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DogeLiker

ban hammer small edit (FE testing)

May 9th, 2018
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  1. -- i do small edit :P
  2.  
  3. --2018 - 11 - 28 sound edit
  4.  
  5. -- i think its ripped rip
  6.  
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound",Character)
  30. sick.SoundId = "rbxassetid://685388224"
  31. ssbm.Volume = 5
  32. ssbm.Looped = true
  33. ssbm.Pitch = 0.5
  34. sick:Play()
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  54. local NEWMESH = IT(MESH)
  55. if MESH == "SpecialMesh" then
  56. NEWMESH.MeshType = MESHTYPE
  57. if MESHID ~= "nil" and MESHID ~= "" then
  58. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  59. end
  60. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  61. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  62. end
  63. end
  64. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  65. NEWMESH.Scale = SCALE
  66. NEWMESH.Parent = PARENT
  67. return NEWMESH
  68. end
  69.  
  70. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  71. local NEWPART = IT("Part")
  72. NEWPART.formFactor = FORMFACTOR
  73. NEWPART.Reflectance = REFLECTANCE
  74. NEWPART.Transparency = TRANSPARENCY
  75. NEWPART.CanCollide = false
  76. NEWPART.Locked = true
  77. NEWPART.Anchored = true
  78. if ANCHOR == false then
  79. NEWPART.Anchored = false
  80. end
  81. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  82. NEWPART.Name = NAME
  83. NEWPART.Size = SIZE
  84. NEWPART.Position = Torso.Position
  85. NEWPART.Material = MATERIAL
  86. NEWPART:BreakJoints()
  87. NEWPART.Parent = PARENT
  88. return NEWPART
  89. end
  90.  
  91. --//=================================\\
  92. --|| CUSTOMIZATION
  93. --\\=================================//
  94.  
  95. Player_Size = 1 --Size of the player.
  96. Animation_Speed = 3
  97. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  98.  
  99. local Speed = 16
  100. local Effects2 = {}
  101.  
  102. --//=================================\\
  103. --|| END OF CUSTOMIZATION
  104. --\\=================================//
  105.  
  106. local function weldBetween(a, b)
  107. local weldd = Instance.new("ManualWeld")
  108. weldd.Part0 = a
  109. weldd.Part1 = b
  110. weldd.C0 = CFrame.new()
  111. weldd.C1 = b.CFrame:inverse() * a.CFrame
  112. weldd.Parent = a
  113. return weldd
  114. end
  115.  
  116. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  117. local acs = Instance.new("Part")
  118. acs.CanCollide = false
  119. acs.Anchored = false
  120. acs.Size = Vector3.new(0,0,0)
  121. acs.CFrame = attachmentpart.CFrame
  122. acs.Parent = Character
  123. acs.BrickColor = color
  124. local meshs = Instance.new("SpecialMesh")
  125. meshs.MeshId = mesh
  126. meshs.TextureId = texture
  127. meshs.Parent = acs
  128. meshs.Scale = scale
  129. meshs.Offset = offset
  130. weldBetween(attachmentpart,acs)
  131. end
  132.  
  133. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  134. if TYPE == "Gem" then
  135. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  136. acs.Anchored = false
  137. acs.CanCollide = false
  138. acs.CFrame = PART.CFrame
  139. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  140. weldBetween(PART,acs)
  141. elseif TYPE == "Skull" then
  142. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  143. acs.Anchored = false
  144. acs.CanCollide = false
  145. acs.CFrame = PART.CFrame
  146. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  147. weldBetween(PART,acs)
  148. elseif TYPE == "Eye" then
  149. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  150. acs.Anchored = false
  151. acs.CanCollide = false
  152. acs.CFrame = PART.CFrame
  153. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  154. weldBetween(PART,acs)
  155. end
  156. end
  157.  
  158. --//=================================\\
  159. --|| USEFUL VALUES
  160. --\\=================================//
  161.  
  162. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  164. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  165. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  166. local CHANGEDEFENSE = 0
  167. local CHANGEDAMAGE = 0
  168. local CHANGEMOVEMENT = 0
  169. local ANIM = "Idle"
  170. local ATTACK = false
  171. local EQUIPPED = false
  172. local HOLD = false
  173. local COMBO = 1
  174. local Rooted = false
  175. local SINE = 0
  176. local KEYHOLD = false
  177. local CHANGE = 2 / Animation_Speed
  178. local WALKINGANIM = false
  179. local WALK = 0
  180. local VALUE1 = false
  181. local HITFLOOR = nil
  182. local VALUE2 = false
  183. local ROBLOXIDLEANIMATION = IT("Animation")
  184. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  185. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  186. --ROBLOXIDLEANIMATION.Parent = Humanoid
  187. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  188. WEAPONGUI.Name = "Weapon GUI"
  189. local Weapon = IT("Model")
  190. Weapon.Name = "Adds"
  191. local Delete = IT("Model",Character)
  192. Delete.Name = "Banlist"
  193. local Effects = IT("Folder", Weapon)
  194. Effects.Name = "Effects"
  195. local ANIMATOR = Humanoid.Animator
  196. local ANIMATE = Character.Animate
  197. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  198. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  199. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  200. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  201. local UNANCHOR = true
  202.  
  203. local SKILLTEXTCOLOR = C3(0,0,0)
  204.  
  205. --//=================================\\
  206. --\\=================================//
  207.  
  208.  
  209. --//=================================\\
  210. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  211. --\\=================================//
  212.  
  213. ArtificialHB = Instance.new("BindableEvent", script)
  214. ArtificialHB.Name = "ArtificialHB"
  215.  
  216. script:WaitForChild("ArtificialHB")
  217.  
  218. frame = Frame_Speed
  219. tf = 0
  220. allowframeloss = false
  221. tossremainder = false
  222. lastframe = tick()
  223. script.ArtificialHB:Fire()
  224.  
  225. game:GetService("RunService").Heartbeat:connect(function(s, p)
  226. tf = tf + s
  227. if tf >= frame then
  228. if allowframeloss then
  229. script.ArtificialHB:Fire()
  230. lastframe = tick()
  231. else
  232. for i = 1, math.floor(tf / frame) do
  233. script.ArtificialHB:Fire()
  234. end
  235. lastframe = tick()
  236. end
  237. if tossremainder then
  238. tf = 0
  239. else
  240. tf = tf - frame * math.floor(tf / frame)
  241. end
  242. end
  243. end)
  244.  
  245. --//=================================\\
  246. --\\=================================//
  247.  
  248.  
  249.  
  250.  
  251.  
  252. --//=================================\\
  253. --|| SOME FUNCTIONS
  254. --\\=================================//
  255.  
  256. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  257. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  258. end
  259.  
  260. function PositiveAngle(NUMBER)
  261. if NUMBER >= 0 then
  262. NUMBER = 0
  263. end
  264. return NUMBER
  265. end
  266.  
  267. function NegativeAngle(NUMBER)
  268. if NUMBER <= 0 then
  269. NUMBER = 0
  270. end
  271. return NUMBER
  272. end
  273.  
  274. function Swait(NUMBER)
  275. if NUMBER == 0 or NUMBER == nil then
  276. ArtificialHB.Event:wait()
  277. else
  278. for i = 1, NUMBER do
  279. ArtificialHB.Event:wait()
  280. end
  281. end
  282. end
  283.  
  284. function QuaternionFromCFrame(cf)
  285. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  286. local trace = m00 + m11 + m22
  287. if trace > 0 then
  288. local s = math.sqrt(1 + trace)
  289. local recip = 0.5 / s
  290. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  291. else
  292. local i = 0
  293. if m11 > m00 then
  294. i = 1
  295. end
  296. if m22 > (i == 0 and m00 or m11) then
  297. i = 2
  298. end
  299. if i == 0 then
  300. local s = math.sqrt(m00 - m11 - m22 + 1)
  301. local recip = 0.5 / s
  302. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  303. elseif i == 1 then
  304. local s = math.sqrt(m11 - m22 - m00 + 1)
  305. local recip = 0.5 / s
  306. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  307. elseif i == 2 then
  308. local s = math.sqrt(m22 - m00 - m11 + 1)
  309. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  310. end
  311. end
  312. end
  313.  
  314. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  315. local xs, ys, zs = x + x, y + y, z + z
  316. local wx, wy, wz = w * xs, w * ys, w * zs
  317. local xx = x * xs
  318. local xy = x * ys
  319. local xz = x * zs
  320. local yy = y * ys
  321. local yz = y * zs
  322. local zz = z * zs
  323. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  324. end
  325.  
  326. function QuaternionSlerp(a, b, t)
  327. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  328. local startInterp, finishInterp;
  329. if cosTheta >= 0.0001 then
  330. if (1 - cosTheta) > 0.0001 then
  331. local theta = ACOS(cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((1 - t) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = 1 - t
  337. finishInterp = t
  338. end
  339. else
  340. if (1 + cosTheta) > 0.0001 then
  341. local theta = ACOS(-cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((t - 1) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = t - 1
  347. finishInterp = t
  348. end
  349. end
  350. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  351. end
  352.  
  353. function Clerp(a, b, t)
  354. local qa = {QuaternionFromCFrame(a)}
  355. local qb = {QuaternionFromCFrame(b)}
  356. local ax, ay, az = a.x, a.y, a.z
  357. local bx, by, bz = b.x, b.y, b.z
  358. local _t = 1 - t
  359. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  360. end
  361.  
  362. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  363. local frame = IT("Frame")
  364. frame.BackgroundTransparency = TRANSPARENCY
  365. frame.BorderSizePixel = BORDERSIZEPIXEL
  366. frame.Position = POSITION
  367. frame.Size = SIZE
  368. frame.BackgroundColor3 = COLOR
  369. frame.BorderColor3 = BORDERCOLOR
  370. frame.Name = NAME
  371. frame.Parent = PARENT
  372. return frame
  373. end
  374.  
  375. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  376. local label = IT("TextLabel")
  377. label.BackgroundTransparency = 1
  378. label.Size = UD2(1, 0, 1, 0)
  379. label.Position = UD2(0, 0, 0, 0)
  380. label.TextColor3 = TEXTCOLOR
  381. label.TextStrokeTransparency = STROKETRANSPARENCY
  382. label.TextTransparency = TRANSPARENCY
  383. label.FontSize = TEXTFONTSIZE
  384. label.Font = TEXTFONT
  385. label.BorderSizePixel = BORDERSIZEPIXEL
  386. label.TextScaled = false
  387. label.Text = TEXT
  388. label.Name = NAME
  389. label.Parent = PARENT
  390. return label
  391. end
  392.  
  393. function NoOutlines(PART)
  394. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  395. end
  396.  
  397.  
  398. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  399. local NEWWELD = IT(TYPE)
  400. NEWWELD.Part0 = PART0
  401. NEWWELD.Part1 = PART1
  402. NEWWELD.C0 = C0
  403. NEWWELD.C1 = C1
  404. NEWWELD.Parent = PARENT
  405. return NEWWELD
  406. end
  407.  
  408. local SOUND = IT("Sound",nil)
  409.  
  410. function CreateSound(ID, PARENT, VOLUME, PITCH)
  411. local NEWSOUND = nil
  412. coroutine.resume(coroutine.create(function()
  413. NEWSOUND = SOUND:Clone()
  414. NEWSOUND.Parent = PARENT
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  418. Swait()
  419. NEWSOUND:play()
  420. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  421. end))
  422. return NEWSOUND
  423. end
  424.  
  425. function CFrameFromTopBack(at, top, back)
  426. local right = top:Cross(back)
  427. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  428. end
  429.  
  430. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  431. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  432. local mesh = IT("SpecialMesh",wave)
  433. mesh.MeshType = "FileMesh"
  434. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  435. mesh.Scale = SIZE
  436. mesh.Offset = VT(0,0,-SIZE.X/8)
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  443. if DOESROT == true then
  444. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  445. end
  446. wave.Transparency = wave.Transparency + (0.5/WAIT)
  447. if wave.Transparency > 0.99 then
  448. wave:remove()
  449. end
  450. end
  451. end))
  452. end
  453.  
  454. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  455. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  456. local mesh = IT("SpecialMesh",wave)
  457. mesh.MeshType = "Sphere"
  458. mesh.Scale = SIZE
  459. mesh.Offset = VT(0,0,0)
  460. wave.CFrame = CFRAME
  461. coroutine.resume(coroutine.create(function(PART)
  462. for i = 1, WAIT do
  463. Swait()
  464. mesh.Scale = mesh.Scale + GROW
  465. wave.Transparency = wave.Transparency + (1/WAIT)
  466. if wave.Transparency > 0.99 then
  467. wave:remove()
  468. end
  469. end
  470. end))
  471. end
  472.  
  473. function MakeForm(PART,TYPE)
  474. if TYPE == "Cyl" then
  475. local MSH = IT("CylinderMesh",PART)
  476. elseif TYPE == "Ball" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Sphere"
  479. elseif TYPE == "Wedge" then
  480. local MSH = IT("SpecialMesh",PART)
  481. MSH.MeshType = "Wedge"
  482. end
  483. end
  484.  
  485. function CheckTableForString(Table, String)
  486. for i, v in pairs(Table) do
  487. if string.find(string.lower(String), string.lower(v)) then
  488. return true
  489. end
  490. end
  491. return false
  492. end
  493.  
  494. function CheckIntangible(Hit)
  495. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  496. if Hit and Hit.Parent then
  497. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  498. return true
  499. end
  500. end
  501. return false
  502. end
  503.  
  504. Debris = game:GetService("Debris")
  505.  
  506. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  507. local Direction = CFrame.new(StartPos, Vec).lookVector
  508. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  509. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  510. if RayHit and CheckIntangible(RayHit) then
  511. if DelayIfHit then
  512. wait()
  513. end
  514. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  515. end
  516. return RayHit, RayPos, RayNormal
  517. end
  518.  
  519. function turnto(position)
  520. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  521. end
  522.  
  523. --//=================================\\
  524. --|| WEAPON CREATION
  525. --\\=================================//
  526.  
  527. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  528. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  529. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  530.  
  531. for _, c in pairs(Weapon:GetChildren()) do
  532. if c.ClassName == "Part" then
  533. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  534. end
  535. end
  536.  
  537. Weapon.Parent = Character
  538.  
  539. Humanoid.Died:connect(function()
  540. ATTACK = true
  541. end)
  542.  
  543. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  544. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  545.  
  546. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  547. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  548.  
  549. --//=================================\\
  550. --|| DAMAGING
  551. --\\=================================//
  552.  
  553. function BAN(CHARACTER)
  554. local BANFOLDER = IT("Folder",Effects)
  555. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  556. naeeym2.AlwaysOnTop = false
  557. naeeym2.Size = UDim2.new(5,35,2,35)
  558. naeeym2.StudsOffset = Vector3.new(0,1,0)
  559. naeeym2.Name = "AAAA"
  560. local tecks2 = Instance.new("TextLabel",naeeym2)
  561. tecks2.BackgroundTransparency = 1
  562. tecks2.TextScaled = true
  563. tecks2.BorderSizePixel = 0
  564. tecks2.Text = "OW."
  565. tecks2.Font = "Code"
  566. tecks2.TextSize = 30
  567. tecks2.TextStrokeTransparency = 1
  568. tecks2.TextColor3 = Color3.new(1,0,0)
  569. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  570. tecks2.Size = UDim2.new(1,0,0.5,0)
  571. tecks2.Parent = naeeym2
  572. for i,v in ipairs(CHARACTER:GetChildren()) do
  573. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  574. if v.Name ~= "HumanoidRootPart" then
  575. local BOD = v:Clone()
  576. BOD.CanCollide = false
  577. BOD.Anchored = true
  578. BOD.CFrame = v.CFrame
  579. BOD.Parent = BANFOLDER
  580. BOD.Material = "Neon"
  581. BOD.Color = C3(1,0,0)
  582. if BOD:FindFirstChildOfClass("Decal") then
  583. BOD:FindFirstChildOfClass("Decal"):remove()
  584. end
  585. if BOD.Name == "Head" then
  586. naeeym2.Adornee = BOD
  587. end
  588. if BOD.ClassName == "MeshPart" then
  589. BOD.TextureID = ""
  590. end
  591. end
  592. end
  593. end
  594. CHARACTER:remove()
  595. coroutine.resume(coroutine.create(function()
  596. for i = 1, 50 do
  597. Swait()
  598. for i,v in ipairs(BANFOLDER:GetChildren()) do
  599. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  600. v.Transparency = 1
  601. end
  602. naeeym2.Enabled = false
  603. end
  604. Swait()
  605. for i,v in ipairs(BANFOLDER:GetChildren()) do
  606. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  607. v.Transparency = 0
  608. end
  609. naeeym2.Enabled = true
  610. end
  611. end
  612. BANFOLDER:remove()
  613. end))
  614. end
  615.  
  616. function BANNEAREST(POS,RANGE)
  617. for i,v in ipairs(workspace:GetChildren()) do
  618. local body = v:GetChildren()
  619. for part = 1, #body do
  620. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  621. if(body[part].Position - POS).Magnitude < RANGE then
  622. if v:FindFirstChildOfClass("Humanoid") then
  623. BAN(v)
  624. if game.Players:FindFirstChild(v.Name) then
  625. local Value = IT("BoolValue",Delete)
  626. Value.Name = v.Name
  627. end
  628. end
  629. end
  630. end
  631. end
  632. end
  633. end
  634.  
  635. --//=================================\\
  636. --|| ATTACK FUNCTIONS AND STUFF
  637. --\\=================================//
  638.  
  639. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  640. if FLOOR ~= nil then
  641. coroutine.resume(coroutine.create(function()
  642. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  643. PART.CFrame = CF(POSITION)
  644. for i = 1, 45 do
  645. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  646. RingPiece.Material = FLOOR.Material
  647. RingPiece.Color = FLOOR.Color
  648. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  649. Debris:AddItem(RingPiece,SWAIT/100)
  650. end
  651. PART:remove()
  652. end))
  653. end
  654. end
  655.  
  656. function BANSLAM()
  657. ATTACK = true
  658. Rooted = false
  659. repeat
  660. for i=0, 0.2, 0.1 / Animation_Speed do
  661. Swait()
  662. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  669. end
  670. for i=0, 0.08, 0.1 / Animation_Speed do
  671. Swait()
  672. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  679. end
  680. for i=0, 0.08, 0.1 / Animation_Speed do
  681. Swait()
  682. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  689. end
  690. CreateSound("147722910", Effects, 10, 1)
  691. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  692. if HITFLOOR ~= nil then
  693. CreateSound("289842971", HandlePart, 10, 1)
  694. CreateSound("289842971", HandlePart, 10, 1)
  695. CreateSound("289842971", HandlePart, 10, 1)
  696. CreateSound("289842971", HandlePart, 10, 1)
  697. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  698. end
  699. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  700. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  701. for i=0, 0.1, 0.1 / Animation_Speed do
  702. Swait()
  703. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  710. end
  711. if HOLD == true then
  712. for i=0, 0.08, 0.1 / Animation_Speed do
  713. Swait()
  714. if HOLD == false then
  715. break
  716. end
  717. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  724. end
  725. end
  726. until HOLD == false
  727. for i=0, 1, 0.1 / Animation_Speed do
  728. Swait()
  729. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  736. end
  737. for i=0, 5, 0.1 / Animation_Speed do
  738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  739. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  745. end
  746. ATTACK = false
  747. Rooted = false
  748. end
  749.  
  750. --//=================================\\
  751. --|| ASSIGN THINGS TO KEYS
  752. --\\=================================//
  753.  
  754. function MouseDown(Mouse)
  755. HOLD = true
  756. if ATTACK == false then
  757. BANSLAM()
  758. end
  759. end
  760.  
  761. function MouseUp(Mouse)
  762. HOLD = false
  763. end
  764.  
  765. function KeyDown(Key)
  766. KEYHOLD = true
  767. if Key == "b" and ATTACK == false then
  768. local pos = RootPart.Position
  769. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  770. CreateSound("289556450", Torso, 10, 1)
  771. end
  772.  
  773. if Key == "t" then
  774. CreateSound("135459121", Head, 10, 1)
  775. Delete:ClearAllChildren()
  776. end
  777. end
  778.  
  779. function KeyUp(Key)
  780. KEYHOLD = false
  781. end
  782.  
  783. Mouse.Button1Down:connect(function(NEWKEY)
  784. MouseDown(NEWKEY)
  785. end)
  786. Mouse.Button1Up:connect(function(NEWKEY)
  787. MouseUp(NEWKEY)
  788. end)
  789. Mouse.KeyDown:connect(function(NEWKEY)
  790. KeyDown(NEWKEY)
  791. end)
  792. Mouse.KeyUp:connect(function(NEWKEY)
  793. KeyUp(NEWKEY)
  794. end)
  795.  
  796. --//=================================\\
  797. --\\=================================//
  798.  
  799.  
  800. function unanchor()
  801. if UNANCHOR == true then
  802. g = Character:GetChildren()
  803. for i = 1, #g do
  804. if g[i].ClassName == "Part" then
  805. g[i].Anchored = false
  806. end
  807. end
  808. end
  809. end
  810.  
  811.  
  812. --//=================================\\
  813. --|| WRAP THE WHOLE SCRIPT UP
  814. --\\=================================//
  815.  
  816. Humanoid.Changed:connect(function(Jump)
  817. if Jump == "Jump" and (Disable_Jump == true) then
  818. Humanoid.Jump = false
  819. end
  820. end)
  821.  
  822. Speed = 23
  823.  
  824. while true do
  825. Swait()
  826. ANIMATE.Parent = nil
  827. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  828. IDLEANIMATION:Play()
  829. SINE = SINE + CHANGE
  830. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  831. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  832. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  833. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  834. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  835. if ATTACK == false then
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  837. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  838. end
  839. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  840. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  841. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  842. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  843. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  844. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  845. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  846. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  847. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  848. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  849. end
  850. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  851. ANIM = "Jump"
  852. if ATTACK == false then
  853. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  858. end
  859. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  860. ANIM = "Fall"
  861. if ATTACK == false then
  862. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  867. end
  868. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  869. ANIM = "Idle"
  870. if ATTACK == false then
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  876. end
  877. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  878. ANIM = "Walk"
  879. WALK = WALK + 1 / Animation_Speed
  880. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  881. WALK = 0
  882. if WALKINGANIM == true then
  883. WALKINGANIM = false
  884. elseif WALKINGANIM == false then
  885. WALKINGANIM = true
  886. end
  887. end
  888. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  889. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  890. if ATTACK == false then
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  896. end
  897. end
  898. unanchor()
  899. Humanoid.MaxHealth = "inf"
  900. Humanoid.Health = "inf"
  901. if Rooted == false then
  902. Disable_Jump = false
  903. Humanoid.WalkSpeed = Speed
  904. elseif Rooted == true then
  905. Disable_Jump = true
  906. Humanoid.WalkSpeed = 0
  907. end
  908. local MATHS = {"0","1"}
  909. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  910. Humanoid.PlatformStand = false
  911. local GAME = game.Players:GetChildren()
  912. for PLAYER = 1, #GAME do
  913. local PLAY = GAME[PLAYER]
  914. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  915. PLAY.Character:remove()
  916. end
  917. end
  918. end
  919.  
  920. --//=================================\\
  921. --\\=================================//
  922.  
  923.  
  924.  
  925.  
  926.  
  927. --//====================================================\\--
  928. --|| END OF SCRIPT
  929. --\\====================================================//--
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