wamandnj

Untitled

Mar 3rd, 2019
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  1.  
  2. --//====================================================\\--
  3. --||               CREATED BY LUNATICS09
  4. --\\====================================================//--
  5.  
  6. wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9.     print("FE Compatibility code by Mokiros")
  10.     script.Parent = Player.Character
  11.  
  12.     --RemoteEvent for communicating
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.  
  16.     --Fake event to make stuff like Mouse.KeyDown work
  17.     local function fakeEvent()
  18.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.  
  23.     --Creating fake input objects with fake variables
  24.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28.     end}
  29.     --Merged 2 functions into one by checking amount of arguments
  30.     CAS.UnbindAction = CAS.BindAction
  31.  
  32.     --This function will trigger the events that have been :Connect()'ed
  33.    local function te(self,ev,...)
  34.        local t = m[ev]
  35.        if t and t._fakeEvent and t.Function then
  36.            t.Function(...)
  37.        end
  38.    end
  39.    m.TrigEvent = te
  40.    UIS.TrigEvent = te
  41.  
  42.    Event.OnServerEvent:Connect(function(plr,io)
  43.        if plr~=Player then return end
  44.        if io.isMouse then
  45.            m.Target = io.Target
  46.            m.Hit = io.Hit
  47.        else
  48.            local b = io.UserInputState == Enum.UserInputState.Begin
  49.            if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50.                return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51.            end
  52.            for _,t in pairs(CAS.Actions) do
  53.                for _,k in pairs(t.Keys) do
  54.                    if k==io.KeyCode then
  55.                        t.Function(t.Name,io.UserInputState,io)
  56.                    end
  57.                end
  58.            end
  59.            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60.            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61.        end
  62.    end)
  63.    Event.Parent = NLS([==[
  64.    local Player = game:GetService("Players").LocalPlayer
  65.    local Event = script:WaitForChild("UserInput_Event")
  66.  
  67.    local UIS = game:GetService("UserInputService")
  68.    local input = function(io,a)
  69.        if a then return end
  70.        --Since InputObject is a client-side instance, we create and pass table instead
  71.        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72.    end
  73.    UIS.InputBegan:Connect(input)
  74.    UIS.InputEnded:Connect(input)
  75.  
  76.    local Mouse = Player:GetMouse()
  77.    local h,t
  78.    --Give the server mouse data 30 times every second, but only if the values changed
  79.    --If player is not moving their mouse, client won't fire events
  80.     while wait(1/30) do
  81.         if h~=Mouse.Hit or t~=Mouse.Target then
  82.             h,t=Mouse.Hit,Mouse.Target
  83.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  84.         end
  85.     end]==],Player.Character)
  86.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. local sick = Instance.new("Sound",Character)
  109. sick.SoundId = "rbxassetid://1494340971"
  110. sick.Looped = true
  111. sick.Pitch = 1
  112. sick.Volume = 1
  113. sick:Play()
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. --//=================================\\
  133. --||          USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 25
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 1
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Effects = IT("Folder", Character)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local PLAYMAINANIM = true
  168. local BOLTSOUNDS = {168586621,168586586,178452241}
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191.    tf = tf + s
  192.    if tf >= frame then
  193.        if allowframeloss then
  194.            script.ArtificialHB:Fire()
  195.            lastframe = tick()
  196.        else
  197.            for i = 1, math.floor(tf / frame) do
  198.                script.ArtificialHB:Fire()
  199.            end
  200.        lastframe = tick()
  201.        end
  202.        if tossremainder then
  203.            tf = 0
  204.        else
  205.            tf = tf - frame * math.floor(tf / frame)
  206.        end
  207.    end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213. --//=================================\\
  214. --||          SOME FUNCTIONS
  215. --\\=================================//
  216.  
  217. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  218.    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  219. end
  220.  
  221. function PositiveAngle(NUMBER)
  222.    if NUMBER >= 0 then
  223.        NUMBER = 0
  224.    end
  225.    return NUMBER
  226. end
  227.  
  228. function NegativeAngle(NUMBER)
  229.    if NUMBER <= 0 then
  230.        NUMBER = 0
  231.    end
  232.    return NUMBER
  233. end
  234.  
  235. function Swait(NUMBER)
  236.    if NUMBER == 0 or NUMBER == nil then
  237.        ArtificialHB.Event:wait()
  238.    else
  239.        for i = 1, NUMBER do
  240.            ArtificialHB.Event:wait()
  241.        end
  242.    end
  243. end
  244.  
  245. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  246.    local NEWMESH = IT(MESH)
  247.    if MESH == "SpecialMesh" then
  248.        NEWMESH.MeshType = MESHTYPE
  249.        if MESHID ~= "nil" and MESHID ~= "" then
  250.            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  251.        end
  252.        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  253.            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  254.        end
  255.    end
  256.    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  257.    NEWMESH.Scale = SCALE
  258.    NEWMESH.Parent = PARENT
  259.    return NEWMESH
  260. end
  261.  
  262. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  263.    local NEWPART = IT("Part")
  264.    NEWPART.formFactor = FORMFACTOR
  265.    NEWPART.Reflectance = REFLECTANCE
  266.    NEWPART.Transparency = TRANSPARENCY
  267.    NEWPART.CanCollide = false
  268.    NEWPART.Locked = true
  269.    NEWPART.Anchored = true
  270.    if ANCHOR == false then
  271.        NEWPART.Anchored = false
  272.    end
  273.    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  274.    NEWPART.Name = NAME
  275.    NEWPART.Size = SIZE
  276.    NEWPART.Position = Torso.Position
  277.    NEWPART.Material = MATERIAL
  278.    NEWPART:BreakJoints()
  279.    NEWPART.Parent = PARENT
  280.    return NEWPART
  281. end
  282.  
  283.    local function weldBetween(a, b)
  284.        local weldd = Instance.new("ManualWeld")
  285.        weldd.Part0 = a
  286.        weldd.Part1 = b
  287.        weldd.C0 = CFrame.new()
  288.        weldd.C1 = b.CFrame:inverse() * a.CFrame
  289.        weldd.Parent = a
  290.        return weldd
  291.    end
  292.  
  293.  
  294. function QuaternionFromCFrame(cf)
  295.    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  296.    local trace = m00 + m11 + m22
  297.    if trace > 0 then
  298.        local s = math.sqrt(1 + trace)
  299.        local recip = 0.5 / s
  300.        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  301.    else
  302.        local i = 0
  303.        if m11 > m00 then
  304.            i = 1
  305.        end
  306.        if m22 > (i == 0 and m00 or m11) then
  307.            i = 2
  308.        end
  309.        if i == 0 then
  310.            local s = math.sqrt(m00 - m11 - m22 + 1)
  311.            local recip = 0.5 / s
  312.            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  313.        elseif i == 1 then
  314.            local s = math.sqrt(m11 - m22 - m00 + 1)
  315.            local recip = 0.5 / s
  316.            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  317.        elseif i == 2 then
  318.            local s = math.sqrt(m22 - m00 - m11 + 1)
  319.            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  320.        end
  321.    end
  322. end
  323.  
  324. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  325.    local xs, ys, zs = x + x, y + y, z + z
  326.    local wx, wy, wz = w * xs, w * ys, w * zs
  327.    local xx = x * xs
  328.    local xy = x * ys
  329.    local xz = x * zs
  330.    local yy = y * ys
  331.    local yz = y * zs
  332.    local zz = z * zs
  333.    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  334. end
  335.  
  336. function QuaternionSlerp(a, b, t)
  337.    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  338.    local startInterp, finishInterp;
  339.    if cosTheta >= 0.0001 then
  340.        if (1 - cosTheta) > 0.0001 then
  341.            local theta = ACOS(cosTheta)
  342.            local invSinTheta = 1 / SIN(theta)
  343.            startInterp = SIN((1 - t) * theta) * invSinTheta
  344.            finishInterp = SIN(t * theta) * invSinTheta
  345.        else
  346.            startInterp = 1 - t
  347.            finishInterp = t
  348.        end
  349.    else
  350.        if (1 + cosTheta) > 0.0001 then
  351.            local theta = ACOS(-cosTheta)
  352.            local invSinTheta = 1 / SIN(theta)
  353.            startInterp = SIN((t - 1) * theta) * invSinTheta
  354.            finishInterp = SIN(t * theta) * invSinTheta
  355.        else
  356.            startInterp = t - 1
  357.            finishInterp = t
  358.        end
  359.    end
  360.    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  361. end
  362.  
  363. function Clerp(a, b, t)
  364.    local qa = {QuaternionFromCFrame(a)}
  365.    local qb = {QuaternionFromCFrame(b)}
  366.    local ax, ay, az = a.x, a.y, a.z
  367.    local bx, by, bz = b.x, b.y, b.z
  368.    local _t = 1 - t
  369.    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  370. end
  371.  
  372. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  373.    local frame = IT("Frame")
  374.    frame.BackgroundTransparency = TRANSPARENCY
  375.    frame.BorderSizePixel = BORDERSIZEPIXEL
  376.    frame.Position = POSITION
  377.    frame.Size = SIZE
  378.    frame.BackgroundColor3 = COLOR
  379.    frame.BorderColor3 = BORDERCOLOR
  380.    frame.Name = NAME
  381.    frame.Parent = PARENT
  382.    return frame
  383. end
  384.  
  385. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  386.    local label = IT("TextLabel")
  387.    label.BackgroundTransparency = 1
  388.    label.Size = UD2(1, 0, 1, 0)
  389.    label.Position = UD2(0, 0, 0, 0)
  390.    label.TextColor3 = TEXTCOLOR
  391.    label.TextStrokeTransparency = STROKETRANSPARENCY
  392.    label.TextTransparency = TRANSPARENCY
  393.    label.FontSize = TEXTFONTSIZE
  394.    label.Font = TEXTFONT
  395.    label.BorderSizePixel = BORDERSIZEPIXEL
  396.    label.TextScaled = false
  397.    label.Text = TEXT
  398.    label.Name = NAME
  399.    label.Parent = PARENT
  400.    return label
  401. end
  402.  
  403. function NoOutlines(PART)
  404.    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  405. end
  406.  
  407. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  408.    local NEWWELD = IT(TYPE)
  409.    NEWWELD.Part0 = PART0
  410.    NEWWELD.Part1 = PART1
  411.    NEWWELD.C0 = C0
  412.    NEWWELD.C1 = C1
  413.    NEWWELD.Parent = PARENT
  414.    return NEWWELD
  415. end
  416.  
  417. local S = IT("Sound")
  418. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  419.    local NEWSOUND = nil
  420.    coroutine.resume(coroutine.create(function()
  421.        NEWSOUND = S:Clone()
  422.        NEWSOUND.Parent = PARENT
  423.        NEWSOUND.Volume = VOLUME
  424.        NEWSOUND.Pitch = PITCH
  425.        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  426.        NEWSOUND:play()
  427.        if DOESLOOP == true then
  428.            NEWSOUND.Looped = true
  429.        else
  430.            repeat wait(1) until NEWSOUND.Playing == false
  431.            NEWSOUND:remove()
  432.        end
  433.    end))
  434.    return NEWSOUND
  435. end
  436.  
  437. local EyeSizes={
  438.    NumberSequenceKeypoint.new(0,2,0),
  439.    NumberSequenceKeypoint.new(1,0,0)
  440. }
  441. local EyeTrans={
  442.    NumberSequenceKeypoint.new(0,0.5,0),
  443.    NumberSequenceKeypoint.new(1,1,0)
  444. }
  445. local PE=Instance.new("ParticleEmitter",nil)
  446. PE.LightEmission=.8
  447. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really black").Color)
  448. PE.Size=NumberSequence.new(EyeSizes)
  449. PE.Transparency=NumberSequence.new(EyeTrans)
  450. PE.Lifetime=NumberRange.new(0.35,1)
  451. PE.Rotation=NumberRange.new(0,360)
  452. PE.Rate=100
  453. PE.VelocitySpread = 10000
  454. PE.Acceleration = Vector3.new(0,85,0)
  455. PE.Drag = 5
  456. PE.Speed = NumberRange.new(0.1,5)
  457. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  458. PE.ZOffset = 0.5
  459. PE.Name = "PE"
  460. PE.Enabled = false
  461.  
  462. function Fire(art)
  463.    local PARTICLES = PE:Clone()
  464.    PARTICLES.Parent = art
  465.    PARTICLES.Enabled = true
  466.    return PARTICLES
  467. end
  468.  
  469. function CFrameFromTopBack(at, top, back)
  470.    local right = top:Cross(back)
  471.    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  472. end
  473.  
  474. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  475. function WACKYEFFECT(Table)
  476.    local TYPE = (Table.EffectType or "Sphere")
  477.    local SIZE = (Table.Size or VT(1,1,1))
  478.    local ENDSIZE = (Table.Size2 or VT(0,0,0))
  479.    local TRANSPARENCY = (Table.Transparency or 0)
  480.    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  481.    local CFRAME = (Table.CFrame or Torso.CFrame)
  482.    local MOVEDIRECTION = (Table.MoveToPos or nil)
  483.    local ROTATION1 = (Table.RotationX or 0)
  484.    local ROTATION2 = (Table.RotationY or 0)
  485.    local ROTATION3 = (Table.RotationZ or 0)
  486.    local MATERIAL = (Table.Material or "Neon")
  487.    local COLOR = (Table.Color or C3(1,1,1))
  488.    local TIME = (Table.Time or 45)
  489.    local SOUNDID = (Table.SoundID or nil)
  490.    local SOUNDPITCH = (Table.SoundPitch or nil)
  491.    local SOUNDVOLUME = (Table.SoundVolume or nil)
  492.    coroutine.resume(coroutine.create(function()
  493.        local PLAYSSOUND = false
  494.        local SOUND = nil
  495.        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  496.        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  497.            PLAYSSOUND = true
  498.            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  499.        end
  500.        EFFECT.Color = COLOR
  501.        local MSH = nil
  502.        if TYPE == "Sphere" then
  503.            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  504.        elseif TYPE == "Block" or TYPE == "Box" then
  505.            MSH = IT("BlockMesh",EFFECT)
  506.            MSH.Scale = SIZE
  507.        elseif TYPE == "Wave" then
  508.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  509.        elseif TYPE == "Ring" then
  510.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  511.        elseif TYPE == "Slash" then
  512.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  513.        elseif TYPE == "Round Slash" then
  514.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  515.        elseif TYPE == "Swirl" then
  516.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  517.        elseif TYPE == "Skull" then
  518.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  519.        elseif TYPE == "Crystal" then
  520.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  521.        end
  522.        if MSH ~= nil then
  523.            local MOVESPEED = nil
  524.            if MOVEDIRECTION ~= nil then
  525.                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  526.            end
  527.            local GROWTH = SIZE - ENDSIZE
  528.            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  529.            if TYPE == "Block" then
  530.                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  531.            else
  532.                EFFECT.CFrame = CFRAME
  533.            end
  534.            for LOOP = 1, TIME+1 do
  535.                Swait()
  536.                MSH.Scale = MSH.Scale - GROWTH/TIME
  537.                if TYPE == "Wave" then
  538.                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  539.                end
  540.                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  541.                if TYPE == "Block" then
  542.                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  543.                else
  544.                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  545.                end
  546.                if MOVEDIRECTION ~= nil then
  547.                    local ORI = EFFECT.Orientation
  548.                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  549.                    EFFECT.Orientation = ORI
  550.                end
  551.            end
  552.            if PLAYSSOUND == false then
  553.                EFFECT:remove()
  554.            else
  555.                repeat wait(1) until SOUND.Playing == false
  556.                EFFECT:remove()
  557.            end
  558.        else
  559.            if PLAYSSOUND == false then
  560.                EFFECT:remove()
  561.            else
  562.                repeat Swait() until SOUND.Playing == false
  563.                EFFECT:remove()
  564.            end
  565.        end
  566.    end))
  567. end
  568.  
  569. function MakeForm(PART,TYPE)
  570.    if TYPE == "Cyl" then
  571.        local MSH = IT("CylinderMesh",PART)
  572.    elseif TYPE == "Ball" then
  573.        local MSH = IT("SpecialMesh",PART)
  574.        MSH.MeshType = "Sphere"
  575.    elseif TYPE == "Wedge" then
  576.        local MSH = IT("SpecialMesh",PART)
  577.        MSH.MeshType = "Wedge"
  578.    end
  579. end
  580.  
  581. Debris = game:GetService("Debris")
  582.  
  583. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  584.    local DIRECTION = CF(StartPos,EndPos).lookVector
  585.    return Raycast(StartPos, DIRECTION, Distance, Ignore)
  586. end
  587.  
  588. local HATWELD = nil
  589. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  590.    PLAYMAINANIM = false
  591.    if WhichPose == "Cast1" then
  592.        for i=0, Time, 0.1 / Animation_Speed do
  593.            Swait()
  594.            if Magic == true then
  595.                WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  596.            end
  597.            if Gyro ~= nil and Gyro ~= false then
  598.                Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  599.            end
  600.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  601.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  602.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  603.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  604.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  605.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  606.        end
  607.    elseif WhichPose == "Cast2" then
  608.        for i=0, Time, 0.1 / Animation_Speed do
  609.            Swait()
  610.            if Magic == true then
  611.                WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  612.                WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  613.            end
  614.            if Gyro ~= nil and Gyro ~= false then
  615.                Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  616.            end
  617.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  618.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  619.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  620.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  621.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  622.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  623.        end
  624.    elseif WhichPose == "RightArmUp" then
  625.        for i=0, Time, 0.1 / Animation_Speed do
  626.            Swait()
  627.            if Magic == true then
  628.                WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  629.            end
  630.            if Gyro ~= nil and Gyro ~= false then
  631.                Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  632.            end
  633.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  634.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  635.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  636.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  637.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  638.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  639.        end
  640.    elseif WhichPose == "Taunt" then
  641.        for i=0, Time, 0.1 / Animation_Speed do
  642.            Swait()
  643.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  644.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  645.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  646.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  647.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  648.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  649.        end
  650.        HATWELD.Part0 = RightArm
  651.        HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  652.        CreateSound(221057812,Torso,10,1,false)
  653.        for i=0, Time*2, 0.1 / Animation_Speed do
  654.            Swait()
  655.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  656.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  657.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  658.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  659.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  660.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  661.        end
  662.        for i=0, Time, 0.1 / Animation_Speed do
  663.            Swait()
  664.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  665.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  666.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  667.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  668.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  669.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  670.            HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  671.        end
  672.        HATWELD.Part0 = Head
  673.        HATWELD.C0 = CF(0,0.35,0)
  674.    elseif WhichPose == "Prepare key" then
  675.        for i=0, Time, 0.1 / Animation_Speed do
  676.            Swait()
  677.            if Gyro ~= nil and Gyro ~= false then
  678.                Gyro.cframe = CF(RootPart.Position,Tors.Position)
  679.            end
  680.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  681.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  682.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  683.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  684.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  685.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  686.        end
  687.    elseif WhichPose == "Turn key" then
  688.        for i=0, Time, 0.1 / Animation_Speed do
  689.            Swait()
  690.            if Gyro ~= nil and Gyro ~= false then
  691.                Gyro.cframe = CF(RootPart.Position,Tors.Position)
  692.            end
  693.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  694.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  695.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  696.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  697.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  698.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  699.        end
  700.    end
  701.    PLAYMAINANIM = true
  702. end
  703.  
  704. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  705. function Lightning(Table)
  706.    local Color = Table.Color or C3(1,1,1)
  707.    local StartPos = Table.Start or Torso.Position
  708.    local EndPos = Table.End or Mouse.Hit.p
  709.    local SegmentLength = Table.SegmentL or 2
  710.    local Thickness = Table.Thickness or 0.1
  711.    local Dissapear = Table.DoesFade or false
  712.    local Parent = Table.Ignore or Character
  713.    local MaxDist = Table.MaxDist or 400
  714.    local Branches = Table.Branches or false
  715.    local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  716.    local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  717.    local LIGHTNINGMODEL = IT("Model",Effects)
  718.    LIGHTNINGMODEL.Name = "Lightning"
  719.    local LastBolt = nil
  720.    for E = 1, DISTANCE do
  721.        local ExtraSize = (DISTANCE-E)/15
  722.        local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  723.        PART.Color = Color
  724.        MakeForm(PART,"Cyl")
  725.        if LastBolt == nil then
  726.            PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  727.        else
  728.            PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  729.        end
  730.        LastBolt = PART
  731.        if Branches == true then
  732.            local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  733.            if CHOICE == 1 then
  734.                local LASTBRANCH = nil
  735.                for i = 1, MRANDOM(2,5) do
  736.                    local ExtraSize2 = ((DISTANCE-E)/25)/i
  737.                    local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  738.                    PART.Color = Color
  739.                    MakeForm(PART,"Cyl")
  740.                    if LASTBRANCH == nil then
  741.                        PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  742.                    else
  743.                        PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  744.                    end
  745.                    LASTBRANCH = PART
  746.                end
  747.            end
  748.        end
  749.    end
  750.    if Dissapear == true then
  751.        coroutine.resume(coroutine.create(function()
  752.            for i = 1, 10 do
  753.                Swait()
  754.                for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  755.                    if c.ClassName == "Part" then
  756.                        c.Transparency = i/10
  757.                    end
  758.                end
  759.            end
  760.            LIGHTNINGMODEL:remove()
  761.        end))
  762.    elseif Dissapear == false then
  763.        Debris:AddItem(LIGHTNINGMODEL,0.1)
  764.    end
  765.    return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  766. end
  767.  
  768. --//=================================\\
  769. --||         WEAPON CREATION
  770. --\\=================================//
  771.  
  772. for i = 1, 15 do
  773.    local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  774.    FACE.Color = C3(0,0,0)
  775.    Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  776.    CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  777. end
  778. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(2,0.2,2),false)
  779. MakeForm(HAT1,"Cyl")
  780. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  781. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really blue", "Hat", VT(2.01,0.15,2.01),false)
  782. BELT.Color = C3(15/255,15/255,15/255)
  783. MakeForm(BELT,"Cyl")
  784. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  785. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really green", "Hat", VT(1.3,2.2,1.3),false)
  786. MakeForm(HAT2,"Cyl")
  787. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  788. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really yellow", "Hat", VT(1.31,0.2,1.31),false)
  789. BELT.Color = C3(15/255,15/255,15/255)
  790. MakeForm(BELT,"Cyl")
  791. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  792. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Hot white", "Gem", VT(0.25,0.25,0.1),false)
  793. MakeForm(GEM,"Ball")
  794. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  795. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark gray", "Gem", VT(0.25,0.25,0.1),false)
  796. MakeForm(GEM,"Ball")
  797. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  798. local GEM = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "Gem", VT(0.1,0.25,0.25),false)
  799. MakeForm(GEM,"Ball")
  800. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  801. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  802. MakeForm(GEM,"Ball")
  803. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  804. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  805. BELT.Color = C3(15/255,15/255,15/255)
  806. MakeForm(BELT,"Cyl")
  807. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  808. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.1,1.31),false)
  809. BELT.Color = C3(15/255,15/255,15/255)
  810. MakeForm(BELT,"Cyl")
  811. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  812. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really green", "Hat", VT(1.31,0.1,1.31),false)
  813. BELT.Color = C3(15/255,15/255,15/255)
  814. MakeForm(BELT,"Cyl")
  815. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  816. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  817. BELT.Color = C3(15/255,15/255,15/255)
  818. MakeForm(BELT,"Cyl")
  819. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  820. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  821. MakeForm(BELT,"Ball")
  822. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  823. Humanoid.DisplayDistanceType = "None"
  824. local naeeym2 = IT("BillboardGui",Character)
  825. naeeym2.AlwaysOnTop = true
  826. naeeym2.Size = UDim2.new(5,35,2,15)
  827. naeeym2.StudsOffset = Vector3.new(0,3,0)
  828. naeeym2.MaxDistance = 75
  829. naeeym2.Adornee = Character.Head
  830. naeeym2.Name = "Name"
  831. naeeym2.PlayerToHideFrom = Player
  832. local tecks2 = IT("TextLabel",naeeym2)
  833. tecks2.BackgroundTransparency = 1
  834. tecks2.TextScaled = true
  835. tecks2.BorderSizePixel = 0
  836. tecks2.Text = "Lunatic The Warden"
  837. tecks2.Font = "Arcade"
  838. tecks2.TextSize = 30
  839. tecks2.TextStrokeTransparency = 0.5
  840. tecks2.TextColor3 = C3(0,0,0)
  841. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  842. tecks2.Size = UDim2.new(1,0,0.5,0)
  843. tecks2.Parent = naeeym2
  844. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  845. MakeForm(EYE,"Ball")
  846. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  847. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  848. MakeForm(EYE,"Ball")
  849. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  850. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  851. MakeForm(EYE,"Ball")
  852. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  853. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  854. MakeForm(EYE,"Ball")
  855. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  856.  
  857. local top = Instance.new("Shirt")
  858. top.ShirtTemplate = "rbxassetid://676428254"
  859. top.Parent = Character
  860. top.Name = "Cloth"
  861. local bottom = Instance.new("Pants")
  862. bottom.PantsTemplate = "rbxassetid://676428351"
  863. bottom.Parent = Character
  864. bottom.Name = "Cloth"
  865. for _, c in pairs(Character:GetChildren()) do
  866.    if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  867.        c.Material = "Neon"
  868.        if c:FindFirstChildOfClass("ParticleEmitter") then
  869.            c:FindFirstChildOfClass("ParticleEmitter"):remove()
  870.        end
  871.        c.Color = C3(1,1,1)
  872.        if c == Head then
  873.            if c:FindFirstChild("face") then
  874.                c.face:remove()
  875.            end
  876.        end
  877.    elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  878.        c:remove()
  879.    elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  880.        c:remove()
  881.    end
  882. end
  883. local BODY = {}
  884. for _, c in pairs(Character:GetDescendants()) do
  885.    if c:IsA("BasePart") and c.Name ~= "Handle" then
  886.        if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  887.            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  888.        end
  889.        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  890.    elseif c:IsA("JointInstance") then
  891.        table.insert(BODY,{c,c.Parent,nil,nil,nil})
  892.    end
  893. end
  894. for e = 1, #BODY do
  895.    if BODY[e] ~= nil then
  896.        local STUFF = BODY[e]
  897.        local PART = STUFF[1]
  898.        local PARENT = STUFF[2]
  899.        local MATERIAL = STUFF[3]
  900.        local COLOR = STUFF[4]
  901.        local TRANSPARENCY = STUFF[5]
  902.        if PART.ClassName == "Part" and PART ~= RootPart then
  903.            PART.Material = MATERIAL
  904.            PART.Color = COLOR
  905.            PART.Transparency = TRANSPARENCY
  906.        end
  907.        PART.AncestryChanged:Connect(function()
  908.            PART.Parent = PARENT
  909.        end)
  910.    end
  911. end
  912. function refit()
  913.    Character.Parent = workspace
  914.    for e = 1, #BODY do
  915.        if BODY[e] ~= nil then
  916.            local STUFF = BODY[e]
  917.            local PART = STUFF[1]
  918.            local PARENT = STUFF[2]
  919.            local MATERIAL = STUFF[3]
  920.            local COLOR = STUFF[4]
  921.            local TRANSPARENCY = STUFF[5]
  922.            if PART.ClassName == "Part" and PART ~= RootPart then
  923.                PART.Material = MATERIAL
  924.                PART.Color = COLOR
  925.                PART.Transparency = TRANSPARENCY
  926.            end
  927.            if PART.Parent ~= PARENT then
  928.                Humanoid:remove()
  929.                PART.Parent = PARENT
  930.                Humanoid = IT("Humanoid",Character)
  931.            end
  932.        end
  933.    end
  934. end
  935. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  936. local SKILLFONT = "Bodoni"
  937. local SKILLTEXTSIZE = 7
  938.  
  939. Humanoid.Died:connect(function()
  940.    refit()
  941. end)
  942.  
  943. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  944. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  945. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  946. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  947. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  948.  
  949. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  950. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  951. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  952. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  953. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  954.  
  955. --//=================================\\
  956. --||            DAMAGING
  957. --\\=================================//
  958.  
  959. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  960.    local CHILDREN = workspace:GetDescendants()
  961.    for index, CHILD in pairs(CHILDREN) do
  962.        if CHILD.ClassName == "Model" and CHILD ~= Character then
  963.            local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  964.            if HUM then
  965.                local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  966.                if TORSO then
  967.                    if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  968.                        CHILD:BreakJoints()
  969.                        if FLING ~= 0 then
  970.                            for _, c in pairs(CHILD:GetChildren()) do
  971.                                if c:IsA("BasePart") and c.Transparency == 0 then
  972.                                    if BURN == true then
  973.                                        Fire(c)
  974.                                    end
  975.                                    local bv = Instance.new("BodyVelocity")
  976.                                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  977.                                    bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  978.                                    bv.Parent = c
  979.                                    Debris:AddItem(bv,0.05)
  980.                                end
  981.                            end
  982.                        end
  983.                    end
  984.                end
  985.            end
  986.        end
  987.    end
  988. end
  989.  
  990. --//=================================\\
  991. --||    ATTACK FUNCTIONS AND STUFF
  992. --\\=================================//
  993.  
  994. function Warden_Zap()
  995.    ATTACK = true
  996.    Rooted = false
  997.    local GYRO = IT("BodyGyro",RootPart)
  998.    GYRO.D = 750
  999.    GYRO.P = 20000
  1000.    GYRO.MaxTorque = VT(0,40000000,0)
  1001.    CreateSound(348663022,RightArm,1.5,2,false)
  1002.    Pose("Cast1",0.8,1,true,GYRO)
  1003.    local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1004.    local Hitpos = LightningTable.End
  1005.    ApplyAoE(Hitpos,10,35)
  1006.    WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1007.    for i = 1, 4 do
  1008.        WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1009.    end
  1010.    Pose("Cast1",0.8,1,true)
  1011.    GYRO:remove()
  1012.    ATTACK = false
  1013.    Rooted = false
  1014. end
  1015.  
  1016. function Warden_Thunder()
  1017.    ATTACK = true
  1018.    Rooted = false
  1019.    local GYRO = IT("BodyGyro",RootPart)
  1020.    GYRO.D = 750
  1021.    GYRO.P = 20000
  1022.    GYRO.MaxTorque = VT(0,40000000,0)
  1023.    CreateSound(469345336,Torso,3,2,false)
  1024.    Pose("Cast2",1.5,2,true,GYRO)
  1025.    coroutine.resume(coroutine.create(function()
  1026.        local FRAME = RootPart.CFrame
  1027.        for i = 1, 25 do
  1028.            local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1029.            local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1030.            local Hitpos = LightningTable.End
  1031.            ApplyAoE(Hitpos,20,15)
  1032.            WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1033.            for i = 1, 4 do
  1034.                WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1035.            end
  1036.            wait(0.05)
  1037.        end
  1038.    end))
  1039.    Pose("Cast2",1.5,0.7,true)
  1040.    GYRO:remove()
  1041.    ATTACK = false
  1042.    Rooted = false
  1043. end
  1044.  
  1045. function Inferno_Ring()
  1046.    ATTACK = true
  1047.    Rooted = false
  1048.    local GYRO = IT("BodyGyro",RootPart)
  1049.    GYRO.D = 750
  1050.    GYRO.P = 20000
  1051.    GYRO.MaxTorque = VT(0,40000000,0)
  1052.    local FIRE = IT("Model",Effects)
  1053.    FIRE.Name = "Fire"
  1054.    local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  1055.    FIRE.PrimaryPart = MAIN
  1056.    local FIRES = {}
  1057.    for i = 1, 45 do
  1058.        local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  1059.        PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1060.        local F = Fire(PRT)
  1061.        table.insert(FIRES,F)
  1062.    end
  1063.    repeat
  1064.        FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1065.        Pose("Cast1",1.5,0.01,false,GYRO)
  1066.    until HOLD == true
  1067.    coroutine.resume(coroutine.create(function()
  1068.        for i = 1, 4 do
  1069.            ApplyAoE(MAIN.Position,21,-15,true)
  1070.            CreateSound(463598785,MAIN,3,1,false)
  1071.            for E = 1, #FIRES do
  1072.                if FIRES[E] ~= nil then
  1073.                    FIRES[E].Acceleration = VT(0,300,0)
  1074.                    FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1075.                end
  1076.            end
  1077.            wait(0.3)
  1078.        end
  1079.        for E = 1, #FIRES do
  1080.            if FIRES[E] ~= nil then
  1081.                FIRES[E].Enabled = false
  1082.            end
  1083.        end
  1084.        Debris:AddItem(FIRE,5)
  1085.    end))
  1086.    CreateSound(215395388,RightArm,3,2,false)
  1087.    Pose("RightArmUp",1.5,0.5,true)
  1088.    GYRO:remove()
  1089.    ATTACK = false
  1090.    Rooted = false
  1091. end
  1092.  
  1093. function Warden_Wall()
  1094.    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1095.    if HITFLOOR ~= nil then
  1096.        if HITFLOOR.Anchored == true then
  1097.            local WALL = HITFLOOR:Clone()
  1098.            WALL.Size = VT(45,45,5)
  1099.            WALL.Parent = Effects
  1100.            WALL.Name = "Wall"
  1101.            WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1102.            CreateSound(130972023,WALL,5,0.8,false)
  1103.            ATTACK = true
  1104.            Rooted = true
  1105.            local HIT = WALL.Touched:Connect(function(hit)
  1106.                if hit.Parent ~= Character then
  1107.                    hit:BreakJoints()
  1108.                end
  1109.            end)
  1110.            coroutine.resume(coroutine.create(function()
  1111.                WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112.                for i = 1, 90 do
  1113.                    Swait()
  1114.                    WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1115.                end
  1116.                HIT:disconnect()
  1117.                wait(5)
  1118.                for i = 1, 46 do
  1119.                    Swait()
  1120.                    WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1121.                end
  1122.                WALL:remove()
  1123.            end))
  1124.            Pose("RightArmUp",1.5,1.2,true)
  1125.            ATTACK = false
  1126.            Rooted = false
  1127.        end
  1128.    end
  1129. end
  1130.  
  1131. function Prison_Key()
  1132.    if Mouse.Target ~= nil then
  1133.        if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1134.            local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1135.            local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1136.            local GYRO = IT("BodyGyro",RootPart)
  1137.            GYRO.D = 750
  1138.            GYRO.P = 20000
  1139.            GYRO.MaxTorque = VT(0,40000000,0)
  1140.            local grav = Instance.new("BodyPosition",TORSO)
  1141.            grav.D = 15
  1142.            grav.P = 20000
  1143.            grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1144.            grav.position = TORSO.Position
  1145.            local GYRO2 = IT("BodyGyro",TORSO)
  1146.            GYRO2.D = 750
  1147.            GYRO2.P = 20000
  1148.            GYRO2.MaxTorque = VT(0,40000000,0)
  1149.            GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1150.            grav.Name = "Jail"
  1151.            local LOCKPARTS = {}
  1152.            ATTACK = true
  1153.            Rooted = false
  1154.            local LOCK = IT("Model",Effects)
  1155.            LOCK.Name = "Lock"
  1156.            local LOCK2 = IT("Model",LOCK)
  1157.            LOCK2.Name = "Metal"
  1158.            --CREATE LOCK--
  1159.                local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1160.                LOCK.PrimaryPart = BASE
  1161.                BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1162.                local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1163.                PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1164.                MakeForm(PRT,"Cyl")
  1165.                local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1166.                PRT.Color = C3(0,0,0)
  1167.                PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1168.                MakeForm(PRT,"Cyl")
  1169.                local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1170.                PRT.Color = C3(0,0,0)
  1171.                PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1172.                for i = 1, 45 do
  1173.                    local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1174.                    PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1175.                end
  1176.                local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1177.                PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1178.                LOCK2.PrimaryPart = PRT
  1179.            ---------------
  1180.            local CHILDREN = LOCK:GetDescendants()
  1181.            for index, CHILD in pairs(CHILDREN) do
  1182.                if CHILD:IsA("BasePart") then
  1183.                    CHILD.Transparency = 1
  1184.                end
  1185.            end
  1186.            for i = 1, 75 do
  1187.                LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1188.                Swait()
  1189.                GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1190.                GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1191.                local CHILDREN = LOCK:GetDescendants()
  1192.                for index, CHILD in pairs(CHILDREN) do
  1193.                    if CHILD:IsA("BasePart") then
  1194.                        CHILD.Transparency = CHILD.Transparency - 1/75
  1195.                    end
  1196.                end
  1197.            end
  1198.            HUM.DisplayDistanceType = "None"
  1199.            local KEY = IT("Model",Effects)
  1200.            KEY.Name = "Key"
  1201.            --CREATE KEY--
  1202.                local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
  1203.                KEY.PrimaryPart = KBASE
  1204.                KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1205.                local WLD = weldBetween(RightArm,KBASE)
  1206.                for i = 1, 45 do
  1207.                    local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
  1208.                    PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1209.                    weldBetween(KBASE,PRT)
  1210.                end
  1211.                local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  1212.                PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1213.                weldBetween(KBASE,PRT)
  1214.                local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  1215.                PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1216.                weldBetween(KBASE,PRT)
  1217.            --------------
  1218.            Rooted = true
  1219.            Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1220.            coroutine.resume(coroutine.create(function()
  1221.                for i = 1, 10 do
  1222.                    Swait()
  1223.                    GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1224.                    GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1225.                end
  1226.                CreateSound(1149318312,BASE,5,1,false)
  1227.                CreateSound(160772554,BASE,3,1,false)
  1228.                LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1229.                for i = 1, 4 do
  1230.                    WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1231.                end
  1232.                WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1233.                wait(1)
  1234.                TORSO.Parent.Parent = LOCK
  1235.                for i = 1, 75 do
  1236.                    Swait()
  1237.                    local CHILDREN = KEY:GetDescendants()
  1238.                    for index, CHILD in pairs(CHILDREN) do
  1239.                        if CHILD:IsA("BasePart") then
  1240.                            CHILD.Transparency = i/25
  1241.                        end
  1242.                    end
  1243.                    local CHILDREN = LOCK:GetDescendants()
  1244.                    for index, CHILD in pairs(CHILDREN) do
  1245.                        if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1246.                            CHILD.Transparency = CHILD.Transparency + 1/75
  1247.                        elseif CHILD.ClassName == "Decal" then
  1248.                            CHILD.Transparency = CHILD.Transparency + 1/75
  1249.                        end
  1250.                    end
  1251.                end
  1252.                TORSO.Parent:ClearAllChildren()
  1253.                KEY:remove()
  1254.                LOCK:remove()
  1255.            end))
  1256.            Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1257.            GYRO:remove()
  1258.            ATTACK = false
  1259.            Rooted = false
  1260.        end
  1261.    end
  1262. end
  1263.  
  1264. function Hat()
  1265.    ATTACK = true
  1266.    Rooted = false
  1267.    Pose("Taunt",0.4,1.2,false)
  1268.    ATTACK = false
  1269.    Rooted = false
  1270. end
  1271.  
  1272. --//=================================\\
  1273. --||      ASSIGN THINGS TO KEYS
  1274. --\\=================================//
  1275.  
  1276. function MouseDown(Mouse)
  1277.    HOLD = true
  1278.    if ATTACK == false then
  1279.    end
  1280. end
  1281.  
  1282. function MouseUp(Mouse)
  1283. HOLD = false
  1284. end
  1285.  
  1286. function KeyDown(Key)
  1287.    KEYHOLD = true
  1288.    if Key == "z" and ATTACK == false then
  1289.        Warden_Zap()
  1290.    end
  1291.  
  1292.    if Key == "b" and ATTACK == false then
  1293.        Warden_Thunder()
  1294.    end
  1295.  
  1296.    if Key == "c" and ATTACK == false then
  1297.        Inferno_Ring()
  1298.    end
  1299.  
  1300.    if Key == "v" and ATTACK == false then
  1301.        Warden_Wall()
  1302.    end
  1303.  
  1304.    if Key == "x" and ATTACK == false then
  1305.        Prison_Key()
  1306.    end
  1307.  
  1308.    if Key == "t" and ATTACK == false then
  1309.        Hat()
  1310.    end
  1311. end
  1312.  
  1313. function KeyUp(Key)
  1314.    KEYHOLD = false
  1315. end
  1316.  
  1317.    Mouse.Button1Down:connect(function(NEWKEY)
  1318.        MouseDown(NEWKEY)
  1319.    end)
  1320.    Mouse.Button1Up:connect(function(NEWKEY)
  1321.        MouseUp(NEWKEY)
  1322.    end)
  1323.    Mouse.KeyDown:connect(function(NEWKEY)
  1324.        KeyDown(NEWKEY)
  1325.    end)
  1326.    Mouse.KeyUp:connect(function(NEWKEY)
  1327.        KeyUp(NEWKEY)
  1328.    end)
  1329.  
  1330. --//=================================\\
  1331. --\\=================================//
  1332.  
  1333.  
  1334. function unanchor()
  1335.    if UNANCHOR == true then
  1336.        g = Character:GetChildren()
  1337.        for i = 1, #g do
  1338.            if g[i].ClassName == "Part" then
  1339.                g[i].Anchored = false
  1340.            end
  1341.        end
  1342.    end
  1343. end
  1344.  
  1345.  
  1346. --//=================================\\
  1347. --||    WRAP THE WHOLE SCRIPT UP
  1348. --\\=================================//
  1349.  
  1350. Humanoid.Changed:connect(function(Jump)
  1351.    if Jump == "Jump" and (Disable_Jump == true) then
  1352.        Humanoid.Jump = false
  1353.    end
  1354. end)
  1355.  
  1356. while true do
  1357.    Swait()
  1358.    script.Parent = WEAPONGUI
  1359.    Humanoid.Parent = Character
  1360.    if Humanoid then
  1361.        local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1362.        IDLEANIMATION:Play()
  1363.    end
  1364.    if ANIMATE.Parent == Character then
  1365.        ANIMATE:Destroy()
  1366.    end
  1367.    SINE = SINE + CHANGE
  1368.    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1369.    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1370.    Humanoid.HipHeight = 1
  1371.    Humanoid.Name = "Warden"
  1372.    Humanoid.PlatformStand = false
  1373.    if PLAYMAINANIM == true then
  1374.        if TORSOVELOCITY < 1 then
  1375.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1377.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1378.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1379.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1380.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381.        elseif TORSOVELOCITY > 1 then
  1382.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1383.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1384.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1385.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1386.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1387.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1388.        end
  1389.    end
  1390.    unanchor()
  1391.    Humanoid.MaxHealth = "inf"
  1392.    Humanoid.Health = "inf"
  1393.    if Rooted == false then
  1394.        Disable_Jump = false
  1395.        Humanoid.WalkSpeed = Speed
  1396.    elseif Rooted == true then
  1397.        Disable_Jump = true
  1398.        Humanoid.WalkSpeed = 0
  1399.    end
  1400.    for _, c in pairs(Character:GetChildren()) do
  1401.        if c.ClassName == "Part" and c.Name ~= "Eye" then
  1402.            c.Material = "Neon"
  1403.            if c:FindFirstChildOfClass("ParticleEmitter") then
  1404.                c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1405.            end
  1406.            c.Color = C3(1,1,1)
  1407.            if c == Head then
  1408.                if c:FindFirstChild("face") then
  1409.                    c.face:remove()
  1410.                end
  1411.            end
  1412.        elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1413.            c:remove()
  1414.        elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1415.            c:remove()
  1416.        end
  1417.    end
  1418.    sick.SoundId = "rbxassetid://1494340971"
  1419.    sick.Looped = true
  1420.    sick.Pitch = 1
  1421.    sick.Volume = 3
  1422.    sick:Resume()
  1423.    sick.Parent = Torso
  1424.    refit()
  1425.    if Head:FindFirstChildOfClass("Sound") then
  1426.        Head:FindFirstChildOfClass("Sound"):remove()
  1427.    end
  1428. end
  1429.  
  1430. --//=================================\\
  1431. --\\=================================//
  1432.  
  1433.  
  1434.  
  1435.  
  1436.  
  1437. --//====================================================\\--
  1438. --||                     END OF SCRIPT
  1439. --\\====================================================//--
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