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rockbandcheeseman

List of Tags

Dec 28th, 2012
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  1. --[[ Tags Table ]]--
  2.  
  3.     tags = {}
  4.    
  5. --[[
  6.  
  7.     tags
  8.         tags.bipd = {}
  9.         tags.jpt! = {}
  10.         tags.eqip = {}
  11.         tags.proj = {}
  12.         tags.weap = {}
  13.         tags.vehi = {}
  14.        
  15. --]]
  16.  
  17.     tags.bipd = {
  18.     ["characters\\cyborg\\cyborg"] = "Cyborg",
  19.     ["characters\\cyborg_mp\\cyborg_mp"] = "Multiplayer Cyborg"
  20.     }
  21.    
  22.     tags["jpt!"] = {
  23.     ["characters\\cyborg\\melee"] = "Generic Melee Damage",
  24.     ["globals\\distance"] = "Distance Damage",
  25.     ["globals\\falling"] = "Fall Damage",
  26.     ["globals\\flaming_death"] = "Flaming Death Damage",
  27.     ["globals\\vehicle_collision"] = "Vehicle Collision Damage",
  28.     ["globals\\vehicle_hit_environment"] = "Vehicle Hit Damage",
  29.     ["globals\\vehicle_killed_unit"] = "Vehicle Kill Unit Damage",
  30.     ["vehicles\\banshee\\banshee bolt"] = "Banshee Bolt Damage",
  31.     ["vehicles\\banshee\\fuel rod trigger"] = "Banshee Fuel Rod Trigger Damage",
  32.     ["vehicles\\banshee\\mp_fuel rod explosion"] = "Banshee Fuel Rod Explosion Damage",
  33.     ["vehicles\\banshee\\trigger"] = "Banshee Trigger Damage",
  34.     ["vehicles\\c gun turret\\mp bolt"] = "Covenant Turret Bolt Damage",
  35.     ["vehicles\\ghost\\ghost bolt"] = "Ghost Bolt Damage",
  36.     ["vehicles\\ghost\\trigger"] = "Ghost Trigger Damage",
  37.     ["vehicles\\rwarthog\\effects\\trigger"] = "Rocket Warthog Trigger Damage",
  38.     ["vehicles\\scorpion\\bullet"] = "Scorpion Bullet Damage",
  39.     ["vehicles\\scorpion\\secondary trigger"] = "Scorpion Secondary Trigger Damage",
  40.     ["vehicles\\scorpion\\shell explosion"] = "Scorpion Shell Explosion Damage",
  41.     ["vehicles\\scorpion\\shell shock wave"] = "Scorpion Shell Shockwave Damage",
  42.     ["vehicles\\warthog\\bullet"] = "Warthog Bullet Damage",
  43.     ["vehicles\\warthog\\trigger"] = "Warthog Trigger Damage",
  44.     ["weapons\\assault rifle\\bullet"] = "Assault Rifle Bullet Damage",
  45.     ["weapons\\assault rifle\\melee"] = "Assault Rifle Melee Damage",
  46.     ["weapons\\assault rifle\\melee_response"] = "Assault Rifle Melee Response Damage",
  47.     ["weapons\\assault rifle\\trigger"] = "Assault Rifle Trigger Damage",
  48.     ["weapons\\ball\\melee"] = "Oddball Melee Damage",
  49.     ["weapons\\ball\\melee_response"] = "Oddball Melee Response Damage",
  50.     ["weapons\\flag\\melee"] = "Flag Melee Damage",
  51.     ["weapons\\flag\\melee_response"] = "Flag Melee Response Damage",
  52.     ["weapons\\flamethrower\\burning"] = "Flamethrower Burning Damage",
  53.     ["weapons\\flamethrower\\explosion"] = "Flamethrower Explosion Damage",
  54.     ["weapons\\flamethrower\\impact damage"] = "Flamethrower Impact Damage",
  55.     ["weapons\\flamethrower\\melee"] = "Flamethrower Melee Damage",
  56.     ["weapons\\flamethrower\\melee_response"] = "Flamethrower Melee Response Damage",
  57.     ["weapons\\flamethrower\\trigger"] = "Flamethrower Trigger Damage",
  58.     ["weapons\\frag grenade\\explosion"] = "Frag Grenade Explosion Damage",
  59.     ["weapons\\frag grenade\\shock wave"] = "Frag Grenade Shockwave Damage",
  60.     ["weapons\\needler\\detonation damage"] = "Needler Detonation Damage",
  61.     ["weapons\\needler\\explosion"] = "Needler Explosion Damage",
  62.     ["weapons\\needler\\impact damage"] = "Needler Impact Damage",
  63.     ["weapons\\needler\\melee"] = "Needler Melee Damage",
  64.     ["weapons\\needler\\melee_response"] = "Needler Melee Response Damage",
  65.     ["weapons\\needler\\shock wave"] = "Needler Shockwave Damage",
  66.     ["weapons\\needler\\trigger"] = "Needler Trigger Damage",
  67.     ["weapons\\pistol\\bullet"] = "Pistol Bullet Damage",
  68.     ["weapons\\pistol\\melee"] = "Pistol Melee Damage",
  69.     ["weapons\\pistol\\melee_response"] = "Pistol Melee Response Damage",
  70.     ["weapons\\pistol\\trigger"] = "Pistol Trigger Damage",
  71.     ["weapons\\plasma grenade\\attached"] = "Plasma Grenade Attached Damage",
  72.     ["weapons\\plasma grenade\\explosion"] = "Plasma Grenade Explosion Damage",
  73.     ["weapons\\plasma grenade\\shock wave"] = "Plasma Grenade Shockwave Damage",
  74.     ["weapons\\plasma pistol\\bolt"] = "Plasma Pistol Bolt Damage",
  75.     ["weapons\\plasma pistol\\melee"] = "Plasma Pistol Melee Damage",
  76.     ["weapons\\plasma pistol\\melee_response"] = "Plasma Pistol Melee Response Damage",
  77.     ["weapons\\plasma pistol\\misfire"] = "Plasma Pistol Misfire Damage",
  78.     ["weapons\\plasma pistol\\trigger"] = "Plasma Pistol Trigger Damage",
  79.     ["weapons\\plasma pistol\\trigger overcharge"] = "Plasma Pistol Trigger Overcharge Damage",
  80.     ["weapons\\plasma rifle\\bolt"] = "Plasma Rifle Bolt Damage",
  81.     ["weapons\\plasma rifle\\charged bolt"] = "Plasma Pistol Charged Bolt",
  82.     ["weapons\\plasma rifle\\melee"] = "Plasma Rifle Melee Damage",
  83.     ["weapons\\plasma rifle\\melee_response"] = "Plasma Rifle Melee Response Damage",
  84.     ["weapons\\plasma rifle\\misfire"] = "Plasma Rifle Misfire Damage",
  85.     ["weapons\\plasma rifle\\trigger"] = "Plasma Rifle Trigger Damage",
  86.     ["weapons\\plasma_cannon\\effects\\plasma_cannon_explosion"] = "Fuel Rod Explosion Damage",
  87.     ["weapons\\plasma_cannon\\effects\\plasma_cannon_melee"] = "Fuel Rod Melee Damage",
  88.     ["weapons\\plasma_cannon\\effects\\plasma_cannon_melee_response"] = "Fuel Rod Melee Response Damage",
  89.     ["weapons\\plasma_cannon\\effects\\plasma_cannon_misfire"] = "Fuel Rod Misfire Damage",
  90.     ["weapons\\plasma_cannon\\effects\\plasma_cannon_trigger"] = "Fuel Rod Trigger Damage",
  91.     ["weapons\\plasma_cannon\\impact damage"] = "Fuel Rod Impact Damage",
  92.     ["weapons\\rocket launcher\\explosion"] = "Rocket Launcher Explosion Damage",
  93.     ["weapons\\rocket launcher\\melee"] = "Rocket Launcher Melee Damage",
  94.     ["weapons\\rocket launcher\\melee_response"] = "Rocket Launcher Melee Response Damage",
  95.     ["weapons\\rocket launcher\\trigger"] = "Rocket Launcher Trigger Damage",
  96.     ["weapons\\shotgun\\melee"] = "Shotgun Melee Damage",
  97.     ["weapons\\shotgun\\melee_response"] = "Shotgun Melee Response Damage",
  98.     ["weapons\\shotgun\\pellet"] = "Shotgun Pellet Damage",
  99.     ["weapons\\shotgun\\trigger"] = "Shotgun Trigger Damage",
  100.     ["weapons\\sniper rifle\\melee"] = "Sniper Rifle Melee Damage",
  101.     ["weapons\\sniper rifle\\melee_response"] = "Sniper Rifle Melee Response Damage",
  102.     ["weapons\\sniper rifle\\sniper bullet"] = "Sniper Rifle Bullet Damage",
  103.     ["weapons\\sniper rifle\\trigger"] = "Sniper Rifle Trigger Damage"
  104.     }
  105.    
  106.     tags.eqip = {
  107.     ["powerups\\active camouflage"] = "Active Camouflage",
  108.     ["powerups\\assault rifle ammo\\assault rifle ammo"] = "Assault Rifle Ammo",
  109.     ["powerups\\double speed"] = "Double Speed",
  110.     ["powerups\\flamethrower ammo\\flamethrower ammo"] = "Flamethrower Ammo",
  111.     ["powerups\\full-spectrum vision"] = "Full-Spectrum Vision",
  112.     ["powerups\\health pack"] = "Health Pack",
  113.     ["powerups\\needler ammo\\needler ammo"] = "Needler Ammo",
  114.     ["powerups\\over shield"] = "Overshield",
  115.     ["powerups\\pistol ammo\\pistol ammo"] = "Pistol Ammo",
  116.     ["powerups\\rocket launcher ammo\\rocket launcher ammo"] = "Rocket Launcher Ammo",
  117.     ["powerups\\shotgun ammo\\shotgun ammo"] = "Shotgun Ammo",
  118.     ["powerups\\sniper rifle ammo\\sniper rifle ammo"] = "Sniper Rifle Ammo",
  119.     ["weapons\\frag grenade\\frag grenade"] = "Frag Grenade",
  120.     ["weapons\\plasma grenade\\plasma grenade"] = "Plasma Grenade"
  121.     }
  122.    
  123.     tags.proj = {
  124.     ["vehicles\\banshee\\banshee bolt"] = "Banshee Bolt",
  125.     ["vehicles\\banshee\\mp_banshee fuel rod"] = "Banshee Fuel Rod",
  126.     ["vehicles\\c gun turret\\mp gun turret"] = "Covenant Turret Bolt",
  127.     ["vehicles\\ghost\\ghost bolt"] = "Ghost Bolt",
  128.     ["vehicles\\scorpion\\bullet"] = "Scorpion Bullet",
  129.     ["vehicles\\scorpion\\tank shell"] = "Scorpion Shell",
  130.     ["vehicles\\warthog\\bullet"] = "Warthog Bullet",
  131.     ["weapons\\assault rifle\\bullet"] = "Assault Rifle Bullet",
  132.     ["weapons\\flamethrower\\flame"] = "Flamethrower Flame",
  133.     ["weapons\\frag grenade\\frag grenade"] = "Frag Grenade Projectile",
  134.     ["weapons\\needler\\mp_needle"] = "Needler Needle",
  135.     ["weapons\\needler\\needle"] = "Campaign Needler Needle",
  136.     ["weapons\\pistol\\bullet"] = "Pistol Bullet",
  137.     ["weapons\\plasma grenade\\plasma grenade"] = "Plasma Grenade Projectile",
  138.     ["weapons\\plasma pistol\\bolt"] = "Plasma Pistol Bolt",
  139.     ["weapons\\plasma rifle\\bolt"] = "Plasma Rifle Bolt",
  140.     ["weapons\\plasma rifle\\charged bolt"] = "Plasma Pistol Charged Bolt",
  141.     ["weapons\\plasma_cannon\\plasma_cannon"] = "Fuel Rod Projectile",
  142.     ["weapons\\rocket launcher\\rocket"] = "Rocket Launcher Rocket",
  143.     ["weapons\\shotgun\\pellet"] = "Shotgun Pellet",
  144.     ["weapons\\sniper rifle\\sniper bullet"] = "Sniper Rifle Bullet"
  145.     }
  146.    
  147.     tags.weap = {
  148.     ["vehicles\\banshee\\mp_banshee gun"] = "Banshee Gun",
  149.     ["vehicles\\c gun turret\\mp gun turret gun"] = "Covenant Turret Gun",
  150.     ["vehicles\\ghost\\mp_ghost gun"] = "Ghost Gun",
  151.     ["vehicles\\rwarthog\\rwarthog_gun"] = "Rocket Warthog Gun",
  152.     ["vehicles\\scorpion\\scorpion cannon"] = "Scorpion Cannon",
  153.     ["vehicles\\warthog\\warthog gun"] = "Warthog Gun",
  154.     ["weapons\\assault rifle\\assault rifle"] = "Assault Rifle",
  155.     ["weapons\\ball\\ball"] = "Oddball",
  156.     ["weapons\\flag\\flag"] = "Flag",
  157.     ["weapons\\flamethrower\\flamethrower"] = "Flamethrower",
  158.     ["weapons\\gravity rifle\\gravity rifle"] = "Gravity Rifle",
  159.     ["weapons\\needler\\mp_needler"] = "Needler",
  160.     ["weapons\\needler\\needler"] = "Campaign Needler",
  161.     ["weapons\\pistol\\pistol"] = "Pistol",
  162.     ["weapons\\plasma pistol\\plasma pistol"] = "Plasma Pistol",
  163.     ["weapons\\plasma rifle\\plasma rifle"] = "Plasma Rifle",
  164.     ["weapons\\plasma_cannon\\plasma_cannon"] = "Fuel Rod",
  165.     ["weapons\\rocket launcher\\rocket launcher"] = "Rocket Launcher",
  166.     ["weapons\\shotgun\\shotgun"] = "Shotgun",
  167.     ["weapons\\sniper rifle\\sniper rifle"] = "Sniper Rifle"
  168.     }
  169.    
  170.     tags.vehi = {
  171.     ["vehicles\\banshee\\banshee_mp"] = "Banshee",
  172.     ["vehicles\\c gun turret\\c gun turret_mp"] = "Covenant Turret",
  173.     ["vehicles\\ghost\\ghost_mp"] = "Ghost",
  174.     ["vehicles\\rwarthog\\rwarthog"] = "Rocket Warthog",
  175.     ["vehicles\\scorpion\\scorpion_mp"] = "Scorpion",
  176.     ["vehicles\\warthog\\mp_warthog"] = "Warthog"
  177.     }
  178.    
  179.     tags.scen = {
  180.     ["levels\\a10\\devices\\h oxy tank\\h oxy tank"] = "Oxygen Tank",
  181.     ["levels\\a10\\devices\\doors\\door_blast_collision\\door_blast_collision"] = "Door Blast Collision",
  182.     ["levels\\b40\\scenery\\b40_doorblinker\\doorblinker"] = "Door Blinker",
  183.     ["levels\\b40\\scenery\\b40_metal_small\\metal_small"] = "Small Metal Scenery",
  184.     ["levels\\b40\\scenery\\b40_metal_tall\\metal_tall"] = "Tall Metal Scenery",
  185.     ["levels\\b40\\scenery\\b40_metal_wide\\metal_wide"] = "Wide Metal Scenery",
  186.     ["levels\\test\\dangercanyon\\scenery\\mp_tree_pine_small\\mp_tree_pine_small"] = "Small Pine Tree",
  187.     ["levels\\test\\timberland\\scenery\\mp_beacon_blue\\mp_beacon_blue"] = "Blue Beacon",
  188.     ["levels\\test\\timberland\\scenery\\mp_beacon_red\\mp_beacon_red"] = "Red Beacon",
  189.     ["levels\\test\\timberland\\scenery\\simple_beacon_blue\\simple_beacon_blue"] = "Simple Blue Beacon",
  190.     ["levels\\test\\timberland\\scenery\\simple_beacon_red\\simple_beacon_red"] = "Simple Red Beacon",
  191.     ["levels\\test\\timberland\\scenery\\mp_boulder_granite_gigantic\\mp_boulder_granite_gigantic"] = "Gigantic Granite Boulder",
  192.     ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_00\\mp_boulder_granite_large_00"] = "Large Granite Boulder 00",
  193.     ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_01\\mp_boulder_granite_large_01"] = "Large Granite Boulder 01",
  194.     ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_02\\mp_boulder_granite_large_02"] = "Large Granite Boulder 02",
  195.     ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_03\\mp_boulder_granite_large_03"] = "Large Granite Boulder 03",
  196.     ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_04\\mp_boulder_granite_large_04"] = "Large Granite Boulder 04",
  197.     ["levels\\test\\timberland\\scenery\\mp_boulder_granite_medium\\mp_boulder_granite_medium"] = "Medium Granite Boulder",
  198.     ["levels\\test\\timberland\\scenery\\mp_boulder_moss_large\\mp_boulder_moss_large"] = "Large Mossy Boulder",
  199.     ["levels\\test\\timberland\\scenery\\mp_boulder_moss_small\\mp_boulder_moss_small"] = "Small Mossy Boulder",
  200.     ["levels\\test\\timberland\\scenery\\mp_tree_pine_tall\\mp_tree_pine_tall"] = "Tall Pine Tree",
  201.     ["levels\\test\\timberland\\scenery\\waterfall_spray_emitter_small\\waterfall_spray_emitter_small"] = "Small Waterfall",
  202.     ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_00\\mp_boulder_snow_large_00"] = "Large Snowy Boulder 00",
  203.     ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_01\\mp_boulder_snow_large_01"] = "Large Snowy Boulder 01",
  204.     ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_02\\mp_boulder_snow_large_02"] = "Large Snowy Boulder 02",
  205.     ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_03\\mp_boulder_snow_large_03"] = "Large Snowy Boulder 03",
  206.     ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_04\\mp_boulder_snow_large_04"] = "Large Snowy Boulder 04",
  207.     ["levels\\test\\icefields\\scenery\\mp_tree_pine_snow_small\\mp_tree_pine_snow_small"] = "Small Snowy Pine Tree",
  208.     ["levels\\test\\icefields\\scenery\\mp_tree_pine_snow_tall\\mp_tree_pine_snow_tall"] = "Tall Snowy Pine Tree",
  209.     ["scenery\\flag_base\\flag_base"] = "Flag Base",
  210.     ["scenery\\floor_arrow\\floor_arrow"] = "Floor Arrow",
  211.     ["scenery\\small beacon\\small blue beacon"] = "Small Blue Beacon",
  212.     ["scenery\\small beacon\\small red beacon"] = "Small Red Beacon",
  213.     ["scenery\\blue landing beacon\\blue landing beacon"] = "Blue Landing Beacon",
  214.     ["scenery\\teleporter_base\\teleporter_base"] = "Teleporter Base",
  215.     ["scenery\\teleporter_shield\\teleporter"] = "Teleporter Shield",
  216.     ["scenery\\h_barricade_large\\h_barricade_large"] = "Large Barricade",
  217.     ["scenery\\h_barricade_large_gap\\h_barricade_large_gap"] = "Large Buffered Barricade",
  218.     ["scenery\\h_barricade_small\\h_barricade_small"] = "Small Barricade",
  219.     ["scenery\\h_barricade_small_visor\\h_barricade_small_visor"] = "Small Visored Barricade",
  220.     ["scenery\\hilltop\\hilltop"] = "Hilltop",
  221.     ["scenery\\c_storage\\c_storage"] = "Covenant Storage",
  222.     ["scenery\\c_storage_large\\c_storage_large"] = "Large Covenant Storage",
  223.     ["scenery\\c_uplink\\c_uplink"] = "Covenant Uplink",
  224.     ["scenery\\c_field_generator\\c_field_generator"] = "Covenant Field Generator",
  225.     ["scenery\\emitters\\glowingdrip\\glowingdrip"] = "Glowing Drip",
  226.     ["scenery\\rocks\\a50_rock_large\\a50_rock_large"] = "Large Rock",
  227.     ["scenery\\rocks\\boulder\\boulder"] = "Boulder",
  228.     ["scenery\\rocks\\boulder_crouch\\boulder_crouch"] = "Crouch Boulder",
  229.     ["scenery\\rocks\\boulder_doublewide\\boulder_doublewide"] = "Doublewide Boulder",
  230.     ["scenery\\rocks\\boulder_large_grey\\boulder_large_grey"] = "Large Grey Boulder",
  231.     ["scenery\\rocks\\boulder_granite_gigantic\\boulder_granite_gigantic"] = "Gigantic Boulder",
  232.     ["scenery\\rocks\\boulder_granite_large\\boulder_granite_large"] = "Large Boulder",
  233.     ["scenery\\rocks\\boulder_granite_medium\\boulder_granite_medium"] = "Medium Boulder",
  234.     ["scenery\\rocks\\boulder_granite_small\\boulder_granite_small"] = "Small Boulder",
  235.     ["scenery\\rocks\\boulder_snow_small\\boulder_snow_small"] = "Small Snowy Boulder",
  236.     ["scenery\\rocks\\b40_snowrocks\\snowrock"] = "Snowy Rock",
  237.     ["scenery\\rocks\\b40_snowrocksmall\\snowrocksmall"] = "Small Snowy Rock",
  238.     ["scenery\\shrubs\\shrub_large\\shrub_large"] = "Large Shrub",
  239.     ["scenery\\plants\\plant fern\\plant fern"] = "Fern",
  240.     ["scenery\\plants\\plant_broadleaf_tall\\plant_broadleaf_tall"] = "Tall Broadleaf",
  241.     ["scenery\\plants\\plant_broadleaf_short\\plant_broadleaf_short"] = "Short Broadleaf",
  242.     ["scenery\\trees\\tree_desert_dead\\tree_desert_dead"] = "Dead Tree",
  243.     ["scenery\\trees\\tree_desert_whitebark\\tree_desert_whitebark"] = "Whitebark Tree",
  244.     ["scenery\\trees\\tree_leafy\\tree_leafy"] = "Leafy Tree",
  245.     ["scenery\\trees\\tree_leafy_medium\\tree_leafy_medium"] = "Medium Leafy Tree",
  246.     ["scenery\\trees\\tree_leafy_sapling\\tree_leafy_sapling"] = "Leafy Sapling Tree",
  247.     ["scenery\\trees\\tree_leafy_doublewide\\tree_leafy_doublewide"] = "Doublewide Leafy Tree",
  248.     ["scenery\\trees\\tree_leafydense_doublewide\\tree_leafydense_doublewide"] = "Doublewide Dense Leafy Tree",
  249.     ["scenery\\trees\\tree_leafy_fallentrunk\\tree_leafy_fallentrunk"] = "Fallen Trunk",
  250.     ["scenery\\trees\\tree_leafy_fallentrunk_short\\tree_leafy_fallentrunk_short"] = "Short Fallen Trunk",
  251.     ["scenery\\trees\\tree_leafy_stump\\tree_leafy_stump"] = "Stump",
  252.     ["scenery\\trees\\tree_leafy_stump_crouch\\tree_leafy_stump_crouch"] = "Crouch Stump"
  253.     }
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