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Dec 28th, 2024
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  1. # ========== EXPLOSIVES ==========
  2.  
  3. # TNT will get ignited automatically on place
  4. tnt-autoignite: true
  5.  
  6. # The time in seconds until the auto-ignited TNT explodes
  7. # It's not recommended to modify the value too much as it might break the animation
  8. # Requires tnt-autoignite to be enabled
  9. tnt-fuse-time: 3.0
  10.  
  11. # The yield/size of the explosion that the auto-ignited TNT will cause
  12. # Requires tnt-autoignite to be enabled
  13. tnt-yield: 3.3
  14.  
  15. # Explosions won't break any blocks if this config is disabled
  16. explosion-canbreakblocks: true
  17.  
  18. # If this config is enabled then explosions will only break blocks placed by players
  19. # Make sure to also set "explosion-canbreakblocks" to true, otherwise this config won't have any effect
  20. explosion-canbreakblocks-breakby-player: true
  21.  
  22. # Inter alia these blocks won't get broken by tnt or creepers
  23. explosion-blocks-blacklist:
  24. - white_stained_glass
  25. - red_stained_glass
  26. - green_stained_glass
  27. - blue_stained_glass
  28. - yellow_stained_glass
  29. - pink_stained_glass
  30. - gray_stained_glass
  31. - cyan_stained_glass
  32. - lime_stained_glass
  33.  
  34. # Entities that will not take damage from explosions
  35. explosion-entities-blacklist:
  36. - ITEM_FRAME
  37.  
  38. # Increasing this value will increase how far the player will get pushed away from explosives such as tnt
  39. # It works by multiplying the velocity at the given axis with the value configured below
  40. # You may configure the knockback for the xz-axis and the y-axis
  41. # 0 = No knockback | 1 = Default | 2 = Knockback 2x greater | 3.5 = Knockback 3.5x greater | ...
  42. explosive-multiplier-knockback-y: 0.8
  43. explosive-multiplier-knockback-xz: 0.65
  44.  
  45. # This amount is being added to the velocity at the y axis before it is being multiplied with the values above
  46. # 0 is the default vanilla value
  47. explosive-add-knockback-y: 0.3
  48.  
  49. # The velocity at the given axis are being limited to the value configured below
  50. explosive-max-knockback-y: 1.65
  51.  
  52. # Increasing this value will increase the amount of the damage players will get from explosives such as tnt
  53. explosive-multiplier-damage: 0.1
  54.  
  55. # Increasing this value will increase how far the player will get pushed away from a fireball
  56. # It works by multiplying the velocity at the given axis with the value configured below
  57. # You may configure the knockback for the xz-axis and the y-axis
  58. # 0 = No knockback | 1 = Default | 2 = Knockback 2x greater | 3.5 = Knockback 3.5x greater | ...
  59. fireball-multiplier-knockback-y: 0.85
  60. fireball-multiplier-knockback-xz: 0.55
  61.  
  62. # This amount is being added to the velocity at the y axis before it is being multiplied with the values above
  63. # 0 is the default vanilla value
  64. fireball-add-knockback-y: 0.39
  65.  
  66. # The velocity at the given axis are being limited to the value configured below
  67. fireball-max-knockback-y: 2.48
  68.  
  69. # Increasing this value will increase the amount of the damage players will take from a fireball
  70. fireball-multiplier-damage: 0.04
  71.  
  72. # Configure whether or not the fireball shall fly straight
  73. fireball-fly-straight: false
  74.  
  75. # This config defines the fly speed of a fireball
  76. # Setting this config too low can cause an error. Default is 1.0
  77. fireball-fly-speed: 1.0
  78.  
  79. # If this config is enabled, the fireball is gonna fly at a constant speed
  80. # With this disabled, the fireball will accelerate over time as how it is in vanilla
  81. fireball-fly-speed-constant: true
  82.  
  83. # The yield/size of the explosion that the fireball will cause
  84. fireball-yield: 3.0
  85.  
  86. # Affects configs: explosion-blocks-blacklist, tnt-canbreakblocks-breakby-player
  87. # Setting this to true will allow only affected blocks to be destroyed by explosions, and not blocks covered by blast-proof blocks
  88. # Illustration: [D][O] X
  89. # X is the explosion, [D] is a regular block and [O] is blast-proof. There is a chance [D] will be destroyed when this config set to false
  90. # This config requires additional complex math and may cause lag
  91. explosion-raycheck: true
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