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- new D2K balance created - All units given damage amounts deemed suitable for an overall balance; units given unique strengths and weaknesses, and each have a purpose so that none are useless.
- Unit speeds adjusted according to unit role. Speeds on different terrain (rock, sand, dunes, etc.) defined for various vehicle types.
- Differences between combat tanks of each faction amplified
- Harvester capacity increased to $1000. Spice density made equivalent to RA's ore, mostly for balance reasons but partly so map-makers will have a good sense of how much cash value they're putting down.
- Combat tanks given HP boost for surviability. Damage vs. infantry made decent instead of trivial. Made to be a general-purpose unit with characteristics significantly defining each faction.
- Siege tank and Missile tank given distinct roles and damage differences vs. armor types/buildings.
- Siege tank given rotatable turret.
- Turrets made powerful, esp. against light vehicles, but not too powerful. Artillery good against them.
- Harkonnen start with quad available
- 2 new maps created
- Devastator tank given proper graphics and appropriate damage level (buff)
- Sonic tank given proper damage (buff)
- Deviator temporarily disabled until AttackLoyalty allows temporary team-switching.
- Sardauker buffed to justify cost & tech tree requirements
- Bib removed from repair bay
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