is lost
  14. Danger: Get gangraped by orcs
  15. 5-6=Avoid Danger
  16. 3-4=The danger lingers for future rolls
  17. 1-2=The Danger Comes True
  18.  
  19. You roll xd6 (where x is the sum of goal and dangers) and get 5 and 1.
  20.  
  21. You can assign each die result to anything you're currently facing, so that leaves you with either:
  22. 1 in Goal and 5 in Danger:
  23. You lose all hope of obtaining the artifact by making a brave fighting retreat from the orc village
  24. 5 in Goal, 1 in danger:
  25. You do make it to and claim the artifact. . . after getting your holes permanently enlarged by a horde of orcs.
  26.  
  27. Thusly: Since the goal was to succeed at adventures ICly and to get fucked in horrid, degrading ways OOCly, 5 Goal 1 Danger means you walk away satisfied. :D
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  29.  
  30. But why wouldn't this work: Dangers are decided by negotiation with the GM. Meaning you'd have to state your desired goal, get Danger(s) from the GM/other players, and /then/ get to roll.
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