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  1. -------------- Start Compile VVIS ----------------
  2. VVIS Started, Please Wait!
  3.  
  4. VVIS: e:\program files\steam\steamapps\jamgrrl\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod" "E:\Source Maps\Finished Maps\gm_d3vinetown_v3"
  5.  
  6. Valve Software - vvis.exe (Oct 25 2011)
  7. fastvis = true
  8. 2 threads
  9. reading e:\source maps\finished maps\gm_d3vinetown_v3.bsp
  10. reading e:\source maps\finished maps\gm_d3vinetown_v3.prt
  11. 1571 portalclusters
  12. 3500 numportals
  13. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  14. Optimized: 35495 visible clusters (0.00%)
  15. Total clusters visible: 1775440
  16. Average clusters visible: 1130
  17. Building PAS...
  18. Average clusters audible: 1263
  19. visdatasize:572278 compressed from 628400
  20. writing e:\source maps\finished maps\gm_d3vinetown_v3.bsp
  21. 2 seconds elapsed
  22.  
  23. Compile Complete for this module.
  24. VVIS Completed: Sunday, March 18, 2012, 1:44:29 PM
  25. VVIS: Compile time: 2 seconds elapsed
  26.  
  27. -------------- Start Compile VRAD ----------------
  28. VRAD Started, Please Wait!
  29.  
  30. VRAD: e:\program files\steam\steamapps\jamgrrl\sourcesdk\bin\orangebox\bin\vrad.exe -game "e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod" "E:\Source Maps\Finished Maps\gm_d3vinetown_v3"
  31.  
  32. Valve Software - vrad.exe SSE (Oct 25 2011)
  33.  
  34. Valve Radiosity Simulator
  35. 2 threads
  36. [Reading texlights from 'lights.rad']
  37. [48 texlights parsed from 'lights.rad']
  38.  
  39. Loading e:\source maps\finished maps\gm_d3vinetown_v3.bsp
  40. Setting up ray-trace acceleration structure... Done (1.64 seconds)
  41. 14234 faces
  42. 2 degenerate faces
  43. 17277740 square feet [2487994624.00 square inches]
  44. 0 Displacements
  45. 0 Square Feet [0.00 Square Inches]
  46. 14232 patches before subdivision
  47. 655536 patches after subdivision
  48. sun extent from map=0.000000
  49. 94 direct lights
  50. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (440)
  51. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...
  52. Compile Complete for this module.
  53. VRAD Completed: Sunday, March 18, 2012, 2:01:47 PM
  54. Abnormal Exit in VRAD ParseLog caught!
  55. Catch: in vrad_finish!
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