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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83. # Some placeholders have a slow process behind them. Meaning they might contact a database
  84. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  85. # separate from the sending. But can slow down the animation because it has to wait
  86. # for the placeholder to be loaded. When having multiple lines like a text that shows
  87. # the information about the placeholders you put below it, this can cause problems.
  88. # Enabling this will output a message in the console and ingame to operators
  89. # saying when a placeholder is causing delays.
  90. detect-placeholderdelay: false
  91. # Putting this to true will SPAM your console with timings report per placeholder/animation
  92. # refresh. Used for debugging purposes.
  93. # This requires detect-placeholderdelay to true
  94. verbose-placeholder-timings: false
  95.  
  96. # Toggling allows you to disable the scoreboard
  97. database:
  98. # If you want the toggle to stay even when your users
  99. # log off you can enable this. Keep in mind that this requires a
  100. # MySQL or SQLite database.
  101. # If you are configuring the plugin for the first time it is advised
  102. # to stay away from these settings until you managed the scoreboard
  103. # set up.
  104. persistent: false
  105. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  106. # with isolation, url, driver, ...
  107. # Database name
  108. database: "featherboard"
  109. # Database username
  110. username: bukkit
  111. # Database isolation type
  112. isolation: SERIALIZABLE
  113. # Database driver
  114. driver: org.sqlite.JDBC
  115. # Database password
  116. password: walrus
  117. # Database driver URL
  118. # {DIR} will be replaced with the plugin directory
  119. # {NAME} will be replaced wit the plugin name
  120. url: jdbc:sqlite:{DIR}{NAME}.db
  121. # Save interval in ticks
  122. save-interval: 6000
  123.  
  124. # Disabled worlds. Add your world name in this list to
  125. # disable it.
  126. disabled-worlds:
  127. - 'example_world'
  128.  
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133.  
  134. # Anti Flicker will use a new engine that will allow you to use fast animations
  135. # without any flicker.
  136. # You can disable this feature if you do not have fast refresh rates.
  137. antiflicker: true
  138.  
  139. # A list of different scoreboards
  140. boards:
  141. # Default FeatherBoard comes with a board called "default". All players have the permission
  142. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  143. # the permission is negated.
  144. #
  145. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  146. # names such as "vip-board", "mcmmo-levelup", ...
  147. default:
  148. # Every section here are different lines. The first section will be used as the title
  149. # the following sections will be used as the lines on the scoreboard (max 15)
  150. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  151. # things simple I will use logical names such as "title", "spacer", "header", ...
  152. title:
  153. text:
  154. - '&5&lSpyroMC'
  155. interval: 2
  156. random: false
  157. header:
  158. text: []
  159. interval: 10
  160. random: true
  161. online-label:
  162. text:
  163. - '&c&lPlayers:'
  164. interval: 100
  165. random: false
  166. online:
  167. text:
  168. - '&7{onlineplayers} online'
  169. interval: 2
  170. random: false
  171. spacer:
  172. text: []
  173. interval: 2
  174. random: false
  175. balance-label:
  176. text:
  177. - '&2&lBalance:'
  178. interval: 100
  179. random: false
  180. news:
  181. text:
  182. - '&a$&7{ezrankspro_balance_formatted}'
  183. interval: 2
  184. random: false
  185. spacer2:
  186. text: []
  187. interval: 100
  188. random: false
  189. timesplayed-label:
  190. text:
  191. - '&b&lE-Tokens:'
  192. interval: 100
  193. random: false
  194. timesplayed:
  195. text:
  196. - '&bâ‚© &7{tokenenchant_tokens}'
  197. interval: 100
  198. random: false
  199. spacer3:
  200. text: []
  201. interval: 100
  202. random: false
  203. server-label:
  204. text:
  205. - '&6&lProgress:'
  206. interval: 100
  207. random: false
  208. server-line1:
  209. text:
  210. - '{ezrankspro_progressbar}'
  211. interval: 1
  212. random: false
  213. server-line2:
  214. text:
  215. - '&6{ezrankspro_progress}%'
  216. interval: 10
  217. random: false
  218. footer:
  219. text: []
  220. interval: 10
  221. random: true
  222. # This is a combat scoreboard example showing
  223. # combat related information.
  224. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  225. # (Unless you want it to show all the time)
  226. # You still need to 'trigger' this scoreboard in the vanilla_combat
  227. combat-scoreboard-example:
  228. # Lets just use the title,header and footer from the example above
  229. # for in depth configuration look above.
  230. #
  231. # When designing a board that is used when triggered on an event. You have
  232. # to think (before looking at the placeholders) what is relevant.
  233. # For example: When I think of combat my first thoughts are:
  234. # - Health: To see how much you have left
  235. # - Possible cooldown timers
  236. # - With who am I in combat?
  237. # - Target health
  238. # - mcMMO attacking level?
  239. #
  240. # Next you have to think what is important during that event:
  241. # - Combat: not too much distraction (no animations, smaller scoreboard)
  242. #
  243. # Once you know those things start looking for placeholders. A lot of events such
  244. # as mcmmo have placeholders that can only be used in such events.
  245. title:
  246. text:
  247. # To create cool looking animations you create yourself
  248. # you can use the graphical tool AnimationCreator
  249. # https://www.spigotmc.org/resources/animationcreator.6001/
  250. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  251. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  252. - '<single><delay times="10">&l><</delay></single>'
  253. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  254. - '<single>&f&lherB</single>'
  255. - '<single>&f&lherBo</single>'
  256. - '<single>&f&latherBoa</single>'
  257. - '<single>&f&leatherBoar</single>'
  258. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  259. interval: 2
  260. random: false
  261. header:
  262. text:
  263. - '&a&m+-----------------+'
  264. interval: 10
  265. random: true
  266. combat-label:
  267. text:
  268. - '&8&l> &7&lCombat target:'
  269. interval: 100
  270. random: false
  271. combat-data:
  272. text:
  273. - '{vanilla-combat_opponent_name}'
  274. interval: 2
  275. random: false
  276. spacer1:
  277. text: []
  278. interval: 100
  279. health-label:
  280. text:
  281. - '&8&l> &7&lHealth stats:'
  282. interval: 100
  283. random: false
  284. health-data-1:
  285. text:
  286. - '&aYou: {healthbar}'
  287. interval: 1
  288. random: false
  289. health-data-2:
  290. text:
  291. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  292. interval: 1
  293. random: false
  294. footer:
  295. text:
  296. - '&a&m+-----------------+'
  297. interval: 10
  298. random: true
  299. # This is an example for mcMMO when you level up
  300. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  301. # (Unless you want it to show all the time)
  302. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  303. mcmmo-levelup:
  304. title:
  305. text:
  306. # To create cool looking animations you create yourself
  307. # you can use the graphical tool AnimationCreator
  308. # https://www.spigotmc.org/resources/animationcreator.6001/
  309. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  310. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  311. - '<single><delay times="10">&l><</delay></single>'
  312. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  313. - '<single>&f&lherB</single>'
  314. - '<single>&f&lherBo</single>'
  315. - '<single>&f&latherBoa</single>'
  316. - '<single>&f&leatherBoar</single>'
  317. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  318. interval: 2
  319. random: false
  320. header:
  321. text:
  322. - '&a&m+-----------------+'
  323. interval: 10
  324. random: true
  325. info-label:
  326. text:
  327. # mcMMO-levelup comes with several event specific placeholders
  328. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  329. interval: 10
  330. spacer1: # This is a spacer an empty line
  331. text:
  332. - ''
  333. interval: 10
  334. # Do you want to randomize the animation frames?
  335. random: false
  336. skill-label: # You can add elements to the group and name them like you want
  337. # Lets make a static label
  338. text:
  339. - '&9&l> &e&lSkill:'
  340. interval: 10 # The interval is not important since its just 1 static text.
  341. # Do you want to randomize the animation frames?
  342. random: false
  343. skill:
  344. # Lets make a static label
  345. text:
  346. - '{mcmmo-levelup_skill_name}'
  347. interval: 10 # The interval is not important since its just 1 static text.
  348. # Do you want to randomize the animation frames?
  349. random: false
  350. spacer2: # This is a spacer an empty line
  351. text:
  352. - ''
  353. interval: 100
  354. # Do you want to randomize the animation frames?
  355. random: false
  356. skilllevel-label: # You can add elements to the group and name them like you want
  357. # Lets make a static label
  358. text:
  359. - '&b&l> &e&lCurrent level:'
  360. interval: 10 # The interval is not important since its just 1 static text.
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. skilllevel:
  364. # Lets make a static label
  365. text:
  366. - '{mcmmo-levelup_skilllevel}'
  367. interval: 10 # The interval is not important since its just 1 static text.
  368. # Do you want to randomize the animation frames?
  369. random: false
  370. footer:
  371. text:
  372. - '&a&m+-----------------+'
  373. interval: 10
  374. random: true
  375. # This is an example for Towny when you enter a town
  376. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  377. # (Unless you want it to show all the time)
  378. # You still need to 'trigger' this scoreboard in the 'towny-town'
  379. towny-town-example:
  380. # Lets just use the title,header and footer from the example above
  381. # for in depth configuration look above.
  382. title:
  383. text:
  384. # To create cool looking animations you create yourself
  385. # you can use the graphical tool AnimationCreator
  386. # https://www.spigotmc.org/resources/animationcreator.6001/
  387. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  388. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  389. - '<single><delay times="10">&l><</delay></single>'
  390. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  391. - '<single>&f&lherB</single>'
  392. - '<single>&f&lherBo</single>'
  393. - '<single>&f&latherBoa</single>'
  394. - '<single>&f&leatherBoar</single>'
  395. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  396. interval: 2
  397. random: false
  398. header:
  399. text:
  400. - '&a&m+-------------------+'
  401. interval: 10
  402. random: true
  403. town-label:
  404. text:
  405. - '&bYou are in town:'
  406. interval: 100
  407. town-data:
  408. text:
  409. - '{towny_currenttown_name}'
  410. interval: 100
  411. spacer1:
  412. text: []
  413. interval: 100
  414. townboard-label:
  415. text:
  416. - '&bTown board:'
  417. interval: 100
  418. townboard:
  419. text:
  420. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  421. interval: 3
  422. spacer2:
  423. text: []
  424. interval: 100
  425. population-label:
  426. text:
  427. - '&bPopulation:'
  428. interval: 100
  429. poplulation-data:
  430. text:
  431. - '{towny_currenttown_residents}'
  432. interval: 100
  433. footer:
  434. text:
  435. - '&a&m+-------------------+'
  436. interval: 10
  437. random: true
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