psydev

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May 10th, 2013
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  1. new D2K balance created - All units given damage amounts deemed suitable for an overall balance; units given unique strengths and weaknesses, and each have a purpose so that none are useless.
  2. Unit speeds adjusted according to unit role. Speeds on different terrain (rock, sand, dunes, etc.) defined for various vehicle types.
  3. Differences between combat tanks of each faction amplified
  4. Harvester capacity increased to $1000. Spice density made equivalent to RA's ore, mostly for balance reasons but partly so map-makers will have a good sense of how much cash value they're putting down.
  5. Combat tanks given HP boost for surviability. Damage vs. infantry made decent instead of trivial. Made to be a general-purpose unit with characteristics significantly defining each faction.
  6. Siege tank and Missile tank given distinct roles and damage differences vs. armor types/buildings.
  7. Siege tank given rotatable turret.
  8. Turrets made powerful, esp. against light vehicles, but not too powerful. Artillery good against them.
  9. Harkonnen start with quad available
  10. 2 new maps created
  11. Devastator tank given proper graphics and appropriate damage level (buff)
  12. Sonic tank given proper damage (buff)
  13. Deviator temporarily disabled until AttackLoyalty allows temporary team-switching.
  14. Sardauker buffed to justify cost & tech tree requirements
  15. Bib removed from repair bay
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