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- # ========== EXPLOSIVES ==========
- # TNT will get ignited automatically on place
- tnt-autoignite: true
- # The time in seconds until the auto-ignited TNT explodes
- # It's not recommended to modify the value too much as it might break the animation
- # Requires tnt-autoignite to be enabled
- tnt-fuse-time: 3.0
- # The yield/size of the explosion that the auto-ignited TNT will cause
- # Requires tnt-autoignite to be enabled
- tnt-yield: 3.3
- # Explosions won't break any blocks if this config is disabled
- explosion-canbreakblocks: true
- # If this config is enabled then explosions will only break blocks placed by players
- # Make sure to also set "explosion-canbreakblocks" to true, otherwise this config won't have any effect
- explosion-canbreakblocks-breakby-player: true
- # Inter alia these blocks won't get broken by tnt or creepers
- explosion-blocks-blacklist:
- - white_stained_glass
- - red_stained_glass
- - green_stained_glass
- - blue_stained_glass
- - yellow_stained_glass
- - pink_stained_glass
- - gray_stained_glass
- - cyan_stained_glass
- - lime_stained_glass
- # Entities that will not take damage from explosions
- explosion-entities-blacklist:
- - ITEM_FRAME
- # Increasing this value will increase how far the player will get pushed away from explosives such as tnt
- # It works by multiplying the velocity at the given axis with the value configured below
- # You may configure the knockback for the xz-axis and the y-axis
- # 0 = No knockback | 1 = Default | 2 = Knockback 2x greater | 3.5 = Knockback 3.5x greater | ...
- explosive-multiplier-knockback-y: 0.8
- explosive-multiplier-knockback-xz: 0.65
- # This amount is being added to the velocity at the y axis before it is being multiplied with the values above
- # 0 is the default vanilla value
- explosive-add-knockback-y: 0.3
- # The velocity at the given axis are being limited to the value configured below
- explosive-max-knockback-y: 1.65
- # Increasing this value will increase the amount of the damage players will get from explosives such as tnt
- explosive-multiplier-damage: 0.1
- # Increasing this value will increase how far the player will get pushed away from a fireball
- # It works by multiplying the velocity at the given axis with the value configured below
- # You may configure the knockback for the xz-axis and the y-axis
- # 0 = No knockback | 1 = Default | 2 = Knockback 2x greater | 3.5 = Knockback 3.5x greater | ...
- fireball-multiplier-knockback-y: 0.85
- fireball-multiplier-knockback-xz: 0.55
- # This amount is being added to the velocity at the y axis before it is being multiplied with the values above
- # 0 is the default vanilla value
- fireball-add-knockback-y: 0.39
- # The velocity at the given axis are being limited to the value configured below
- fireball-max-knockback-y: 2.48
- # Increasing this value will increase the amount of the damage players will take from a fireball
- fireball-multiplier-damage: 0.04
- # Configure whether or not the fireball shall fly straight
- fireball-fly-straight: false
- # This config defines the fly speed of a fireball
- # Setting this config too low can cause an error. Default is 1.0
- fireball-fly-speed: 1.0
- # If this config is enabled, the fireball is gonna fly at a constant speed
- # With this disabled, the fireball will accelerate over time as how it is in vanilla
- fireball-fly-speed-constant: true
- # The yield/size of the explosion that the fireball will cause
- fireball-yield: 3.0
- # Affects configs: explosion-blocks-blacklist, tnt-canbreakblocks-breakby-player
- # Setting this to true will allow only affected blocks to be destroyed by explosions, and not blocks covered by blast-proof blocks
- # Illustration: [D][O] X
- # X is the explosion, [D] is a regular block and [O] is blast-proof. There is a chance [D] will be destroyed when this config set to false
- # This config requires additional complex math and may cause lag
- explosion-raycheck: true
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